audio_output_device.cc revision 1e9bf3e0803691d0a228da41fc608347b6db4340
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "media/audio/audio_output_device.h"
6
7#include "base/basictypes.h"
8#include "base/debug/trace_event.h"
9#include "base/message_loop/message_loop.h"
10#include "base/threading/thread_restrictions.h"
11#include "base/time/time.h"
12#include "media/audio/audio_output_controller.h"
13#include "media/base/limits.h"
14
15namespace media {
16
17// Takes care of invoking the render callback on the audio thread.
18// An instance of this class is created for each capture stream in
19// OnStreamCreated().
20class AudioOutputDevice::AudioThreadCallback
21    : public AudioDeviceThread::Callback {
22 public:
23  AudioThreadCallback(const AudioParameters& audio_parameters,
24                      base::SharedMemoryHandle memory,
25                      int memory_length,
26                      AudioRendererSink::RenderCallback* render_callback);
27  virtual ~AudioThreadCallback();
28
29  virtual void MapSharedMemory() OVERRIDE;
30
31  // Called whenever we receive notifications about pending data.
32  virtual void Process(int pending_data) OVERRIDE;
33
34 private:
35  AudioRendererSink::RenderCallback* render_callback_;
36  scoped_ptr<AudioBus> input_bus_;
37  scoped_ptr<AudioBus> output_bus_;
38  DISALLOW_COPY_AND_ASSIGN(AudioThreadCallback);
39};
40
41AudioOutputDevice::AudioOutputDevice(
42    scoped_ptr<AudioOutputIPC> ipc,
43    const scoped_refptr<base::MessageLoopProxy>& io_loop)
44    : ScopedLoopObserver(io_loop),
45      callback_(NULL),
46      ipc_(ipc.Pass()),
47      state_(IDLE),
48      play_on_start_(true),
49      session_id_(-1),
50      stopping_hack_(false) {
51  CHECK(ipc_);
52
53  // The correctness of the code depends on the relative values assigned in the
54  // State enum.
55  COMPILE_ASSERT(IPC_CLOSED < IDLE, invalid_enum_value_assignment_0);
56  COMPILE_ASSERT(IDLE < CREATING_STREAM, invalid_enum_value_assignment_1);
57  COMPILE_ASSERT(CREATING_STREAM < PAUSED, invalid_enum_value_assignment_2);
58  COMPILE_ASSERT(PAUSED < PLAYING, invalid_enum_value_assignment_3);
59}
60
61void AudioOutputDevice::InitializeUnifiedStream(const AudioParameters& params,
62                                                RenderCallback* callback,
63                                                int session_id) {
64  DCHECK(!callback_) << "Calling InitializeUnifiedStream() twice?";
65  DCHECK(params.IsValid());
66  audio_parameters_ = params;
67  callback_ = callback;
68  session_id_ = session_id;
69}
70
71void AudioOutputDevice::Initialize(const AudioParameters& params,
72                                   RenderCallback* callback) {
73  InitializeUnifiedStream(params, callback, 0);
74}
75
76AudioOutputDevice::~AudioOutputDevice() {
77  // The current design requires that the user calls Stop() before deleting
78  // this class.
