gles2_cmd_decoder.h revision 0529e5d033099cbfc42635f6f6183833b09dff6e
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5// This file contains the GLES2Decoder class.
6
7#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_
8#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_
9
10#include <vector>
11
12#include "base/callback.h"
13#include "base/memory/weak_ptr.h"
14#include "base/time/time.h"
15#include "build/build_config.h"
16#include "gpu/command_buffer/common/capabilities.h"
17#include "gpu/command_buffer/service/common_decoder.h"
18#include "gpu/command_buffer/service/logger.h"
19#include "ui/gfx/size.h"
20#include "ui/gl/gl_context.h"
21
22namespace gfx {
23class GLContext;
24class GLSurface;
25}
26
27namespace gpu {
28
29class AsyncPixelTransferDelegate;
30class AsyncPixelTransferManager;
31struct Mailbox;
32
33namespace gles2 {
34
35class ContextGroup;
36class ErrorState;
37class GLES2Util;
38class Logger;
39class QueryManager;
40class VertexArrayManager;
41struct ContextState;
42
43struct DisallowedFeatures {
44  DisallowedFeatures()
45      : gpu_memory_manager(false) {
46  }
47
48  bool gpu_memory_manager;
49};
50
51typedef base::Callback<void(const std::string& key,
52                            const std::string& shader)> ShaderCacheCallback;
53
54// This class implements the AsyncAPIInterface interface, decoding GLES2
55// commands and calling GL.
56class GPU_EXPORT GLES2Decoder : public base::SupportsWeakPtr<GLES2Decoder>,
57                                public CommonDecoder {
58 public:
59  typedef error::Error Error;
60  typedef base::Callback<bool(uint32 id)> WaitSyncPointCallback;
61
62  // Creates a decoder.
63  static GLES2Decoder* Create(ContextGroup* group);
64
65  virtual ~GLES2Decoder();
66
67  bool initialized() const {
68    return initialized_;
69  }
70
71  void set_initialized() {
72    initialized_ = true;
73  }
74
75  bool debug() const {
76    return debug_;
77  }
78
79  // Set to true to call glGetError after every command.
80  void set_debug(bool debug) {
81    debug_ = debug;
82  }
83
84  bool log_commands() const {
85    return log_commands_;
86  }
87
88  // Set to true to LOG every command.
89  void set_log_commands(bool log_commands) {
90    log_commands_ = log_commands;
91  }
92
93  // Initializes the graphics context. Can create an offscreen
94  // decoder with a frame buffer that can be referenced from the parent.
95  // Takes ownership of GLContext.
96  // Parameters:
97  //  surface: the GL surface to render to.
98  //  context: the GL context to render to.
99  //  offscreen: whether to make the context offscreen or not. When FBO 0 is
100  //      bound, offscreen contexts render to an internal buffer, onscreen ones
101  //      to the surface.
102  //  size: the size if the GL context is offscreen.
103  // Returns:
104  //   true if successful.
105  virtual bool Initialize(const scoped_refptr<gfx::GLSurface>& surface,
106                          const scoped_refptr<gfx::GLContext>& context,
107                          bool offscreen,
108                          const gfx::Size& size,
109                          const DisallowedFeatures& disallowed_features,
110                          const std::vector<int32>& attribs) = 0;
111
112  // Destroys the graphics context.
113  virtual void Destroy(bool have_context) = 0;
114
115  // Set the surface associated with the default FBO.
116  virtual void SetSurface(const scoped_refptr<gfx::GLSurface>& surface) = 0;
117
118  virtual void ProduceFrontBuffer(const Mailbox& mailbox) = 0;
119
120  // Resize an offscreen frame buffer.
121  virtual bool ResizeOffscreenFrameBuffer(const gfx::Size& size) = 0;
122
123  // Make this decoder's GL context current.
124  virtual bool MakeCurrent() = 0;
125
126  // Gets the GLES2 Util which holds info.
127  virtual GLES2Util* GetGLES2Util() = 0;
128
129  // Gets the associated GLContext.
130  virtual gfx::GLContext* GetGLContext() = 0;
131
132  // Gets the associated ContextGroup
133  virtual ContextGroup* GetContextGroup() = 0;
134
135  virtual Capabilities GetCapabilities() = 0;
136
137  // Restores all of the decoder GL state.
138  virtual void RestoreState(const ContextState* prev_state) const = 0;
139
140  // Restore States.
