dxva_video_decode_accelerator.h revision f8ee788a64d60abd8f2d742a5fdedde054ecd910
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
6#define CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
7
8#include <d3d9.h>
9#include <dxva2api.h>
10#include <list>
11#include <map>
12#include <mfidl.h>
13#include <vector>
14
15#include "base/compiler_specific.h"
16#include "base/memory/linked_ptr.h"
17#include "base/memory/weak_ptr.h"
18#include "base/threading/non_thread_safe.h"
19#include "base/win/scoped_comptr.h"
20#include "content/common/content_export.h"
21#include "media/video/video_decode_accelerator.h"
22
23interface IMFSample;
24interface IDirect3DSurface9;
25
26namespace content {
27
28// Class to provide a DXVA 2.0 based accelerator using the Microsoft Media
29// foundation APIs via the VideoDecodeAccelerator interface.
30// This class lives on a single thread and DCHECKs that it is never accessed
31// from any other.
32class CONTENT_EXPORT DXVAVideoDecodeAccelerator
33    : public media::VideoDecodeAccelerator,
34      NON_EXPORTED_BASE(public base::NonThreadSafe) {
35 public:
36  enum State {
37    kUninitialized,   // un-initialized.
38    kNormal,          // normal playing state.
39    kResetting,       // upon received Reset(), before ResetDone()
40    kStopped,         // upon output EOS received.
41    kFlushing,        // upon flush request received.
42  };
43
44  // Does not take ownership of |client| which must outlive |*this|.
45  explicit DXVAVideoDecodeAccelerator(
46      const base::Callback<bool(void)>& make_context_current);
47  virtual ~DXVAVideoDecodeAccelerator();
48
49  // media::VideoDecodeAccelerator implementation.
50  virtual bool Initialize(media::VideoCodecProfile profile,
51                          Client* client) OVERRIDE;
52  virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE;
53  virtual void AssignPictureBuffers(
54      const std::vector<media::PictureBuffer>& buffers) OVERRIDE;
55  virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE;
56  virtual void Flush() OVERRIDE;
57  virtual void Reset() OVERRIDE;
58  virtual void Destroy() OVERRIDE;
59  virtual bool CanDecodeOnIOThread() OVERRIDE;
60
61 private:
62  typedef void* EGLConfig;
63  typedef void* EGLSurface;
64  // Creates and initializes an instance of the D3D device and the
65  // corresponding device manager. The device manager instance is eventually
66  // passed to the IMFTransform interface implemented by the h.264 decoder.
67  bool CreateD3DDevManager();
68
69  // Creates, initializes and sets the media types for the h.264 decoder.
70  bool InitDecoder(media::VideoCodecProfile profile);
71
72  // Validates whether the h.264 decoder supports hardware video acceleration.
73  bool CheckDecoderDxvaSupport();
74
75  // Returns information about the input and output streams. This includes
76  // alignment information, decoder support flags, minimum sample size, etc.
77  bool GetStreamsInfoAndBufferReqs();
78
79  // Registers the input and output media types on the h.264 decoder. This
80  // includes the expected input and output formats.
81  bool SetDecoderMediaTypes();
82
83  // Registers the input media type for the h.264 decoder.
84  bool SetDecoderInputMediaType();
85
86  // Registers the output media type for the h.264 decoder.
87  bool SetDecoderOutputMediaType(const GUID& subtype);
88
89  // Passes a command message to the decoder. This includes commands like
90  // start of stream, end of stream, flush, drain the decoder, etc.
91  bool SendMFTMessage(MFT_MESSAGE_TYPE msg, int32 param);
92
93  // The bulk of the decoding happens here. This function handles errors,
94  // format changes and processes decoded output.
95  void DoDecode();
96
97  // Invoked when we have a valid decoded output sample. Retrieves the D3D
98  // surface and maintains a copy of it which is passed eventually to the
99  // client when we have a picture buffer to copy the surface contents to.
100  bool ProcessOutputSample(IMFSample* sample);
101
102  // Processes pending output samples by copying them to available picture
103  // slots.
104  void ProcessPendingSamples();
105
106  // Helper function to notify the accelerator client about the error.
