waveout_output_win.cc revision c2e0dbddbe15c98d52c4786dac06cb8952a8ae6d
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "media/audio/win/waveout_output_win.h"
6
7#include <windows.h>
8#include <mmsystem.h>
9#pragma comment(lib, "winmm.lib")
10
11#include "base/atomicops.h"
12#include "base/basictypes.h"
13#include "base/debug/trace_event.h"
14#include "base/logging.h"
15#include "media/audio/audio_io.h"
16#include "media/audio/win/audio_manager_win.h"
17
18namespace media {
19
20// Some general thoughts about the waveOut API which is badly documented :
21// - We use CALLBACK_EVENT mode in which XP signals events such as buffer
22//   releases.
23// - We use RegisterWaitForSingleObject() so one of threads in thread pool
24//   automatically calls our callback that feeds more data to Windows.
25// - Windows does not provide a way to query if the device is playing or paused
26//   thus it forces you to maintain state, which naturally is not exactly
27//   synchronized to the actual device state.
28
29// Sixty four MB is the maximum buffer size per AudioOutputStream.
30static const uint32 kMaxOpenBufferSize = 1024 * 1024 * 64;
31
32// See Also
33// http://www.thx.com/consumer/home-entertainment/home-theater/surround-sound-speaker-set-up/
34// http://en.wikipedia.org/wiki/Surround_sound
35
36static const int kMaxChannelsToMask = 8;
37static const unsigned int kChannelsToMask[kMaxChannelsToMask + 1] = {
38  0,
39  // 1 = Mono
40  SPEAKER_FRONT_CENTER,
41  // 2 = Stereo
42  SPEAKER_FRONT_LEFT  | SPEAKER_FRONT_RIGHT,
43  // 3 = Stereo + Center
44  SPEAKER_FRONT_LEFT  | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER,
45  // 4 = Quad
46  SPEAKER_FRONT_LEFT  | SPEAKER_FRONT_RIGHT |
47  SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT,
48  // 5 = 5.0
49  SPEAKER_FRONT_LEFT  | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER |
50  SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT,
51  // 6 = 5.1
52  SPEAKER_FRONT_LEFT  | SPEAKER_FRONT_RIGHT |
53  SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY |
54  SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT,
55  // 7 = 6.1
56  SPEAKER_FRONT_LEFT  | SPEAKER_FRONT_RIGHT |
57  SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY |
58  SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT |
59  SPEAKER_BACK_CENTER,
60  // 8 = 7.1
61  SPEAKER_FRONT_LEFT  | SPEAKER_FRONT_RIGHT |
62  SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY |
63  SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT |
64  SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT
65  // TODO(fbarchard): Add additional masks for 7.2 and beyond.
66};
67
68inline size_t PCMWaveOutAudioOutputStream::BufferSize() const {
69  // Round size of buffer up to the nearest 16 bytes.
70  return (sizeof(WAVEHDR) + buffer_size_ + 15u) & static_cast<size_t>(~15);
71}
72
73inline WAVEHDR* PCMWaveOutAudioOutputStream::GetBuffer(int n) const {
74  DCHECK_GE(n, 0);
75  DCHECK_LT(n, num_buffers_);
76  return reinterpret_cast<WAVEHDR*>(&buffers_[n * BufferSize()]);
77}
78
79PCMWaveOutAudioOutputStream::PCMWaveOutAudioOutputStream(
80    AudioManagerWin* manager, const AudioParameters& params, int num_buffers,
81    UINT device_id)
82    : state_(PCMA_BRAND_NEW),
83      manager_(manager),
84      device_id_(device_id),
85      waveout_(NULL),
86      callback_(NULL),
87      num_buffers_(num_buffers),
88      buffer_size_(params.GetBytesPerBuffer()),
89      volume_(1),
90      channels_(params.channels()),
91      pending_bytes_(0),
92      waiting_handle_(NULL),
93      audio_bus_(AudioBus::Create(params)) {
94  format_.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
95  format_.Format.nChannels = params.channels();
96  format_.Format.nSamplesPerSec = params.sample_rate();
97  format_.Format.wBitsPerSample = params.bits_per_sample();
98  format_.Format.cbSize = sizeof(format_) - sizeof(WAVEFORMATEX);
99  // The next are computed from above.
