gles2_cmd_validation_implementation_autogen.h revision 1320f92c476a1ad9d19dba2a48c72b75566198e9
1// Copyright 2014 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5// This file is auto-generated from
6// gpu/command_buffer/build_gles2_cmd_buffer.py
7// It's formatted by clang-format using chromium coding style:
8//    clang-format -i -style=chromium filename
9// DO NOT EDIT!
10
11#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_
12#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_
13
14static const GLenum valid_attachment_table[] = {
15    GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT,
16};
17
18static const GLenum valid_backbuffer_attachment_table[] = {
19    GL_COLOR_EXT, GL_DEPTH_EXT, GL_STENCIL_EXT,
20};
21
22static const GLenum valid_blit_filter_table[] = {
23    GL_NEAREST, GL_LINEAR,
24};
25
26static const GLenum valid_buffer_parameter_table[] = {
27    GL_BUFFER_SIZE, GL_BUFFER_USAGE,
28};
29
30static const GLenum valid_buffer_target_table[] = {
31    GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
32};
33
34static const GLenum valid_buffer_usage_table[] = {
35    GL_STREAM_DRAW, GL_STATIC_DRAW, GL_DYNAMIC_DRAW,
36};
37
38static const GLenum valid_capability_table[] = {
39    GL_BLEND,           GL_CULL_FACE,           GL_DEPTH_TEST,
40    GL_DITHER,          GL_POLYGON_OFFSET_FILL, GL_SAMPLE_ALPHA_TO_COVERAGE,
41    GL_SAMPLE_COVERAGE, GL_SCISSOR_TEST,        GL_STENCIL_TEST,
42};
43
44static const GLenum valid_cmp_function_table[] = {
45    GL_NEVER,   GL_LESS,     GL_EQUAL,  GL_LEQUAL,
46    GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS,
47};
48
49static const GLenum valid_draw_mode_table[] = {
50    GL_POINTS,         GL_LINE_STRIP,   GL_LINE_LOOP, GL_LINES,
51    GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES,
52};
53
54static const GLenum valid_dst_blend_factor_table[] = {
55    GL_ZERO,           GL_ONE,
56    GL_SRC_COLOR,      GL_ONE_MINUS_SRC_COLOR,
57    GL_DST_COLOR,      GL_ONE_MINUS_DST_COLOR,
58    GL_SRC_ALPHA,      GL_ONE_MINUS_SRC_ALPHA,
59    GL_DST_ALPHA,      GL_ONE_MINUS_DST_ALPHA,
60    GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
61    GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA,
62};
63
64static const GLenum valid_equation_table[] = {
65    GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT,
66};
67
68static const GLenum valid_face_mode_table[] = {
69    GL_CW, GL_CCW,
70};
71
72static const GLenum valid_face_type_table[] = {
73    GL_FRONT, GL_BACK, GL_FRONT_AND_BACK,
74};
75
76static const GLenum valid_frame_buffer_parameter_table[] = {
77    GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
78    GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
79    GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
80    GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
81};
82
83static const GLenum valid_frame_buffer_target_table[] = {
84    GL_FRAMEBUFFER,
85};
86
87static const GLenum valid_g_l_state_table[] = {
88    GL_ACTIVE_TEXTURE,
89    GL_ALIASED_LINE_WIDTH_RANGE,
90    GL_ALIASED_POINT_SIZE_RANGE,
91    GL_ALPHA_BITS,
92    GL_ARRAY_BUFFER_BINDING,
93    GL_BLUE_BITS,
94    GL_COMPRESSED_TEXTURE_FORMATS,
95    GL_CURRENT_PROGRAM,
96    GL_DEPTH_BITS,
97    GL_DEPTH_RANGE,
98    GL_ELEMENT_ARRAY_BUFFER_BINDING,
99    GL_FRAMEBUFFER_BINDING,
100    GL_GENERATE_MIPMAP_HINT,
101    GL_GREEN_BITS,
102    GL_IMPLEMENTATION_COLOR_READ_FORMAT,
103    GL_IMPLEMENTATION_COLOR_READ_TYPE,
104    GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
105    GL_MAX_CUBE_MAP_TEXTURE_SIZE,
106    GL_MAX_FRAGMENT_UNIFORM_VECTORS,
107    GL_MAX_RENDERBUFFER_SIZE,
108    GL_MAX_TEXTURE_IMAGE_UNITS,
109    GL_MAX_TEXTURE_SIZE,
110    GL_MAX_VARYING_VECTORS,
111    GL_MAX_VERTEX_ATTRIBS,
112    GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
113    GL_MAX_VERTEX_UNIFORM_VECTORS,
114    GL_MAX_VIEWPORT_DIMS,
115    GL_NUM_COMPRESSED_TEXTURE_FORMATS,
