gles2_cmd_decoder_unittest_base.h revision a1401311d1ab56c4ed0a474bd38c108f75cb0cd9
1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ 6#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ 7 8#include "gpu/command_buffer/common/gles2_cmd_format.h" 9#include "gpu/command_buffer/common/gles2_cmd_utils.h" 10#include "gpu/command_buffer/service/buffer_manager.h" 11#include "gpu/command_buffer/service/cmd_buffer_engine.h" 12#include "gpu/command_buffer/service/context_group.h" 13#include "gpu/command_buffer/service/framebuffer_manager.h" 14#include "gpu/command_buffer/service/gles2_cmd_decoder.h" 15#include "gpu/command_buffer/service/program_manager.h" 16#include "gpu/command_buffer/service/query_manager.h" 17#include "gpu/command_buffer/service/renderbuffer_manager.h" 18#include "gpu/command_buffer/service/shader_manager.h" 19#include "gpu/command_buffer/service/test_helper.h" 20#include "gpu/command_buffer/service/texture_manager.h" 21#include "gpu/command_buffer/service/vertex_array_manager.h" 22#include "testing/gtest/include/gtest/gtest.h" 23#include "ui/gl/gl_context_stub_with_extensions.h" 24#include "ui/gl/gl_surface_stub.h" 25#include "ui/gl/gl_mock.h" 26 27namespace base { 28class CommandLine; 29} 30 31namespace gpu { 32namespace gles2 { 33 34class MemoryTracker; 35 36class GLES2DecoderTestBase : public testing::Test { 37 public: 38 GLES2DecoderTestBase(); 39 virtual ~GLES2DecoderTestBase(); 40 41 // Template to call glGenXXX functions. 42 template <typename T> 43 void GenHelper(GLuint client_id) { 44 int8 buffer[sizeof(T) + sizeof(client_id)]; 45 T& cmd = *reinterpret_cast<T*>(&buffer); 46 cmd.Init(1, &client_id); 47 EXPECT_EQ(error::kNoError, 48 ExecuteImmediateCmd(cmd, sizeof(client_id))); 49 } 50 51 // This template exists solely so we can specialize it for 52 // certain commands. 53 template <typename T, int id> 54 void SpecializedSetup(bool valid) { 55 } 56 57 template <typename T> 58 T* GetImmediateAs() { 59 return reinterpret_cast<T*>(immediate_buffer_); 60 } 61 62 template <typename T, typename Command> 63 T GetImmediateDataAs(Command* cmd) { 64 return reinterpret_cast<T>(ImmediateDataAddress(cmd)); 65 } 66 67 void ClearSharedMemory() { 68 engine_->ClearSharedMemory(); 69 } 70 71 virtual void SetUp() OVERRIDE; 72 virtual void TearDown() OVERRIDE; 73 74 template <typename T> 75 error::Error ExecuteCmd(const T& cmd) { 76 COMPILE_ASSERT(T::kArgFlags == cmd::kFixed, Cmd_kArgFlags_not_kFixed); 77 return decoder_->DoCommand(cmd.kCmdId, 78 ComputeNumEntries(sizeof(cmd)) - 1, 79 &cmd); 80 } 81 82 template <typename T> 83 error::Error ExecuteImmediateCmd(const T& cmd, size_t data_size) { 84 COMPILE_ASSERT(T::kArgFlags == cmd::kAtLeastN, Cmd_kArgFlags_not_kAtLeastN); 85 return decoder_->DoCommand(cmd.kCmdId, 86 ComputeNumEntries(sizeof(cmd) + data_size) - 1, 87 &cmd); 88 } 89 90 template <typename T> 91 T GetSharedMemoryAs() { 92 return reinterpret_cast<T>(shared_memory_address_); 93 } 94 95 template <typename T> 96 T GetSharedMemoryAsWithOffset(uint32 offset) { 97 void* ptr = reinterpret_cast<int8*>(shared_memory_address_) + offset; 98 return reinterpret_cast<T>(ptr); 99 } 100 101 IdAllocatorInterface* GetIdAllocator(GLuint namespace_id) { 102 return group_->GetIdAllocator(namespace_id); 103 } 104 105 Buffer* GetBuffer(GLuint