gles2_cmd_validation_implementation_autogen.h revision cedac228d2dd51db4b79ea1e72c7f249408ee061
1// Copyright 2014 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5// This file is auto-generated from
6// gpu/command_buffer/build_gles2_cmd_buffer.py
7// It's formatted by clang-format using chromium coding style:
8//    clang-format -i -style=chromium filename
9// DO NOT EDIT!
10
11#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_
12#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_
13
14static const GLenum valid_attachment_table[] = {
15    GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT,
16};
17
18static const GLenum valid_backbuffer_attachment_table[] = {
19    GL_COLOR_EXT, GL_DEPTH_EXT, GL_STENCIL_EXT,
20};
21
22static const GLenum valid_blit_filter_table[] = {
23    GL_NEAREST, GL_LINEAR,
24};
25
26static const GLenum valid_buffer_parameter_table[] = {
27    GL_BUFFER_SIZE, GL_BUFFER_USAGE,
28};
29
30static const GLenum valid_buffer_target_table[] = {
31    GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
32};
33
34static const GLenum valid_buffer_usage_table[] = {
35    GL_STREAM_DRAW, GL_STATIC_DRAW, GL_DYNAMIC_DRAW,
36};
37
38static const GLenum valid_capability_table[] = {
39    GL_BLEND,           GL_CULL_FACE,           GL_DEPTH_TEST,
40    GL_DITHER,          GL_POLYGON_OFFSET_FILL, GL_SAMPLE_ALPHA_TO_COVERAGE,
41    GL_SAMPLE_COVERAGE, GL_SCISSOR_TEST,        GL_STENCIL_TEST,
42};
43
44static const GLenum valid_cmp_function_table[] = {
45    GL_NEVER,   GL_LESS,     GL_EQUAL,  GL_LEQUAL,
46    GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS,
47};
48
49static const GLenum valid_draw_mode_table[] = {
50    GL_POINTS,         GL_LINE_STRIP,   GL_LINE_LOOP, GL_LINES,
51    GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES,
52};
53
54static const GLenum valid_dst_blend_factor_table[] = {
55    GL_ZERO,           GL_ONE,
56    GL_SRC_COLOR,      GL_ONE_MINUS_SRC_COLOR,
57    GL_DST_COLOR,      GL_ONE_MINUS_DST_COLOR,
58    GL_SRC_ALPHA,      GL_ONE_MINUS_SRC_ALPHA,
59    GL_DST_ALPHA,      GL_ONE_MINUS_DST_ALPHA,
60    GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
61    GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA,
62};
63
64static const GLenum valid_equation_table[] = {
65    GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT,
66};
67
68static const GLenum valid_face_mode_table[] = {
69    GL_CW, GL_CCW,
70};
71
72static const GLenum valid_face_type_table[] = {
73    GL_FRONT, GL_BACK, GL_FRONT_AND_BACK,
74};
75
76static const GLenum valid_frame_buffer_parameter_table[] = {
77    GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
78    GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
79    GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
80    GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
81};
82
83static const GLenum valid_frame_buffer_target_table[] = {
84    GL_FRAMEBUFFER,
85};
86
87static const GLenum valid_g_l_state_table[] = {
88    GL_ACTIVE_TEXTURE,
89    GL_ALIASED_LINE_WIDTH_RANGE,
90    GL_ALIASED_POINT_SIZE_RANGE,
91    GL_ALPHA_BITS,
92    GL_ARRAY_BUFFER_BINDING,
93    GL_BLUE_BITS,
94    GL_COMPRESSED_TEXTURE_FORMATS,
95    GL_CURRENT_PROGRAM,
96    GL_DEPTH_BITS,
97    GL_DEPTH_RANGE,
98    GL_ELEMENT_ARRAY_BUFFER_BINDING,
99    GL_FRAMEBUFFER_BINDING,
100    GL_GENERATE_MIPMAP_HINT,
101    GL_GREEN_BITS,
102    GL_IMPLEMENTATION_COLOR_READ_FORMAT,
103    GL_IMPLEMENTATION_COLOR_READ_TYPE,
104    GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
105    GL_MAX_CUBE_MAP_TEXTURE_SIZE,
106    GL_MAX_FRAGMENT_UNIFORM_VECTORS,
107    GL_MAX_RENDERBUFFER_SIZE,
108    GL_MAX_TEXTURE_IMAGE_UNITS,
109    GL_MAX_TEXTURE_SIZE,
110    GL_MAX_VARYING_VECTORS,
111    GL_MAX_VERTEX_ATTRIBS,
112    GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
113    GL_MAX_VERTEX_UNIFORM_VECTORS,
114    GL_MAX_VIEWPORT_DIMS,
