dxva_video_decode_accelerator.h revision 116680a4aac90f2aa7413d9095a592090648e557
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
6#define CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
7
8#include <d3d9.h>
9// Work around bug in this header by disabling the relevant warning for it.
10// https://connect.microsoft.com/VisualStudio/feedback/details/911260/dxva2api-h-in-win8-sdk-triggers-c4201-with-w4
11#pragma warning(push)
12#pragma warning(disable:4201)
13#include <dxva2api.h>
14#pragma warning(pop)
15#include <list>
16#include <map>
17#include <mfidl.h>
18#include <vector>
19
20#include "base/compiler_specific.h"
21#include "base/memory/linked_ptr.h"
22#include "base/memory/weak_ptr.h"
23#include "base/threading/non_thread_safe.h"
24#include "base/win/scoped_comptr.h"
25#include "content/common/content_export.h"
26#include "media/video/video_decode_accelerator.h"
27
28interface IMFSample;
29interface IDirect3DSurface9;
30
31namespace content {
32
33// Class to provide a DXVA 2.0 based accelerator using the Microsoft Media
34// foundation APIs via the VideoDecodeAccelerator interface.
35// This class lives on a single thread and DCHECKs that it is never accessed
36// from any other.
37class CONTENT_EXPORT DXVAVideoDecodeAccelerator
38    : public media::VideoDecodeAccelerator,
39      NON_EXPORTED_BASE(public base::NonThreadSafe) {
40 public:
41  enum State {
42    kUninitialized,   // un-initialized.
43    kNormal,          // normal playing state.
44    kResetting,       // upon received Reset(), before ResetDone()
45    kStopped,         // upon output EOS received.
46    kFlushing,        // upon flush request received.
47  };
48
49  // Does not take ownership of |client| which must outlive |*this|.
50  explicit DXVAVideoDecodeAccelerator(
51      const base::Callback<bool(void)>& make_context_current);
52  virtual ~DXVAVideoDecodeAccelerator();
53
54  // media::VideoDecodeAccelerator implementation.
55  virtual bool Initialize(media::VideoCodecProfile profile,
56                          Client* client) OVERRIDE;
57  virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE;
58  virtual void AssignPictureBuffers(
59      const std::vector<media::PictureBuffer>& buffers) OVERRIDE;
60  virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE;
61  virtual void Flush() OVERRIDE;
62  virtual void Reset() OVERRIDE;
63  virtual void Destroy() OVERRIDE;
64  virtual bool CanDecodeOnIOThread() OVERRIDE;
65
66 private:
67  typedef void* EGLConfig;
68  typedef void* EGLSurface;
69  // Creates and initializes an instance of the D3D device and the
70  // corresponding device manager. The device manager instance is eventually
71  // passed to the IMFTransform interface implemented by the h.264 decoder.
72  bool CreateD3DDevManager();
73
74  // Creates, initializes and sets the media types for the h.264 decoder.
75  bool InitDecoder(media::VideoCodecProfile profile);
76
77  // Validates whether the h.264 decoder supports hardware video acceleration.
78  bool CheckDecoderDxvaSupport();
79
80  // Returns information about the input and output streams. This includes
81  // alignment information, decoder support flags, minimum sample size, etc.
82  bool GetStreamsInfoAndBufferReqs();
83
84  // Registers the input and output media types on the h.264 decoder. This
85  // includes the expected input and output formats.
86  bool SetDecoderMediaTypes();
87
88  // Registers the input media type for the h.264 decoder.
89  bool SetDecoderInputMediaType();
90
91  // Registers the output media type for the h.264 decoder.
92  bool SetDecoderOutputMediaType(const GUID& subtype);
93
94  // Passes a command message to the decoder. This includes commands like
95  // start of stream, end of stream, flush, drain the decoder, etc.
96  bool SendMFTMessage(MFT_MESSAGE_TYPE msg, int32 param);
97
98  // The bulk of the decoding happens here. This function handles errors,
99  // format changes and processes decoded output.
100  void DoDecode();
101
102  // Invoked when we have a valid decoded output sample. Retrieves the D3D
103  // surface and maintains a copy of it which is passed eventually to the
104  // client when we have a picture buffer to copy the surface contents to.
