gles2_cmd_decoder_unittest_base.h revision a1401311d1ab56c4ed0a474bd38c108f75cb0cd9
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_
6#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_
7
8#include "gpu/command_buffer/common/gles2_cmd_format.h"
9#include "gpu/command_buffer/common/gles2_cmd_utils.h"
10#include "gpu/command_buffer/service/buffer_manager.h"
11#include "gpu/command_buffer/service/cmd_buffer_engine.h"
12#include "gpu/command_buffer/service/context_group.h"
13#include "gpu/command_buffer/service/framebuffer_manager.h"
14#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
15#include "gpu/command_buffer/service/program_manager.h"
16#include "gpu/command_buffer/service/query_manager.h"
17#include "gpu/command_buffer/service/renderbuffer_manager.h"
18#include "gpu/command_buffer/service/shader_manager.h"
19#include "gpu/command_buffer/service/test_helper.h"
20#include "gpu/command_buffer/service/texture_manager.h"
21#include "gpu/command_buffer/service/vertex_array_manager.h"
22#include "testing/gtest/include/gtest/gtest.h"
23#include "ui/gl/gl_context_stub_with_extensions.h"
24#include "ui/gl/gl_surface_stub.h"
25#include "ui/gl/gl_mock.h"
26
27namespace base {
28class CommandLine;
29}
30
31namespace gpu {
32namespace gles2 {
33
34class MemoryTracker;
35
36class GLES2DecoderTestBase : public testing::Test {
37 public:
38  GLES2DecoderTestBase();
39  virtual ~GLES2DecoderTestBase();
40
41  // Template to call glGenXXX functions.
42  template <typename T>
43  void GenHelper(GLuint client_id) {
44    int8 buffer[sizeof(T) + sizeof(client_id)];
45    T& cmd = *reinterpret_cast<T*>(&buffer);
46    cmd.Init(1, &client_id);
47    EXPECT_EQ(error::kNoError,
48              ExecuteImmediateCmd(cmd, sizeof(client_id)));
49  }
50
51  // This template exists solely so we can specialize it for
52  // certain commands.
53  template <typename T, int id>
54  void SpecializedSetup(bool valid) {
55  }
56
57  template <typename T>
58  T* GetImmediateAs() {
59    return reinterpret_cast<T*>(immediate_buffer_);
60  }
61
62  template <typename T, typename Command>
63  T GetImmediateDataAs(Command* cmd) {
64    return reinterpret_cast<T>(ImmediateDataAddress(cmd));
65  }
66
67  void ClearSharedMemory() {
68    engine_->ClearSharedMemory();
69  }
70
71  virtual void SetUp() OVERRIDE;
72  virtual void TearDown() OVERRIDE;
73
74  template <typename T>
75  error::Error ExecuteCmd(const T& cmd) {
76    COMPILE_ASSERT(T::kArgFlags == cmd::kFixed, Cmd_kArgFlags_not_kFixed);
77    return decoder_->DoCommand(cmd.kCmdId,
78                               ComputeNumEntries(sizeof(cmd)) - 1,
79                               &cmd);
80  }
81
82  template <typename T>
83  error::Error ExecuteImmediateCmd(const T& cmd, size_t data_size) {
84    COMPILE_ASSERT(T::kArgFlags == cmd::kAtLeastN, Cmd_kArgFlags_not_kAtLeastN);
85    return decoder_->DoCommand(cmd.kCmdId,
86                               ComputeNumEntries(sizeof(cmd) + data_size) - 1,
87                               &cmd);
88  }
89
90  template <typename T>
91  T GetSharedMemoryAs() {
92    return reinterpret_cast<T>(shared_memory_address_);
93  }
94
95  template <typename T>
96  T GetSharedMemoryAsWithOffset(uint32 offset) {
97    void* ptr = reinterpret_cast<int8*>(shared_memory_address_) + offset;
98    return reinterpret_cast<T>(ptr);
99  }
100
101  IdAllocatorInterface* GetIdAllocator(GLuint namespace_id) {
102    return group_->GetIdAllocator(namespace_id);
103  }
104
