gles2_cmd_validation_implementation_autogen.h revision cedac228d2dd51db4b79ea1e72c7f249408ee061
1// Copyright 2014 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5// This file is auto-generated from 6// gpu/command_buffer/build_gles2_cmd_buffer.py 7// It's formatted by clang-format using chromium coding style: 8// clang-format -i -style=chromium filename 9// DO NOT EDIT! 10 11#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_ 12#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_ 13 14static const GLenum valid_attachment_table[] = { 15 GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT, 16}; 17 18static const GLenum valid_backbuffer_attachment_table[] = { 19 GL_COLOR_EXT, GL_DEPTH_EXT, GL_STENCIL_EXT, 20}; 21 22static const GLenum valid_blit_filter_table[] = { 23 GL_NEAREST, GL_LINEAR, 24}; 25 26static const GLenum valid_buffer_parameter_table[] = { 27 GL_BUFFER_SIZE, GL_BUFFER_USAGE, 28}; 29 30static const GLenum valid_buffer_target_table[] = { 31 GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, 32}; 33 34static const GLenum valid_buffer_usage_table[] = { 35 GL_STREAM_DRAW, GL_STATIC_DRAW, GL_DYNAMIC_DRAW, 36}; 37 38static const GLenum valid_capability_table[] = { 39 GL_BLEND, GL_CULL_FACE, GL_DEPTH_TEST, 40 GL_DITHER, GL_POLYGON_OFFSET_FILL, GL_SAMPLE_ALPHA_TO_COVERAGE, 41 GL_SAMPLE_COVERAGE, GL_SCISSOR_TEST, GL_STENCIL_TEST, 42}; 43 44static const GLenum valid_cmp_function_table[] = { 45 GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, 46 GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS, 47}; 48 49static const GLenum valid_draw_mode_table[] = { 50 GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, 51 GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, 52}; 53 54static const GLenum valid_dst_blend_factor_table[] = { 55 GL_ZERO, GL_ONE, 56 GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, 57 GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, 58 GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 59 GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, 60 GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, 61 GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, 62}; 63 64static const GLenum valid_equation_table[] = { 65 GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, 66}; 67 68static const GLenum valid_face_mode_table[] = { 69 GL_CW, GL_CCW, 70}; 71 72static const GLenum valid_face_type_table[] = { 73 GL_FRONT, GL_BACK, GL_FRONT_AND_BACK, 74}; 75 76static const GLenum valid_frame_buffer_parameter_table[] = { 77 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, 78 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 79 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, 80 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, 81}; 82 83static const GLenum valid_frame_buffer_target_table[] = { 84 GL_FRAMEBUFFER, 85}; 86 87static const GLenum valid_g_l_state_table[] = { 88 GL_ACTIVE_TEXTURE, 89 GL_ALIASED_LINE_WIDTH_RANGE, 90 GL_ALIASED_POINT_SIZE_RANGE, 91 GL_ALPHA_BITS, 92 GL_ARRAY_BUFFER_BINDING, 93 GL_BLUE_BITS, 94 GL_COMPRESSED_TEXTURE_FORMATS, 95 GL_CURRENT_PROGRAM, 96 GL_DEPTH_BITS, 97 GL_DEPTH_RANGE, 98 GL_ELEMENT_ARRAY_BUFFER_BINDING, 99 GL_FRAMEBUFFER_BINDING, 100 GL_GENERATE_MIPMAP_HINT, 101 GL_GREEN_BITS, 102 GL_IMPLEMENTATION_COLOR_READ_FORMAT, 103 GL_IMPLEMENTATION_COLOR_READ_TYPE, 104 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 105 GL_MAX_CUBE_MAP_TEXTURE_SIZE, 106 GL_MAX_FRAGMENT_UNIFORM_VECTORS, 107 GL_MAX_RENDERBUFFER_SIZE, 108 GL_MAX_TEXTURE_IMAGE_UNITS, 