115    GL_NUM_COMPRESSED_TEXTURE_FORMATS,
116    GL_NUM_SHADER_BINARY_FORMATS,
117    GL_PACK_ALIGNMENT,
118    GL_RED_BITS,
119    GL_RENDERBUFFER_BINDING,
120    GL_SAMPLE_BUFFERS,
121    GL_SAMPLE_COVERAGE_INVERT,
122    GL_SAMPLE_COVERAGE_VALUE,
123    GL_SAMPLES,
124    GL_SCISSOR_BOX,
125    GL_SHADER_BINARY_FORMATS,
126    GL_SHADER_COMPILER,
127    GL_SUBPIXEL_BITS,
128    GL_STENCIL_BITS,
129    GL_TEXTURE_BINDING_2D,
130    GL_TEXTURE_BINDING_CUBE_MAP,
131    GL_UNPACK_ALIGNMENT,
132    GL_UNPACK_FLIP_Y_CHROMIUM,
133    GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
134    GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
135    GL_BIND_GENERATES_RESOURCE_CHROMIUM,
136    GL_VERTEX_ARRAY_BINDING_OES,
137    GL_VIEWPORT,
138    GL_BLEND_COLOR,
139    GL_BLEND_EQUATION_RGB,
140    GL_BLEND_EQUATION_ALPHA,
141    GL_BLEND_SRC_RGB,
142    GL_BLEND_DST_RGB,
143    GL_BLEND_SRC_ALPHA,
144    GL_BLEND_DST_ALPHA,
145    GL_COLOR_CLEAR_VALUE,
146    GL_DEPTH_CLEAR_VALUE,
147    GL_STENCIL_CLEAR_VALUE,
148    GL_COLOR_WRITEMASK,
149    GL_CULL_FACE_MODE,
150    GL_DEPTH_FUNC,
151    GL_DEPTH_WRITEMASK,
152    GL_FRONT_FACE,
153    GL_LINE_WIDTH,
154    GL_POLYGON_OFFSET_FACTOR,
155    GL_POLYGON_OFFSET_UNITS,
156    GL_STENCIL_FUNC,
157    GL_STENCIL_REF,
158    GL_STENCIL_VALUE_MASK,
159    GL_STENCIL_BACK_FUNC,
160    GL_STENCIL_BACK_REF,
161    GL_STENCIL_BACK_VALUE_MASK,
162    GL_STENCIL_WRITEMASK,
163    GL_STENCIL_BACK_WRITEMASK,
164    GL_STENCIL_FAIL,
165    GL_STENCIL_PASS_DEPTH_FAIL,
166    GL_STENCIL_PASS_DEPTH_PASS,
167    GL_STENCIL_BACK_FAIL,
168    GL_STENCIL_BACK_PASS_DEPTH_FAIL,
169    GL_STENCIL_BACK_PASS_DEPTH_PASS,
170    GL_BLEND,
171    GL_CULL_FACE,
172    GL_DEPTH_TEST,
173    GL_DITHER,
174    GL_POLYGON_OFFSET_FILL,
175    GL_SAMPLE_ALPHA_TO_COVERAGE,
176    GL_SAMPLE_COVERAGE,
177    GL_SCISSOR_TEST,
178    GL_STENCIL_TEST,
179};
180
181static const GLenum valid_get_max_index_type_table[] = {
182    GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT,
183};
184
185static const GLenum valid_get_tex_param_target_table[] = {
186    GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP,
187};
188
189static const GLenum valid_hint_mode_table[] = {
190    GL_FASTEST, GL_NICEST, GL_DONT_CARE,
191};
192
193static const GLenum valid_hint_target_table[] = {
194    GL_GENERATE_MIPMAP_HINT,
195};
196
197static const GLenum valid_index_type_table[] = {
198    GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT,
199};
200
201static const GLenum valid_pixel_store_table[] = {
202    GL_PACK_ALIGNMENT,
203    GL_UNPACK_ALIGNMENT,
204    GL_UNPACK_FLIP_Y_CHROMIUM,
205    GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
206    GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
207};
208
209static const GLint valid_pixel_store_alignment_table[] = {
210    1, 2, 4, 8,
211};
212
213static const GLenum valid_pixel_type_table[] = {
214    GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4,
215    GL_UNSIGNED_SHORT_5_5_5_1,
216};
217
218static const GLenum valid_program_parameter_table[] = {
219    GL_DELETE_STATUS,               GL_LINK_STATUS,
220    GL_VALIDATE_STATUS,             GL_INFO_LOG_LENGTH,
221    GL_ATTACHED_SHADERS,            GL_ACTIVE_ATTRIBUTES,
222    GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS,
223    GL_ACTIVE_UNIFORM_MAX_LENGTH,
224};
225
226static const GLenum valid_query_object_parameter_table[] = {
227    GL_QUERY_RESULT_EXT, GL_QUERY_RESULT_AVAILABLE_EXT,
228};
229
230static const GLenum valid_query_parameter_table[] = {
231    GL_CURRENT_QUERY_EXT,
232};
233
234static const GLenum valid_query_target_table[] = {
235    GL_ANY_SAMPLES_PASSED_EXT,
236    GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
237    GL_COMMANDS_ISSUED_CHROMIUM,
238    GL_LATENCY_QUERY_CHROMIUM,
239    GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM,