105  Buffer* GetBuffer(GLuint service_id) {
106    return group_->buffer_manager()->GetBuffer(service_id);
107  }
108
109  Framebuffer* GetFramebuffer(GLuint service_id) {
110    return group_->framebuffer_manager()->GetFramebuffer(service_id);
111  }
112
113  Renderbuffer* GetRenderbuffer(
114      GLuint service_id) {
115    return group_->renderbuffer_manager()->GetRenderbuffer(service_id);
116  }
117
118  TextureRef* GetTexture(GLuint client_id) {
119    return group_->texture_manager()->GetTexture(client_id);
120  }
121
122  Shader* GetShader(GLuint client_id) {
123    return group_->shader_manager()->GetShader(client_id);
124  }
125
126  Program* GetProgram(GLuint client_id) {
127    return group_->program_manager()->GetProgram(client_id);
128  }
129
130  QueryManager::Query* GetQueryInfo(GLuint client_id) {
131    return decoder_->GetQueryManager()->GetQuery(client_id);
132  }
133
134  // This name doesn't match the underlying function, but doing it this way
135  // prevents the need to special-case the unit test generation
136  VertexAttribManager* GetVertexArrayInfo(GLuint client_id) {
137    return decoder_->GetVertexArrayManager()->GetVertexAttribManager(client_id);
138  }
139
140  ProgramManager* program_manager() {
141    return group_->program_manager();
142  }
143
144  void DoCreateProgram(GLuint client_id, GLuint service_id);
145  void DoCreateShader(GLenum shader_type, GLuint client_id, GLuint service_id);
146
147  void SetBucketAsCString(uint32 bucket_id, const char* str);
148
149  void set_memory_tracker(MemoryTracker* memory_tracker) {
150    memory_tracker_ = memory_tracker;
151  }
152
153  void InitDecoder(
154      const char* extensions,
155      const char* gl_version,
156      bool has_alpha,
157      bool has_depth,
158      bool has_stencil,
159      bool request_alpha,
160      bool request_depth,
161      bool request_stencil,
162      bool bind_generates_resource);
163
164  void InitDecoderWithCommandLine(
165      const char* extensions,
166      const char* gl_version,
167      bool has_alpha,
168      bool has_depth,
169      bool has_stencil,
170      bool request_alpha,
171      bool request_depth,
172      bool request_stencil,
173      bool bind_generates_resource,
174      const base::CommandLine* command_line);
175
176  void ResetDecoder();
177
178  const ContextGroup& group() const {
179    return *group_.get();
180  }
181
182  ::testing::StrictMock< ::gfx::MockGLInterface>* GetGLMock() const {
183    return gl_.get();
184  }
185
186  GLES2Decoder* GetDecoder() const {
187    return decoder_.get();
188  }
189
190  typedef TestHelper::AttribInfo AttribInfo;
191  typedef TestHelper::UniformInfo UniformInfo;
192
193  void SetupShader(
194      AttribInfo* attribs, size_t num_attribs,
195      UniformInfo* uniforms, size_t num_uniforms,
196      GLuint client_id, GLuint service_id,
197      GLuint vertex_shader_client_id, GLuint vertex_shader_service_id,
198      GLuint fragment_shader_client_id, GLuint fragment_shader_service_id);
199
200  void SetupInitCapabilitiesExpectations();
201  void SetupInitStateExpectations();
202  void ExpectEnableDisable(GLenum cap, bool enable);
203
204  // Setups up a shader for testing glUniform.
205  void SetupShaderForUniform(GLenum uniform_type);
206  void SetupDefaultProgram();
207  void SetupCubemapProgram();
208  void SetupSamplerExternalProgram();
209  void SetupTexture();
210
211  // Note that the error is returned as GLint instead of GLenum.
