browser_thread.h revision ca12bfac764ba476d6cd062bf1dde12cc64c3f40
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef CONTENT_PUBLIC_BROWSER_BROWSER_THREAD_H_
6#define CONTENT_PUBLIC_BROWSER_BROWSER_THREAD_H_
7
8#include <string>
9
10#include "base/basictypes.h"
11#include "base/callback.h"
12#include "base/location.h"
13#include "base/message_loop/message_loop_proxy.h"
14#include "base/task_runner_util.h"
15#include "base/time/time.h"
16#include "content/common/content_export.h"
17
18#if defined(UNIT_TEST)
19#include "base/logging.h"
20#endif  // UNIT_TEST
21
22namespace base {
23class MessageLoop;
24class SequencedWorkerPool;
25class Thread;
26}
27
28namespace content {
29
30class BrowserThreadDelegate;
31class BrowserThreadImpl;
32
33///////////////////////////////////////////////////////////////////////////////
34// BrowserThread
35//
36// Utility functions for threads that are known by a browser-wide
37// name.  For example, there is one IO thread for the entire browser
38// process, and various pieces of code find it useful to retrieve a
39// pointer to the IO thread's message loop.
40//
41// Invoke a task by thread ID:
42//
43//   BrowserThread::PostTask(BrowserThread::IO, FROM_HERE, task);
44//
45// The return value is false if the task couldn't be posted because the target
46// thread doesn't exist.  If this could lead to data loss, you need to check the
47// result and restructure the code to ensure it doesn't occur.
48//
49// This class automatically handles the lifetime of different threads.
50// It's always safe to call PostTask on any thread.  If it's not yet created,
51// the task is deleted.  There are no race conditions.  If the thread that the
52// task is posted to is guaranteed to outlive the current thread, then no locks
53// are used.  You should never need to cache pointers to MessageLoops, since
54// they're not thread safe.
55class CONTENT_EXPORT BrowserThread {
56 public:
57  // An enumeration of the well-known threads.
58  // NOTE: threads must be listed in the order of their life-time, with each
59  // thread outliving every other thread below it.
60  enum ID {
61    // The main thread in the browser.
62    UI,
63
64    // This is the thread that interacts with the database.
65    DB,
66
67    // This is the thread that interacts with the file system.
68    FILE,
69
70    // Used for file system operations that block user interactions.
71    // Responsiveness of this thread affect users.
72    FILE_USER_BLOCKING,
73
74    // Used to launch and terminate Chrome processes.
75    PROCESS_LAUNCHER,
76
77    // This is the thread to handle slow HTTP cache operations.
78    CACHE,
79
80    // This is the thread that processes IPC and network messages.
81    IO,
82
83    // NOTE: do not add new threads here that are only used by a small number of
84    // files. Instead you should just use a Thread class and pass its
85    // MessageLoopProxy around. Named threads there are only for threads that
86    // are used in many places.
87
88    // This identifier does not represent a thread.  Instead it counts the
89    // number of well-known threads.  Insert new well-known threads before this
90    // identifier.
91    ID_COUNT
92  };
93
94  // These are the same methods in message_loop.h, but are guaranteed to either
95  // get posted to the MessageLoop if it's still alive, or be deleted otherwise.
96  // They return true iff the thread existed and the task was posted.  Note that
97  // even if the task is posted, there's no guarantee that it will run, since
98  // the target thread may already have a Quit message in its queue.
99  static bool PostTask(ID identifier,
100                       const tracked_objects::Location& from_here,
101                       const base::Closure& task);
102  static bool PostDelayedTask(ID identifier,
103                              const tracked_objects::Location& from_here,
104                              const base::Closure& task,
105                              base::TimeDelta delay);
106  static bool PostNonNestableTask(ID identifier,
107                                  const tracked_objects::Location& from_here,
108                                  const base::Closure& task);
109  static bool PostNonNestableDelayedTask(
110      ID identifier,
111      const tracked_objects::Location& from_here,
112      const base::Closure& task,
113      base::TimeDelta delay);
114
115  static bool PostTaskAndReply(
116      ID identifier,
117      const tracked_objects::Location& from_here,
118      const base::Closure& task,
119      const base::Closure& reply);
120
121  template <typename ReturnType, typename ReplyArgType>
122  static bool PostTaskAndReplyWithResult(
123      ID identifier,
124      const tracked_objects::Location& from_here,
125      const base::Callback<ReturnType(void)>& task,
126      const base::Callback<void(ReplyArgType)>& reply) {
127    scoped_refptr<base::MessageLoopProxy> message_loop_proxy =
128        GetMessageLoopProxyForThread(identifier);
129    return base::PostTaskAndReplyWithResult(
130        message_loop_proxy.get(), from_here, task, reply);
131  }
132
133  template <class T>
134  static bool DeleteSoon(ID identifier,
135                         const tracked_objects::Location& from_here,
136                         const T* object) {
137    return GetMessageLoopProxyForThread(identifier)->DeleteSoon(
138        from_here, object);
139  }
140
141  template <class T>
142  static bool ReleaseSoon(ID identifier,
143                          const tracked_objects::Location& from_here,
144                          const T* object) {
145    return GetMessageLoopProxyForThread(identifier)->ReleaseSoon(
146        from_here, object);
147  }
148
149  // Simplified wrappers for posting to the blocking thread pool. Use this
150  // for doing things like blocking I/O.
