dxva_video_decode_accelerator.h revision 3551c9c881056c480085172ff9840cab31610854
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
6#define CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
7
8#include <d3d9.h>
9#include <dxva2api.h>
10#include <list>
11#include <map>
12#include <mfidl.h>
13#include <vector>
14
15#include "base/compiler_specific.h"
16#include "base/memory/linked_ptr.h"
17#include "base/threading/non_thread_safe.h"
18#include "base/win/scoped_comptr.h"
19#include "content/common/content_export.h"
20#include "media/video/video_decode_accelerator.h"
21
22interface IMFSample;
23interface IDirect3DSurface9;
24
25namespace content {
26
27// Class to provide a DXVA 2.0 based accelerator using the Microsoft Media
28// foundation APIs via the VideoDecodeAccelerator interface.
29// This class lives on a single thread and DCHECKs that it is never accessed
30// from any other.
31class CONTENT_EXPORT DXVAVideoDecodeAccelerator
32    : public media::VideoDecodeAccelerator,
33      NON_EXPORTED_BASE(public base::NonThreadSafe) {
34 public:
35  enum State {
36    kUninitialized,   // un-initialized.
37    kNormal,          // normal playing state.
38    kResetting,       // upon received Reset(), before ResetDone()
39    kStopped,         // upon output EOS received.
40    kFlushing,        // upon flush request received.
41  };
42
43  // Does not take ownership of |client| which must outlive |*this|.
44  explicit DXVAVideoDecodeAccelerator(
45      media::VideoDecodeAccelerator::Client* client,
46      const base::Callback<bool(void)>& make_context_current);
47  virtual ~DXVAVideoDecodeAccelerator();
48
49  // media::VideoDecodeAccelerator implementation.
50  virtual bool Initialize(media::VideoCodecProfile profile) OVERRIDE;
51  virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE;
52  virtual void AssignPictureBuffers(
53      const std::vector<media::PictureBuffer>& buffers) OVERRIDE;
54  virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE;
55  virtual void Flush() OVERRIDE;
56  virtual void Reset() OVERRIDE;
57  virtual void Destroy() OVERRIDE;
58
59  // Initialization work needed before the process is sandboxed.
60  // This includes:-
61  // 1. Loads the dlls like mf/mfplat/d3d9, etc required for decoding.
62  // 2. Setting up the device manager instance which is shared between all
63  //    decoder instances.
64  static void PreSandboxInitialization();
65
66 private:
67  typedef void* EGLConfig;
68  typedef void* EGLSurface;
69  // Creates and initializes an instance of the D3D device and the
70  // corresponding device manager. The device manager instance is eventually
71  // passed to the IMFTransform interface implemented by the h.264 decoder.
72  static bool CreateD3DDevManager();
73
74  // Creates, initializes and sets the media types for the h.264 decoder.
75  bool InitDecoder();
76
77  // Validates whether the h.264 decoder supports hardware video acceleration.
78  bool CheckDecoderDxvaSupport();
79
80  // Returns information about the input and output streams. This includes
81  // alignment information, decoder support flags, minimum sample size, etc.
82  bool GetStreamsInfoAndBufferReqs();
83
84  // Registers the input and output media types on the h.264 decoder. This
85  // includes the expected input and output formats.
86  bool SetDecoderMediaTypes();
87
88  // Registers the input media type for the h.264 decoder.
89  bool SetDecoderInputMediaType();
90
91  // Registers the output media type for the h.264 decoder.
92  bool SetDecoderOutputMediaType(const GUID& subtype);
93
94  // Passes a command message to the decoder. This includes commands like
95  // start of stream, end of stream, flush, drain the decoder, etc.
96  bool SendMFTMessage(MFT_MESSAGE_TYPE msg, int32 param);
97
98  // The bulk of the decoding happens here. This function handles errors,
99  // format changes and processes decoded output.
100  void DoDecode();
101
102  // Invoked when we have a valid decoded output sample. Retrieves the D3D
103  // surface and maintains a copy of it which is passed eventually to the
104  // client when we have a picture buffer to copy the surface contents to.
105  bool ProcessOutputSample(IMFSample* sample);
106
107  // Processes pending output samples by copying them to available picture
108  // slots.
109  void ProcessPendingSamples();
110
111  // Helper function to notify the accelerator client about the error.