212  // This is because there is a mismatch in the types of GLenum and
213  // the error values GL_NO_ERROR, GL_INVALID_ENUM, etc. GLenum is
214  // typedef'd as unsigned int while the error values are defined as
215  // integers. This is problematic for template functions such as
216  // EXPECT_EQ that expect both types to be the same.
217  GLint GetGLError();
218
219  void DoBindBuffer(GLenum target, GLuint client_id, GLuint service_id);
220  void DoBindFramebuffer(GLenum target, GLuint client_id, GLuint service_id);
221  void DoBindRenderbuffer(GLenum target, GLuint client_id, GLuint service_id);
222  void DoBindTexture(GLenum target, GLuint client_id, GLuint service_id);
223  void DoBindVertexArrayOES(GLuint client_id, GLuint service_id);
224
225  bool DoIsBuffer(GLuint client_id);
226  bool DoIsFramebuffer(GLuint client_id);
227  bool DoIsProgram(GLuint client_id);
228  bool DoIsRenderbuffer(GLuint client_id);
229  bool DoIsShader(GLuint client_id);
230  bool DoIsTexture(GLuint client_id);
231
232  void DoDeleteBuffer(GLuint client_id, GLuint service_id);
233  void DoDeleteFramebuffer(
234      GLuint client_id, GLuint service_id,
235      bool reset_draw, GLenum draw_target, GLuint draw_id,
236      bool reset_read, GLenum read_target, GLuint read_id);
237  void DoDeleteProgram(GLuint client_id, GLuint service_id);
238  void DoDeleteRenderbuffer(GLuint client_id, GLuint service_id);
239  void DoDeleteShader(GLuint client_id, GLuint service_id);
240  void DoDeleteTexture(GLuint client_id, GLuint service_id);
241
242  void DoCompressedTexImage2D(
243      GLenum target, GLint level, GLenum format,
244      GLsizei width, GLsizei height, GLint border,
245      GLsizei size, uint32 bucket_id);
246  void DoTexImage2D(
247      GLenum target, GLint level, GLenum internal_format,
248      GLsizei width, GLsizei height, GLint border,
249      GLenum format, GLenum type,
250      uint32 shared_memory_id, uint32 shared_memory_offset);
251  void DoTexImage2DConvertInternalFormat(
252      GLenum target, GLint level, GLenum requested_internal_format,
253      GLsizei width, GLsizei height, GLint border,
254      GLenum format, GLenum type,
255      uint32 shared_memory_id, uint32 shared_memory_offset,
256      GLenum expected_internal_format);
257  void DoRenderbufferStorage(
258      GLenum target, GLenum internal_format, GLenum actual_format,
259      GLsizei width, GLsizei height, GLenum error);
260  void DoFramebufferRenderbuffer(
261      GLenum target,
262      GLenum attachment,
263      GLenum renderbuffer_target,
264      GLuint renderbuffer_client_id,
265      GLuint renderbuffer_service_id,
266      GLenum error);
267  void DoFramebufferTexture2D(
268      GLenum target, GLenum attachment, GLenum tex_target,
269      GLuint texture_client_id, GLuint texture_service_id,
270      GLint level, GLenum error);
271  void DoVertexAttribPointer(
272      GLuint index, GLint size, GLenum type, GLsizei stride, GLuint offset);
273  void DoVertexAttribDivisorANGLE(GLuint index, GLuint divisor);
274
275  void DoEnableVertexAttribArray(GLint index);
276
277  void DoBufferData(GLenum target, GLsizei size);
278
279  void DoBufferSubData(
280      GLenum target, GLint offset, GLsizei size, const void* data);
281
282  void SetupVertexBuffer();
283  void SetupAllNeededVertexBuffers();
284
285  void SetupIndexBuffer();
286
287  void DeleteVertexBuffer();
288
289  void DeleteIndexBuffer();
290
291  void SetupClearTextureExpectations(
292      GLuint service_id,
293      GLuint old_service_id,
294      GLenum bind_target,
295      GLenum target,
296      GLint level,
297      GLenum internal_format,
