audio_auhal_mac.h revision f2477e01787aa58f445919b809d89e252beef54f
1// Copyright 2013 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4//
5// Implementation notes:
6//
7// - It is recommended to first acquire the native sample rate of the default
8//   output device and then use the same rate when creating this object.
9//   Use AudioManagerMac::HardwareSampleRate() to retrieve the sample rate.
10// - Calling Close() also leads to self destruction.
11// - The latency consists of two parts:
12//   1) Hardware latency, which includes Audio Unit latency, audio device
13//      latency;
14//   2) The delay between the moment getting the callback and the scheduled time
15//      stamp that tells when the data is going to be played out.
16//
17#ifndef MEDIA_AUDIO_MAC_AUDIO_AUHAL_MAC_H_
18#define MEDIA_AUDIO_MAC_AUDIO_AUHAL_MAC_H_
19
20#include <AudioUnit/AudioUnit.h>
21#include <CoreAudio/CoreAudio.h>
22
23#include "base/compiler_specific.h"
24#include "base/synchronization/lock.h"
25#include "media/audio/audio_io.h"
26#include "media/audio/audio_parameters.h"
27
28namespace media {
29
30class AudioManagerMac;
31class AudioPullFifo;
32
33// Implementation of AudioOuputStream for Mac OS X using the
34// AUHAL Audio Unit present in OS 10.4 and later.
35// It is useful for low-latency output with optional synchronized
36// input.
37//
38// Overview of operation:
39// 1) An object of AUHALStream is created by the AudioManager
40// factory: audio_man->MakeAudioStream().
41// 2) Next some thread will call Open(), at that point the underlying
42// AUHAL Audio Unit is created and configured to use the |device|.
43// 3) Then some thread will call Start(source).
44// Then the AUHAL is started which creates its own thread which
45// periodically will call the source for more data as buffers are being
46// consumed.
47// 4) At some point some thread will call Stop(), which we handle by directly
48// stopping the default output Audio Unit.
49// 6) The same thread that called stop will call Close() where we cleanup
50// and notify the audio manager, which likely will destroy this object.
51
52class AUHALStream : public AudioOutputStream {
53 public:
54  // |manager| creates this object.
55  // |device| is the CoreAudio device to use for the stream.
56  // It will often be the default output device.
57  AUHALStream(AudioManagerMac* manager,
58              const AudioParameters& params,
59              AudioDeviceID device);
60  // The dtor is typically called by the AudioManager only and it is usually
61  // triggered by calling AudioOutputStream::Close().
62  virtual ~AUHALStream();
63
64  // Implementation of AudioOutputStream.
65  virtual bool Open() OVERRIDE;
66  virtual void Close() OVERRIDE;
67  virtual void Start(AudioSourceCallback* callback) OVERRIDE;
68  virtual void Stop() OVERRIDE;
69  virtual void SetVolume(double volume) OVERRIDE;
70  virtual void GetVolume(double* volume) OVERRIDE;
71
72 private:
73  // AUHAL callback.
74  static OSStatus InputProc(void* user_data,
75                            AudioUnitRenderActionFlags* flags,
76                            const AudioTimeStamp* time_stamp,
77                            UInt32 bus_number,
78                            UInt32 number_of_frames,
79                            AudioBufferList* io_data);
80
81  OSStatus Render(AudioUnitRenderActionFlags* flags,
82                  const AudioTimeStamp* output_time_stamp,
83                  UInt32 bus_number,
84                  UInt32 number_of_frames,
85                  AudioBufferList* io_data);
86
87  // Called by either |audio_fifo_| or Render() to provide audio data.
88  void ProvideInput(int frame_delay, AudioBus* dest);
89
90  // Helper method to enable input and output.
91  bool EnableIO(bool enable, UInt32 scope);
92
93  // Sets the stream format on the AUHAL to PCM Float32 non-interleaved
94  // for the given number of channels on the given scope and element.
95  // The created stream description will be stored in |desc|.
96  bool SetStreamFormat(AudioStreamBasicDescription* desc,
97                       int channels,
98                       UInt32 scope,
99                       UInt32 element);
100
101  // Creates the AUHAL, sets its stream format, buffer-size, etc.
102  bool ConfigureAUHAL();
103
104  // Creates the input and output busses.
105  void CreateIOBusses();
106
107  // Gets the fixed playout device hardware latency and stores it. Returns 0
108  // if not available.
109  double GetHardwareLatency();
110
111  // Gets the current playout latency value.
112  double GetPlayoutLatency(const AudioTimeStamp* output_time_stamp);
113
114  // Our creator, the audio manager needs to be notified when we close.
115  AudioManagerMac* const manager_;
116
117  const AudioParameters params_;
118  // For convenience - same as in params_.
119  const int input_channels_;
120  const int output_channels_;
121
122  // Buffer-size.
123  const size_t number_of_frames_;
124
125  // Pointer to the object that will provide the audio samples.
126  AudioSourceCallback* source_;
127
128  // Protects |source_|.  Necessary since Render() calls seem to be in flight
129  // when |audio_unit_| is supposedly stopped.  See http://crbug.com/178765.
130  base::Lock source_lock_;
131
132  // Holds the stream format details such as bitrate.
133  AudioStreamBasicDescription input_format_;
134  AudioStreamBasicDescription output_format_;
135
136  // The audio device to use with the AUHAL.
137  // We can potentially handle both input and output with this device.
138  const AudioDeviceID device_;
139
140  // The AUHAL Audio Unit which talks to |device_|.
141  AudioUnit audio_unit_;
142
143  // Volume level from 0 to 1.
144  float volume_;
145
146  // Fixed playout hardware latency in frames.
147  double hardware_latency_frames_;
148
149  // The flag used to stop the streaming.
150  bool stopped_;
151
152  // The input AudioUnit renders its data here.
153  scoped_ptr<uint8[]> input_buffer_list_storage_;
154  AudioBufferList* input_buffer_list_;
155
156  // Holds the actual data for |input_buffer_list_|.
157  scoped_ptr<AudioBus> input_bus_;
158
159  // Container for retrieving data from AudioSourceCallback::OnMoreIOData().
160  scoped_ptr<AudioBus> output_bus_;
161
162  // Dynamically allocated FIFO used when CoreAudio asks for unexpected frame
163  // sizes.
164  scoped_ptr<AudioPullFifo> audio_fifo_;
165
166  // Current buffer delay.  Set by Render().
167  uint32 current_hardware_pending_bytes_;
168
169  DISALLOW_COPY_AND_ASSIGN(AUHALStream);
170};
171
172}  // namespace media
173
174#endif  // MEDIA_AUDIO_MAC_AUDIO_AUHAL_MAC_H_
175