151  //
152  // The first variant will run the task in the pool with no sequencing
153  // semantics, so may get run in parallel with other posted tasks. The second
154  // variant will all post a task with no sequencing semantics, and will post a
155  // reply task to the origin TaskRunner upon completion.  The third variant
156  // provides sequencing between tasks with the same sequence token name.
157  //
158  // These tasks are guaranteed to run before shutdown.
159  //
160  // If you need to provide different shutdown semantics (like you have
161  // something slow and noncritical that doesn't need to block shutdown),
162  // or you want to manually provide a sequence token (which saves a map
163  // lookup and is guaranteed unique without you having to come up with a
164  // unique string), you can access the sequenced worker pool directly via
165  // GetBlockingPool().
166  static bool PostBlockingPoolTask(const tracked_objects::Location& from_here,
167                                   const base::Closure& task);
168  static bool PostBlockingPoolTaskAndReply(
169      const tracked_objects::Location& from_here,
170      const base::Closure& task,
171      const base::Closure& reply);
172  static bool PostBlockingPoolSequencedTask(
173      const std::string& sequence_token_name,
174      const tracked_objects::Location& from_here,
175      const base::Closure& task);
176
177  // Returns the thread pool used for blocking file I/O. Use this object to
178  // perform random blocking operations such as file writes or querying the
179  // Windows registry.
180  static base::SequencedWorkerPool* GetBlockingPool();
181
182  // Callable on any thread.  Returns whether the given ID corresponds to a well
183  // known thread.
184  static bool IsWellKnownThread(ID identifier);
185
186  // Callable on any thread.  Returns whether you're currently on a particular
187  // thread.
188  static bool CurrentlyOn(ID identifier);
189
190  // Callable on any thread.  Returns whether the threads message loop is valid.
191  // If this returns false it means the thread is in the process of shutting
192  // down.
193  static bool IsMessageLoopValid(ID identifier);
194
195  // If the current message loop is one of the known threads, returns true and
196  // sets identifier to its ID.  Otherwise returns false.
197  static bool GetCurrentThreadIdentifier(ID* identifier);
198
199  // Callers can hold on to a refcounted MessageLoopProxy beyond the lifetime
200  // of the thread.
201  static scoped_refptr<base::MessageLoopProxy> GetMessageLoopProxyForThread(
202      ID identifier);
203
204  // Returns a pointer to the thread's message loop, which will become
205  // invalid during shutdown, so you probably shouldn't hold onto it.
206  //
207  // This must not be called before the thread is started, or after
208  // the thread is stopped, or it will DCHECK.
209  //
210  // Ownership remains with the BrowserThread implementation, so you
211  // must not delete the pointer.
212  static base::MessageLoop* UnsafeGetMessageLoopForThread(ID identifier);
213
214  // Sets the delegate for the specified BrowserThread.
215  //
216  // Only one delegate may be registered at a time.  Delegates may be
217  // unregistered by providing a NULL pointer.
218  //
219  // If the caller unregisters a delegate before CleanUp has been
220  // called, it must perform its own locking to ensure the delegate is
221  // not deleted while unregistering.
222  static void SetDelegate(ID identifier, BrowserThreadDelegate* delegate);
223
224  // Use these templates in conjuction with RefCountedThreadSafe when you want
225  // to ensure that an object is deleted on a specific thread.  This is needed
226  // when an object can hop between threads (i.e. IO -> FILE -> IO), and thread
227  // switching delays can mean that the final IO tasks executes before the FILE
228  // task's stack unwinds.  This would lead to the object destructing on the
229  // FILE thread, which often is not what you want (i.e. to unregister from
230  // NotificationService, to notify other objects on the creating thread etc).
231  template<ID thread>
232  struct DeleteOnThread {
233    template<typename T>
234    static void Destruct(const T* x) {
235      if (CurrentlyOn(thread)) {
236        delete x;
237      } else {
238        if (!DeleteSoon(thread, FROM_HERE, x)) {
239#if defined(UNIT_TEST)
240          // Only logged under unit testing because leaks at shutdown
241          // are acceptable under normal circumstances.
242          LOG(ERROR) << "DeleteSoon failed on thread " << thread;
243#endif  // UNIT_TEST
244        }
245      }
246    }
247  };
248
249  // Sample usage:
250  // class Foo
251  //     : public base::RefCountedThreadSafe<
252  //           Foo, BrowserThread::DeleteOnIOThread> {
253  //
254  // ...
255  //  private:
256  //   friend struct BrowserThread::DeleteOnThread<BrowserThread::IO>;
257  //   friend class base::DeleteHelper<Foo>;
258  //
259  //   ~Foo();
260  struct DeleteOnUIThread : public DeleteOnThread<UI> { };
261  struct DeleteOnIOThread : public DeleteOnThread<IO> { };
262  struct DeleteOnFileThread : public DeleteOnThread<FILE> { };
263  struct DeleteOnDBThread : public DeleteOnThread<DB> { };
264
265 private:
266  friend class BrowserThreadImpl;
267
268  BrowserThread() {}
269  DISALLOW_COPY_AND_ASSIGN(BrowserThread);
270};
271
272}  // namespace content
273
274#endif  // CONTENT_PUBLIC_BROWSER_BROWSER_THREAD_H_
275