service_id) { 106 return group_->buffer_manager()->GetBuffer(service_id); 107 } 108 109 Framebuffer* GetFramebuffer(GLuint service_id) { 110 return group_->framebuffer_manager()->GetFramebuffer(service_id); 111 } 112 113 Renderbuffer* GetRenderbuffer( 114 GLuint service_id) { 115 return group_->renderbuffer_manager()->GetRenderbuffer(service_id); 116 } 117 118 TextureRef* GetTexture(GLuint client_id) { 119 return group_->texture_manager()->GetTexture(client_id); 120 } 121 122 Shader* GetShader(GLuint client_id) { 123 return group_->shader_manager()->GetShader(client_id); 124 } 125 126 Program* GetProgram(GLuint client_id) { 127 return group_->program_manager()->GetProgram(client_id); 128 } 129 130 QueryManager::Query* GetQueryInfo(GLuint client_id) { 131 return decoder_->GetQueryManager()->GetQuery(client_id); 132 } 133 134 // This name doesn't match the underlying function, but doing it this way 135 // prevents the need to special-case the unit test generation 136 VertexAttribManager* GetVertexArrayInfo(GLuint client_id) { 137 return decoder_->GetVertexArrayManager()->GetVertexAttribManager(client_id); 138 } 139 140 ProgramManager* program_manager() { 141 return group_->program_manager(); 142 } 143 144 void DoCreateProgram(GLuint client_id, GLuint service_id); 145 void DoCreateShader(GLenum shader_type, GLuint client_id, GLuint service_id); 146 147 void SetBucketAsCString(uint32 bucket_id, const char* str); 148 149 void set_memory_tracker(MemoryTracker* memory_tracker) { 150 memory_tracker_ = memory_tracker; 151 } 152 153 void InitDecoder( 154 const char* extensions, 155 const char* gl_version, 156 bool has_alpha, 157 bool has_depth, 158 bool has_stencil, 159 bool request_alpha, 160 bool request_depth, 161 bool request_stencil, 162 bool bind_generates_resource); 163 164 void InitDecoderWithCommandLine( 165 const char* extensions, 166 const char* gl_version, 167 bool has_alpha, 168 bool has_depth, 169 bool has_stencil, 170 bool request_alpha, 171 bool request_depth, 172 bool request_stencil, 173 bool bind_generates_resource, 174 const base::CommandLine* command_line); 175 176 void ResetDecoder(); 177 178 const ContextGroup& group() const { 179 return *group_.get(); 180 } 181 182 ::testing::StrictMock< ::gfx::MockGLInterface>* GetGLMock() const { 183 return gl_.get(); 184 } 185 186 GLES2Decoder* GetDecoder() const { 187 return decoder_.get(); 188 } 189 190 typedef TestHelper::AttribInfo AttribInfo; 191 typedef TestHelper::UniformInfo UniformInfo; 192 193 void SetupShader( 194 AttribInfo* attribs, size_t num_attribs, 195 UniformInfo* uniforms, size_t num_uniforms, 196 GLuint client_id, GLuint service_id, 197 GLuint vertex_shader_client_id, GLuint vertex_shader_service_id, 198 GLuint fragment_shader_client_id, GLuint fragment_shader_service_id); 199 200 void SetupInitCapabilitiesExpectations(); 201 void SetupInitStateExpectations(); 202 void ExpectEnableDisable(GLenum cap, bool enable); 203 204 // Setups up a shader for testing glUniform. 205 void SetupShaderForUniform(GLenum uniform_type); 206 void SetupDefaultProgram(); 207 void SetupCubemapProgram(); 208 void SetupSamplerExternalProgram(); 209 void SetupTexture(); 210 211 // Note that the error is returned as GLint instead of GLenum. 