298      GLenum format,
299      GLenum type,
300      GLsizei width,
301      GLsizei height);
302
303  void SetupExpectationsForRestoreClearState(
304      GLclampf restore_red,
305      GLclampf restore_green,
306      GLclampf restore_blue,
307      GLclampf restore_alpha,
308      GLuint restore_stencil,
309      GLclampf restore_depth,
310      bool restore_scissor_test);
311
312  void SetupExpectationsForFramebufferClearing(
313      GLenum target,
314      GLuint clear_bits,
315      GLclampf restore_red,
316      GLclampf restore_green,
317      GLclampf restore_blue,
318      GLclampf restore_alpha,
319      GLuint restore_stencil,
320      GLclampf restore_depth,
321      bool restore_scissor_test);
322
323  void SetupExpectationsForFramebufferClearingMulti(
324      GLuint read_framebuffer_service_id,
325      GLuint draw_framebuffer_service_id,
326      GLenum target,
327      GLuint clear_bits,
328      GLclampf restore_red,
329      GLclampf restore_green,
330      GLclampf restore_blue,
331      GLclampf restore_alpha,
332      GLuint restore_stencil,
333      GLclampf restore_depth,
334      bool restore_scissor_test);
335
336  void SetupExpectationsForApplyingDirtyState(
337      bool framebuffer_is_rgb,
338      bool framebuffer_has_depth,
339      bool framebuffer_has_stencil,
340      GLuint color_bits,  // NOTE! bits are 0x1000, 0x0100, 0x0010, and 0x0001
341      bool depth_mask,
342      bool depth_enabled,
343      GLuint front_stencil_mask,
344      GLuint back_stencil_mask,
345      bool stencil_enabled,
346      bool cull_face_enabled,
347      bool scissor_test_enabled,
348      bool blend_enabled);
349
350  void SetupExpectationsForApplyingDefaultDirtyState();
351
352  void AddExpectationsForSimulatedAttrib0WithError(
353      GLsizei num_vertices, GLuint buffer_id, GLenum error);
354
355  void AddExpectationsForSimulatedAttrib0(
356      GLsizei num_vertices, GLuint buffer_id);
357
358  void AddExpectationsForGenVertexArraysOES();
359  void AddExpectationsForDeleteVertexArraysOES();
360  void AddExpectationsForBindVertexArrayOES();
361  void AddExpectationsForRestoreAttribState(GLuint attrib);
362
363  GLvoid* BufferOffset(unsigned i) {
364    return static_cast<int8 *>(NULL)+(i);
365  }
366
367  template <typename Command, typename Result>
368  bool IsObjectHelper(GLuint client_id) {
369    Result* result = static_cast<Result*>(shared_memory_address_);
370    Command cmd;
371    cmd.Init(client_id, kSharedMemoryId, kSharedMemoryOffset);
372    EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
373    bool isObject = static_cast<bool>(*result);
374    EXPECT_EQ(GL_NO_ERROR, GetGLError());
375    return isObject;
376  }
377
378 protected:
379  static const int kBackBufferWidth = 128;
380  static const int kBackBufferHeight = 64;
381
382  static const GLint kMaxTextureSize = 2048;
383  static const GLint kMaxCubeMapTextureSize = 256;
384  static const GLint kNumVertexAttribs = 16;
385  static const GLint kNumTextureUnits = 8;
386  static const GLint kMaxTextureImageUnits = 8;
387  static const GLint kMaxVertexTextureImageUnits = 2;
388  static const GLint kMaxFragmentUniformVectors = 16;
389  static const GLint kMaxVaryingVectors = 8;
390  static const GLint kMaxVertexUniformVectors = 128;
391  static const GLint kMaxViewportWidth = 8192;
392  static const GLint kMaxViewportHeight = 8192;
393
394  static const GLint kViewportX = 0;
395  static const GLint kViewportY = 0;
396  static const GLint kViewportWidth = kBackBufferWidth;
397  static const GLint kViewportHeight = kBackBufferHeight;
398
399  static const GLuint kServiceAttrib0BufferId = 801;
