error_state.h revision a1401311d1ab56c4ed0a474bd38c108f75cb0cd9
1// Copyright (c) 2013 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5// This file contains the ErrorState class.
6
7#ifndef GPU_COMMAND_BUFFER_SERVICE_ERROR_STATE_H_
8#define GPU_COMMAND_BUFFER_SERVICE_ERROR_STATE_H_
9
10#include "base/compiler_specific.h"
11#include "gpu/command_buffer/common/types.h"
12#include "gpu/gpu_export.h"
13
14namespace gpu {
15namespace gles2 {
16
17class Logger;
18
19// Use these macro to synthesize GL errors instead of calling the error_state
20// functions directly as they will propogate the __FILE__ and __LINE__.
21
22// Use to synthesize a GL error on the error_state.
23#define ERRORSTATE_SET_GL_ERROR(error_state, error, function_name, msg) \
24    error_state->SetGLError(__FILE__, __LINE__, error, function_name, msg)
25
26// Use to synthesize an INVALID_ENUM GL error on the error_state. Will attempt
27// to expand the enum to a string.
28#define ERRORSTATE_SET_GL_ERROR_INVALID_ENUM( \
29    error_state, function_name, value, label) \
30    error_state->SetGLErrorInvalidEnum( \
31        __FILE__, __LINE__, function_name, value, label)
32
33// Use to synthesize a GL error on the error_state for an invalid enum based
34// integer parameter. Will attempt to expand the parameter to a string.
35#define ERRORSTATE_SET_GL_ERROR_INVALID_PARAMI( \
36    error_state, error, function_name, pname, param) \
37    error_state->SetGLErrorInvalidParami( \
38        __FILE__, __LINE__, error, function_name, pname, param)
39
40// Use to synthesize a GL error on the error_state for an invalid enum based
41// float parameter. Will attempt to expand the parameter to a string.
42#define ERRORSTATE_SET_GL_ERROR_INVALID_PARAMF( \
43    error_state, error, function_name, pname, param) \
44    error_state->SetGLErrorInvalidParamf( \
45        __FILE__, __LINE__, error, function_name, pname, param)
46
47// Use to move all pending error to the wrapper so on your next GL call
48// you can see if that call generates an error.
49#define ERRORSTATE_COPY_REAL_GL_ERRORS_TO_WRAPPER(error_state, function_name) \
50    error_state->CopyRealGLErrorsToWrapper(__FILE__, __LINE__, function_name)
51// Use to look at the real GL error and still pass it on to the user.
52#define ERRORSTATE_PEEK_GL_ERROR(error_state, function_name) \
53    error_state->PeekGLError(__FILE__, __LINE__, function_name)
54// Use to clear all current GL errors. FAILS if there are any.
55#define ERRORSTATE_CLEAR_REAL_GL_ERRORS(error_state, function_name) \
56    error_state->ClearRealGLErrors(__FILE__, __LINE__, function_name)
57
58
59class GPU_EXPORT ErrorState {
60 public:
61  virtual ~ErrorState();
62
63  static ErrorState* Create(Logger* logger);
64
65  virtual uint32 GetGLError() = 0;
66
67  virtual void SetGLError(
68      const char* filename,
69      int line,
70      unsigned int error,
71      const char* function_name,
72      const char* msg) = 0;
73  virtual void SetGLErrorInvalidEnum(
74      const char* filename,
75      int line,
76      const char* function_name,
77      unsigned int value,
78      const char* label) = 0;
79  virtual void SetGLErrorInvalidParami(
80      const char* filename,
81      int line,
82      unsigned int error,
83      const char* function_name,
84      unsigned int pname,
85      int param) = 0;
86  virtual void SetGLErrorInvalidParamf(
87      const char* filename,
88      int line,
89      unsigned int error,
90      const char* function_name,
91      unsigned int pname,
92      float param) = 0;
93
94  // Gets the GLError and stores it in our wrapper. Effectively
95  // this lets us peek at the error without losing it.
96  virtual unsigned int PeekGLError(
97      const char* filename, int line, const char* function_name) = 0;
98
99  // Copies the real GL errors to the wrapper. This is so we can
100  // make sure there are no native GL errors before calling some GL function
101  // so that on return we know any error generated was for that specific
102  // command.
103  virtual void CopyRealGLErrorsToWrapper(
104      const char* filename, int line, const char* function_name) = 0;
105
106  // Clear all real GL errors. This is to prevent the client from seeing any
107  // errors caused by GL calls that it was not responsible for issuing.
108  virtual void ClearRealGLErrors(
109      const char* filename, int line, const char* function_name) = 0;
110
111 protected:
112  ErrorState();
113
114  DISALLOW_COPY_AND_ASSIGN(ErrorState);
115};
116
117}  // namespace gles2
118}  // namespace gpu
119
120#endif  // GPU_COMMAND_BUFFER_SERVICE_ERROR_STATE_H_
121
122