105  bool ProcessOutputSample(IMFSample* sample);
106
107  // Processes pending output samples by copying them to available picture
108  // slots.
109  void ProcessPendingSamples();
110
111  // Helper function to notify the accelerator client about the error.
112  void StopOnError(media::VideoDecodeAccelerator::Error error);
113
114  // Transitions the decoder to the uninitialized state. The decoder will stop
115  // accepting requests in this state.
116  void Invalidate();
117
118  // Notifies the client that the input buffer identifed by input_buffer_id has
119  // been processed.
120  void NotifyInputBufferRead(int input_buffer_id);
121
122  // Notifies the client that the decoder was flushed.
123  void NotifyFlushDone();
124
125  // Notifies the client that the decoder was reset.
126  void NotifyResetDone();
127
128  // Requests picture buffers from the client.
129  void RequestPictureBuffers(int width, int height);
130
131  // Notifies the client about the availability of a picture.
132  void NotifyPictureReady(const media::Picture& picture);
133
134  // Sends pending input buffer processed acks to the client if we don't have
135  // output samples waiting to be processed.
136  void NotifyInputBuffersDropped();
137
138  // Decodes pending input buffers.
139  void DecodePendingInputBuffers();
140
141  // Helper for handling the Flush operation.
142  void FlushInternal();
143
144  // Helper for handling the Decode operation.
145  void DecodeInternal(const base::win::ScopedComPtr<IMFSample>& input_sample);
146
147  // Handles mid stream resolution changes.
148  void HandleResolutionChanged(int width, int height);
149
150  struct DXVAPictureBuffer;
151  typedef std::map<int32, linked_ptr<DXVAPictureBuffer> > OutputBuffers;
152
153  // Tells the client to dismiss the stale picture buffers passed in.
154  void DismissStaleBuffers(const OutputBuffers& picture_buffers);
155
156  // To expose client callbacks from VideoDecodeAccelerator.
157  media::VideoDecodeAccelerator::Client* client_;
158
159  base::win::ScopedComPtr<IMFTransform> decoder_;
160
161  base::win::ScopedComPtr<IDirect3D9Ex> d3d9_;
162  base::win::ScopedComPtr<IDirect3DDevice9Ex> device_;
163  base::win::ScopedComPtr<IDirect3DDeviceManager9> device_manager_;
164  base::win::ScopedComPtr<IDirect3DQuery9> query_;
165  // Ideally the reset token would be a stack variable which is used while
166  // creating the device manager. However it seems that the device manager
167  // holds onto the token and attempts to access it if the underlying device
168  // changes.
169  // TODO(ananta): This needs to be verified.
170  uint32 dev_manager_reset_token_;
171
172  // The EGL config to use for decoded frames.
173  EGLConfig egl_config_;
174
175  // Current state of the decoder.
176  State state_;
177
178  MFT_INPUT_STREAM_INFO input_stream_info_;
179  MFT_OUTPUT_STREAM_INFO output_stream_info_;
180
181  // Contains information about a decoded sample.
182  struct PendingSampleInfo {
183    PendingSampleInfo(int32 buffer_id, IMFSample* sample);
184    ~PendingSampleInfo();
185
186    int32 input_buffer_id;
187    base::win::ScopedComPtr<IMFSample> output_sample;
188  };
189
190  typedef std::list<PendingSampleInfo> PendingOutputSamples;
191
192  // List of decoded output samples.
193  PendingOutputSamples pending_output_samples_;
194
195  // This map maintains the picture buffers passed the client for decoding.
196  // The key is the picture buffer id.
197  OutputBuffers output_picture_buffers_;
198
199  // Set to true if we requested picture slots from the client.
200  bool pictures_requested_;
201
202  // Counter which holds the number of input packets before a successful
203  // decode.
204  int inputs_before_decode_;
205
206  // List of input samples waiting to be processed.
207  typedef std::list<base::win::ScopedComPtr<IMFSample>> PendingInputs;
208  PendingInputs pending_input_buffers_;
209
210  // Callback to set the correct gl context.
211  base::Callback<bool(void)> make_context_current_;
212
213  // WeakPtrFactory for posting tasks back to |this|.
214  base::WeakPtrFactory<DXVAVideoDecodeAccelerator> weak_this_factory_;
215};
216
217}  // namespace content
218
219#endif  // CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
220