gles2_cmd_decoder_unittest_base.h revision 010d83a9304c5a91596085d917d248abff47903a
1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ 6#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ 7 8#include "gpu/command_buffer/common/gles2_cmd_format.h" 9#include "gpu/command_buffer/common/gles2_cmd_utils.h" 10#include "gpu/command_buffer/service/buffer_manager.h" 11#include "gpu/command_buffer/service/cmd_buffer_engine.h" 12#include "gpu/command_buffer/service/context_group.h" 13#include "gpu/command_buffer/service/framebuffer_manager.h" 14#include "gpu/command_buffer/service/gles2_cmd_decoder.h" 15#include "gpu/command_buffer/service/gles2_cmd_decoder_mock.h" 16#include "gpu/command_buffer/service/program_manager.h" 17#include "gpu/command_buffer/service/query_manager.h" 18#include "gpu/command_buffer/service/renderbuffer_manager.h" 19#include "gpu/command_buffer/service/shader_manager.h" 20#include "gpu/command_buffer/service/test_helper.h" 21#include "gpu/command_buffer/service/texture_manager.h" 22#include "gpu/command_buffer/service/vertex_array_manager.h" 23#include "testing/gtest/include/gtest/gtest.h" 24#include "ui/gl/gl_context_stub_with_extensions.h" 25#include "ui/gl/gl_surface_stub.h" 26#include "ui/gl/gl_mock.h" 27 28namespace base { 29class CommandLine; 30} 31 32namespace gpu { 33namespace gles2 { 34 35class MemoryTracker; 36 37class GLES2DecoderTestBase : public ::testing::TestWithParam<bool> { 38 public: 39 GLES2DecoderTestBase(); 40 virtual ~GLES2DecoderTestBase(); 41 42 // Template to call glGenXXX functions. 43 template <typename T> 44 void GenHelper(GLuint client_id) { 45 int8 buffer[sizeof(T) + sizeof(client_id)]; 46 T& cmd = *reinterpret_cast<T*>(&buffer); 47 cmd.Init(1, &client_id); 48 EXPECT_EQ(error::kNoError, 49 ExecuteImmediateCmd(cmd, sizeof(client_id))); 50 } 51 52 // This template exists solely so we can specialize it for 53 // certain commands. 54 template <typename T, int id> 55 void SpecializedSetup(bool valid) { 56 } 57 58 template <typename T> 59 T* GetImmediateAs() { 60 return reinterpret_cast<T*>(immediate_buffer_); 61 } 62 63 template <typename T, typename Command> 64 T GetImmediateDataAs(Command* cmd) { 65 return reinterpret_cast<T>(ImmediateDataAddress(cmd)); 66 } 67 68 void ClearSharedMemory() { 69 engine_->ClearSharedMemory(); 70 } 71 72 virtual void SetUp() OVERRIDE; 73 virtual void TearDown() OVERRIDE; 74 75 template <typename T> 76 error::Error ExecuteCmd(const T& cmd) { 77 COMPILE_ASSERT(T::kArgFlags == cmd::kFixed, Cmd_kArgFlags_not_kFixed); 78 return decoder_->DoCommand(cmd.kCmdId, 79 ComputeNumEntries(sizeof(cmd)) - 1, 80 &cmd); 81 } 82 83 template <typename T> 84 error::Error ExecuteImmediateCmd(const T& cmd, size_t data_size) { 85 COMPILE_ASSERT(T::kArgFlags == cmd::kAtLeastN, Cmd_kArgFlags_not_kAtLeastN); 86 return decoder_->DoCommand(cmd.kCmdId, 87 ComputeNumEntries(sizeof(cmd) + data_size) - 1, 88 &cmd); 89 } 90 91 template <typename T> 92 T GetSharedMemoryAs() { 93 return reinterpret_cast<T>(shared_memory_address_); 94 } 95 96 template <typename T> 97 T GetSharedMemoryAsWithOffset(uint32 offset) { 98 void* ptr = reinterpret_cast<int8*>(shared_memory_address_) + offset; 99 return reinterpret_cast<T>(ptr); 100 } 101 102 IdAllocatorInterface* GetIdAllocator(GLuint namespace_id) { 103 return group_->GetIdAllocator(namespace_id); 104 } 105 106 Buffer* GetBuffer(GLuint service_id) { 107 return group_->buffer_manager()->GetBuffer(service_id); 