gles2_cmd_ids_autogen.h revision 7dbb3d5cf0c15f500944d211057644d6a2f37371
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5// This file is auto-generated from
6// gpu/command_buffer/build_gles2_cmd_buffer.py
7// DO NOT EDIT!
8
9#ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_IDS_AUTOGEN_H_
10#define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_IDS_AUTOGEN_H_
11
12#define GLES2_COMMAND_LIST(OP) \
13  OP(ActiveTexture)                                            /* 256 */ \
14  OP(AttachShader)                                             /* 257 */ \
15  OP(BindAttribLocation)                                       /* 258 */ \
16  OP(BindAttribLocationImmediate)                              /* 259 */ \
17  OP(BindAttribLocationBucket)                                 /* 260 */ \
18  OP(BindBuffer)                                               /* 261 */ \
19  OP(BindFramebuffer)                                          /* 262 */ \
20  OP(BindRenderbuffer)                                         /* 263 */ \
21  OP(BindTexture)                                              /* 264 */ \
22  OP(BlendColor)                                               /* 265 */ \
23  OP(BlendEquation)                                            /* 266 */ \
24  OP(BlendEquationSeparate)                                    /* 267 */ \
25  OP(BlendFunc)                                                /* 268 */ \
26  OP(BlendFuncSeparate)                                        /* 269 */ \
27  OP(BufferData)                                               /* 270 */ \
28  OP(BufferDataImmediate)                                      /* 271 */ \
29  OP(BufferSubData)                                            /* 272 */ \
30  OP(BufferSubDataImmediate)                                   /* 273 */ \
31  OP(CheckFramebufferStatus)                                   /* 274 */ \
32  OP(Clear)                                                    /* 275 */ \
33  OP(ClearColor)                                               /* 276 */ \
34  OP(ClearDepthf)                                              /* 277 */ \
35  OP(ClearStencil)                                             /* 278 */ \
36  OP(ColorMask)                                                /* 279 */ \
37  OP(CompileShader)                                            /* 280 */ \
38  OP(CompressedTexImage2D)                                     /* 281 */ \
39  OP(CompressedTexImage2DImmediate)                            /* 282 */ \
40  OP(CompressedTexImage2DBucket)                               /* 283 */ \
41  OP(CompressedTexSubImage2D)                                  /* 284 */ \
42  OP(CompressedTexSubImage2DImmediate)                         /* 285 */ \
43  OP(CompressedTexSubImage2DBucket)                            /* 286 */ \
44  OP(CopyTexImage2D)                                           /* 287 */ \
45  OP(CopyTexSubImage2D)                                        /* 288 */ \
46  OP(CreateProgram)                                            /* 289 */ \
47  OP(CreateShader)                                             /* 290 */ \
48  OP(CullFace)                                                 /* 291 */ \
49  OP(DeleteBuffers)                                            /* 292 */ \
50  OP(DeleteBuffersImmediate)                                   /* 293 */ \
51  OP(DeleteFramebuffers)                                       /* 294 */ \
52  OP(DeleteFramebuffersImmediate)                              /* 295 */ \
53  OP(DeleteProgram)                                            /* 296 */ \
54  OP(DeleteRenderbuffers)                                      /* 297 */ \
55  OP(DeleteRenderbuffersImmediate)                             /* 298 */ \
56  OP(DeleteShader)                                             /* 299 */ \
57  OP(DeleteTextures)                                           /* 300 */ \
58  OP(DeleteTexturesImmediate)                                  /* 301 */ \
59  OP(DepthFunc)                                                /* 302 */ \
60  OP(DepthMask)                                                /* 303 */ \
61  OP(DepthRangef)                                              /* 304 */ \
62  OP(DetachShader)                                             /* 305 */ \
63  OP(Disable)                                                  /* 306 */ \
64  OP(DisableVertexAttribArray)                                 /* 307 */ \
65  OP(DrawArrays)                                               /* 308 */ \
66  OP(DrawElements)                                             /* 309 */ \
67  OP(Enable)                                                   /* 310 */ \
68  OP(EnableVertexAttribArray)                                  /* 311 */ \
69  OP(Finish)                                                   /* 312 */ \
70  OP(Flush)                                                    /* 313 */ \