240    GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM,
241    GL_COMMANDS_COMPLETED_CHROMIUM,
242};
243
244static const GLenum valid_read_pixel_format_table[] = {
245    GL_ALPHA, GL_RGB, GL_RGBA,
246};
247
248static const GLenum valid_read_pixel_type_table[] = {
249    GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4,
250    GL_UNSIGNED_SHORT_5_5_5_1,
251};
252
253static const GLenum valid_render_buffer_format_table[] = {
254    GL_RGBA4, GL_RGB565, GL_RGB5_A1, GL_DEPTH_COMPONENT16, GL_STENCIL_INDEX8,
255};
256
257static const GLenum valid_render_buffer_parameter_table[] = {
258    GL_RENDERBUFFER_RED_SIZE,        GL_RENDERBUFFER_GREEN_SIZE,
259    GL_RENDERBUFFER_BLUE_SIZE,       GL_RENDERBUFFER_ALPHA_SIZE,
260    GL_RENDERBUFFER_DEPTH_SIZE,      GL_RENDERBUFFER_STENCIL_SIZE,
261    GL_RENDERBUFFER_WIDTH,           GL_RENDERBUFFER_HEIGHT,
262    GL_RENDERBUFFER_INTERNAL_FORMAT,
263};
264
265static const GLenum valid_render_buffer_target_table[] = {
266    GL_RENDERBUFFER,
267};
268
269static const GLenum valid_reset_status_table[] = {
270    GL_GUILTY_CONTEXT_RESET_ARB, GL_INNOCENT_CONTEXT_RESET_ARB,
271    GL_UNKNOWN_CONTEXT_RESET_ARB,
272};
273
274static const GLenum valid_shader_parameter_table[] = {
275    GL_SHADER_TYPE,          GL_DELETE_STATUS,
276    GL_COMPILE_STATUS,       GL_INFO_LOG_LENGTH,
277    GL_SHADER_SOURCE_LENGTH, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
278};
279
280static const GLenum valid_shader_precision_table[] = {
281    GL_LOW_FLOAT, GL_MEDIUM_FLOAT, GL_HIGH_FLOAT,
282    GL_LOW_INT,   GL_MEDIUM_INT,   GL_HIGH_INT,
283};
284
285static const GLenum valid_shader_type_table[] = {
286    GL_VERTEX_SHADER, GL_FRAGMENT_SHADER,
287};
288
289static const GLenum valid_src_blend_factor_table[] = {
290    GL_ZERO,               GL_ONE,
291    GL_SRC_COLOR,          GL_ONE_MINUS_SRC_COLOR,
292    GL_DST_COLOR,          GL_ONE_MINUS_DST_COLOR,
293    GL_SRC_ALPHA,          GL_ONE_MINUS_SRC_ALPHA,
294    GL_DST_ALPHA,          GL_ONE_MINUS_DST_ALPHA,
295    GL_CONSTANT_COLOR,     GL_ONE_MINUS_CONSTANT_COLOR,
296    GL_CONSTANT_ALPHA,     GL_ONE_MINUS_CONSTANT_ALPHA,
297    GL_SRC_ALPHA_SATURATE,
298};
299
300static const GLenum valid_stencil_op_table[] = {
301    GL_KEEP,      GL_ZERO, GL_REPLACE,   GL_INCR,
302    GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, GL_INVERT,
303};
304
305static const GLenum valid_string_type_table[] = {
306    GL_VENDOR,                   GL_RENDERER,   GL_VERSION,
307    GL_SHADING_LANGUAGE_VERSION, GL_EXTENSIONS,
308};
309
310static const GLenum valid_texture_bind_target_table[] = {
311    GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP,
312};
313
314static const GLenum valid_texture_format_table[] = {
315    GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA,
316};
317
318static const GLenum valid_texture_internal_format_table[] = {
319    GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA,
320};
321
322static const GLenum valid_texture_internal_format_storage_table[] = {
323    GL_RGB565,         GL_RGBA4,                 GL_RGB5_A1,  GL_ALPHA8_EXT,
324    GL_LUMINANCE8_EXT, GL_LUMINANCE8_ALPHA8_EXT, GL_RGB8_OES, GL_RGBA8_OES,
325};
326
327static const GLenum valid_texture_mag_filter_mode_table[] = {
328    GL_NEAREST, GL_LINEAR,
329};
330
331static const GLenum valid_texture_min_filter_mode_table[] = {
332    GL_NEAREST,                GL_LINEAR,
333    GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST,
334    GL_NEAREST_MIPMAP_LINEAR,  GL_LINEAR_MIPMAP_LINEAR,
335};
336
337static const GLenum valid_texture_parameter_table[] = {
338    GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_POOL_CHROMIUM,
339    GL_TEXTURE_WRAP_S,     GL_TEXTURE_WRAP_T,
340};
341
342static const GLenum valid_texture_pool_table[] = {
343    GL_TEXTURE_POOL_MANAGED_CHROMIUM, GL_TEXTURE_POOL_UNMANAGED_CHROMIUM,