116    GL_NUM_SHADER_BINARY_FORMATS,
117    GL_PACK_ALIGNMENT,
118    GL_RED_BITS,
119    GL_RENDERBUFFER_BINDING,
120    GL_SAMPLE_BUFFERS,
121    GL_SAMPLE_COVERAGE_INVERT,
122    GL_SAMPLE_COVERAGE_VALUE,
123    GL_SAMPLES,
124    GL_SCISSOR_BOX,
125    GL_SHADER_BINARY_FORMATS,
126    GL_SHADER_COMPILER,
127    GL_SUBPIXEL_BITS,
128    GL_STENCIL_BITS,
129    GL_TEXTURE_BINDING_2D,
130    GL_TEXTURE_BINDING_CUBE_MAP,
131    GL_UNPACK_ALIGNMENT,
132    GL_UNPACK_FLIP_Y_CHROMIUM,
133    GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
134    GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
135    GL_BIND_GENERATES_RESOURCE_CHROMIUM,
136    GL_VERTEX_ARRAY_BINDING_OES,
137    GL_VIEWPORT,
138    GL_BLEND_COLOR,
139    GL_BLEND_EQUATION_RGB,
140    GL_BLEND_EQUATION_ALPHA,
141    GL_BLEND_SRC_RGB,
142    GL_BLEND_DST_RGB,
143    GL_BLEND_SRC_ALPHA,
144    GL_BLEND_DST_ALPHA,
145    GL_COLOR_CLEAR_VALUE,
146    GL_DEPTH_CLEAR_VALUE,
147    GL_STENCIL_CLEAR_VALUE,
148    GL_COLOR_WRITEMASK,
149    GL_CULL_FACE_MODE,
150    GL_DEPTH_FUNC,
151    GL_DEPTH_WRITEMASK,
152    GL_FRONT_FACE,
153    GL_LINE_WIDTH,
154    GL_POLYGON_OFFSET_FACTOR,
155    GL_POLYGON_OFFSET_UNITS,
156    GL_STENCIL_FUNC,
157    GL_STENCIL_REF,
158    GL_STENCIL_VALUE_MASK,
159    GL_STENCIL_BACK_FUNC,
160    GL_STENCIL_BACK_REF,
161    GL_STENCIL_BACK_VALUE_MASK,
162    GL_STENCIL_WRITEMASK,
163    GL_STENCIL_BACK_WRITEMASK,
164    GL_STENCIL_FAIL,
165    GL_STENCIL_PASS_DEPTH_FAIL,
166    GL_STENCIL_PASS_DEPTH_PASS,
167    GL_STENCIL_BACK_FAIL,
168    GL_STENCIL_BACK_PASS_DEPTH_FAIL,
169    GL_STENCIL_BACK_PASS_DEPTH_PASS,
170    GL_BLEND,
171    GL_CULL_FACE,
172    GL_DEPTH_TEST,
173    GL_DITHER,
174    GL_POLYGON_OFFSET_FILL,
175    GL_SAMPLE_ALPHA_TO_COVERAGE,
176    GL_SAMPLE_COVERAGE,
177    GL_SCISSOR_TEST,
178    GL_STENCIL_TEST,
179};
180
181static const GLenum valid_get_max_index_type_table[] = {
182    GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT,
183};
184
185static const GLenum valid_get_tex_param_target_table[] = {
186    GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP,
187};
188
189static const GLenum valid_hint_mode_table[] = {
190    GL_FASTEST, GL_NICEST, GL_DONT_CARE,
191};
192
193static const GLenum valid_hint_target_table[] = {
194    GL_GENERATE_MIPMAP_HINT,
195};
196
197static const GLenum valid_index_type_table[] = {
198    GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT,
199};
200
201static const GLenum valid_matrix_mode_table[] = {
202    GL_PATH_PROJECTION_CHROMIUM, GL_PATH_MODELVIEW_CHROMIUM,
203};
204
205static const GLenum valid_pixel_store_table[] = {
206    GL_PACK_ALIGNMENT,
207    GL_UNPACK_ALIGNMENT,
208    GL_UNPACK_FLIP_Y_CHROMIUM,
209    GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
210    GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
211};
212
213static const GLint valid_pixel_store_alignment_table[] = {
214    1, 2, 4, 8,
215};
216
217static const GLenum valid_pixel_type_table[] = {
218    GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4,
219    GL_UNSIGNED_SHORT_5_5_5_1,
220};
221
222static const GLenum valid_program_parameter_table[] = {
223    GL_DELETE_STATUS,               GL_LINK_STATUS,
224    GL_VALIDATE_STATUS,             GL_INFO_LOG_LENGTH,
225    GL_ATTACHED_SHADERS,            GL_ACTIVE_ATTRIBUTES,
226    GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS,
227    GL_ACTIVE_UNIFORM_MAX_LENGTH,
228};
229
230static const GLenum valid_query_object_parameter_table[] = {
231    GL_QUERY_RESULT_EXT, GL_QUERY_RESULT_AVAILABLE_EXT,
232};
233
234static const GLenum valid_query_parameter_table[] = {
235    GL_CURRENT_QUERY_EXT,
236};
237
238static const GLenum valid_query_target_table[] = {
239    GL_ANY_SAMPLES_PASSED_EXT,
240    GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
241    GL_COMMANDS_ISSUED_CHROMIUM,
242    GL_LATENCY_QUERY_CHROMIUM,