100  format_.Format.nBlockAlign = (format_.Format.nChannels *
101                                format_.Format.wBitsPerSample) / 8;
102  format_.Format.nAvgBytesPerSec = format_.Format.nBlockAlign *
103                                   format_.Format.nSamplesPerSec;
104  if (params.channels() > kMaxChannelsToMask) {
105    format_.dwChannelMask = kChannelsToMask[kMaxChannelsToMask];
106  } else {
107    format_.dwChannelMask = kChannelsToMask[params.channels()];
108  }
109  format_.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
110  format_.Samples.wValidBitsPerSample = params.bits_per_sample();
111}
112
113PCMWaveOutAudioOutputStream::~PCMWaveOutAudioOutputStream() {
114  DCHECK(NULL == waveout_);
115}
116
117bool PCMWaveOutAudioOutputStream::Open() {
118  if (state_ != PCMA_BRAND_NEW)
119    return false;
120  if (BufferSize() * num_buffers_ > kMaxOpenBufferSize)
121    return false;
122  if (num_buffers_ < 2 || num_buffers_ > 5)
123    return false;
124
125  // Create buffer event.
126  buffer_event_.Set(::CreateEvent(NULL,    // Security attributes.
127                                  FALSE,   // It will auto-reset.
128                                  FALSE,   // Initial state.
129                                  NULL));  // No name.
130  if (!buffer_event_.Get())
131    return false;
132
133  // Open the device.
134  // We'll be getting buffer_event_ events when it's time to refill the buffer.
135  MMRESULT result = ::waveOutOpen(
136      &waveout_,
137      device_id_,
138      reinterpret_cast<LPCWAVEFORMATEX>(&format_),
139      reinterpret_cast<DWORD_PTR>(buffer_event_.Get()),
140      NULL,
141      CALLBACK_EVENT);
142  if (result != MMSYSERR_NOERROR)
143    return false;
144
145  SetupBuffers();
146  state_ = PCMA_READY;
147  return true;
148}
149
150void PCMWaveOutAudioOutputStream::SetupBuffers() {
151  buffers_.reset(new char[BufferSize() * num_buffers_]);
152  for (int ix = 0; ix != num_buffers_; ++ix) {
153    WAVEHDR* buffer = GetBuffer(ix);
154    buffer->lpData = reinterpret_cast<char*>(buffer) + sizeof(WAVEHDR);
155    buffer->dwBufferLength = buffer_size_;
156    buffer->dwBytesRecorded = 0;
157    buffer->dwFlags = WHDR_DONE;
158    buffer->dwLoops = 0;
159    // Tell windows sound drivers about our buffers. Not documented what
160    // this does but we can guess that causes the OS to keep a reference to
161    // the memory pages so the driver can use them without worries.
162    ::waveOutPrepareHeader(waveout_, buffer, sizeof(WAVEHDR));
163  }
164}
165
166void PCMWaveOutAudioOutputStream::FreeBuffers() {
167  for (int ix = 0; ix != num_buffers_; ++ix) {
168    ::waveOutUnprepareHeader(waveout_, GetBuffer(ix), sizeof(WAVEHDR));
169  }
170  buffers_.reset();
171}
172
173// Initially we ask the source to fill up all audio buffers. If we don't do
174// this then we would always get the driver callback when it is about to run
175// samples and that would leave too little time to react.
176void PCMWaveOutAudioOutputStream::Start(AudioSourceCallback* callback) {
177  if (state_ != PCMA_READY)
178    return;
179  callback_ = callback;
180
181  // Reset buffer event, it can be left in the arbitrary state if we
182  // previously stopped the stream. Can happen because we are stopping
183  // callbacks before stopping playback itself.
184  if (!::ResetEvent(buffer_event_.Get())) {
185    HandleError(MMSYSERR_ERROR);
186    return;
187  }
188
189  // Start watching for buffer events.
190  if (!::RegisterWaitForSingleObject(&waiting_handle_,
191                                     buffer_event_.Get(),
192                                     &BufferCallback,
193                                     this,
194                                     INFINITE,
195                                     WT_EXECUTEDEFAULT)) {
196    HandleError(MMSYSERR_ERROR);
197    waiting_handle_ = NULL;
198    return;
199  }
200
201  state_ = PCMA_PLAYING;
202
203  // Queue the buffers.
204  pending_bytes_ = 0;
205  for (int ix = 0; ix != num_buffers_; ++ix) {
206    WAVEHDR* buffer = GetBuffer(ix);
207    // Caller waits for 1st packet to become available, but not for others,
208    // so we wait for them here.
209    if (ix != 0)
210      callback_->WaitTillDataReady();
211    QueueNextPacket(buffer);  // Read more data.
212    pending_bytes_ += buffer->dwBufferLength;
213  }
214
215  // From now on |pending_bytes_| would be accessed by callback thread.