107  void StopOnError(media::VideoDecodeAccelerator::Error error);
108
109  // Transitions the decoder to the uninitialized state. The decoder will stop
110  // accepting requests in this state.
111  void Invalidate();
112
113  // Notifies the client that the input buffer identifed by input_buffer_id has
114  // been processed.
115  void NotifyInputBufferRead(int input_buffer_id);
116
117  // Notifies the client that the decoder was flushed.
118  void NotifyFlushDone();
119
120  // Notifies the client that the decoder was reset.
121  void NotifyResetDone();
122
123  // Requests picture buffers from the client.
124  void RequestPictureBuffers(int width, int height);
125
126  // Notifies the client about the availability of a picture.
127  void NotifyPictureReady(const media::Picture& picture);
128
129  // Sends pending input buffer processed acks to the client if we don't have
130  // output samples waiting to be processed.
131  void NotifyInputBuffersDropped();
132
133  // Decodes pending input buffers.
134  void DecodePendingInputBuffers();
135
136  // Helper for handling the Flush operation.
137  void FlushInternal();
138
139  // Helper for handling the Decode operation.
140  void DecodeInternal(const base::win::ScopedComPtr<IMFSample>& input_sample);
141
142  // Handles mid stream resolution changes.
143  void HandleResolutionChanged(int width, int height);
144
145  struct DXVAPictureBuffer;
146  typedef std::map<int32, linked_ptr<DXVAPictureBuffer> > OutputBuffers;
147
148  // Tells the client to dismiss the stale picture buffers passed in.
149  void DismissStaleBuffers(const OutputBuffers& picture_buffers);
150
151  // To expose client callbacks from VideoDecodeAccelerator.
152  media::VideoDecodeAccelerator::Client* client_;
153
154  base::win::ScopedComPtr<IMFTransform> decoder_;
155
156  base::win::ScopedComPtr<IDirect3D9Ex> d3d9_;
157  base::win::ScopedComPtr<IDirect3DDevice9Ex> device_;
158  base::win::ScopedComPtr<IDirect3DDeviceManager9> device_manager_;
159  base::win::ScopedComPtr<IDirect3DQuery9> query_;
160  // Ideally the reset token would be a stack variable which is used while
161  // creating the device manager. However it seems that the device manager
162  // holds onto the token and attempts to access it if the underlying device
163  // changes.
164  // TODO(ananta): This needs to be verified.
165  uint32 dev_manager_reset_token_;
166
167  // The EGL config to use for decoded frames.
168  EGLConfig egl_config_;
169
170  // Current state of the decoder.
171  State state_;
172
173  MFT_INPUT_STREAM_INFO input_stream_info_;
174  MFT_OUTPUT_STREAM_INFO output_stream_info_;
175
176  // Contains information about a decoded sample.
177  struct PendingSampleInfo {
178    PendingSampleInfo(int32 buffer_id, IMFSample* sample);
179    ~PendingSampleInfo();
180
181    int32 input_buffer_id;
182    base::win::ScopedComPtr<IMFSample> output_sample;
183  };
184
185  typedef std::list<PendingSampleInfo> PendingOutputSamples;
186
187  // List of decoded output samples.
188  PendingOutputSamples pending_output_samples_;
189
190  // This map maintains the picture buffers passed the client for decoding.
191  // The key is the picture buffer id.
192  OutputBuffers output_picture_buffers_;
193
194  // Set to true if we requested picture slots from the client.
195  bool pictures_requested_;
196
197  // Counter which holds the number of input packets before a successful
198  // decode.
199  int inputs_before_decode_;
200
201  // List of input samples waiting to be processed.
202  typedef std::list<base::win::ScopedComPtr<IMFSample>> PendingInputs;
203  PendingInputs pending_input_buffers_;
204
205  // Callback to set the correct gl context.
206  base::Callback<bool(void)> make_context_current_;
207
208  // WeakPtrFactory for posting tasks back to |this|.
209  base::WeakPtrFactory<DXVAVideoDecodeAccelerator> weak_this_factory_;
210};
211
212}  // namespace content
213
214#endif  // CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
215