344};
345
346static const GLenum valid_texture_target_table[] = {
347    GL_TEXTURE_2D,                  GL_TEXTURE_CUBE_MAP_POSITIVE_X,
348    GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
349    GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
350    GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
351};
352
353static const GLenum valid_texture_usage_table[] = {
354    GL_NONE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE,
355};
356
357static const GLenum valid_texture_wrap_mode_table[] = {
358    GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT, GL_REPEAT,
359};
360
361static const GLint valid_vertex_attrib_size_table[] = {
362    1, 2, 3, 4,
363};
364
365static const GLenum valid_vertex_attrib_type_table[] = {
366    GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT,
367};
368
369static const GLenum valid_vertex_attribute_table[] = {
370    GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
371    GL_VERTEX_ATTRIB_ARRAY_ENABLED,    GL_VERTEX_ATTRIB_ARRAY_SIZE,
372    GL_VERTEX_ATTRIB_ARRAY_STRIDE,     GL_VERTEX_ATTRIB_ARRAY_TYPE,
373    GL_CURRENT_VERTEX_ATTRIB,
374};
375
376static const GLenum valid_vertex_pointer_table[] = {
377    GL_VERTEX_ATTRIB_ARRAY_POINTER,
378};
379
380Validators::Validators()
381    : attachment(valid_attachment_table, arraysize(valid_attachment_table)),
382      backbuffer_attachment(valid_backbuffer_attachment_table,
383                            arraysize(valid_backbuffer_attachment_table)),
384      blit_filter(valid_blit_filter_table, arraysize(valid_blit_filter_table)),
385      buffer_parameter(valid_buffer_parameter_table,
386                       arraysize(valid_buffer_parameter_table)),
387      buffer_target(valid_buffer_target_table,
388                    arraysize(valid_buffer_target_table)),
389      buffer_usage(valid_buffer_usage_table,
390                   arraysize(valid_buffer_usage_table)),
391      capability(valid_capability_table, arraysize(valid_capability_table)),
392      cmp_function(valid_cmp_function_table,
393                   arraysize(valid_cmp_function_table)),
394      compressed_texture_format(),
395      draw_mode(valid_draw_mode_table, arraysize(valid_draw_mode_table)),
396      dst_blend_factor(valid_dst_blend_factor_table,
397                       arraysize(valid_dst_blend_factor_table)),
398      equation(valid_equation_table, arraysize(valid_equation_table)),
399      face_mode(valid_face_mode_table, arraysize(valid_face_mode_table)),
400      face_type(valid_face_type_table, arraysize(valid_face_type_table)),
401      frame_buffer_parameter(valid_frame_buffer_parameter_table,
402                             arraysize(valid_frame_buffer_parameter_table)),
403      frame_buffer_target(valid_frame_buffer_target_table,
404                          arraysize(valid_frame_buffer_target_table)),
405      g_l_state(valid_g_l_state_table, arraysize(valid_g_l_state_table)),
406      get_max_index_type(valid_get_max_index_type_table,
407                         arraysize(valid_get_max_index_type_table)),
408      get_tex_param_target(valid_get_tex_param_target_table,
409                           arraysize(valid_get_tex_param_target_table)),
410      hint_mode(valid_hint_mode_table, arraysize(valid_hint_mode_table)),
411      hint_target(valid_hint_target_table, arraysize(valid_hint_target_table)),
412      index_type(valid_index_type_table, arraysize(valid_index_type_table)),
413      pixel_store(valid_pixel_store_table, arraysize(valid_pixel_store_table)),
414      pixel_store_alignment(valid_pixel_store_alignment_table,
415                            arraysize(valid_pixel_store_alignment_table)),
416      pixel_type(valid_pixel_type_table, arraysize(valid_pixel_type_table)),
417      program_parameter(valid_program_parameter_table,
418                        arraysize(valid_program_parameter_table)),
