pulse_input.cc revision 90dce4d38c5ff5333bea97d859d4e484e27edf0c
1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "media/audio/pulse/pulse_input.h" 6 7#include <pulse/pulseaudio.h> 8 9#include "base/logging.h" 10#include "media/audio/pulse/audio_manager_pulse.h" 11#include "media/audio/pulse/pulse_util.h" 12#include "media/base/seekable_buffer.h" 13 14namespace media { 15 16using pulse::AutoPulseLock; 17using pulse::WaitForOperationCompletion; 18 19PulseAudioInputStream::PulseAudioInputStream(AudioManagerPulse* audio_manager, 20 const std::string& device_name, 21 const AudioParameters& params, 22 pa_threaded_mainloop* mainloop, 23 pa_context* context) 24 : audio_manager_(audio_manager), 25 callback_(NULL), 26 device_name_(device_name), 27 params_(params), 28 channels_(0), 29 volume_(0.0), 30 stream_started_(false), 31 pa_mainloop_(mainloop), 32 pa_context_(context), 33 handle_(NULL), 34 context_state_changed_(false) { 35 DCHECK(mainloop); 36 DCHECK(context); 37} 38 39PulseAudioInputStream::~PulseAudioInputStream() { 40 // All internal structures should already have been freed in Close(), 41 // which calls AudioManagerPulse::Release which deletes this object. 42 DCHECK(!handle_); 43} 44 45bool PulseAudioInputStream::Open() { 46 DCHECK(thread_checker_.CalledOnValidThread()); 47 AutoPulseLock auto_lock(pa_mainloop_); 48 if (!pulse::CreateInputStream(pa_mainloop_, pa_context_, &handle_, params_, 49 device_name_, &StreamNotifyCallback, this)) { 50 return false; 51 } 52 53 DCHECK(handle_); 54 55 buffer_.reset(new media::SeekableBuffer(0, 2 * params_.GetBytesPerBuffer())); 56 audio_data_buffer_.reset(new uint8[params_.GetBytesPerBuffer()]); 57 return true; 58} 59 60void PulseAudioInputStream::Start(AudioInputCallback* callback) { 61 DCHECK(thread_checker_.CalledOnValidThread()); 62 DCHECK(callback); 63 DCHECK(handle_); 64 AutoPulseLock auto_lock(pa_mainloop_); 65 66 if (stream_started_) 67 return; 68 69 StartAgc(); 70 71 // Clean up the old buffer. 72 pa_stream_drop(handle_); 73 buffer_->Clear(); 74 75 // Start the streaming. 76 callback_ = callback; 77 pa_stream_set_read_callback(handle_, &ReadCallback, this); 78 pa_stream_readable_size(handle_); 79 stream_started_ = true; 80 81 pa_operation* operation = pa_stream_cork(handle_, 0, NULL, NULL); 82 WaitForOperationCompletion(pa_mainloop_, operation); 83} 84 85void PulseAudioInputStream::Stop() { 86 DCHECK(thread_checker_.CalledOnValidThread()); 87 AutoPulseLock auto_lock(pa_mainloop_); 88 if (!stream_started_) 89 return; 90 91 StopAgc(); 92 93 // Set the flag to false to stop filling new data to soundcard. 94 stream_started_ = false; 95 96 pa_operation* operation = pa_stream_flush(handle_, 97 &pulse::StreamSuccessCallback, 98 pa_mainloop_); 99 WaitForOperationCompletion(pa_mainloop_, operation); 100 101 // Stop the stream. 102 pa_stream_set_read_callback(handle_, NULL, NULL); 103 operation = pa_stream_cork(handle_, 1, &pulse::StreamSuccessCallback, 104 pa_mainloop_); 105 WaitForOperationCompletion(pa_mainloop_, operation); 106} 107 108void PulseAudioInputStream::Close() { 109 DCHECK(thread_checker_.CalledOnValidThread()); 110 { 111 AutoPulseLock auto_lock(pa_mainloop_); 112 if (handle_) { 113 // Disable all the callbacks before disconnecting. 114 pa_stream_set_state_callback(handle_, NULL, NULL); 115 pa_stream_flush(handle_, NULL, NULL); 116 117 if (pa_stream_get_state(handle_) != PA_STREAM_UNCONNECTED) 118 pa_stream_disconnect(handle_); 119 120 // Release PulseAudio structures. 121 pa_stream_unref(handle_); 122 handle_ = NULL; 123 } 124 } 125 126 if (callback_) 127 callback_->OnClose(this); 128 129 // Signal to the manager that we're closed and can be removed. 130 // This should be the last call in the function as it deletes "this". 131 audio_manager_->ReleaseInputStream(this); 132} 133 134double PulseAudioInputStream::GetMaxVolume() { 135 return static_cast<double>(PA_VOLUME_NORM); 136} 137 138void PulseAudioInputStream::SetVolume(double volume) { 139 AutoPulseLock auto_lock(pa_mainloop_); 140 if (!handle_) 141 return; 142 143 size_t index = pa_stream_get_device_index(handle_); 144 pa_operation* operation = NULL; 145 if (!channels_) { 146 // Get the number of channels for the source only when the |channels_| is 0. 147 // We are assuming the stream source is not changed on the fly here. 148 operation = pa_context_get_source_info_by_index( 149 pa_context_, index, &VolumeCallback, this); 150 WaitForOperationCompletion(pa_mainloop_, operation); 151 if (!channels_) { 152 DLOG(WARNING) << "Failed to get the number of channels for the source"; 153 return; 154 } 155 } 156 157 pa_cvolume pa_volume; 158 pa_cvolume_set(&pa_volume, channels_, volume); 159 operation = pa_context_set_source_volume_by_index( 160 pa_context_, index, &pa_volume, NULL, NULL); 161 162 // Don't need to wait for this task to complete. 