243    GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM,
244    GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM,
245    GL_COMMANDS_COMPLETED_CHROMIUM,
246};
247
248static const GLenum valid_read_pixel_format_table[] = {
249    GL_ALPHA, GL_RGB, GL_RGBA,
250};
251
252static const GLenum valid_read_pixel_type_table[] = {
253    GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4,
254    GL_UNSIGNED_SHORT_5_5_5_1,
255};
256
257static const GLenum valid_render_buffer_format_table[] = {
258    GL_RGBA4, GL_RGB565, GL_RGB5_A1, GL_DEPTH_COMPONENT16, GL_STENCIL_INDEX8,
259};
260
261static const GLenum valid_render_buffer_parameter_table[] = {
262    GL_RENDERBUFFER_RED_SIZE,        GL_RENDERBUFFER_GREEN_SIZE,
263    GL_RENDERBUFFER_BLUE_SIZE,       GL_RENDERBUFFER_ALPHA_SIZE,
264    GL_RENDERBUFFER_DEPTH_SIZE,      GL_RENDERBUFFER_STENCIL_SIZE,
265    GL_RENDERBUFFER_WIDTH,           GL_RENDERBUFFER_HEIGHT,
266    GL_RENDERBUFFER_INTERNAL_FORMAT,
267};
268
269static const GLenum valid_render_buffer_target_table[] = {
270    GL_RENDERBUFFER,
271};
272
273static const GLenum valid_reset_status_table[] = {
274    GL_GUILTY_CONTEXT_RESET_ARB, GL_INNOCENT_CONTEXT_RESET_ARB,
275    GL_UNKNOWN_CONTEXT_RESET_ARB,
276};
277
278static const GLenum valid_shader_parameter_table[] = {
279    GL_SHADER_TYPE,          GL_DELETE_STATUS,
280    GL_COMPILE_STATUS,       GL_INFO_LOG_LENGTH,
281    GL_SHADER_SOURCE_LENGTH, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
282};
283
284static const GLenum valid_shader_precision_table[] = {
285    GL_LOW_FLOAT, GL_MEDIUM_FLOAT, GL_HIGH_FLOAT,
286    GL_LOW_INT,   GL_MEDIUM_INT,   GL_HIGH_INT,
287};
288
289static const GLenum valid_shader_type_table[] = {
290    GL_VERTEX_SHADER, GL_FRAGMENT_SHADER,
291};
292
293static const GLenum valid_src_blend_factor_table[] = {
294    GL_ZERO,               GL_ONE,
295    GL_SRC_COLOR,          GL_ONE_MINUS_SRC_COLOR,
296    GL_DST_COLOR,          GL_ONE_MINUS_DST_COLOR,
297    GL_SRC_ALPHA,          GL_ONE_MINUS_SRC_ALPHA,
298    GL_DST_ALPHA,          GL_ONE_MINUS_DST_ALPHA,
299    GL_CONSTANT_COLOR,     GL_ONE_MINUS_CONSTANT_COLOR,
300    GL_CONSTANT_ALPHA,     GL_ONE_MINUS_CONSTANT_ALPHA,
301    GL_SRC_ALPHA_SATURATE,
302};
303
304static const GLenum valid_stencil_op_table[] = {
305    GL_KEEP,      GL_ZERO, GL_REPLACE,   GL_INCR,
306    GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, GL_INVERT,
307};
308
309static const GLenum valid_string_type_table[] = {
310    GL_VENDOR,                   GL_RENDERER,   GL_VERSION,
311    GL_SHADING_LANGUAGE_VERSION, GL_EXTENSIONS,
312};
313
314static const GLenum valid_texture_bind_target_table[] = {
315    GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP,
316};
317
318static const GLenum valid_texture_format_table[] = {
319    GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA,
320};
321
322static const GLenum valid_texture_internal_format_table[] = {
323    GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA,
324};
325
326static const GLenum valid_texture_internal_format_storage_table[] = {
327    GL_RGB565,         GL_RGBA4,                 GL_RGB5_A1,  GL_ALPHA8_EXT,
328    GL_LUMINANCE8_EXT, GL_LUMINANCE8_ALPHA8_EXT, GL_RGB8_OES, GL_RGBA8_OES,
329};
330
331static const GLenum valid_texture_mag_filter_mode_table[] = {
332    GL_NEAREST, GL_LINEAR,
333};
334
335static const GLenum valid_texture_min_filter_mode_table[] = {
336    GL_NEAREST,                GL_LINEAR,
337    GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST,
338    GL_NEAREST_MIPMAP_LINEAR,  GL_LINEAR_MIPMAP_LINEAR,
339};
340
341static const GLenum valid_texture_parameter_table[] = {
342    GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_POOL_CHROMIUM,
343    GL_TEXTURE_WRAP_S,     GL_TEXTURE_WRAP_T,
344};
345
346static const GLenum valid_texture_pool_table[] = {
347    GL_TEXTURE_POOL_MANAGED_CHROMIUM, GL_TEXTURE_POOL_UNMANAGED_CHROMIUM,
