dxva_video_decode_accelerator.h revision a1401311d1ab56c4ed0a474bd38c108f75cb0cd9
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
6#define CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
7
8#include <d3d9.h>
9#include <dxva2api.h>
10#include <list>
11#include <map>
12#include <mfidl.h>
13#include <vector>
14
15#include "base/compiler_specific.h"
16#include "base/memory/linked_ptr.h"
17#include "base/threading/non_thread_safe.h"
18#include "base/win/scoped_comptr.h"
19#include "content/common/content_export.h"
20#include "content/common/gpu/media/video_decode_accelerator_impl.h"
21#include "media/video/video_decode_accelerator.h"
22
23interface IMFSample;
24interface IDirect3DSurface9;
25
26namespace content {
27
28// Class to provide a DXVA 2.0 based accelerator using the Microsoft Media
29// foundation APIs via the VideoDecodeAccelerator interface.
30// This class lives on a single thread and DCHECKs that it is never accessed
31// from any other.
32class CONTENT_EXPORT DXVAVideoDecodeAccelerator
33    : public VideoDecodeAcceleratorImpl,
34      NON_EXPORTED_BASE(public base::NonThreadSafe) {
35 public:
36  enum State {
37    kUninitialized,   // un-initialized.
38    kNormal,          // normal playing state.
39    kResetting,       // upon received Reset(), before ResetDone()
40    kStopped,         // upon output EOS received.
41    kFlushing,        // upon flush request received.
42  };
43
44  // Does not take ownership of |client| which must outlive |*this|.
45  explicit DXVAVideoDecodeAccelerator(
46      const base::Callback<bool(void)>& make_context_current);
47  virtual ~DXVAVideoDecodeAccelerator();
48
49  // media::VideoDecodeAccelerator implementation.
50  virtual bool Initialize(media::VideoCodecProfile profile,
51                          Client* client) OVERRIDE;
52  virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE;
53  virtual void AssignPictureBuffers(
54      const std::vector<media::PictureBuffer>& buffers) OVERRIDE;
55  virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE;
56  virtual void Flush() OVERRIDE;
57  virtual void Reset() OVERRIDE;
58  virtual void Destroy() OVERRIDE;
59
60 private:
61  typedef void* EGLConfig;
62  typedef void* EGLSurface;
63  // Creates and initializes an instance of the D3D device and the
64  // corresponding device manager. The device manager instance is eventually
65  // passed to the IMFTransform interface implemented by the h.264 decoder.
66  bool CreateD3DDevManager();
67
68  // Creates, initializes and sets the media types for the h.264 decoder.
69  bool InitDecoder(media::VideoCodecProfile profile);
70
71  // Validates whether the h.264 decoder supports hardware video acceleration.
72  bool CheckDecoderDxvaSupport();
73
74  // Returns information about the input and output streams. This includes
75  // alignment information, decoder support flags, minimum sample size, etc.
76  bool GetStreamsInfoAndBufferReqs();
77
78  // Registers the input and output media types on the h.264 decoder. This
79  // includes the expected input and output formats.
80  bool SetDecoderMediaTypes();
81
82  // Registers the input media type for the h.264 decoder.
83  bool SetDecoderInputMediaType();
84
85  // Registers the output media type for the h.264 decoder.
86  bool SetDecoderOutputMediaType(const GUID& subtype);
87
88  // Passes a command message to the decoder. This includes commands like
89  // start of stream, end of stream, flush, drain the decoder, etc.
90  bool SendMFTMessage(MFT_MESSAGE_TYPE msg, int32 param);
91
92  // The bulk of the decoding happens here. This function handles errors,
93  // format changes and processes decoded output.
94  void DoDecode();
95
96  // Invoked when we have a valid decoded output sample. Retrieves the D3D
97  // surface and maintains a copy of it which is passed eventually to the
98  // client when we have a picture buffer to copy the surface contents to.
99  bool ProcessOutputSample(IMFSample* sample);
100
101  // Processes pending output samples by copying them to available picture
102  // slots.