212 // This is because there is a mismatch in the types of GLenum and 213 // the error values GL_NO_ERROR, GL_INVALID_ENUM, etc. GLenum is 214 // typedef'd as unsigned int while the error values are defined as 215 // integers. This is problematic for template functions such as 216 // EXPECT_EQ that expect both types to be the same. 217 GLint GetGLError(); 218 219 void DoBindBuffer(GLenum target, GLuint client_id, GLuint service_id); 220 void DoBindFramebuffer(GLenum target, GLuint client_id, GLuint service_id); 221 void DoBindRenderbuffer(GLenum target, GLuint client_id, GLuint service_id); 222 void DoBindTexture(GLenum target, GLuint client_id, GLuint service_id); 223 void DoBindVertexArrayOES(GLuint client_id, GLuint service_id); 224 225 bool DoIsBuffer(GLuint client_id); 226 bool DoIsFramebuffer(GLuint client_id); 227 bool DoIsProgram(GLuint client_id); 228 bool DoIsRenderbuffer(GLuint client_id); 229 bool DoIsShader(GLuint client_id); 230 bool DoIsTexture(GLuint client_id); 231 232 void DoDeleteBuffer(GLuint client_id, GLuint service_id); 233 void DoDeleteFramebuffer( 234 GLuint client_id, GLuint service_id, 235 bool reset_draw, GLenum draw_target, GLuint draw_id, 236 bool reset_read, GLenum read_target, GLuint read_id); 237 void DoDeleteProgram(GLuint client_id, GLuint service_id); 238 void DoDeleteRenderbuffer(GLuint client_id, GLuint service_id); 239 void DoDeleteShader(GLuint client_id, GLuint service_id); 240 void DoDeleteTexture(GLuint client_id, GLuint service_id); 241 242 void DoCompressedTexImage2D( 243 GLenum target, GLint level, GLenum format, 244 GLsizei width, GLsizei height, GLint border, 245 GLsizei size, uint32 bucket_id); 246 void DoTexImage2D( 247 GLenum target, GLint level, GLenum internal_format, 248 GLsizei width, GLsizei height, GLint border, 249 GLenum format, GLenum type, 250 uint32 shared_memory_id, uint32 shared_memory_offset); 251 void DoTexImage2DConvertInternalFormat( 252 GLenum target, GLint level, GLenum requested_internal_format, 253 GLsizei width, GLsizei height, GLint border, 254 GLenum format, GLenum type, 255 uint32 shared_memory_id, uint32 shared_memory_offset, 256 GLenum expected_internal_format); 257 void DoRenderbufferStorage( 258 GLenum target, GLenum internal_format, GLenum actual_format, 259 GLsizei width, GLsizei height, GLenum error); 260 void DoFramebufferRenderbuffer( 261 GLenum target, 262 GLenum attachment, 263 GLenum renderbuffer_target, 264 GLuint renderbuffer_client_id, 265 GLuint renderbuffer_service_id, 266 GLenum error); 267 void DoFramebufferTexture2D( 268 GLenum target, GLenum attachment, GLenum tex_target, 269 GLuint texture_client_id, GLuint texture_service_id, 270 GLint level, GLenum error); 271 void DoVertexAttribPointer( 272 GLuint index, GLint size, GLenum type, GLsizei stride, GLuint offset); 273 void DoVertexAttribDivisorANGLE(GLuint index, GLuint divisor); 274 275 void DoEnableVertexAttribArray(GLint index); 276 277 void DoBufferData(GLenum target, GLsizei size); 278 279 void DoBufferSubData( 280 GLenum target, GLint offset, GLsizei size, const void* data); 281 282 void SetupVertexBuffer(); 283 void SetupAllNeededVertexBuffers(); 284 285 void SetupIndexBuffer(); 286 287 void DeleteVertexBuffer(); 288 289 void DeleteIndexBuffer(); 290 291 void SetupClearTextureExpectations( 292 GLuint service_id, 293 GLuint