348};
349
350static const GLenum valid_texture_target_table[] = {
351    GL_TEXTURE_2D,                  GL_TEXTURE_CUBE_MAP_POSITIVE_X,
352    GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
353    GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
354    GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
355};
356
357static const GLenum valid_texture_usage_table[] = {
358    GL_NONE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE,
359};
360
361static const GLenum valid_texture_wrap_mode_table[] = {
362    GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT, GL_REPEAT,
363};
364
365static const GLint valid_vertex_attrib_size_table[] = {
366    1, 2, 3, 4,
367};
368
369static const GLenum valid_vertex_attrib_type_table[] = {
370    GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT,
371};
372
373static const GLenum valid_vertex_attribute_table[] = {
374    GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
375    GL_VERTEX_ATTRIB_ARRAY_ENABLED,    GL_VERTEX_ATTRIB_ARRAY_SIZE,
376    GL_VERTEX_ATTRIB_ARRAY_STRIDE,     GL_VERTEX_ATTRIB_ARRAY_TYPE,
377    GL_CURRENT_VERTEX_ATTRIB,
378};
379
380static const GLenum valid_vertex_pointer_table[] = {
381    GL_VERTEX_ATTRIB_ARRAY_POINTER,
382};
383
384Validators::Validators()
385    : attachment(valid_attachment_table, arraysize(valid_attachment_table)),
386      backbuffer_attachment(valid_backbuffer_attachment_table,
387                            arraysize(valid_backbuffer_attachment_table)),
388      blit_filter(valid_blit_filter_table, arraysize(valid_blit_filter_table)),
389      buffer_parameter(valid_buffer_parameter_table,
390                       arraysize(valid_buffer_parameter_table)),
391      buffer_target(valid_buffer_target_table,
392                    arraysize(valid_buffer_target_table)),
393      buffer_usage(valid_buffer_usage_table,
394                   arraysize(valid_buffer_usage_table)),
395      capability(valid_capability_table, arraysize(valid_capability_table)),
396      cmp_function(valid_cmp_function_table,
397                   arraysize(valid_cmp_function_table)),
398      compressed_texture_format(),
399      draw_mode(valid_draw_mode_table, arraysize(valid_draw_mode_table)),
400      dst_blend_factor(valid_dst_blend_factor_table,
401                       arraysize(valid_dst_blend_factor_table)),
402      equation(valid_equation_table, arraysize(valid_equation_table)),
403      face_mode(valid_face_mode_table, arraysize(valid_face_mode_table)),
404      face_type(valid_face_type_table, arraysize(valid_face_type_table)),
405      frame_buffer_parameter(valid_frame_buffer_parameter_table,
406                             arraysize(valid_frame_buffer_parameter_table)),
407      frame_buffer_target(valid_frame_buffer_target_table,
408                          arraysize(valid_frame_buffer_target_table)),
409      g_l_state(valid_g_l_state_table, arraysize(valid_g_l_state_table)),
410      get_max_index_type(valid_get_max_index_type_table,
411                         arraysize(valid_get_max_index_type_table)),
412      get_tex_param_target(valid_get_tex_param_target_table,
413                           arraysize(valid_get_tex_param_target_table)),
414      hint_mode(valid_hint_mode_table, arraysize(valid_hint_mode_table)),
415      hint_target(valid_hint_target_table, arraysize(valid_hint_target_table)),
416      index_type(valid_index_type_table, arraysize(valid_index_type_table)),
417      matrix_mode(valid_matrix_mode_table, arraysize(valid_matrix_mode_table)),
418      pixel_store(valid_pixel_store_table, arraysize(valid_pixel_store_table)),
419      pixel_store_alignment(valid_pixel_store_alignment_table,
420                            arraysize(valid_pixel_store_alignment_table)),
421      pixel_type(valid_pixel_type_table, arraysize(valid_pixel_type_table)),
422      program_parameter(valid_program_parameter_table,