400  static const GLuint kServiceFixedAttribBufferId = 802;
401
402  static const GLuint kServiceBufferId = 301;
403  static const GLuint kServiceFramebufferId = 302;
404  static const GLuint kServiceRenderbufferId = 303;
405  static const GLuint kServiceTextureId = 304;
406  static const GLuint kServiceProgramId = 305;
407  static const GLuint kServiceShaderId = 306;
408  static const GLuint kServiceElementBufferId = 308;
409  static const GLuint kServiceQueryId = 309;
410  static const GLuint kServiceVertexArrayId = 310;
411
412  static const int32 kSharedMemoryId = 401;
413  static const size_t kSharedBufferSize = 2048;
414  static const uint32 kSharedMemoryOffset = 132;
415  static const int32 kInvalidSharedMemoryId = 402;
416  static const uint32 kInvalidSharedMemoryOffset = kSharedBufferSize + 1;
417  static const uint32 kInitialResult = 0xBDBDBDBDu;
418  static const uint8 kInitialMemoryValue = 0xBDu;
419
420  static const uint32 kNewClientId = 501;
421  static const uint32 kNewServiceId = 502;
422  static const uint32 kInvalidClientId = 601;
423
424  static const GLuint kServiceVertexShaderId = 321;
425  static const GLuint kServiceFragmentShaderId = 322;
426
427  static const GLuint kServiceCopyTextureChromiumShaderId = 701;
428  static const GLuint kServiceCopyTextureChromiumProgramId = 721;
429
430  static const GLuint kServiceCopyTextureChromiumTextureBufferId = 751;
431  static const GLuint kServiceCopyTextureChromiumVertexBufferId = 752;
432  static const GLuint kServiceCopyTextureChromiumFBOId = 753;
433  static const GLuint kServiceCopyTextureChromiumPositionAttrib = 761;
434  static const GLuint kServiceCopyTextureChromiumTexAttrib = 762;
435  static const GLuint kServiceCopyTextureChromiumSamplerLocation = 763;
436
437  static const GLsizei kNumVertices = 100;
438  static const GLsizei kNumIndices = 10;
439  static const int kValidIndexRangeStart = 1;
440  static const int kValidIndexRangeCount = 7;
441  static const int kInvalidIndexRangeStart = 0;
442  static const int kInvalidIndexRangeCount = 7;
443  static const int kOutOfRangeIndexRangeEnd = 10;
444  static const GLuint kMaxValidIndex = 7;
445
446  static const GLint kMaxAttribLength = 10;
447  static const char* kAttrib1Name;
448  static const char* kAttrib2Name;
449  static const char* kAttrib3Name;
450  static const GLint kAttrib1Size = 1;
451  static const GLint kAttrib2Size = 1;
452  static const GLint kAttrib3Size = 1;
453  static const GLint kAttrib1Location = 0;
454  static const GLint kAttrib2Location = 1;
455  static const GLint kAttrib3Location = 2;
456  static const GLenum kAttrib1Type = GL_FLOAT_VEC4;
457  static const GLenum kAttrib2Type = GL_FLOAT_VEC2;
458  static const GLenum kAttrib3Type = GL_FLOAT_VEC3;
459  static const GLint kInvalidAttribLocation = 30;
460  static const GLint kBadAttribIndex = kNumVertexAttribs;
461
462  static const GLint kMaxUniformLength = 12;
463  static const char* kUniform1Name;
464  static const char* kUniform2Name;
465  static const char* kUniform3Name;
466  static const GLint kUniform1Size = 1;
467  static const GLint kUniform2Size = 3;
468  static const GLint kUniform3Size = 2;
469  static const GLint kUniform1RealLocation = 3;
470  static const GLint kUniform2RealLocation = 10;
471  static const GLint kUniform2ElementRealLocation = 12;
472  static const GLint kUniform3RealLocation = 20;
473  static const GLint kUniform1FakeLocation = 0;               // These are
474  static const GLint kUniform2FakeLocation = 1;               // hardcoded
475  static const GLint kUniform2ElementFakeLocation = 0x10001;  // to match
476  static const GLint kUniform3FakeLocation = 2;               // ProgramManager.