79  DCHECK(audio_thread_.IsStopped());
80}
81
82void AudioOutputDevice::Start() {
83  DCHECK(callback_) << "Initialize hasn't been called";
84  message_loop()->PostTask(FROM_HERE,
85      base::Bind(&AudioOutputDevice::CreateStreamOnIOThread, this,
86                 audio_parameters_));
87}
88
89void AudioOutputDevice::Stop() {
90  {
91    base::AutoLock auto_lock(audio_thread_lock_);
92    audio_thread_.Stop(base::MessageLoop::current());
93    stopping_hack_ = true;
94  }
95
96  message_loop()->PostTask(FROM_HERE,
97      base::Bind(&AudioOutputDevice::ShutDownOnIOThread, this));
98}
99
100void AudioOutputDevice::Play() {
101  message_loop()->PostTask(FROM_HERE,
102      base::Bind(&AudioOutputDevice::PlayOnIOThread, this));
103}
104
105void AudioOutputDevice::Pause() {
106  message_loop()->PostTask(FROM_HERE,
107      base::Bind(&AudioOutputDevice::PauseOnIOThread, this));
108}
109
110bool AudioOutputDevice::SetVolume(double volume) {
111  if (volume < 0 || volume > 1.0)
112    return false;
113
114  if (!message_loop()->PostTask(FROM_HERE,
115          base::Bind(&AudioOutputDevice::SetVolumeOnIOThread, this, volume))) {
116    return false;
117  }
118
119  return true;
120}
121
122void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params) {
123  DCHECK(message_loop()->BelongsToCurrentThread());
124  if (state_ == IDLE) {
125    state_ = CREATING_STREAM;
126    ipc_->CreateStream(this, params, session_id_);
127  }
128}
129
130void AudioOutputDevice::PlayOnIOThread() {
131  DCHECK(message_loop()->BelongsToCurrentThread());
132  if (state_ == PAUSED) {
133    ipc_->PlayStream();
134    state_ = PLAYING;
135    play_on_start_ = false;
136  } else {
137    play_on_start_ = true;
138  }
139}
140
141void AudioOutputDevice::PauseOnIOThread() {
142  DCHECK(message_loop()->BelongsToCurrentThread());
143  if (state_ == PLAYING) {
144    ipc_->PauseStream();
145    state_ = PAUSED;
146  }
147  play_on_start_ = false;
148}
149
150void AudioOutputDevice::ShutDownOnIOThread() {
151  DCHECK(message_loop()->BelongsToCurrentThread());
152
153  // Close the stream, if we haven't already.
154  if (state_ >= CREATING_STREAM) {
155    ipc_->CloseStream();
156    state_ = IDLE;
157  }
158
159  // We can run into an issue where ShutDownOnIOThread is called right after
160  // OnStreamCreated is called in cases where Start/Stop are called before we
161  // get the OnStreamCreated callback.  To handle that corner case, we call
162  // Stop(). In most cases, the thread will already be stopped.
163  //
164  // Another situation is when the IO thread goes away before Stop() is called
165  // in which case, we cannot use the message loop to close the thread handle
166  // and can't rely on the main thread existing either.
167  base::AutoLock auto_lock_(audio_thread_lock_);
168  base::ThreadRestrictions::ScopedAllowIO allow_io;
169  audio_thread_.Stop(NULL);
170  audio_callback_.reset();
171  stopping_hack_ = false;
172}
173
174void AudioOutputDevice::SetVolumeOnIOThread(double volume) {
175  DCHECK(message_loop()->BelongsToCurrentThread());
176  if (state_ >= CREATING_STREAM)
177    ipc_->SetVolume(volume);
178}
179
180void AudioOutputDevice::OnStateChanged(AudioOutputIPCDelegate::State state) {
181  DCHECK(message_loop()->BelongsToCurrentThread());
182
183  // Do nothing if the stream has been closed.
184  if (state_ < CREATING_STREAM)
185    return;
186
187  // TODO(miu): Clean-up inconsistent and incomplete handling here.
188  // http://crbug.com/180640
189  switch (state) {
190    case AudioOutputIPCDelegate::kPlaying:
191    case AudioOutputIPCDelegate::kPaused:
192      break;
193    case AudioOutputIPCDelegate::kError:
194      DLOG(WARNING) << "AudioOutputDevice::OnStateChanged(kError)";
195      // Don't dereference the callback object if the audio thread
196      // is stopped or stopping.  That could mean that the callback
197      // object has been deleted.
198      // TODO(tommi): Add an explicit contract for clearing the callback
199      // object.  Possibly require calling Initialize again or provide
200      // a callback object via Start() and clear it in Stop().
201      if (!audio_thread_.IsStopped())
202        callback_->OnRenderError();
203      break;
204    default:
205      NOTREACHED();
206      break;
207  }
208}
209
210void AudioOutputDevice::OnStreamCreated(
211    base::SharedMemoryHandle handle,
212    base::SyncSocket::Handle socket_handle,
213    int length) {
214  DCHECK(message_loop()->BelongsToCurrentThread());
215#if defined(OS_WIN)
216  DCHECK(handle);
217  DCHECK(socket_handle);
218#else
219  DCHECK_GE(handle.fd, 0);
220  DCHECK_GE(socket_handle, 0);
221#endif
222  DCHECK_GT(length, 0);
223
224  if (state_ != CREATING_STREAM)
225    return;
226
227  // We can receive OnStreamCreated() on the IO thread after the client has
228  // called Stop() but before ShutDownOnIOThread() is processed. In such a
229  // situation |callback_| might point to freed memory. Instead of starting
230  // |audio_thread_| do nothing and wait for ShutDownOnIOThread() to get called.
