1// Copyright 2014 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "mojo/views/input_method_mojo_linux.h"
6
7#include "ui/base/ime/text_input_client.h"
8#include "ui/events/event.h"
9
10namespace mojo {
11
12InputMethodMojoLinux::InputMethodMojoLinux(
13    ui::internal::InputMethodDelegate* delegate)
14    : ui::InputMethodAuraLinux(delegate) {
15}
16
17InputMethodMojoLinux::~InputMethodMojoLinux() {}
18
19bool InputMethodMojoLinux::DispatchKeyEvent(const ui::KeyEvent& event) {
20  DCHECK(event.type() == ui::ET_KEY_PRESSED ||
21         event.type() == ui::ET_KEY_RELEASED);
22  DCHECK(system_toplevel_window_focused());
23
24  // If no text input client, do nothing.
25  if (!GetTextInputClient())
26    return DispatchKeyEventPostIME(event);
27
28  // Here is where we change the differ from our base class's logic. Instead of
29  // always dispatching a key down event, and then sending a synthesized
30  // character event, we instead check to see if this is a character event and
31  // send out the key if it is. (We fallback to normal dispatch if it isn't.)
32  if (event.is_char()) {
33    const uint16 ch = event.GetCharacter();
34    if (GetTextInputClient())
35      GetTextInputClient()->InsertChar(ch, event.flags());
36
37    return false;
38  }
39
40  return DispatchKeyEventPostIME(event);
41}
42
43}  // namespace mojo
44