423                        arraysize(valid_program_parameter_table)),
424      query_object_parameter(valid_query_object_parameter_table,
425                             arraysize(valid_query_object_parameter_table)),
426      query_parameter(valid_query_parameter_table,
427                      arraysize(valid_query_parameter_table)),
428      query_target(valid_query_target_table,
429                   arraysize(valid_query_target_table)),
430      read_pixel_format(valid_read_pixel_format_table,
431                        arraysize(valid_read_pixel_format_table)),
432      read_pixel_type(valid_read_pixel_type_table,
433                      arraysize(valid_read_pixel_type_table)),
434      render_buffer_format(valid_render_buffer_format_table,
435                           arraysize(valid_render_buffer_format_table)),
436      render_buffer_parameter(valid_render_buffer_parameter_table,
437                              arraysize(valid_render_buffer_parameter_table)),
438      render_buffer_target(valid_render_buffer_target_table,
439                           arraysize(valid_render_buffer_target_table)),
440      reset_status(valid_reset_status_table,
441                   arraysize(valid_reset_status_table)),
442      shader_binary_format(),
443      shader_parameter(valid_shader_parameter_table,
444                       arraysize(valid_shader_parameter_table)),
445      shader_precision(valid_shader_precision_table,
446                       arraysize(valid_shader_precision_table)),
447      shader_type(valid_shader_type_table, arraysize(valid_shader_type_table)),
448      src_blend_factor(valid_src_blend_factor_table,
449                       arraysize(valid_src_blend_factor_table)),
450      stencil_op(valid_stencil_op_table, arraysize(valid_stencil_op_table)),
451      string_type(valid_string_type_table, arraysize(valid_string_type_table)),
452      texture_bind_target(valid_texture_bind_target_table,
453                          arraysize(valid_texture_bind_target_table)),
454      texture_format(valid_texture_format_table,
455                     arraysize(valid_texture_format_table)),
456      texture_internal_format(valid_texture_internal_format_table,
457                              arraysize(valid_texture_internal_format_table)),
458      texture_internal_format_storage(
459          valid_texture_internal_format_storage_table,
460          arraysize(valid_texture_internal_format_storage_table)),
461      texture_mag_filter_mode(valid_texture_mag_filter_mode_table,
462                              arraysize(valid_texture_mag_filter_mode_table)),
463      texture_min_filter_mode(valid_texture_min_filter_mode_table,
464                              arraysize(valid_texture_min_filter_mode_table)),
465      texture_parameter(valid_texture_parameter_table,
466                        arraysize(valid_texture_parameter_table)),
467      texture_pool(valid_texture_pool_table,
468                   arraysize(valid_texture_pool_table)),
469      texture_target(valid_texture_target_table,
470                     arraysize(valid_texture_target_table)),
471      texture_usage(valid_texture_usage_table,
472                    arraysize(valid_texture_usage_table)),
473      texture_wrap_mode(valid_texture_wrap_mode_table,
474                        arraysize(valid_texture_wrap_mode_table)),
475      vertex_attrib_size(valid_vertex_attrib_size_table,
476                         arraysize(valid_vertex_attrib_size_table)),
477      vertex_attrib_type(valid_vertex_attrib_type_table,
478                         arraysize(valid_vertex_attrib_type_table)),
479      vertex_attribute(valid_vertex_attribute_table,
480                       arraysize(valid_vertex_attribute_table)),
481      vertex_pointer(valid_vertex_pointer_table,
482                     arraysize(valid_vertex_pointer_table)) {
483}
484
485#endif  // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_
486