109 GL_MAX_TEXTURE_SIZE, 110 GL_MAX_VARYING_VECTORS, 111 GL_MAX_VERTEX_ATTRIBS, 112 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 113 GL_MAX_VERTEX_UNIFORM_VECTORS, 114 GL_MAX_VIEWPORT_DIMS, 115 GL_NUM_COMPRESSED_TEXTURE_FORMATS, 116 GL_NUM_SHADER_BINARY_FORMATS, 117 GL_PACK_ALIGNMENT, 118 GL_RED_BITS, 119 GL_RENDERBUFFER_BINDING, 120 GL_SAMPLE_BUFFERS, 121 GL_SAMPLE_COVERAGE_INVERT, 122 GL_SAMPLE_COVERAGE_VALUE, 123 GL_SAMPLES, 124 GL_SCISSOR_BOX, 125 GL_SHADER_BINARY_FORMATS, 126 GL_SHADER_COMPILER, 127 GL_SUBPIXEL_BITS, 128 GL_STENCIL_BITS, 129 GL_TEXTURE_BINDING_2D, 130 GL_TEXTURE_BINDING_CUBE_MAP, 131 GL_UNPACK_ALIGNMENT, 132 GL_UNPACK_FLIP_Y_CHROMIUM, 133 GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, 134 GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, 135 GL_BIND_GENERATES_RESOURCE_CHROMIUM, 136 GL_VERTEX_ARRAY_BINDING_OES, 137 GL_VIEWPORT, 138 GL_BLEND_COLOR, 139 GL_BLEND_EQUATION_RGB, 140 GL_BLEND_EQUATION_ALPHA, 141 GL_BLEND_SRC_RGB, 142 GL_BLEND_DST_RGB, 143 GL_BLEND_SRC_ALPHA, 144 GL_BLEND_DST_ALPHA, 145 GL_COLOR_CLEAR_VALUE, 146 GL_DEPTH_CLEAR_VALUE, 147 GL_STENCIL_CLEAR_VALUE, 148 GL_COLOR_WRITEMASK, 149 GL_CULL_FACE_MODE, 150 GL_DEPTH_FUNC, 151 GL_DEPTH_WRITEMASK, 152 GL_FRONT_FACE, 153 GL_LINE_WIDTH, 154 GL_POLYGON_OFFSET_FACTOR, 155 GL_POLYGON_OFFSET_UNITS, 156 GL_STENCIL_FUNC, 157 GL_STENCIL_REF, 158 GL_STENCIL_VALUE_MASK, 159 GL_STENCIL_BACK_FUNC, 160 GL_STENCIL_BACK_REF, 161 GL_STENCIL_BACK_VALUE_MASK, 162 GL_STENCIL_WRITEMASK, 163 GL_STENCIL_BACK_WRITEMASK, 164 GL_STENCIL_FAIL, 165 GL_STENCIL_PASS_DEPTH_FAIL, 166 GL_STENCIL_PASS_DEPTH_PASS, 167 GL_STENCIL_BACK_FAIL, 168 GL_STENCIL_BACK_PASS_DEPTH_FAIL, 169 GL_STENCIL_BACK_PASS_DEPTH_PASS, 170 GL_BLEND, 171 GL_CULL_FACE, 172 GL_DEPTH_TEST, 173 GL_DITHER, 174 GL_POLYGON_OFFSET_FILL, 175 GL_SAMPLE_ALPHA_TO_COVERAGE, 176 GL_SAMPLE_COVERAGE, 177 GL_SCISSOR_TEST, 178 GL_STENCIL_TEST, 179}; 180 181static const GLenum valid_get_max_index_type_table[] = { 182 GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, 183}; 184 185static const GLenum valid_get_tex_param_target_table[] = { 186 GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, 187}; 188 189static const GLenum valid_hint_mode_table[] = { 190 GL_FASTEST, GL_NICEST, GL_DONT_CARE, 191}; 192 193static const GLenum valid_hint_target_table[] = { 194 GL_GENERATE_MIPMAP_HINT, 195}; 196 197static const GLenum valid_index_type_table[] = { 198 GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, 199}; 200 201static const GLenum valid_pixel_store_table[] = { 202 GL_PACK_ALIGNMENT, 203 GL_UNPACK_ALIGNMENT, 204 GL_UNPACK_FLIP_Y_CHROMIUM, 205 GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, 206 GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, 207}; 208 209static const GLint valid_pixel_store_alignment_table[] = { 210 1, 2, 4, 8, 211}; 212 213static const GLenum valid_pixel_type_table[] = { 214 GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4, 215 GL_UNSIGNED_SHORT_5_5_5_1, 216}; 217 218static const GLenum valid_program_parameter_table[] = { 219 GL_DELETE_STATUS, GL_LINK_STATUS, 220 GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, 221 GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, 222 GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, 223 GL_ACTIVE_UNIFORM_MAX_LENGTH, 224}; 225 226static const GLenum valid_query_object_parameter_table[] = { 227 GL_QUERY_RESULT_EXT, GL_QUERY_RESULT_AVAILABLE_EXT, 228}; 229 230static const GLenum valid_query_parameter_table[] = { 231 