audio_output_device.h revision c2e0dbddbe15c98d52c4786dac06cb8952a8ae6d
1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4// 5// Audio rendering unit utilizing audio output stream provided by browser 6// process through IPC. 7// 8// Relationship of classes. 9// 10// AudioOutputController AudioOutputDevice 11// ^ ^ 12// | | 13// v IPC v 14// AudioRendererHost <---------> AudioOutputIPC (AudioMessageFilter) 15// 16// Transportation of audio samples from the render to the browser process 17// is done by using shared memory in combination with a sync socket pair 18// to generate a low latency transport. The AudioOutputDevice user registers an 19// AudioOutputDevice::RenderCallback at construction and will be polled by the 20// AudioOutputDevice for audio to be played out by the underlying audio layers. 21// 22// State sequences. 23// 24// Task [IO thread] IPC [IO thread] 25// 26// Start -> CreateStreamOnIOThread -----> CreateStream ------> 27// <- OnStreamCreated <- AudioMsg_NotifyStreamCreated <- 28// ---> PlayOnIOThread -----------> PlayStream --------> 29// 30// Optionally Play() / Pause() sequences may occur: 31// Play -> PlayOnIOThread --------------> PlayStream ---------> 32// Pause -> PauseOnIOThread ------------> PauseStream --------> 33// (note that Play() / Pause() sequences before OnStreamCreated are 34// deferred until OnStreamCreated, with the last valid state being used) 35// 36// AudioOutputDevice::Render => audio transport on audio thread => 37// | 38// Stop --> ShutDownOnIOThread --------> CloseStream -> Close 39// 40// This class utilizes several threads during its lifetime, namely: 41// 1. Creating thread. 42// Must be the main render thread. 43// 2. Control thread (may be the main render thread or another thread). 44// The methods: Start(), Stop(), Play(), Pause(), SetVolume() 45// must be called on the same thread. 46// 3. IO thread (internal implementation detail - not exposed to public API) 47// The thread within which this class receives all the IPC messages and 48// IPC communications can only happen in this thread. 49// 4. Audio transport thread (See AudioDeviceThread). 50// Responsible for calling the AudioThreadCallback implementation that in 51// turn calls AudioRendererSink::RenderCallback which feeds audio samples to 52// the audio layer in the browser process using sync sockets and shared 53// memory. 54// 55// Implementation notes: 56// - The user must call Stop() before deleting the class instance. 57 58#ifndef MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_ 59#define MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_ 60 61#include "base/basictypes.h" 62#include "base/bind.h" 63#include "base/memory/scoped_ptr.h" 64#include "base/message_loop.h" 65#include "base/shared_memory.h" 66#include "media/base/media_export.h" 67#include "media/audio/audio_device_thread.h" 68#include "media/audio/audio_output_ipc.h" 69#include "media/audio/audio_parameters.h" 70#include "media/audio/scoped_loop_observer.h" 71#include "media/base/audio_renderer_sink.h" 72 73namespace media { 74 75class MEDIA_EXPORT AudioOutputDevice 76 : NON_EXPORTED_BASE(public AudioRendererSink), 77 NON_EXPORTED_BASE(public AudioOutputIPCDelegate), 78 NON_EXPORTED_BASE(public ScopedLoopObserver) { 79 public: 80 // NOTE: Clients must call Initialize() before using. 81 AudioOutputDevice(scoped_ptr<AudioOutputIPC> ipc, 82 const scoped_refptr<base::MessageLoopProxy>& io_loop); 83 84 // AudioRendererSink implementation. 85 virtual void Initialize(const AudioParameters& params, 86 RenderCallback* callback) OVERRIDE; 87 virtual void Start() OVERRIDE; 88 virtual void Stop() OVERRIDE; 89 virtual void Play() OVERRIDE; 90 virtual void Pause() OVERRIDE; 91 virtual bool SetVolume(double volume) OVERRIDE; 92 93 // Methods called on IO thread ---------------------------------------------- 94 // AudioOutputIPCDelegate methods. 95 virtual void OnStateChanged(AudioOutputIPCDelegate::State state) OVERRIDE; 96 virtual void OnStreamCreated(base::SharedMemoryHandle handle, 97 base::SyncSocket::Handle socket_handle, 98 int length) OVERRIDE; 99 virtual void OnIPCClosed() OVERRIDE; 100 101 protected: 102 // Magic required by ref_counted.h to avoid any code deleting the object 103 // accidentally while there are references to it. 104 friend class base::RefCountedThreadSafe<AudioOutputDevice>; 105 virtual ~AudioOutputDevice(); 106 107 private: 108 // Note: The ordering of members in this enum is critical to correct behavior! 109 enum State { 110 IPC_CLOSED, // No more IPCs can take place. 111 IDLE, // Not started. 112 CREATING_STREAM, // Waiting for OnStreamCreated() to be called back. 113 PAUSED, // Paused. OnStreamCreated() has been called. Can Play()/Stop(). 114 PLAYING, // Playing back. Can Pause()/Stop(). 115 }; 116 117 // Methods called on IO thread ---------------------------------------------- 118 // The following methods are tasks posted on the IO thread that need to 119 // be executed on that thread. They use AudioOutputIPC to send IPC messages 120 // upon state changes. 121 void CreateStreamOnIOThread(const AudioParameters& params); 122 void PlayOnIOThread(); 123 void PauseOnIOThread(); 124 void ShutDownOnIOThread(); 125 void SetVolumeOnIOThread(double volume); 126 127 // base::MessageLoop::DestructionObserver implementation for the IO loop. 128 // If the IO loop dies before we do, we shut down the audio thread from here. 129 virtual void WillDestroyCurrentMessageLoop() OVERRIDE; 130 131 AudioParameters audio_parameters_; 132 133 RenderCallback* callback_; 134 135 // A pointer to the IPC layer that takes care of sending requests over to 136 // the AudioRendererHost. Only valid when state_ != IPC_CLOSED and must only 137 // be accessed on the IO thread. 138 scoped_ptr<AudioOutputIPC> ipc_; 139 140 // Current state (must only be accessed from the IO thread). See comments for 141 // State enum above. 142 State state_; 143 144 // State of Play() / Pause() calls before OnStreamCreated() is called. 145 bool play_on_start_; 146 147 // Our audio thread callback class. See source file for details. 148 class AudioThreadCallback; 149 150 // In order to avoid a race between OnStreamCreated and Stop(), we use this 151 // guard to control stopping and starting the audio thread. 152 base::Lock audio_thread_lock_; 153 AudioDeviceThread audio_thread_; 154 scoped_ptr<AudioOutputDevice::AudioThreadCallback> audio_callback_; 155 156 // Temporary hack to ignore OnStreamCreated() due to the user calling Stop() 157 // so we don't start the audio thread pointing to a potentially freed 158 // |callback_|. 159 // 160 // TODO(scherkus): Replace this by changing AudioRendererSink to either accept 161 // the callback via Start(). See http://crbug.com/151051 for details. 162 bool stopping_hack_; 163 164 DISALLOW_COPY_AND_ASSIGN(AudioOutputDevice); 165}; 166 167} // namespace media 168 169#endif // MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_ 170