audio_output_device.h revision 5821806d5e7f356e8fa4b058a389a808ea183019
1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4// 5// Audio rendering unit utilizing audio output stream provided by browser 6// process through IPC. 7// 8// Relationship of classes. 9// 10// AudioOutputController AudioOutputDevice 11// ^ ^ 12// | | 13// v IPC v 14// AudioRendererHost <---------> AudioOutputIPC (AudioMessageFilter) 15// 16// Transportation of audio samples from the render to the browser process 17// is done by using shared memory in combination with a sync socket pair 18// to generate a low latency transport. The AudioOutputDevice user registers an 19// AudioOutputDevice::RenderCallback at construction and will be polled by the 20// AudioOutputDevice for audio to be played out by the underlying audio layers. 21// 22// State sequences. 23// 24// Task [IO thread] IPC [IO thread] 25// 26// Start -> CreateStreamOnIOThread -----> CreateStream ------> 27// <- OnStreamCreated <- AudioMsg_NotifyStreamCreated <- 28// ---> PlayOnIOThread -----------> PlayStream --------> 29// 30// Optionally Play() / Pause() sequences may occur: 31// Play -> PlayOnIOThread --------------> PlayStream ---------> 32// Pause -> PauseOnIOThread ------------> PauseStream --------> 33// (note that Play() / Pause() sequences before OnStreamCreated are 34// deferred until OnStreamCreated, with the last valid state being used) 35// 36// AudioOutputDevice::Render => audio transport on audio thread => 37// | 38// Stop --> ShutDownOnIOThread --------> CloseStream -> Close 39// 40// This class utilizes several threads during its lifetime, namely: 41// 1. Creating thread. 42// Must be the main render thread. 43// 2. Control thread (may be the main render thread or another thread). 44// The methods: Start(), Stop(), Play(), Pause(), SetVolume() 45// must be called on the same thread. 46// 3. IO thread (internal implementation detail - not exposed to public API) 47// The thread within which this class receives all the IPC messages and 48// IPC communications can only happen in this thread. 49// 4. Audio transport thread (See AudioDeviceThread). 50// Responsible for calling the AudioThreadCallback implementation that in 51// turn calls AudioRendererSink::RenderCallback which feeds audio samples to 52// the audio layer in the browser process using sync sockets and shared 53// memory. 54// 55// Implementation notes: 56// - The user must call Stop() before deleting the class instance. 57 58#ifndef MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_ 59#define MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_ 60 61#include "base/basictypes.h" 62#include "base/bind.h" 63#include "base/memory/scoped_ptr.h" 64#include "base/message_loop.h" 65#include "base/shared_memory.h" 66#include "media/base/media_export.h" 67#include "media/audio/audio_device_thread.h" 68#include "media/audio/audio_output_ipc.h" 69#include "media/audio/audio_parameters.h" 70#include "media/audio/scoped_loop_observer.h" 71#include "media/base/audio_renderer_sink.h" 72 73namespace media { 74 75class MEDIA_EXPORT AudioOutputDevice 76 : NON_EXPORTED_BASE(public AudioRendererSink), 77 public AudioOutputIPCDelegate, 78 NON_EXPORTED_BASE(public ScopedLoopObserver) { 79 public: 80 // AudioRendererSink implementation. 81 virtual void Initialize(const AudioParameters& params, 82 RenderCallback* callback) OVERRIDE; 83 virtual void InitializeIO(const AudioParameters& params, 84 int input_channels, 85 RenderCallback* callback) OVERRIDE; 86 virtual void Start() OVERRIDE; 87 virtual void Stop() OVERRIDE; 88 virtual void Play() OVERRIDE; 89 virtual void Pause(bool flush) OVERRIDE; 90 virtual bool SetVolume(double volume) OVERRIDE; 91 92 // Methods called on IO thread ---------------------------------------------- 93 // AudioOutputIPCDelegate methods. 94 virtual void OnStateChanged(AudioOutputIPCDelegate::State state) OVERRIDE; 95 virtual void OnStreamCreated(base::SharedMemoryHandle handle, 96 base::SyncSocket::Handle socket_handle, 97 int length) OVERRIDE; 98 virtual void OnIPCClosed() OVERRIDE; 99 100 // Creates an uninitialized AudioOutputDevice. Clients must call Initialize() 101 // before using. 102 // TODO(tommi): When all dependencies on |content| have been removed 103 // from AudioOutputDevice, move this class over to media/audio. 104 AudioOutputDevice(AudioOutputIPC* ipc, 105 const scoped_refptr<base::MessageLoopProxy>& io_loop); 106 107 protected: 108 // Magic required by ref_counted.h to avoid any code deleting the object 109 // accidentally while there are references to it. 110 friend class base::RefCountedThreadSafe<AudioOutputDevice>; 111 virtual ~AudioOutputDevice(); 112 113 private: 114 // Methods called on IO thread ---------------------------------------------- 115 // The following methods are tasks posted on the IO thread that needs to 116 // be executed on that thread. They interact with AudioMessageFilter and 117 // sends IPC messages on that thread. 118 void CreateStreamOnIOThread(const AudioParameters& params, 119 int input_channels); 120 void PlayOnIOThread(); 121 void PauseOnIOThread(bool flush); 122 void ShutDownOnIOThread(); 123 void SetVolumeOnIOThread(double volume); 124 125 // MessageLoop::DestructionObserver implementation for the IO loop. 126 // If the IO loop dies before we do, we shut down the audio thread from here. 127 virtual void WillDestroyCurrentMessageLoop() OVERRIDE; 128 129 AudioParameters audio_parameters_; 130 131 // The number of optional synchronized input channels having the same 132 // sample-rate and buffer-size as specified in audio_parameters_. 133 int input_channels_; 134 135 RenderCallback* callback_; 136 137 // A pointer to the IPC layer that takes care of sending requests over to 138 // the AudioRendererHost. 139 AudioOutputIPC* ipc_; 140 141 // Our stream ID on the message filter. Only accessed on the IO thread. 142 // Must only be modified on the IO thread. 143 int stream_id_; 144 145 // State of Play() / Pause() calls before OnStreamCreated() is called. 146 bool play_on_start_; 147 148 // Set to |true| when OnStreamCreated() is called. 149 // Set to |false| when ShutDownOnIOThread() is called. 150 // This is for use with play_on_start_ to track Play() / Pause() state. 151 // Must only be touched from the IO thread. 152 bool is_started_; 153 154 // Our audio thread callback class. See source file for details. 155 class AudioThreadCallback; 156 157 // In order to avoid a race between OnStreamCreated and Stop(), we use this 158 // guard to control stopping and starting the audio thread. 159 base::Lock audio_thread_lock_; 160 AudioDeviceThread audio_thread_; 161 scoped_ptr<AudioOutputDevice::AudioThreadCallback> audio_callback_; 162 163 // Temporary hack to ignore OnStreamCreated() due to the user calling Stop() 164 // so we don't start the audio thread pointing to a potentially freed 165 // |callback_|. 166 // 167 // TODO(scherkus): Replace this by changing AudioRendererSink to either accept 168 // the callback via Start(). See http://crbug.com/151051 for details. 169 bool stopping_hack_; 170 171 DISALLOW_COPY_AND_ASSIGN(AudioOutputDevice); 172}; 173 174} // namespace media 175 176#endif // MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_ 177