477  static const GLint kUniform1DesiredLocation = -1;
478  static const GLint kUniform2DesiredLocation = -1;
479  static const GLint kUniform3DesiredLocation = -1;
480  static const GLenum kUniform1Type = GL_SAMPLER_2D;
481  static const GLenum kUniform2Type = GL_INT_VEC2;
482  static const GLenum kUniform3Type = GL_FLOAT_VEC3;
483  static const GLenum kUniformSamplerExternalType = GL_SAMPLER_EXTERNAL_OES;
484  static const GLenum kUniformCubemapType = GL_SAMPLER_CUBE;
485  static const GLint kInvalidUniformLocation = 30;
486  static const GLint kBadUniformIndex = 1000;
487
488  // Use StrictMock to make 100% sure we know how GL will be called.
489  scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_;
490  scoped_refptr<gfx::GLSurfaceStub> surface_;
491  scoped_refptr<gfx::GLContextStubWithExtensions> context_;
492  scoped_ptr<GLES2Decoder> mock_decoder_;
493  scoped_ptr<GLES2Decoder> decoder_;
494  MemoryTracker* memory_tracker_;
495
496  GLuint client_buffer_id_;
497  GLuint client_framebuffer_id_;
498  GLuint client_program_id_;
499  GLuint client_renderbuffer_id_;
500  GLuint client_shader_id_;
501  GLuint client_texture_id_;
502  GLuint client_element_buffer_id_;
503  GLuint client_vertex_shader_id_;
504  GLuint client_fragment_shader_id_;
505  GLuint client_query_id_;
506  GLuint client_vertexarray_id_;
507
508  uint32 shared_memory_id_;
509  uint32 shared_memory_offset_;
510  void* shared_memory_address_;
511  void* shared_memory_base_;
512
513  int8 immediate_buffer_[256];
514
515 private:
516  class MockCommandBufferEngine : public CommandBufferEngine {
517   public:
518    MockCommandBufferEngine();
519
520    virtual ~MockCommandBufferEngine();
521
522    virtual gpu::Buffer GetSharedMemoryBuffer(int32 shm_id) OVERRIDE;
523
524    void ClearSharedMemory() {
525      memset(shm_->memory(), kInitialMemoryValue, kSharedBufferSize);
526    }
527
528    virtual void set_token(int32 token) OVERRIDE;
529
530    virtual bool SetGetBuffer(int32 /* transfer_buffer_id */) OVERRIDE;
531
532    // Overridden from CommandBufferEngine.
533    virtual bool SetGetOffset(int32 offset) OVERRIDE;
534
535    // Overridden from CommandBufferEngine.
536    virtual int32 GetGetOffset() OVERRIDE;
537
538   private:
539    scoped_ptr<base::SharedMemory> shm_;
540    gpu::Buffer valid_buffer_;
541    gpu::Buffer invalid_buffer_;
542  };
543
544  void AddExpectationsForVertexAttribManager();
545
546  scoped_ptr< ::testing::StrictMock<MockCommandBufferEngine> > engine_;
547  scoped_refptr<ContextGroup> group_;
548};
549
550class GLES2DecoderWithShaderTestBase : public GLES2DecoderTestBase {
551 public:
552  GLES2DecoderWithShaderTestBase()
553      : GLES2DecoderTestBase() {
554  }
555
556 protected:
557  virtual void SetUp() OVERRIDE;
558  virtual void TearDown() OVERRIDE;
559
560};
561
562}  // namespace gles2
563}  // namespace gpu
564
565#endif  // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_
566