141  virtual void RestoreActiveTexture() const = 0;
142  virtual void RestoreAllTextureUnitBindings(
143      const ContextState* prev_state) const = 0;
144  virtual void RestoreActiveTextureUnitBinding(unsigned int target) const = 0;
145  virtual void RestoreBufferBindings() const = 0;
146  virtual void RestoreFramebufferBindings() const = 0;
147  virtual void RestoreGlobalState() const = 0;
148  virtual void RestoreProgramBindings() const = 0;
149  virtual void RestoreTextureState(unsigned service_id) const = 0;
150  virtual void RestoreTextureUnitBindings(unsigned unit) const = 0;
151
152  virtual void ClearAllAttributes() const = 0;
153  virtual void RestoreAllAttributes() const = 0;
154
155  // Gets the QueryManager for this context.
156  virtual QueryManager* GetQueryManager() = 0;
157
158  // Gets the VertexArrayManager for this context.
159  virtual VertexArrayManager* GetVertexArrayManager() = 0;
160
161  // Process any pending queries. Returns false if there are no pending queries.
162  virtual bool ProcessPendingQueries() = 0;
163
164  // Returns false if there are no idle work to be made.
165  virtual bool HasMoreIdleWork() = 0;
166
167  virtual void PerformIdleWork() = 0;
168
169  // Sets a callback which is called when a glResizeCHROMIUM command
170  // is processed.
171  virtual void SetResizeCallback(
172      const base::Callback<void(gfx::Size, float)>& callback) = 0;
173
174  // Interface to performing async pixel transfers.
175  virtual AsyncPixelTransferManager* GetAsyncPixelTransferManager() = 0;
176  virtual void ResetAsyncPixelTransferManagerForTest() = 0;
177  virtual void SetAsyncPixelTransferManagerForTest(
178      AsyncPixelTransferManager* manager) = 0;
179
180  // Get the service texture ID corresponding to a client texture ID.
181  // If no such record is found then return false.
182  virtual bool GetServiceTextureId(uint32 client_texture_id,
183                                   uint32* service_texture_id);
184
185  // Provides detail about a lost context if one occurred.
186  virtual error::ContextLostReason GetContextLostReason() = 0;
187
188  // Clears a level of a texture
189  // Returns false if a GL error should be generated.
190  virtual bool ClearLevel(
191      unsigned service_id,
192      unsigned bind_target,
193      unsigned target,
194      int level,
195      unsigned internal_format,
196      unsigned format,
197      unsigned type,
198      int width,
199      int height,
200      bool is_texture_immutable) = 0;
201
202  virtual ErrorState* GetErrorState() = 0;
203
204  // A callback for messages from the decoder.
205  virtual void SetShaderCacheCallback(const ShaderCacheCallback& callback) = 0;
206
207  // Sets the callback for waiting on a sync point. The callback returns the
208  // scheduling status (i.e. true if the channel is still scheduled).
209  virtual void SetWaitSyncPointCallback(
210      const WaitSyncPointCallback& callback) = 0;
211
212  virtual void WaitForReadPixels(base::Closure callback) = 0;
213  virtual uint32 GetTextureUploadCount() = 0;
214  virtual base::TimeDelta GetTotalTextureUploadTime() = 0;
215  virtual base::TimeDelta GetTotalProcessingCommandsTime() = 0;
216  virtual void AddProcessingCommandsTime(base::TimeDelta) = 0;
217
218  // Returns true if the context was lost either by GL_ARB_robustness, forced
219  // context loss or command buffer parse error.
220  virtual bool WasContextLost() = 0;
221
222  // Returns true if the context was lost specifically by GL_ARB_robustness.
223  virtual bool WasContextLostByRobustnessExtension() = 0;
224
225  // Lose this context.
226  virtual void LoseContext(uint32 reset_status) = 0;
227
228  virtual Logger* GetLogger() = 0;
229
230  virtual void BeginDecoding();
231  virtual void EndDecoding();
232
233  virtual const ContextState* GetContextState() = 0;
234
235 protected:
236  GLES2Decoder();
237
238 private:
239  bool initialized_;
240  bool debug_;
241  bool log_commands_;
242
243  DISALLOW_COPY_AND_ASSIGN(GLES2Decoder);
244};
245
246}  // namespace gles2
247}  // namespace gpu
248
249#endif  // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_
250