71  OP(FramebufferRenderbuffer)                                  /* 314 */ \
72  OP(FramebufferTexture2D)                                     /* 315 */ \
73  OP(FrontFace)                                                /* 316 */ \
74  OP(GenBuffers)                                               /* 317 */ \
75  OP(GenBuffersImmediate)                                      /* 318 */ \
76  OP(GenerateMipmap)                                           /* 319 */ \
77  OP(GenFramebuffers)                                          /* 320 */ \
78  OP(GenFramebuffersImmediate)                                 /* 321 */ \
79  OP(GenRenderbuffers)                                         /* 322 */ \
80  OP(GenRenderbuffersImmediate)                                /* 323 */ \
81  OP(GenTextures)                                              /* 324 */ \
82  OP(GenTexturesImmediate)                                     /* 325 */ \
83  OP(GetActiveAttrib)                                          /* 326 */ \
84  OP(GetActiveUniform)                                         /* 327 */ \
85  OP(GetAttachedShaders)                                       /* 328 */ \
86  OP(GetAttribLocation)                                        /* 329 */ \
87  OP(GetAttribLocationImmediate)                               /* 330 */ \
88  OP(GetAttribLocationBucket)                                  /* 331 */ \
89  OP(GetBooleanv)                                              /* 332 */ \
90  OP(GetBufferParameteriv)                                     /* 333 */ \
91  OP(GetError)                                                 /* 334 */ \
92  OP(GetFloatv)                                                /* 335 */ \
93  OP(GetFramebufferAttachmentParameteriv)                      /* 336 */ \
94  OP(GetIntegerv)                                              /* 337 */ \
95  OP(GetProgramiv)                                             /* 338 */ \
96  OP(GetProgramInfoLog)                                        /* 339 */ \
97  OP(GetRenderbufferParameteriv)                               /* 340 */ \
98  OP(GetShaderiv)                                              /* 341 */ \
99  OP(GetShaderInfoLog)                                         /* 342 */ \
100  OP(GetShaderPrecisionFormat)                                 /* 343 */ \
101  OP(GetShaderSource)                                          /* 344 */ \
102  OP(GetString)                                                /* 345 */ \
103  OP(GetTexParameterfv)                                        /* 346 */ \
104  OP(GetTexParameteriv)                                        /* 347 */ \
105  OP(GetUniformfv)                                             /* 348 */ \
106  OP(GetUniformiv)                                             /* 349 */ \
107  OP(GetUniformLocation)                                       /* 350 */ \
108  OP(GetUniformLocationImmediate)                              /* 351 */ \
109  OP(GetUniformLocationBucket)                                 /* 352 */ \
110  OP(GetVertexAttribfv)                                        /* 353 */ \
111  OP(GetVertexAttribiv)                                        /* 354 */ \
112  OP(GetVertexAttribPointerv)                                  /* 355 */ \
113  OP(Hint)                                                     /* 356 */ \
114  OP(IsBuffer)                                                 /* 357 */ \
115  OP(IsEnabled)                                                /* 358 */ \
116  OP(IsFramebuffer)                                            /* 359 */ \
117  OP(IsProgram)                                                /* 360 */ \
118  OP(IsRenderbuffer)                                           /* 361 */ \
119  OP(IsShader)                                                 /* 362 */ \
120  OP(IsTexture)                                                /* 363 */ \
121  OP(LineWidth)                                                /* 364 */ \
122  OP(LinkProgram)                                              /* 365 */ \
123  OP(PixelStorei)                                              /* 366 */ \
124  OP(PolygonOffset)                                            /* 367 */ \
125  OP(ReadPixels)                                               /* 368 */ \
126  OP(ReleaseShaderCompiler)                                    /* 369 */ \
127  OP(RenderbufferStorage)                                      /* 370 */ \
128  OP(SampleCoverage)                                           /* 371 */ \
129  OP(Scissor)                                                  /* 372 */ \
130  OP(ShaderBinary)                                             /* 373 */ \
131  OP(ShaderSource)                                             /* 374 */ \
132  OP(ShaderSourceImmediate)                                    /* 375 */ \
133  OP(ShaderSourceBucket)                                       /* 376 */ \
134  OP(StencilFunc)                                              /* 377 */ \