112  void StopOnError(media::VideoDecodeAccelerator::Error error);
113
114  // Transitions the decoder to the uninitialized state. The decoder will stop
115  // accepting requests in this state.
116  void Invalidate();
117
118  // Notifies the client that the input buffer identifed by input_buffer_id has
119  // been processed.
120  void NotifyInputBufferRead(int input_buffer_id);
121
122  // Notifies the client that initialize was completed.
123  void NotifyInitializeDone();
124
125  // Notifies the client that the decoder was flushed.
126  void NotifyFlushDone();
127
128  // Notifies the client that the decoder was reset.
129  void NotifyResetDone();
130
131  // Requests picture buffers from the client.
132  void RequestPictureBuffers(int width, int height);
133
134  // Notifies the client about the availability of a picture.
135  void NotifyPictureReady(const media::Picture& picture);
136
137  // Sends pending input buffer processed acks to the client if we don't have
138  // output samples waiting to be processed.
139  void NotifyInputBuffersDropped();
140
141  // Decodes pending input buffers.
142  void DecodePendingInputBuffers();
143
144  // Helper for handling the Flush operation.
145  void FlushInternal();
146
147  // Helper for handling the Decode operation.
148  void DecodeInternal(const base::win::ScopedComPtr<IMFSample>& input_sample);
149
150  // Handles mid stream resolution changes.
151  void HandleResolutionChanged(int width, int height);
152
153  struct DXVAPictureBuffer;
154  typedef std::map<int32, linked_ptr<DXVAPictureBuffer> > OutputBuffers;
155
156  // Tells the client to dismiss the stale picture buffers passed in.
157  void DismissStaleBuffers(const OutputBuffers& picture_buffers);
158
159  // To expose client callbacks from VideoDecodeAccelerator.
160  media::VideoDecodeAccelerator::Client* client_;
161
162  base::win::ScopedComPtr<IMFTransform> decoder_;
163
164  // These interface pointers are initialized before the process is sandboxed.
165  // They are not released when the GPU process exits. This is ok for now
166  // because the GPU process does not exit normally on Windows. It is always
167  // terminated. The device manager instance is shared among all decoder
168  // instances. This is OK because there is internal locking performed by the
169  // device manager.
170  static IDirect3DDeviceManager9* device_manager_;
171  static IDirect3DDevice9Ex* device_;
172  static IDirect3DQuery9* query_;
173  static IDirect3D9Ex* d3d9_;
174
175  // The EGL config to use for decoded frames.
176  EGLConfig egl_config_;
177
178  // Current state of the decoder.
179  State state_;
180
181  MFT_INPUT_STREAM_INFO input_stream_info_;
182  MFT_OUTPUT_STREAM_INFO output_stream_info_;
183
184  // Contains information about a decoded sample.
185  struct PendingSampleInfo {
186    PendingSampleInfo(int32 buffer_id, IMFSample* sample);
187    ~PendingSampleInfo();
188
189    int32 input_buffer_id;
190    base::win::ScopedComPtr<IMFSample> output_sample;
191  };
192
193  typedef std::list<PendingSampleInfo> PendingOutputSamples;
194
195  // List of decoded output samples.
196  PendingOutputSamples pending_output_samples_;
197
198  // This map maintains the picture buffers passed the client for decoding.
199  // The key is the picture buffer id.
200  OutputBuffers output_picture_buffers_;
201
202  // Set to true if we requested picture slots from the client.
203  bool pictures_requested_;
204
205  // Ideally the reset token would be a stack variable which is used while
206  // creating the device manager. However it seems that the device manager
207  // holds onto the token and attempts to access it if the underlying device
208  // changes.
209  // TODO(ananta): This needs to be verified.
210  static uint32 dev_manager_reset_token_;
211
212  // Counter which holds the number of input packets before a successful
213  // decode.
214  int inputs_before_decode_;
215
216  // Set to true if all necessary initialization needed before the GPU process
217  // is sandboxed is done.
218  // This includes the following:
219  // 1. All required decoder dlls were successfully loaded.
220  // 2. The device manager initialization completed.
221  static bool pre_sandbox_init_done_;
222
223  // List of input samples waiting to be processed.
224  typedef std::list<base::win::ScopedComPtr<IMFSample>> PendingInputs;
225  PendingInputs pending_input_buffers_;
226
227  // Callback to set the correct gl context.
228  base::Callback<bool(void)> make_context_current_;
229};
230
231}  // namespace content
232
233#endif  // CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
234