old_service_id, 294 GLenum bind_target, 295 GLenum target, 296 GLint level, 297 GLenum internal_format, 298 GLenum format, 299 GLenum type, 300 GLsizei width, 301 GLsizei height); 302 303 void SetupExpectationsForRestoreClearState( 304 GLclampf restore_red, 305 GLclampf restore_green, 306 GLclampf restore_blue, 307 GLclampf restore_alpha, 308 GLuint restore_stencil, 309 GLclampf restore_depth, 310 bool restore_scissor_test); 311 312 void SetupExpectationsForFramebufferClearing( 313 GLenum target, 314 GLuint clear_bits, 315 GLclampf restore_red, 316 GLclampf restore_green, 317 GLclampf restore_blue, 318 GLclampf restore_alpha, 319 GLuint restore_stencil, 320 GLclampf restore_depth, 321 bool restore_scissor_test); 322 323 void SetupExpectationsForFramebufferClearingMulti( 324 GLuint read_framebuffer_service_id, 325 GLuint draw_framebuffer_service_id, 326 GLenum target, 327 GLuint clear_bits, 328 GLclampf restore_red, 329 GLclampf restore_green, 330 GLclampf restore_blue, 331 GLclampf restore_alpha, 332 GLuint restore_stencil, 333 GLclampf restore_depth, 334 bool restore_scissor_test); 335 336 void SetupExpectationsForApplyingDirtyState( 337 bool framebuffer_is_rgb, 338 bool framebuffer_has_depth, 339 bool framebuffer_has_stencil, 340 GLuint color_bits, // NOTE! bits are 0x1000, 0x0100, 0x0010, and 0x0001 341 bool depth_mask, 342 bool depth_enabled, 343 GLuint front_stencil_mask, 344 GLuint back_stencil_mask, 345 bool stencil_enabled, 346 bool cull_face_enabled, 347 bool scissor_test_enabled, 348 bool blend_enabled); 349 350 void SetupExpectationsForApplyingDefaultDirtyState(); 351 352 void AddExpectationsForSimulatedAttrib0WithError( 353 GLsizei num_vertices, GLuint buffer_id, GLenum error); 354 355 void AddExpectationsForSimulatedAttrib0( 356 GLsizei num_vertices, GLuint buffer_id); 357 358 void AddExpectationsForGenVertexArraysOES(); 359 void AddExpectationsForDeleteVertexArraysOES(); 360 void AddExpectationsForBindVertexArrayOES(); 361 void AddExpectationsForRestoreAttribState(GLuint attrib); 362 363 GLvoid* BufferOffset(unsigned i) { 364 return static_cast<int8 *>(NULL)+(i); 365 } 366 367 template <typename Command, typename Result> 368 bool IsObjectHelper(GLuint client_id) { 369 Result* result = static_cast<Result*>(shared_memory_address_); 370 Command cmd; 371 cmd.Init(client_id, kSharedMemoryId, kSharedMemoryOffset); 372 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); 373 bool isObject = static_cast<bool>(*result); 374 EXPECT_EQ(GL_NO_ERROR, GetGLError()); 375 return isObject; 376 } 377 378 protected: 379 static const int kBackBufferWidth = 128; 380 static const int kBackBufferHeight = 64; 381 382 static const GLint kMaxTextureSize = 2048; 383 static const GLint kMaxCubeMapTextureSize = 256; 384 static const GLint kNumVertexAttribs = 16; 385 static const GLint kNumTextureUnits = 8; 386 static const GLint kMaxTextureImageUnits = 8; 387 static const GLint kMaxVertexTextureImageUnits = 2; 388 static const GLint kMaxFragmentUniformVectors = 16; 389 static const GLint kMaxVaryingVectors = 8; 390 static const GLint kMaxVertexUniformVectors = 128; 391 static const GLint kMaxViewportWidth = 8192; 392 static const GLint kMaxViewportHeight = 8192; 393 394 static const GLint kViewportX = 0; 395 static const GLint kViewportY = 0; 396 static