216  // Most likely waveOutPause() or waveOutRestart() has its own memory barrier,
217  // but issuing our own is safer.
218  base::subtle::MemoryBarrier();
219
220  MMRESULT result = ::waveOutPause(waveout_);
221  if (result != MMSYSERR_NOERROR) {
222    HandleError(result);
223    return;
224  }
225
226  // Send the buffers to the audio driver. Note that the device is paused
227  // so we avoid entering the callback method while still here.
228  for (int ix = 0; ix != num_buffers_; ++ix) {
229    result = ::waveOutWrite(waveout_, GetBuffer(ix), sizeof(WAVEHDR));
230    if (result != MMSYSERR_NOERROR) {
231      HandleError(result);
232      break;
233    }
234  }
235  result = ::waveOutRestart(waveout_);
236  if (result != MMSYSERR_NOERROR) {
237    HandleError(result);
238    return;
239  }
240}
241
242// Stopping is tricky if we want it be fast.
243// For now just do it synchronously and avoid all the complexities.
244// TODO(enal): if we want faster Stop() we can create singleton that keeps track
245//             of all currently playing streams. Then you don't have to wait
246//             till all callbacks are completed. Of course access to singleton
247//             should be under its own lock, and checking the liveness and
248//             acquiring the lock on stream should be done atomically.
249void PCMWaveOutAudioOutputStream::Stop() {
250  if (state_ != PCMA_PLAYING)
251    return;
252  state_ = PCMA_STOPPING;
253  base::subtle::MemoryBarrier();
254
255  // Stop watching for buffer event, wait till all the callbacks are complete.
256  // Should be done before ::waveOutReset() call to avoid race condition when
257  // callback that is currently active and already checked that stream is still
258  // being played calls ::waveOutWrite() after ::waveOutReset() returns, later
259  // causing ::waveOutClose() to fail with WAVERR_STILLPLAYING.
260  // TODO(enal): that delays actual stopping of playback. Alternative can be
261  //             to call ::waveOutReset() twice, once before
262  //             ::UnregisterWaitEx() and once after.
263  if (waiting_handle_) {
264    if (!::UnregisterWaitEx(waiting_handle_, INVALID_HANDLE_VALUE)) {
265      state_ = PCMA_PLAYING;
266      HandleError(MMSYSERR_ERROR);
267      return;
268    }
269    waiting_handle_ = NULL;
270  }
271
272  // Stop playback.
273  MMRESULT res = ::waveOutReset(waveout_);
274  if (res != MMSYSERR_NOERROR) {
275    state_ = PCMA_PLAYING;
276    HandleError(res);
277    return;
278  }
279
280  // Wait for lock to ensure all outstanding callbacks have completed.
281  base::AutoLock auto_lock(lock_);
282
283  // waveOutReset() leaves buffers in the unpredictable state, causing
284  // problems if we want to close, release, or reuse them. Fix the states.
285  for (int ix = 0; ix != num_buffers_; ++ix) {
286    GetBuffer(ix)->dwFlags = WHDR_PREPARED;
287  }
288
289  // Don't use callback after Stop().
290  callback_ = NULL;
291
292  state_ = PCMA_READY;
293}
294
295// We can Close in any state except that trying to close a stream that is
296// playing Windows generates an error. We cannot propagate it to the source,
297// as callback_ is set to NULL. Just print it and hope somebody somehow
298// will find it...
299void PCMWaveOutAudioOutputStream::Close() {
300  // Force Stop() to ensure it's safe to release buffers and free the stream.
301  Stop();
302
303  if (waveout_) {
304    FreeBuffers();
305
306    // waveOutClose() generates a WIM_CLOSE callback.  In case Start() was never
307    // called, force a reset to ensure close succeeds.
308    MMRESULT res = ::waveOutReset(waveout_);
309    DCHECK_EQ(res, static_cast<MMRESULT>(MMSYSERR_NOERROR));
310    res = ::waveOutClose(waveout_);
311    DCHECK_EQ(res, static_cast<MMRESULT>(MMSYSERR_NOERROR));
312    state_ = PCMA_CLOSED;
313    waveout_ = NULL;
314  }
315
316  // Tell the audio manager that we have been released. This can result in
317  // the manager destroying us in-place so this needs to be the last thing
318  // we do on this function.