GL_CURRENT_QUERY_EXT, 232}; 233 234static const GLenum valid_query_target_table[] = { 235 GL_ANY_SAMPLES_PASSED_EXT, 236 GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, 237 GL_COMMANDS_ISSUED_CHROMIUM, 238 GL_LATENCY_QUERY_CHROMIUM, 239 GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM, 240 GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM, 241 GL_COMMANDS_COMPLETED_CHROMIUM, 242}; 243 244static const GLenum valid_read_pixel_format_table[] = { 245 GL_ALPHA, GL_RGB, GL_RGBA, 246}; 247 248static const GLenum valid_read_pixel_type_table[] = { 249 GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4, 250 GL_UNSIGNED_SHORT_5_5_5_1, 251}; 252 253static const GLenum valid_render_buffer_format_table[] = { 254 GL_RGBA4, GL_RGB565, GL_RGB5_A1, GL_DEPTH_COMPONENT16, GL_STENCIL_INDEX8, 255}; 256 257static const GLenum valid_render_buffer_parameter_table[] = { 258 GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_GREEN_SIZE, 259 GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_ALPHA_SIZE, 260 GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, 261 GL_RENDERBUFFER_WIDTH, GL_RENDERBUFFER_HEIGHT, 262 GL_RENDERBUFFER_INTERNAL_FORMAT, 263}; 264 265static const GLenum valid_render_buffer_target_table[] = { 266 GL_RENDERBUFFER, 267}; 268 269static const GLenum valid_reset_status_table[] = { 270 GL_GUILTY_CONTEXT_RESET_ARB, GL_INNOCENT_CONTEXT_RESET_ARB, 271 GL_UNKNOWN_CONTEXT_RESET_ARB, 272}; 273 274static const GLenum valid_shader_parameter_table[] = { 275 GL_SHADER_TYPE, GL_DELETE_STATUS, 276 GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, 277 GL_SHADER_SOURCE_LENGTH, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, 278}; 279 280static const GLenum valid_shader_precision_table[] = { 281 GL_LOW_FLOAT, GL_MEDIUM_FLOAT, GL_HIGH_FLOAT, 282 GL_LOW_INT, GL_MEDIUM_INT, GL_HIGH_INT, 283}; 284 285static const GLenum valid_shader_type_table[] = { 286 GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, 287}; 288 289static const GLenum valid_src_blend_factor_table[] = { 290 GL_ZERO, GL_ONE, 291 GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, 292 GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, 293 GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 294 GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, 295 GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, 296 GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, 297 GL_SRC_ALPHA_SATURATE, 298}; 299 300static const GLenum valid_stencil_op_table[] = { 301 GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, 302 GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, GL_INVERT, 303}; 304 305static const GLenum valid_string_type_table[] = { 306 GL_VENDOR, GL_RENDERER, GL_VERSION, 307 GL_SHADING_LANGUAGE_VERSION, GL_EXTENSIONS, 308}; 309 310static const GLenum valid_texture_bind_target_table[] = { 311 GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, 312}; 313 314static const GLenum valid_texture_format_table[] = { 315 GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA, 316}; 317 318static const GLenum valid_texture_internal_format_table[] = { 319 GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA, 320}; 321 322static const GLenum valid_texture_internal_format_storage_table[] = { 323 GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_ALPHA8_EXT, 324 GL_LUMINANCE8_EXT, GL_LUMINANCE8_ALPHA8_EXT, GL_RGB8_OES, GL_RGBA8_OES, 325}; 326 327static const GLenum valid_texture_mag_filter_mode_table[] = { 328 GL_NEAREST, GL_LINEAR, 329}; 330 331static