135  OP(StencilFuncSeparate)                                      /* 378 */ \
136  OP(StencilMask)                                              /* 379 */ \
137  OP(StencilMaskSeparate)                                      /* 380 */ \
138  OP(StencilOp)                                                /* 381 */ \
139  OP(StencilOpSeparate)                                        /* 382 */ \
140  OP(TexImage2D)                                               /* 383 */ \
141  OP(TexImage2DImmediate)                                      /* 384 */ \
142  OP(TexParameterf)                                            /* 385 */ \
143  OP(TexParameterfv)                                           /* 386 */ \
144  OP(TexParameterfvImmediate)                                  /* 387 */ \
145  OP(TexParameteri)                                            /* 388 */ \
146  OP(TexParameteriv)                                           /* 389 */ \
147  OP(TexParameterivImmediate)                                  /* 390 */ \
148  OP(TexSubImage2D)                                            /* 391 */ \
149  OP(TexSubImage2DImmediate)                                   /* 392 */ \
150  OP(Uniform1f)                                                /* 393 */ \
151  OP(Uniform1fv)                                               /* 394 */ \
152  OP(Uniform1fvImmediate)                                      /* 395 */ \
153  OP(Uniform1i)                                                /* 396 */ \
154  OP(Uniform1iv)                                               /* 397 */ \
155  OP(Uniform1ivImmediate)                                      /* 398 */ \
156  OP(Uniform2f)                                                /* 399 */ \
157  OP(Uniform2fv)                                               /* 400 */ \
158  OP(Uniform2fvImmediate)                                      /* 401 */ \
159  OP(Uniform2i)                                                /* 402 */ \
160  OP(Uniform2iv)                                               /* 403 */ \
161  OP(Uniform2ivImmediate)                                      /* 404 */ \
162  OP(Uniform3f)                                                /* 405 */ \
163  OP(Uniform3fv)                                               /* 406 */ \
164  OP(Uniform3fvImmediate)                                      /* 407 */ \
165  OP(Uniform3i)                                                /* 408 */ \
166  OP(Uniform3iv)                                               /* 409 */ \
167  OP(Uniform3ivImmediate)                                      /* 410 */ \
168  OP(Uniform4f)                                                /* 411 */ \
169  OP(Uniform4fv)                                               /* 412 */ \
170  OP(Uniform4fvImmediate)                                      /* 413 */ \
171  OP(Uniform4i)                                                /* 414 */ \
172  OP(Uniform4iv)                                               /* 415 */ \
173  OP(Uniform4ivImmediate)                                      /* 416 */ \
174  OP(UniformMatrix2fv)                                         /* 417 */ \
175  OP(UniformMatrix2fvImmediate)                                /* 418 */ \
176  OP(UniformMatrix3fv)                                         /* 419 */ \
177  OP(UniformMatrix3fvImmediate)                                /* 420 */ \
178  OP(UniformMatrix4fv)                                         /* 421 */ \
179  OP(UniformMatrix4fvImmediate)                                /* 422 */ \
180  OP(UseProgram)                                               /* 423 */ \
181  OP(ValidateProgram)                                          /* 424 */ \
182  OP(VertexAttrib1f)                                           /* 425 */ \
183  OP(VertexAttrib1fv)                                          /* 426 */ \
184  OP(VertexAttrib1fvImmediate)                                 /* 427 */ \
185  OP(VertexAttrib2f)                                           /* 428 */ \
186  OP(VertexAttrib2fv)                                          /* 429 */ \
187  OP(VertexAttrib2fvImmediate)                                 /* 430 */ \
188  OP(VertexAttrib3f)                                           /* 431 */ \
189  OP(VertexAttrib3fv)                                          /* 432 */ \
190  OP(VertexAttrib3fvImmediate)                                 /* 433 */ \
191  OP(VertexAttrib4f)                                           /* 434 */ \
192  OP(VertexAttrib4fv)                                          /* 435 */ \
193  OP(VertexAttrib4fvImmediate)                                 /* 436 */ \
194  OP(VertexAttribPointer)                                      /* 437 */ \
195  OP(Viewport)                                                 /* 438 */ \
196  OP(BlitFramebufferEXT)                                       /* 439 */ \
197  OP(RenderbufferStorageMultisampleEXT)                        /* 440 */ \