319  manager_->ReleaseOutputStream(this);
320}
321
322void PCMWaveOutAudioOutputStream::SetVolume(double volume) {
323  if (!waveout_)
324    return;
325  volume_ = static_cast<float>(volume);
326}
327
328void PCMWaveOutAudioOutputStream::GetVolume(double* volume) {
329  if (!waveout_)
330    return;
331  *volume = volume_;
332}
333
334void PCMWaveOutAudioOutputStream::HandleError(MMRESULT error) {
335  DLOG(WARNING) << "PCMWaveOutAudio error " << error;
336  if (callback_)
337    callback_->OnError(this);
338}
339
340void PCMWaveOutAudioOutputStream::QueueNextPacket(WAVEHDR *buffer) {
341  DCHECK_EQ(channels_, format_.Format.nChannels);
342  // Call the source which will fill our buffer with pleasant sounds and
343  // return to us how many bytes were used.
344  // TODO(fbarchard): Handle used 0 by queueing more.
345
346  // HACK: Yield if Read() is called too often.  On older platforms which are
347  // still using the WaveOut backend, we run into synchronization issues where
348  // the renderer has not finished filling the shared memory when Read() is
349  // called.  Reading too early will lead to clicks and pops.  See issues:
350  // http://crbug.com/161307 and http://crbug.com/61022
351  callback_->WaitTillDataReady();
352
353  // TODO(sergeyu): Specify correct hardware delay for AudioBuffersState.
354  int frames_filled = callback_->OnMoreData(
355      audio_bus_.get(), AudioBuffersState(pending_bytes_, 0));
356  uint32 used = frames_filled * audio_bus_->channels() *
357      format_.Format.wBitsPerSample / 8;
358
359  if (used <= buffer_size_) {
360    // Note: If this ever changes to output raw float the data must be clipped
361    // and sanitized since it may come from an untrusted source such as NaCl.
362    audio_bus_->Scale(volume_);
363    audio_bus_->ToInterleaved(
364        frames_filled, format_.Format.wBitsPerSample / 8, buffer->lpData);
365
366    buffer->dwBufferLength = used * format_.Format.nChannels / channels_;
367  } else {
368    HandleError(0);
369    return;
370  }
371  buffer->dwFlags = WHDR_PREPARED;
372}
373
374// One of the threads in our thread pool asynchronously calls this function when
375// buffer_event_ is signalled. Search through all the buffers looking for freed
376// ones, fills them with data, and "feed" the Windows.
377// Note: by searching through all the buffers we guarantee that we fill all the
378//       buffers, even when "event loss" happens, i.e. if Windows signals event
379//       when it did not flip into unsignaled state from the previous signal.
380void NTAPI PCMWaveOutAudioOutputStream::BufferCallback(PVOID lpParameter,
381                                                       BOOLEAN timer_fired) {
382  TRACE_EVENT0("audio", "PCMWaveOutAudioOutputStream::BufferCallback");
383
384  DCHECK(!timer_fired);
385  PCMWaveOutAudioOutputStream* stream =
386      reinterpret_cast<PCMWaveOutAudioOutputStream*>(lpParameter);
387
388  // Lock the stream so callbacks do not interfere with each other.
389  // Several callbacks can be called simultaneously by different threads in the
390  // thread pool if some of the callbacks are slow, or system is very busy and
391  // scheduled callbacks are not called on time.
392  base::AutoLock auto_lock(stream->lock_);
393  if (stream->state_ != PCMA_PLAYING)
394    return;
395
396  for (int ix = 0; ix != stream->num_buffers_; ++ix) {
397    WAVEHDR* buffer = stream->GetBuffer(ix);
398    if (buffer->dwFlags & WHDR_DONE) {
399      // Before we queue the next packet, we need to adjust the number of
400      // pending bytes since the last write to hardware.
401      stream->pending_bytes_ -= buffer->dwBufferLength;
402      stream->QueueNextPacket(buffer);
403
404      // QueueNextPacket() can take a long time, especially if several of them
405      // were called back-to-back. Check if we are stopping now.
406      if (stream->state_ != PCMA_PLAYING)
407        return;
408
409      // Time to send the buffer to the audio driver. Since we are reusing
410      // the same buffers we can get away without calling waveOutPrepareHeader.
411      MMRESULT result = ::waveOutWrite(stream->waveout_,
412                                       buffer,
413                                       sizeof(WAVEHDR));
414      if (result != MMSYSERR_NOERROR)
415        stream->HandleError(result);
416      stream->pending_bytes_ += buffer->dwBufferLength;
417    }
418  }
419}
420
421}  // namespace media
422