const GLint kViewportWidth = kBackBufferWidth; 397 static const GLint kViewportHeight = kBackBufferHeight; 398 399 static const GLuint kServiceAttrib0BufferId = 801; 400 static const GLuint kServiceFixedAttribBufferId = 802; 401 402 static const GLuint kServiceBufferId = 301; 403 static const GLuint kServiceFramebufferId = 302; 404 static const GLuint kServiceRenderbufferId = 303; 405 static const GLuint kServiceTextureId = 304; 406 static const GLuint kServiceProgramId = 305; 407 static const GLuint kServiceShaderId = 306; 408 static const GLuint kServiceElementBufferId = 308; 409 static const GLuint kServiceQueryId = 309; 410 static const GLuint kServiceVertexArrayId = 310; 411 412 static const int32 kSharedMemoryId = 401; 413 static const size_t kSharedBufferSize = 2048; 414 static const uint32 kSharedMemoryOffset = 132; 415 static const int32 kInvalidSharedMemoryId = 402; 416 static const uint32 kInvalidSharedMemoryOffset = kSharedBufferSize + 1; 417 static const uint32 kInitialResult = 0xBDBDBDBDu; 418 static const uint8 kInitialMemoryValue = 0xBDu; 419 420 static const uint32 kNewClientId = 501; 421 static const uint32 kNewServiceId = 502; 422 static const uint32 kInvalidClientId = 601; 423 424 static const GLuint kServiceVertexShaderId = 321; 425 static const GLuint kServiceFragmentShaderId = 322; 426 427 static const GLuint kServiceCopyTextureChromiumShaderId = 701; 428 static const GLuint kServiceCopyTextureChromiumProgramId = 721; 429 430 static const GLuint kServiceCopyTextureChromiumTextureBufferId = 751; 431 static const GLuint kServiceCopyTextureChromiumVertexBufferId = 752; 432 static const GLuint kServiceCopyTextureChromiumFBOId = 753; 433 static const GLuint kServiceCopyTextureChromiumPositionAttrib = 761; 434 static const GLuint kServiceCopyTextureChromiumTexAttrib = 762; 435 static const GLuint kServiceCopyTextureChromiumSamplerLocation = 763; 436 437 static const GLsizei kNumVertices = 100; 438 static const GLsizei kNumIndices = 10; 439 static const int kValidIndexRangeStart = 1; 440 static const int kValidIndexRangeCount = 7; 441 static const int kInvalidIndexRangeStart = 0; 442 static const int kInvalidIndexRangeCount = 7; 443 static const int kOutOfRangeIndexRangeEnd = 10; 444 static const GLuint kMaxValidIndex = 7; 445 446 static const GLint kMaxAttribLength = 10; 447 static const char* kAttrib1Name; 448 static const char* kAttrib2Name; 449 static const char* kAttrib3Name; 450 static const GLint kAttrib1Size = 1; 451 static const GLint kAttrib2Size = 1; 452 static const GLint kAttrib3Size = 1; 453 static const GLint kAttrib1Location = 0; 454 static const GLint kAttrib2Location = 1; 455 static const GLint kAttrib3Location = 2; 456 static const GLenum kAttrib1Type = GL_FLOAT_VEC4; 457 static const GLenum kAttrib2Type = GL_FLOAT_VEC2; 458 static const GLenum kAttrib3Type = GL_FLOAT_VEC3; 459 static const GLint kInvalidAttribLocation = 30; 460 static const GLint kBadAttribIndex = kNumVertexAttribs; 461 462 static const GLint kMaxUniformLength = 12; 463 static const char* kUniform1Name; 464 static const char* kUniform2Name; 465 static const char* kUniform3Name; 466 static const GLint kUniform1Size = 1; 467 static const GLint kUniform2Size = 3; 468 static const GLint kUniform3Size = 2; 469 static const GLint kUniform1RealLocation = 3; 470 static const GLint kUniform2RealLocation = 10; 471 static const GLint kUniform2ElementRealLocation = 12; 472 static const GLint kUniform3RealLocation = 20; 473 static const GLint kUniform1FakeLocation = 0; // These are 474 static const GLint kUniform2FakeLocation = 1; // hardcoded 475 static const GLint kUniform2ElementFakeLocation = 0x10001; // to match 476 static const GLint kUniform3FakeLocation = 2; // ProgramManager. 