const GLenum valid_texture_min_filter_mode_table[] = { 332 GL_NEAREST, GL_LINEAR, 333 GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, 334 GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR, 335}; 336 337static const GLenum valid_texture_parameter_table[] = { 338 GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_POOL_CHROMIUM, 339 GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, 340}; 341 342static const GLenum valid_texture_pool_table[] = { 343 GL_TEXTURE_POOL_MANAGED_CHROMIUM, GL_TEXTURE_POOL_UNMANAGED_CHROMIUM, 344}; 345 346static const GLenum valid_texture_target_table[] = { 347 GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, 348 GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 349 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 350 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 351}; 352 353static const GLenum valid_texture_usage_table[] = { 354 GL_NONE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, 355}; 356 357static const GLenum valid_texture_wrap_mode_table[] = { 358 GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT, GL_REPEAT, 359}; 360 361static const GLint valid_vertex_attrib_size_table[] = { 362 1, 2, 3, 4, 363}; 364 365static const GLenum valid_vertex_attrib_type_table[] = { 366 GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT, 367}; 368 369static const GLenum valid_vertex_attribute_table[] = { 370 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, 371 GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, 372 GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, 373 GL_CURRENT_VERTEX_ATTRIB, 374}; 375 376static const GLenum valid_vertex_pointer_table[] = { 377 GL_VERTEX_ATTRIB_ARRAY_POINTER, 378}; 379 380Validators::Validators() 381 : attachment(valid_attachment_table, arraysize(valid_attachment_table)), 382 backbuffer_attachment(valid_backbuffer_attachment_table, 383 arraysize(valid_backbuffer_attachment_table)), 384 blit_filter(valid_blit_filter_table, arraysize(valid_blit_filter_table)), 385 buffer_parameter(valid_buffer_parameter_table, 386 arraysize(valid_buffer_parameter_table)), 387 buffer_target(valid_buffer_target_table, 388 arraysize(valid_buffer_target_table)), 389 buffer_usage(valid_buffer_usage_table, 390 arraysize(valid_buffer_usage_table)), 391 capability(valid_capability_table, arraysize(valid_capability_table)), 392 cmp_function(valid_cmp_function_table, 393 arraysize(valid_cmp_function_table)), 394 compressed_texture_format(), 395 draw_mode(valid_draw_mode_table, arraysize(valid_draw_mode_table)), 396 dst_blend_factor(valid_dst_blend_factor_table, 397 arraysize(valid_dst_blend_factor_table)), 398 equation(valid_equation_table, arraysize(valid_equation_table)), 399 face_mode(valid_face_mode_table, arraysize(valid_face_mode_table)), 400 face_type(valid_face_type_table, arraysize(valid_face_type_table)), 401 frame_buffer_parameter(valid_frame_buffer_parameter_table, 402 arraysize(valid_frame_buffer_parameter_table)), 403 frame_buffer_target(valid_frame_buffer_target_table, 404 arraysize(valid_frame_buffer_target_table)), 405 g_l_state(valid_g_l_state_table, arraysize(valid_g_l_state_table)), 406 get_max_index_type(valid_get_max_index_type_table, 407 arraysize(valid_get_max_index_type_table)), 408 get_tex_param_target(valid_get_tex_param_target_table, 409 arraysize(valid_get_tex_param_target_table)), 410 hint_mode(valid_hint_mode_table, arraysize(valid_hint_mode_table)), 411 hint_target(valid_hint_target_table, arraysize(valid_hint_target_table)), 412 