163 pa_operation_unref(operation); 164} 165 166double PulseAudioInputStream::GetVolume() { 167 if (pa_threaded_mainloop_in_thread(pa_mainloop_)) { 168 // When being called by the pulse thread, GetVolume() is asynchronous and 169 // called under AutoPulseLock. 170 if (!handle_) 171 return 0.0; 172 173 size_t index = pa_stream_get_device_index(handle_); 174 pa_operation* operation = pa_context_get_source_info_by_index( 175 pa_context_, index, &VolumeCallback, this); 176 // Do not wait for the operation since we can't block the pulse thread. 177 pa_operation_unref(operation); 178 179 // Return zero and the callback will asynchronously update the |volume_|. 180 return 0.0; 181 } else { 182 // Called by other thread, put an AutoPulseLock and wait for the operation. 183 AutoPulseLock auto_lock(pa_mainloop_); 184 if (!handle_) 185 return 0.0; 186 187 size_t index = pa_stream_get_device_index(handle_); 188 pa_operation* operation = pa_context_get_source_info_by_index( 189 pa_context_, index, &VolumeCallback, this); 190 WaitForOperationCompletion(pa_mainloop_, operation); 191 192 return volume_; 193 } 194} 195 196// static, used by pa_stream_set_read_callback. 197void PulseAudioInputStream::ReadCallback(pa_stream* handle, 198 size_t length, 199 void* user_data) { 200 PulseAudioInputStream* stream = 201 reinterpret_cast<PulseAudioInputStream*>(user_data); 202 203 stream->ReadData(); 204} 205 206// static, used by pa_context_get_source_info_by_index. 207void PulseAudioInputStream::VolumeCallback(pa_context* context, 208 const pa_source_info* info, 209 int error, void* user_data) { 210 PulseAudioInputStream* stream = 211 reinterpret_cast<PulseAudioInputStream*>(user_data); 212 213 if (error) { 214 pa_threaded_mainloop_signal(stream->pa_mainloop_, 0); 215 return; 216 } 217 218 if (stream->channels_ != info->channel_map.channels) 219 stream->channels_ = info->channel_map.channels; 220 221 pa_volume_t volume = PA_VOLUME_MUTED; // Minimum possible value. 222 // Use the max volume of any channel as the volume. 223 for (int i = 0; i < stream->channels_; ++i) { 224 if (volume < info->volume.values[i]) 225 volume = info->volume.values[i]; 226 } 227 228 // It is safe to access |volume_| here since VolumeCallback() is running 229 // under PulseLock. 230 stream->volume_ = static_cast<double>(volume); 231} 232 233// static, used by pa_stream_set_state_callback. 234void PulseAudioInputStream::StreamNotifyCallback(pa_stream* s, 235 void* user_data) { 236 PulseAudioInputStream* stream = 237 reinterpret_cast<PulseAudioInputStream*>(user_data); 238 if (s && stream->callback_ && 239 pa_stream_get_state(s) == PA_STREAM_FAILED) { 240 stream->callback_->OnError(stream); 241 } 242 243 pa_threaded_mainloop_signal(stream->pa_mainloop_, 0); 244} 245 246void PulseAudioInputStream::ReadData() { 247 uint32 hardware_delay = pulse::GetHardwareLatencyInBytes( 248 handle_, params_.sample_rate(), params_.GetBytesPerFrame()); 249 250 // Update the AGC volume level once every second. Note that, 251 // |volume| is also updated each time SetVolume() is called 252 // through IPC by the render-side AGC. 253 // We disregard the |normalized_volume| from GetAgcVolume() 254 // and use the value calculated by |volume_|. 255 double normalized_volume = 0.0; 256 GetAgcVolume(&normalized_volume); 257 normalized_volume = volume_ / GetMaxVolume(); 258 259 do { 260 size_t length = 0; 261 const void* data = NULL; 262 pa_stream_peek(handle_, &data, &length); 263 if (!data || length == 0) 264 break; 265 266 buffer_->Append(reinterpret_cast<const uint8*>(data), length); 267 268 // Checks if we still have data. 269 pa_stream_drop(handle_); 270 } while (pa_stream_readable_size(handle_) > 0); 271 272 int packet_size = params_.GetBytesPerBuffer(); 273 while (buffer_->forward_bytes() >= packet_size) { 274 buffer_->Read(audio_data_buffer_.get(), packet_size); 275 callback_->OnData(this, audio_data_buffer_.get(), packet_size, 276 hardware_delay, normalized_volume); 277 278 if (buffer_->forward_bytes() < packet_size) 279 break; 280 281 // TODO(xians): improve the code by implementing a WaitTillDataReady on the 282 // input side. 283 DVLOG(1) << "OnData is being called consecutively, sleep 5ms to " 284 << "wait until render consumes the data"; 285 base::PlatformThread::Sleep(base::TimeDelta::FromMilliseconds(5)); 286 } 287 288 pa_threaded_mainloop_signal(pa_mainloop_, 0); 289} 290 291} // namespace media 292