108 } 109 110 Framebuffer* GetFramebuffer(GLuint service_id) { 111 return group_->framebuffer_manager()->GetFramebuffer(service_id); 112 } 113 114 Renderbuffer* GetRenderbuffer( 115 GLuint service_id) { 116 return group_->renderbuffer_manager()->GetRenderbuffer(service_id); 117 } 118 119 TextureRef* GetTexture(GLuint client_id) { 120 return group_->texture_manager()->GetTexture(client_id); 121 } 122 123 Shader* GetShader(GLuint client_id) { 124 return group_->shader_manager()->GetShader(client_id); 125 } 126 127 Program* GetProgram(GLuint client_id) { 128 return group_->program_manager()->GetProgram(client_id); 129 } 130 131 QueryManager::Query* GetQueryInfo(GLuint client_id) { 132 return decoder_->GetQueryManager()->GetQuery(client_id); 133 } 134 135 // This name doesn't match the underlying function, but doing it this way 136 // prevents the need to special-case the unit test generation 137 VertexAttribManager* GetVertexArrayInfo(GLuint client_id) { 138 return decoder_->GetVertexArrayManager()->GetVertexAttribManager(client_id); 139 } 140 141 ProgramManager* program_manager() { 142 return group_->program_manager(); 143 } 144 145 void DoCreateProgram(GLuint client_id, GLuint service_id); 146 void DoCreateShader(GLenum shader_type, GLuint client_id, GLuint service_id); 147 148 void SetBucketAsCString(uint32 bucket_id, const char* str); 149 150 void set_memory_tracker(MemoryTracker* memory_tracker) { 151 memory_tracker_ = memory_tracker; 152 } 153 154 struct InitState { 155 InitState(); 156 157 std::string extensions; 158 std::string gl_version; 159 bool has_alpha; 160 bool has_depth; 161 bool has_stencil; 162 bool request_alpha; 163 bool request_depth; 164 bool request_stencil; 165 bool bind_generates_resource; 166 bool lose_context_when_out_of_memory; 167 }; 168 169 void InitDecoder(const InitState& init); 170 void InitDecoderWithCommandLine(const InitState& init, 171 const base::CommandLine* command_line); 172 173 void ResetDecoder(); 174 175 const ContextGroup& group() const { 176 return *group_.get(); 177 } 178 179 ::testing::StrictMock< ::gfx::MockGLInterface>* GetGLMock() const { 180 return gl_.get(); 181 } 182 183 GLES2Decoder* GetDecoder() const { 184 return decoder_.get(); 185 } 186 187 typedef TestHelper::AttribInfo AttribInfo; 188 typedef TestHelper::UniformInfo UniformInfo; 189 190 void SetupShader( 191 AttribInfo* attribs, size_t num_attribs, 192 UniformInfo* uniforms, size_t num_uniforms, 193 GLuint client_id, GLuint service_id, 194 GLuint vertex_shader_client_id, GLuint vertex_shader_service_id, 195 GLuint fragment_shader_client_id, GLuint fragment_shader_service_id); 196 197 void SetupInitCapabilitiesExpectations(); 198 void SetupInitStateExpectations(); 199 void ExpectEnableDisable(GLenum cap, bool enable); 200 201 // Setups up a shader for testing glUniform. 202 void SetupShaderForUniform(GLenum uniform_type); 203 void SetupDefaultProgram(); 204 void SetupCubemapProgram(); 205 void SetupSamplerExternalProgram(); 206 void SetupTexture(); 207 208 // Note that the error is returned as GLint instead of GLenum. 