1// Copyright (c) 2011 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef GPU_GLES2_CONFORM_TEST_CONFIG_H_
6#define GPU_GLES2_CONFORM_TEST_CONFIG_H_
7
8#include <EGL/egl.h>
9
10#include "base/basictypes.h"
11
12namespace egl {
13
14class Config {
15 public:
16  Config();
17  ~Config();
18
19  bool GetAttrib(EGLint attribute, EGLint* value) const;
20
21 private:
22  // Total color component bits in the color buffer.
23  EGLint buffer_size_;
24  // Bits of Red in the color buffer.
25  EGLint red_size_;
26  // Bits of Green in the color buffer.
27  EGLint green_size_;
28  // Bits of Blue in the color buffer.
29  EGLint blue_size_;
30  // Bits of Luminance in the color buffer.
31  EGLint luminance_size_;
32  // Bits of Alpha in the color buffer.
33  EGLint alpha_size_;
34  // Bits of Alpha Mask in the mask buffer.
35  EGLint alpha_mask_size_;
36  // True if bindable to RGB textures.
37  EGLBoolean bind_to_texture_rgb_;
38  // True if bindable to RGBA textures.
39  EGLBoolean bind_to_texture_rgba_;
40  // Color buffer type.
41  EGLenum color_buffer_type_;
42  // Any caveats for the configuration.
43  EGLenum config_caveat_;
44  // Unique EGLConfig identifier.
45  EGLint config_id_;
46  // Whether contexts created with this config are conformant.
47  EGLint conformant_;
48  // Bits of Z in the depth buffer.
49  EGLint depth_size_;
50  // Frame buffer level.
51  EGLint level_;
52  // Maximum width of pbuffer.
53  EGLint max_pbuffer_width_;
54  // Maximum height of pbuffer.
55  EGLint max_pbuffer_height_;
56  // Maximum size of pbuffer.
57  EGLint max_pbuffer_pixels_;
58  // Minimum swap interval.
59  EGLint min_swap_interval_;
60  // Maximum swap interval.
61  EGLint max_swap_interval_;
62  // True if native rendering APIs can render to surface.
63  EGLBoolean native_renderable_;
64  // Handle of corresponding native visual.
65  EGLint native_visual_id_;
66  // Native visual type of the associated visual.
67  EGLint native_visual_type_;
68  // Which client rendering APIs are supported.
69  EGLint renderable_type_;
70  // Number of multisample buffers.
71  EGLint sample_buffers_;
72  // Number of samples per pixel.
73  EGLint samples_;
74  // Bits of Stencil in the stencil buffer.
75  EGLint stencil_size_;
76  // Which types of EGL surfaces are supported.
77  EGLint surface_type_;
78  // Type of transparency supported
79  EGLenum transparent_type_;
80  // Transparent red value
81  EGLint transparent_red_value_;
82  // Transparent green value
83  EGLint transparent_green_value_;
84  // Transparent blue value
85  EGLint transparent_blue_value_;
86
87  DISALLOW_COPY_AND_ASSIGN(Config);
88};
89
90}  // namespace egl
91
92#endif  // GPU_GLES2_CONFORM_TEST_CONFIG_H_
93