audio_output_device.h revision 1320f92c476a1ad9d19dba2a48c72b75566198e9
1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4// 5// Audio rendering unit utilizing audio output stream provided by browser 6// process through IPC. 7// 8// Relationship of classes. 9// 10// AudioOutputController AudioOutputDevice 11// ^ ^ 12// | | 13// v IPC v 14// AudioRendererHost <---------> AudioOutputIPC (AudioMessageFilter) 15// 16// Transportation of audio samples from the render to the browser process 17// is done by using shared memory in combination with a sync socket pair 18// to generate a low latency transport. The AudioOutputDevice user registers an 19// AudioOutputDevice::RenderCallback at construction and will be polled by the 20// AudioOutputDevice for audio to be played out by the underlying audio layers. 21// 22// State sequences. 23// 24// Task [IO thread] IPC [IO thread] 25// 26// Start -> CreateStreamOnIOThread -----> CreateStream ------> 27// <- OnStreamCreated <- AudioMsg_NotifyStreamCreated <- 28// ---> PlayOnIOThread -----------> PlayStream --------> 29// 30// Optionally Play() / Pause() sequences may occur: 31// Play -> PlayOnIOThread --------------> PlayStream ---------> 32// Pause -> PauseOnIOThread ------------> PauseStream --------> 33// (note that Play() / Pause() sequences before OnStreamCreated are 34// deferred until OnStreamCreated, with the last valid state being used) 35// 36// AudioOutputDevice::Render => audio transport on audio thread => 37// | 38// Stop --> ShutDownOnIOThread --------> CloseStream -> Close 39// 40// This class utilizes several threads during its lifetime, namely: 41// 1. Creating thread. 42// Must be the main render thread. 43// 2. Control thread (may be the main render thread or another thread). 44// The methods: Start(), Stop(), Play(), Pause(), SetVolume() 45// must be called on the same thread. 46// 3. IO thread (internal implementation detail - not exposed to public API) 47// The thread within which this class receives all the IPC messages and 48// IPC communications can only happen in this thread. 49// 4. Audio transport thread (See AudioDeviceThread). 50// Responsible for calling the AudioThreadCallback implementation that in 51// turn calls AudioRendererSink::RenderCallback which feeds audio samples to 52// the audio layer in the browser process using sync sockets and shared 53// memory. 54// 55// Implementation notes: 56// - The user must call Stop() before deleting the class instance. 57 58#ifndef MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_ 59#define MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_ 60 61#include "base/basictypes.h" 62#include "base/bind.h" 63#include "base/memory/scoped_ptr.h" 64#include "base/memory/shared_memory.h" 65#include "media/audio/audio_device_thread.h" 66#include "media/audio/audio_output_ipc.h" 67#include "media/audio/audio_parameters.h" 68#include "media/audio/scoped_task_runner_observer.h" 69#include "media/base/audio_renderer_sink.h" 70#include "media/base/media_export.h" 71 72namespace media { 73 74class MEDIA_EXPORT AudioOutputDevice 75 : NON_EXPORTED_BASE(public AudioRendererSink), 76 NON_EXPORTED_BASE(public AudioOutputIPCDelegate), 77 NON_EXPORTED_BASE(public ScopedTaskRunnerObserver) { 78 public: 79 // NOTE: Clients must call Initialize() before using. 80 AudioOutputDevice( 81 scoped_ptr<AudioOutputIPC> ipc, 82 const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner); 83 84 // Initialize the stream using |session_id|, which is used for the browser 85 // to select the correct input device. 86 void InitializeWithSessionId(const AudioParameters& params, 87 RenderCallback* callback, 88 int session_id); 89 90 // AudioRendererSink implementation. 91 virtual void Initialize(const AudioParameters& params, 92 RenderCallback* callback) OVERRIDE; 93 virtual void Start() OVERRIDE; 94 virtual void Stop() OVERRIDE; 95 virtual void Play() OVERRIDE; 96 virtual void Pause() OVERRIDE; 97 virtual bool SetVolume(double volume) OVERRIDE; 98 99 // Methods called on IO thread ---------------------------------------------- 100 // AudioOutputIPCDelegate methods. 101 virtual void OnStateChanged(AudioOutputIPCDelegate::State state) OVERRIDE; 102 virtual void OnStreamCreated(base::SharedMemoryHandle handle, 103 base::SyncSocket::Handle socket_handle, 104 int length) OVERRIDE; 105 virtual void OnIPCClosed() OVERRIDE; 106 107 protected: 108 // Magic required by ref_counted.h to avoid any code deleting the object 109 // accidentally while there are references to it. 110 friend class base::RefCountedThreadSafe<AudioOutputDevice>; 111 virtual ~AudioOutputDevice(); 112 113 private: 114 // Note: The ordering of members in this enum is critical to correct behavior! 115 enum State { 116 IPC_CLOSED, // No more IPCs can take place. 117 IDLE, // Not started. 118 CREATING_STREAM, // Waiting for OnStreamCreated() to be called back. 119 PAUSED, // Paused. OnStreamCreated() has been called. Can Play()/Stop(). 120 PLAYING, // Playing back. Can Pause()/Stop(). 121 }; 122 123 // Methods called on IO thread ---------------------------------------------- 124 // The following methods are tasks posted on the IO thread that need to 125 // be executed on that thread. They use AudioOutputIPC to send IPC messages 126 // upon state changes. 127 void CreateStreamOnIOThread(const AudioParameters& params); 128 void PlayOnIOThread(); 129 void PauseOnIOThread(); 130 void ShutDownOnIOThread(); 131 void SetVolumeOnIOThread(double volume); 132 133 // base::MessageLoop::DestructionObserver implementation for the IO loop. 134 // If the IO loop dies before we do, we shut down the audio thread from here. 135 virtual void WillDestroyCurrentMessageLoop() OVERRIDE; 136 137 AudioParameters audio_parameters_; 138 139 RenderCallback* callback_; 140 141 // A pointer to the IPC layer that takes care of sending requests over to 142 // the AudioRendererHost. Only valid when state_ != IPC_CLOSED and must only 143 // be accessed on the IO thread. 144 scoped_ptr<AudioOutputIPC> ipc_; 145 146 // Current state (must only be accessed from the IO thread). See comments for 147 // State enum above. 148 State state_; 149 150 // State of Play() / Pause() calls before OnStreamCreated() is called. 151 bool play_on_start_; 152 153 // The media session ID used to identify which input device to be started. 154 // Only used by Unified IO. 155 int session_id_; 156 157 // Our audio thread callback class. See source file for details. 158 class AudioThreadCallback; 159 160 // In order to avoid a race between OnStreamCreated and Stop(), we use this 161 // guard to control stopping and starting the audio thread. 162 base::Lock audio_thread_lock_; 163 AudioDeviceThread audio_thread_; 164 scoped_ptr<AudioOutputDevice::AudioThreadCallback> audio_callback_; 165 166 // Temporary hack to ignore OnStreamCreated() due to the user calling Stop() 167 // so we don't start the audio thread pointing to a potentially freed 168 // |callback_|. 169 // 170 // TODO(scherkus): Replace this by changing AudioRendererSink to either accept 171 // the callback via Start(). See http://crbug.com/151051 for details. 172 bool stopping_hack_; 173 174 DISALLOW_COPY_AND_ASSIGN(AudioOutputDevice); 175}; 176 177} // namespace media 178 179#endif // MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_ 180