209 // This is because there is a mismatch in the types of GLenum and 210 // the error values GL_NO_ERROR, GL_INVALID_ENUM, etc. GLenum is 211 // typedef'd as unsigned int while the error values are defined as 212 // integers. This is problematic for template functions such as 213 // EXPECT_EQ that expect both types to be the same. 214 GLint GetGLError(); 215 216 void DoBindBuffer(GLenum target, GLuint client_id, GLuint service_id); 217 void DoBindFramebuffer(GLenum target, GLuint client_id, GLuint service_id); 218 void DoBindRenderbuffer(GLenum target, GLuint client_id, GLuint service_id); 219 void DoBindTexture(GLenum target, GLuint client_id, GLuint service_id); 220 void DoBindVertexArrayOES(GLuint client_id, GLuint service_id); 221 222 bool DoIsBuffer(GLuint client_id); 223 bool DoIsFramebuffer(GLuint client_id); 224 bool DoIsProgram(GLuint client_id); 225 bool DoIsRenderbuffer(GLuint client_id); 226 bool DoIsShader(GLuint client_id); 227 bool DoIsTexture(GLuint client_id); 228 229 void DoDeleteBuffer(GLuint client_id, GLuint service_id); 230 void DoDeleteFramebuffer( 231 GLuint client_id, GLuint service_id, 232 bool reset_draw, GLenum draw_target, GLuint draw_id, 233 bool reset_read, GLenum read_target, GLuint read_id); 234 void DoDeleteProgram(GLuint client_id, GLuint service_id); 235 void DoDeleteRenderbuffer(GLuint client_id, GLuint service_id); 236 void DoDeleteShader(GLuint client_id, GLuint service_id); 237 void DoDeleteTexture(GLuint client_id, GLuint service_id); 238 239 void DoCompressedTexImage2D( 240 GLenum target, GLint level, GLenum format, 241 GLsizei width, GLsizei height, GLint border, 242 GLsizei size, uint32 bucket_id); 243 void DoTexImage2D( 244 GLenum target, GLint level, GLenum internal_format, 245 GLsizei width, GLsizei height, GLint border, 246 GLenum format, GLenum type, 247 uint32 shared_memory_id, uint32 shared_memory_offset); 248 void DoTexImage2DConvertInternalFormat( 249 GLenum target, GLint level, GLenum requested_internal_format, 250 GLsizei width, GLsizei height, GLint border, 251 GLenum format, GLenum type, 252 uint32 shared_memory_id, uint32 shared_memory_offset, 253 GLenum expected_internal_format); 254 void DoRenderbufferStorage( 255 GLenum target, GLenum internal_format, GLenum actual_format, 256 GLsizei width, GLsizei height, GLenum error); 257 void DoFramebufferRenderbuffer( 258 GLenum target, 259 GLenum attachment, 260 GLenum renderbuffer_target, 261 GLuint renderbuffer_client_id, 262 GLuint renderbuffer_service_id, 263 GLenum error); 264 void DoFramebufferTexture2D( 265 GLenum target, GLenum attachment, GLenum tex_target, 266 GLuint texture_client_id, GLuint texture_service_id, 267 GLint level, GLenum error); 268 void DoVertexAttribPointer( 269 GLuint index, GLint size, GLenum type, GLsizei stride, GLuint offset); 270 void DoVertexAttribDivisorANGLE(GLuint index, GLuint divisor); 271 272 void DoEnableDisable(GLenum cap, bool enable); 273 274 void DoEnableVertexAttribArray(GLint index); 275 276 void DoBufferData(GLenum target, GLsizei size); 277 278 void DoBufferSubData( 279 GLenum target, GLint offset, GLsizei size, const void* data); 280 281 void SetupVertexBuffer(); 282 void SetupAllNeededVertexBuffers(); 283 284 void SetupIndexBuffer(); 285 286 void DeleteVertexBuffer(); 287 288 void DeleteIndexBuffer(); 289 290 void SetupClearTextureExpectations( 291 GLuint service_id, 292 GLuint old_service_id, 293 GLenum bind_target, 294 GLenum target, 295 GLint level, 296 GLenum internal_format, 297 GLenum format, 298 GLenum type, 299 GLsizei width, 300 GLsizei height); 301 302 void SetupExpectationsForRestoreClearState( 303 GLclampf restore_red, 304 GLclampf restore_green, 305 GLclampf restore_blue, 306 GLclampf restore_alpha, 307 GLuint restore_stencil, 308 GLclampf restore_depth, 309 bool