231  //
232  // TODO(scherkus): The real fix is to have sane ownership semantics. The fact
233  // that |callback_| (which should own and outlive this object!) can point to
234  // freed memory is a mess. AudioRendererSink should be non-refcounted so that
235  // owners (WebRtcAudioDeviceImpl, AudioRendererImpl, etc...) can Stop() and
236  // delete as they see fit. AudioOutputDevice should internally use WeakPtr
237  // to handle teardown and thread hopping. See http://crbug.com/151051 for
238  // details.
239  base::AutoLock auto_lock(audio_thread_lock_);
240  if (stopping_hack_)
241    return;
242
243  DCHECK(audio_thread_.IsStopped());
244  audio_callback_.reset(new AudioOutputDevice::AudioThreadCallback(
245      audio_parameters_, handle, length, callback_));
246  audio_thread_.Start(
247      audio_callback_.get(), socket_handle, "AudioOutputDevice", true);
248  state_ = PAUSED;
249
250  // We handle the case where Play() and/or Pause() may have been called
251  // multiple times before OnStreamCreated() gets called.
252  if (play_on_start_)
253    PlayOnIOThread();
254}
255
256void AudioOutputDevice::OnIPCClosed() {
257  DCHECK(message_loop()->BelongsToCurrentThread());
258  state_ = IPC_CLOSED;
259  ipc_.reset();
260}
261
262void AudioOutputDevice::WillDestroyCurrentMessageLoop() {
263  LOG(ERROR) << "IO loop going away before the audio device has been stopped";
264  ShutDownOnIOThread();
265}
266
267// AudioOutputDevice::AudioThreadCallback
268
269AudioOutputDevice::AudioThreadCallback::AudioThreadCallback(
270    const AudioParameters& audio_parameters,
271    base::SharedMemoryHandle memory,
272    int memory_length,
273    AudioRendererSink::RenderCallback* render_callback)
274    : AudioDeviceThread::Callback(audio_parameters, memory, memory_length, 1),
275      render_callback_(render_callback) {}
276
277AudioOutputDevice::AudioThreadCallback::~AudioThreadCallback() {
278}
279
280void AudioOutputDevice::AudioThreadCallback::MapSharedMemory() {
281  CHECK_EQ(total_segments_, 1);
282  CHECK(shared_memory_.Map(memory_length_));
283
284  // Calculate output and input memory size.
285  int output_memory_size = AudioBus::CalculateMemorySize(audio_parameters_);
286  int input_channels = audio_parameters_.input_channels();
287  int frames = audio_parameters_.frames_per_buffer();
288  int input_memory_size = AudioBus::CalculateMemorySize(input_channels, frames);
289
290  int io_size = output_memory_size + input_memory_size;
291
292  DCHECK_EQ(memory_length_, io_size);
293
294  output_bus_ =
295      AudioBus::WrapMemory(audio_parameters_, shared_memory_.memory());
296
297  if (input_channels > 0) {
298    // The input data is after the output data.
299    char* input_data =
300        static_cast<char*>(shared_memory_.memory()) + output_memory_size;
301    input_bus_ = AudioBus::WrapMemory(input_channels, frames, input_data);
302  }
303}
304
305// Called whenever we receive notifications about pending data.
306void AudioOutputDevice::AudioThreadCallback::Process(int pending_data) {
307  // Negative |pending_data| indicates the browser side stream has stopped.
308  if (pending_data < 0)
309    return;
310
311  // Convert the number of pending bytes in the render buffer into milliseconds.
312  int audio_delay_milliseconds = pending_data / bytes_per_ms_;
313
314  TRACE_EVENT0("audio", "AudioOutputDevice::FireRenderCallback");
315
316  // Update the audio-delay measurement then ask client to render audio.  Since
317  // |output_bus_| is wrapping the shared memory the Render() call is writing
318  // directly into the shared memory.
319  int input_channels = audio_parameters_.input_channels();
320  if (input_bus_ && input_channels > 0) {
321    render_callback_->RenderIO(
322        input_bus_.get(), output_bus_.get(), audio_delay_milliseconds);
323  } else {
324    render_callback_->Render(output_bus_.get(), audio_delay_milliseconds);
325  }
326}
327
328}  // namespace media.
329