419      query_object_parameter(valid_query_object_parameter_table,
420                             arraysize(valid_query_object_parameter_table)),
421      query_parameter(valid_query_parameter_table,
422                      arraysize(valid_query_parameter_table)),
423      query_target(valid_query_target_table,
424                   arraysize(valid_query_target_table)),
425      read_pixel_format(valid_read_pixel_format_table,
426                        arraysize(valid_read_pixel_format_table)),
427      read_pixel_type(valid_read_pixel_type_table,
428                      arraysize(valid_read_pixel_type_table)),
429      render_buffer_format(valid_render_buffer_format_table,
430                           arraysize(valid_render_buffer_format_table)),
431      render_buffer_parameter(valid_render_buffer_parameter_table,
432                              arraysize(valid_render_buffer_parameter_table)),
433      render_buffer_target(valid_render_buffer_target_table,
434                           arraysize(valid_render_buffer_target_table)),
435      reset_status(valid_reset_status_table,
436                   arraysize(valid_reset_status_table)),
437      shader_binary_format(),
438      shader_parameter(valid_shader_parameter_table,
439                       arraysize(valid_shader_parameter_table)),
440      shader_precision(valid_shader_precision_table,
441                       arraysize(valid_shader_precision_table)),
442      shader_type(valid_shader_type_table, arraysize(valid_shader_type_table)),
443      src_blend_factor(valid_src_blend_factor_table,
444                       arraysize(valid_src_blend_factor_table)),
445      stencil_op(valid_stencil_op_table, arraysize(valid_stencil_op_table)),
446      string_type(valid_string_type_table, arraysize(valid_string_type_table)),
447      texture_bind_target(valid_texture_bind_target_table,
448                          arraysize(valid_texture_bind_target_table)),
449      texture_format(valid_texture_format_table,
450                     arraysize(valid_texture_format_table)),
451      texture_internal_format(valid_texture_internal_format_table,
452                              arraysize(valid_texture_internal_format_table)),
453      texture_internal_format_storage(
454          valid_texture_internal_format_storage_table,
455          arraysize(valid_texture_internal_format_storage_table)),
456      texture_mag_filter_mode(valid_texture_mag_filter_mode_table,
457                              arraysize(valid_texture_mag_filter_mode_table)),
458      texture_min_filter_mode(valid_texture_min_filter_mode_table,
459                              arraysize(valid_texture_min_filter_mode_table)),
460      texture_parameter(valid_texture_parameter_table,
461                        arraysize(valid_texture_parameter_table)),
462      texture_pool(valid_texture_pool_table,
463                   arraysize(valid_texture_pool_table)),
464      texture_target(valid_texture_target_table,
465                     arraysize(valid_texture_target_table)),
466      texture_usage(valid_texture_usage_table,
467                    arraysize(valid_texture_usage_table)),
468      texture_wrap_mode(valid_texture_wrap_mode_table,
469                        arraysize(valid_texture_wrap_mode_table)),
470      vertex_attrib_size(valid_vertex_attrib_size_table,
471                         arraysize(valid_vertex_attrib_size_table)),
472      vertex_attrib_type(valid_vertex_attrib_type_table,
473                         arraysize(valid_vertex_attrib_type_table)),
474      vertex_attribute(valid_vertex_attribute_table,
475                       arraysize(valid_vertex_attribute_table)),
476      vertex_pointer(valid_vertex_pointer_table,
477                     arraysize(valid_vertex_pointer_table)) {
478}
479
480#endif  // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_
481