restore_scissor_test); 310 311 void SetupExpectationsForFramebufferClearing( 312 GLenum target, 313 GLuint clear_bits, 314 GLclampf restore_red, 315 GLclampf restore_green, 316 GLclampf restore_blue, 317 GLclampf restore_alpha, 318 GLuint restore_stencil, 319 GLclampf restore_depth, 320 bool restore_scissor_test); 321 322 void SetupExpectationsForFramebufferClearingMulti( 323 GLuint read_framebuffer_service_id, 324 GLuint draw_framebuffer_service_id, 325 GLenum target, 326 GLuint clear_bits, 327 GLclampf restore_red, 328 GLclampf restore_green, 329 GLclampf restore_blue, 330 GLclampf restore_alpha, 331 GLuint restore_stencil, 332 GLclampf restore_depth, 333 bool restore_scissor_test); 334 335 void SetupExpectationsForDepthMask(bool mask); 336 void SetupExpectationsForEnableDisable(GLenum cap, bool enable); 337 void SetupExpectationsForColorMask(bool red, 338 bool green, 339 bool blue, 340 bool alpha); 341 342 void SetupExpectationsForApplyingDirtyState( 343 bool framebuffer_is_rgb, 344 bool framebuffer_has_depth, 345 bool framebuffer_has_stencil, 346 GLuint color_bits, // NOTE! bits are 0x1000, 0x0100, 0x0010, and 0x0001 347 bool depth_mask, 348 bool depth_enabled, 349 GLuint front_stencil_mask, 350 GLuint back_stencil_mask, 351 bool stencil_enabled); 352 353 void SetupExpectationsForApplyingDefaultDirtyState(); 354 355 void AddExpectationsForSimulatedAttrib0WithError( 356 GLsizei num_vertices, GLuint buffer_id, GLenum error); 357 358 void AddExpectationsForSimulatedAttrib0( 359 GLsizei num_vertices, GLuint buffer_id); 360 361 void AddExpectationsForGenVertexArraysOES(); 362 void AddExpectationsForDeleteVertexArraysOES(); 363 void AddExpectationsForDeleteBoundVertexArraysOES(); 364 void AddExpectationsForBindVertexArrayOES(); 365 void AddExpectationsForRestoreAttribState(GLuint attrib); 366 367 GLvoid* BufferOffset(unsigned i) { 368 return static_cast<int8 *>(NULL)+(i); 369 } 370 371 template <typename Command, typename Result> 372 bool IsObjectHelper(GLuint client_id) { 373 Result* result = static_cast<Result*>(shared_memory_address_); 374 Command cmd; 375 cmd.Init(client_id, kSharedMemoryId, kSharedMemoryOffset); 376 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); 377 bool isObject = static_cast<bool>(*result); 378 EXPECT_EQ(GL_NO_ERROR, GetGLError()); 379 return isObject; 380 } 381 382 protected: 383 static const int kBackBufferWidth = 128; 384 static const int kBackBufferHeight = 64; 385 386 static const GLint kMaxTextureSize = 2048; 387 static const GLint kMaxCubeMapTextureSize = 256; 388 static const GLint kNumVertexAttribs = 16; 389 static const GLint kNumTextureUnits = 8; 390 static const GLint kMaxTextureImageUnits = 8; 391 static const GLint kMaxVertexTextureImageUnits = 2; 392 static const GLint kMaxFragmentUniformVectors = 16; 393 static const GLint kMaxVaryingVectors = 8; 394 static const GLint kMaxVertexUniformVectors = 128; 395 static const GLint kMaxViewportWidth = 8192; 396 static const GLint kMaxViewportHeight = 8192; 397 398 static const GLint kViewportX = 0; 399 static const GLint kViewportY = 0; 400 static const GLint kViewportWidth = kBackBufferWidth; 401 static const GLint kViewportHeight = kBackBufferHeight; 402 403 static const GLuint kServiceAttrib0BufferId = 801; 404 static const GLuint kServiceFixedAttribBufferId = 802; 405 406 static const GLuint kServiceBufferId = 301; 407 static const GLuint kServiceFramebufferId = 302; 408 static const GLuint kServiceRenderbufferId = 303; 409 static const GLuint kServiceTextureId = 304; 410 static const GLuint kServiceProgramId = 305; 411 static const GLuint kServiceShaderId = 306; 412 static const GLuint kServiceElementBufferId = 308; 413 static const GLuint kServiceQueryId = 309; 414 static const GLuint kServiceVertexArrayId = 310; 415 416 static const int32 kSharedMemoryId = 401; 417 static const size_t kSharedBufferSize = 2048; 418 static const uint32 kSharedMemoryOffset = 132; 419 static const int32 kInvalidSharedMemoryId = 402; 420 static const uint32 kInvalidSharedMemoryOffset = kSharedBufferSize + 1; 421 static const uint32 kInitialResult = 0xBDBDBDBDu; 422 static const uint8 kInitialMemoryValue = 0xBDu; 423 424 static const uint32 kNewClientId = 501; 425 static const uint32 kNewServiceId = 502; 426 static const uint32 kInvalidClientId = 601; 427 428 static const GLuint kServiceVertexShaderId = 321; 429 static const GLuint kServiceFragmentShaderId = 322; 430 431 static const GLuint kServiceCopyTextureChromiumShaderId = 701; 432 static const GLuint kServiceCopyTextureChromiumProgramId = 721; 433 434 static const GLuint kServiceCopyTextureChromiumTextureBufferId = 751; 435 static const GLuint kServiceCopyTextureChromiumVertexBufferId = 752; 436 static const GLuint kServiceCopyTextureChromiumFBOId = 753; 437 static const GLuint kServiceCopyTextureChromiumPositionAttrib = 761; 438 static const GLuint kServiceCopyTextureChromiumTexAttrib = 762; 439 static const GLuint kServiceCopyTextureChromiumSamplerLocation = 763; 440 441 static const GLsizei kNumVertices = 100; 442 static const GLsizei kNumIndices = 10; 443 static const int kValidIndexRangeStart = 1; 444 static const int kValidIndexRangeCount = 7; 445 static const int kInvalidIndexRangeStart = 0; 446 static const int kInvalidIndexRangeCount = 7; 447 static const int kOutOfRangeIndexRangeEnd = 10; 448 static const GLuint kMaxValidIndex = 7; 449 450 static const GLint kMaxAttribLength = 10; 451 static const char* kAttrib1Name; 452 static const char* kAttrib2Name; 453 static const char* kAttrib3Name; 454 static const GLint kAttrib1Size = 1; 455 static const GLint kAttrib2Size = 1; 456 static const GLint kAttrib3Size = 1; 457 static const GLint kAttrib1Location = 0; 458 static const GLint kAttrib2Location = 1; 459 static const GLint kAttrib3Location = 2; 460 static const GLenum kAttrib1Type = GL_FLOAT_VEC4; 461 static const GLenum kAttrib2Type = GL_FLOAT_VEC2; 462 static const GLenum kAttrib3Type = GL_FLOAT_VEC3; 463 static const GLint kInvalidAttribLocation = 30; 464 static const GLint kBadAttribIndex = kNumVertexAttribs; 465 466 static const GLint kMaxUniformLength = 12; 467 static const char* kUniform1Name; 468 static const char* kUniform2Name; 469 static const char* kUniform3Name; 470 static const GLint kUniform1Size = 1; 471 static const GLint kUniform2Size = 3; 472 static const GLint kUniform3Size = 2; 473 static const GLint kUniform1RealLocation = 3; 474 static const GLint kUniform2RealLocation = 10; 475 static const GLint kUniform2ElementRealLocation = 12; 476 static const GLint kUniform3RealLocation = 20; 477 static const GLint kUniform1FakeLocation = 0; // These are 478 static const GLint kUniform2FakeLocation = 1; // hardcoded 479 static const GLint kUniform2ElementFakeLocation = 0x10001; // to match 480 static const GLint kUniform3FakeLocation = 2; // ProgramManager. 