477 static const GLint kUniform1DesiredLocation = -1; 478 static const GLint kUniform2DesiredLocation = -1; 479 static const GLint kUniform3DesiredLocation = -1; 480 static const GLenum kUniform1Type = GL_SAMPLER_2D; 481 static const GLenum kUniform2Type = GL_INT_VEC2; 482 static const GLenum kUniform3Type = GL_FLOAT_VEC3; 483 static const GLenum kUniformSamplerExternalType = GL_SAMPLER_EXTERNAL_OES; 484 static const GLenum kUniformCubemapType = GL_SAMPLER_CUBE; 485 static const GLint kInvalidUniformLocation = 30; 486 static const GLint kBadUniformIndex = 1000; 487 488 // Use StrictMock to make 100% sure we know how GL will be called. 489 scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_; 490 scoped_refptr<gfx::GLSurfaceStub> surface_; 491 scoped_refptr<gfx::GLContextStubWithExtensions> context_; 492 scoped_ptr<GLES2Decoder> mock_decoder_; 493 scoped_ptr<GLES2Decoder> decoder_; 494 MemoryTracker* memory_tracker_; 495 496 GLuint client_buffer_id_; 497 GLuint client_framebuffer_id_; 498 GLuint client_program_id_; 499 GLuint client_renderbuffer_id_; 500 GLuint client_shader_id_; 501 GLuint client_texture_id_; 502 GLuint client_element_buffer_id_; 503 GLuint client_vertex_shader_id_; 504 GLuint client_fragment_shader_id_; 505 GLuint client_query_id_; 506 GLuint client_vertexarray_id_; 507 508 uint32 shared_memory_id_; 509 uint32 shared_memory_offset_; 510 void* shared_memory_address_; 511 void* shared_memory_base_; 512 513 int8 immediate_buffer_[256]; 514 515 private: 516 class MockCommandBufferEngine : public CommandBufferEngine { 517 public: 518 MockCommandBufferEngine(); 519 520 virtual ~MockCommandBufferEngine(); 521 522 virtual gpu::Buffer GetSharedMemoryBuffer(int32 shm_id) OVERRIDE; 523 524 void ClearSharedMemory() { 525 memset(shm_->memory(), kInitialMemoryValue, kSharedBufferSize); 526 } 527 528 virtual void set_token(int32 token) OVERRIDE; 529 530 virtual bool SetGetBuffer(int32 /* transfer_buffer_id */) OVERRIDE; 531 532 // Overridden from CommandBufferEngine. 533 virtual bool SetGetOffset(int32 offset) OVERRIDE; 534 535 // Overridden from CommandBufferEngine. 536 virtual int32 GetGetOffset() OVERRIDE; 537 538 private: 539 scoped_ptr<base::SharedMemory> shm_; 540 gpu::Buffer valid_buffer_; 541 gpu::Buffer invalid_buffer_; 542 }; 543 544 void AddExpectationsForVertexAttribManager(); 545 546 scoped_ptr< ::testing::StrictMock<MockCommandBufferEngine> > engine_; 547 scoped_refptr<ContextGroup> group_; 548}; 549 550class GLES2DecoderWithShaderTestBase : public GLES2DecoderTestBase { 551 public: 552 GLES2DecoderWithShaderTestBase() 553 : GLES2DecoderTestBase() { 554 } 555 556 protected: 557 virtual void SetUp() OVERRIDE; 558 virtual void TearDown() OVERRIDE; 559 560}; 561 562} // namespace gles2 563} // namespace gpu 564 565#endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ 566