198  OP(FramebufferTexture2DMultisampleEXT)                       /* 441 */ \
199  OP(TexStorage2DEXT)                                          /* 442 */ \
200  OP(GenQueriesEXT)                                            /* 443 */ \
201  OP(GenQueriesEXTImmediate)                                   /* 444 */ \
202  OP(DeleteQueriesEXT)                                         /* 445 */ \
203  OP(DeleteQueriesEXTImmediate)                                /* 446 */ \
204  OP(BeginQueryEXT)                                            /* 447 */ \
205  OP(EndQueryEXT)                                              /* 448 */ \
206  OP(InsertEventMarkerEXT)                                     /* 449 */ \
207  OP(PushGroupMarkerEXT)                                       /* 450 */ \
208  OP(PopGroupMarkerEXT)                                        /* 451 */ \
209  OP(GenVertexArraysOES)                                       /* 452 */ \
210  OP(GenVertexArraysOESImmediate)                              /* 453 */ \
211  OP(DeleteVertexArraysOES)                                    /* 454 */ \
212  OP(DeleteVertexArraysOESImmediate)                           /* 455 */ \
213  OP(IsVertexArrayOES)                                         /* 456 */ \
214  OP(BindVertexArrayOES)                                       /* 457 */ \
215  OP(SwapBuffers)                                              /* 458 */ \
216  OP(GetMaxValueInBufferCHROMIUM)                              /* 459 */ \
217  OP(GenSharedIdsCHROMIUM)                                     /* 460 */ \
218  OP(DeleteSharedIdsCHROMIUM)                                  /* 461 */ \
219  OP(RegisterSharedIdsCHROMIUM)                                /* 462 */ \
220  OP(EnableFeatureCHROMIUM)                                    /* 463 */ \
221  OP(ResizeCHROMIUM)                                           /* 464 */ \
222  OP(GetRequestableExtensionsCHROMIUM)                         /* 465 */ \
223  OP(RequestExtensionCHROMIUM)                                 /* 466 */ \
224  OP(GetMultipleIntegervCHROMIUM)                              /* 467 */ \
225  OP(GetProgramInfoCHROMIUM)                                   /* 468 */ \
226  OP(CreateStreamTextureCHROMIUM)                              /* 469 */ \
227  OP(DestroyStreamTextureCHROMIUM)                             /* 470 */ \
228  OP(GetTranslatedShaderSourceANGLE)                           /* 471 */ \
229  OP(PostSubBufferCHROMIUM)                                    /* 472 */ \
230  OP(TexImageIOSurface2DCHROMIUM)                              /* 473 */ \
231  OP(CopyTextureCHROMIUM)                                      /* 474 */ \
232  OP(DrawArraysInstancedANGLE)                                 /* 475 */ \
233  OP(DrawElementsInstancedANGLE)                               /* 476 */ \
234  OP(VertexAttribDivisorANGLE)                                 /* 477 */ \
235  OP(GenMailboxCHROMIUM)                                       /* 478 */ \
236  OP(ProduceTextureCHROMIUM)                                   /* 479 */ \
237  OP(ProduceTextureCHROMIUMImmediate)                          /* 480 */ \
238  OP(ConsumeTextureCHROMIUM)                                   /* 481 */ \
239  OP(ConsumeTextureCHROMIUMImmediate)                          /* 482 */ \
240  OP(BindUniformLocationCHROMIUM)                              /* 483 */ \
241  OP(BindUniformLocationCHROMIUMImmediate)                     /* 484 */ \
242  OP(BindUniformLocationCHROMIUMBucket)                        /* 485 */ \
243  OP(BindTexImage2DCHROMIUM)                                   /* 486 */ \
244  OP(ReleaseTexImage2DCHROMIUM)                                /* 487 */ \
245  OP(TraceBeginCHROMIUM)                                       /* 488 */ \
246  OP(TraceEndCHROMIUM)                                         /* 489 */ \
247  OP(AsyncTexSubImage2DCHROMIUM)                               /* 490 */ \
248  OP(AsyncTexImage2DCHROMIUM)                                  /* 491 */ \
249  OP(WaitAsyncTexImage2DCHROMIUM)                              /* 492 */ \
250  OP(DiscardFramebufferEXT)                                    /* 493 */ \
251  OP(DiscardFramebufferEXTImmediate)                           /* 494 */ \
252  OP(LoseContextCHROMIUM)                                      /* 495 */ \
253  OP(InsertSyncPointCHROMIUM)                                  /* 496 */ \
254  OP(WaitSyncPointCHROMIUM)                                    /* 497 */ \
255  OP(DrawBuffersEXT)                                           /* 498 */ \
256  OP(DrawBuffersEXTImmediate)                                  /* 499 */ \
257
258enum CommandId {
259  kStartPoint = cmd::kLastCommonId,  // All GLES2 commands start after this.
260#define GLES2_CMD_OP(name) k ## name,
261  GLES2_COMMAND_LIST(GLES2_CMD_OP)
262#undef GLES2_CMD_OP
263  kNumCommands
264};
265
266#endif  // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_IDS_AUTOGEN_H_
267
268