103  void ProcessPendingSamples();
104
105  // Helper function to notify the accelerator client about the error.
106  void StopOnError(media::VideoDecodeAccelerator::Error error);
107
108  // Transitions the decoder to the uninitialized state. The decoder will stop
109  // accepting requests in this state.
110  void Invalidate();
111
112  // Notifies the client that the input buffer identifed by input_buffer_id has
113  // been processed.
114  void NotifyInputBufferRead(int input_buffer_id);
115
116  // Notifies the client that initialize was completed.
117  void NotifyInitializeDone();
118
119  // Notifies the client that the decoder was flushed.
120  void NotifyFlushDone();
121
122  // Notifies the client that the decoder was reset.
123  void NotifyResetDone();
124
125  // Requests picture buffers from the client.
126  void RequestPictureBuffers(int width, int height);
127
128  // Notifies the client about the availability of a picture.
129  void NotifyPictureReady(const media::Picture& picture);
130
131  // Sends pending input buffer processed acks to the client if we don't have
132  // output samples waiting to be processed.
133  void NotifyInputBuffersDropped();
134
135  // Decodes pending input buffers.
136  void DecodePendingInputBuffers();
137
138  // Helper for handling the Flush operation.
139  void FlushInternal();
140
141  // Helper for handling the Decode operation.
142  void DecodeInternal(const base::win::ScopedComPtr<IMFSample>& input_sample);
143
144  // Handles mid stream resolution changes.
145  void HandleResolutionChanged(int width, int height);
146
147  struct DXVAPictureBuffer;
148  typedef std::map<int32, linked_ptr<DXVAPictureBuffer> > OutputBuffers;
149
150  // Tells the client to dismiss the stale picture buffers passed in.
151  void DismissStaleBuffers(const OutputBuffers& picture_buffers);
152
153  // To expose client callbacks from VideoDecodeAccelerator.
154  media::VideoDecodeAccelerator::Client* client_;
155
156  base::win::ScopedComPtr<IMFTransform> decoder_;
157
158  base::win::ScopedComPtr<IDirect3D9Ex> d3d9_;
159  base::win::ScopedComPtr<IDirect3DDevice9Ex> device_;
160  base::win::ScopedComPtr<IDirect3DDeviceManager9> device_manager_;
161  base::win::ScopedComPtr<IDirect3DQuery9> query_;
162  // Ideally the reset token would be a stack variable which is used while
163  // creating the device manager. However it seems that the device manager
164  // holds onto the token and attempts to access it if the underlying device
165  // changes.
166  // TODO(ananta): This needs to be verified.
167  uint32 dev_manager_reset_token_;
168
169  // The EGL config to use for decoded frames.
170  EGLConfig egl_config_;
171
172  // Current state of the decoder.
173  State state_;
174
175  MFT_INPUT_STREAM_INFO input_stream_info_;
176  MFT_OUTPUT_STREAM_INFO output_stream_info_;
177
178  // Contains information about a decoded sample.
179  struct PendingSampleInfo {
180    PendingSampleInfo(int32 buffer_id, IMFSample* sample);
181    ~PendingSampleInfo();
182
183    int32 input_buffer_id;
184    base::win::ScopedComPtr<IMFSample> output_sample;
185  };
186
187  typedef std::list<PendingSampleInfo> PendingOutputSamples;
188
189  // List of decoded output samples.
190  PendingOutputSamples pending_output_samples_;
191
192  // This map maintains the picture buffers passed the client for decoding.
193  // The key is the picture buffer id.
194  OutputBuffers output_picture_buffers_;
195
196  // Set to true if we requested picture slots from the client.
197  bool pictures_requested_;
198
199  // Counter which holds the number of input packets before a successful
200  // decode.
201  int inputs_before_decode_;
202
203  // List of input samples waiting to be processed.
204  typedef std::list<base::win::ScopedComPtr<IMFSample>> PendingInputs;
205  PendingInputs pending_input_buffers_;
206
207  // Callback to set the correct gl context.
208  base::Callback<bool(void)> make_context_current_;
209};
210
211}  // namespace content
212
213#endif  // CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
214