481 static const GLint kUniform1DesiredLocation = -1; 482 static const GLint kUniform2DesiredLocation = -1; 483 static const GLint kUniform3DesiredLocation = -1; 484 static const GLenum kUniform1Type = GL_SAMPLER_2D; 485 static const GLenum kUniform2Type = GL_INT_VEC2; 486 static const GLenum kUniform3Type = GL_FLOAT_VEC3; 487 static const GLenum kUniformSamplerExternalType = GL_SAMPLER_EXTERNAL_OES; 488 static const GLenum kUniformCubemapType = GL_SAMPLER_CUBE; 489 static const GLint kInvalidUniformLocation = 30; 490 static const GLint kBadUniformIndex = 1000; 491 492 // Use StrictMock to make 100% sure we know how GL will be called. 493 scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_; 494 scoped_refptr<gfx::GLSurfaceStub> surface_; 495 scoped_refptr<gfx::GLContextStubWithExtensions> context_; 496 scoped_ptr<MockGLES2Decoder> mock_decoder_; 497 scoped_ptr<GLES2Decoder> decoder_; 498 MemoryTracker* memory_tracker_; 499 500 GLuint client_buffer_id_; 501 GLuint client_framebuffer_id_; 502 GLuint client_program_id_; 503 GLuint client_renderbuffer_id_; 504 GLuint client_shader_id_; 505 GLuint client_texture_id_; 506 GLuint client_element_buffer_id_; 507 GLuint client_vertex_shader_id_; 508 GLuint client_fragment_shader_id_; 509 GLuint client_query_id_; 510 GLuint client_vertexarray_id_; 511 512 uint32 shared_memory_id_; 513 uint32 shared_memory_offset_; 514 void* shared_memory_address_; 515 void* shared_memory_base_; 516 517 int8 immediate_buffer_[256]; 518 519 const bool ignore_cached_state_for_test_; 520 bool cached_color_mask_red_; 521 bool cached_color_mask_green_; 522 bool cached_color_mask_blue_; 523 bool cached_color_mask_alpha_; 524 bool cached_depth_mask_; 525 uint32 cached_stencil_front_mask_; 526 uint32 cached_stencil_back_mask_; 527 528 struct EnableFlags { 529 EnableFlags(); 530 bool cached_blend; 531 bool cached_cull_face; 532 bool cached_depth_test; 533 bool cached_dither; 534 bool cached_polygon_offset_fill; 535 bool cached_sample_alpha_to_coverage; 536 bool cached_sample_coverage; 537 bool cached_scissor_test; 538 bool cached_stencil_test; 539 }; 540 541 EnableFlags enable_flags_; 542 543 private: 544 class MockCommandBufferEngine : public CommandBufferEngine { 545 public: 546 MockCommandBufferEngine(); 547 548 virtual ~MockCommandBufferEngine(); 549 550 virtual scoped_refptr<gpu::Buffer> GetSharedMemoryBuffer(int32 shm_id) 551 OVERRIDE; 552 553 void ClearSharedMemory() { 554 memset(valid_buffer_->memory(), kInitialMemoryValue, kSharedBufferSize); 555 } 556 557 virtual void set_token(int32 token) OVERRIDE; 558 559 virtual bool SetGetBuffer(int32 /* transfer_buffer_id */) OVERRIDE; 560 561 // Overridden from CommandBufferEngine. 562 virtual bool SetGetOffset(int32 offset) OVERRIDE; 563 564 // Overridden from CommandBufferEngine. 565 virtual int32 GetGetOffset() OVERRIDE; 566 567 private: 568 scoped_refptr<gpu::Buffer> valid_buffer_; 569 scoped_refptr<gpu::Buffer> invalid_buffer_; 570 }; 571 572 void AddExpectationsForVertexAttribManager(); 573 574 scoped_ptr< ::testing::StrictMock<MockCommandBufferEngine> > engine_; 575 scoped_refptr<ContextGroup> group_; 576}; 577 578class GLES2DecoderWithShaderTestBase : public GLES2DecoderTestBase { 579 public: 580 GLES2DecoderWithShaderTestBase() 581 : GLES2DecoderTestBase() { 582 } 583 584 protected: 585 virtual void SetUp() OVERRIDE; 586 virtual void TearDown() OVERRIDE; 587 588}; 589 590} // namespace gles2 591} // namespace gpu 592 593#endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ 594