index_type(valid_index_type_table, arraysize(valid_index_type_table)), 413 pixel_store(valid_pixel_store_table, arraysize(valid_pixel_store_table)), 414 pixel_store_alignment(valid_pixel_store_alignment_table, 415 arraysize(valid_pixel_store_alignment_table)), 416 pixel_type(valid_pixel_type_table, arraysize(valid_pixel_type_table)), 417 program_parameter(valid_program_parameter_table, 418 arraysize(valid_program_parameter_table)), 419 query_object_parameter(valid_query_object_parameter_table, 420 arraysize(valid_query_object_parameter_table)), 421 query_parameter(valid_query_parameter_table, 422 arraysize(valid_query_parameter_table)), 423 query_target(valid_query_target_table, 424 arraysize(valid_query_target_table)), 425 read_pixel_format(valid_read_pixel_format_table, 426 arraysize(valid_read_pixel_format_table)), 427 read_pixel_type(valid_read_pixel_type_table, 428 arraysize(valid_read_pixel_type_table)), 429 render_buffer_format(valid_render_buffer_format_table, 430 arraysize(valid_render_buffer_format_table)), 431 render_buffer_parameter(valid_render_buffer_parameter_table, 432 arraysize(valid_render_buffer_parameter_table)), 433 render_buffer_target(valid_render_buffer_target_table, 434 arraysize(valid_render_buffer_target_table)), 435 reset_status(valid_reset_status_table, 436 arraysize(valid_reset_status_table)), 437 shader_binary_format(), 438 shader_parameter(valid_shader_parameter_table, 439 arraysize(valid_shader_parameter_table)), 440 shader_precision(valid_shader_precision_table, 441 arraysize(valid_shader_precision_table)), 442 shader_type(valid_shader_type_table, arraysize(valid_shader_type_table)), 443 src_blend_factor(valid_src_blend_factor_table, 444 arraysize(valid_src_blend_factor_table)), 445 stencil_op(valid_stencil_op_table, arraysize(valid_stencil_op_table)), 446 string_type(valid_string_type_table, arraysize(valid_string_type_table)), 447 texture_bind_target(valid_texture_bind_target_table, 448 arraysize(valid_texture_bind_target_table)), 449 texture_format(valid_texture_format_table, 450 arraysize(valid_texture_format_table)), 451 texture_internal_format(valid_texture_internal_format_table, 452 arraysize(valid_texture_internal_format_table)), 453 texture_internal_format_storage( 454 valid_texture_internal_format_storage_table, 455 arraysize(valid_texture_internal_format_storage_table)), 456 texture_mag_filter_mode(valid_texture_mag_filter_mode_table, 457 arraysize(valid_texture_mag_filter_mode_table)), 458 texture_min_filter_mode(valid_texture_min_filter_mode_table, 459 arraysize(valid_texture_min_filter_mode_table)), 460 texture_parameter(valid_texture_parameter_table, 461 arraysize(valid_texture_parameter_table)), 462 texture_pool(valid_texture_pool_table, 463 arraysize(valid_texture_pool_table)), 464 texture_target(valid_texture_target_table, 465 arraysize(valid_texture_target_table)), 466 texture_usage(valid_texture_usage_table, 467 arraysize(valid_texture_usage_table)), 468 texture_wrap_mode(valid_texture_wrap_mode_table, 469 arraysize(valid_texture_wrap_mode_table)), 470 vertex_attrib_size(valid_vertex_attrib_size_table, 471 arraysize(valid_vertex_attrib_size_table)), 472 vertex_attrib_type(valid_vertex_attrib_type_table, 473 arraysize(valid_vertex_attrib_type_table)), 474 vertex_attribute(valid_vertex_attribute_table, 475 arraysize(valid_vertex_attribute_table)), 476 vertex_pointer(valid_vertex_pointer_table, 477 arraysize(valid_vertex_pointer_table)) { 478} 479 480#endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_ 481