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3<section id="messaging-system">
4<span id="message-system"></span><h1 id="messaging-system"><span id="message-system"></span>Messaging System</h1>
5<div class="contents local" id="contents" style="display: none">
6<ul class="small-gap">
7<li><a class="reference internal" href="#reference-information" id="id2">Reference information</a></li>
8<li><p class="first"><a class="reference internal" href="#introduction-to-the-messaging-system" id="id3">Introduction to the messaging system</a></p>
9<ul class="small-gap">
10<li><a class="reference internal" href="#design-of-the-messaging-system" id="id4">Design of the messaging system</a></li>
11</ul>
12</li>
13<li><p class="first"><a class="reference internal" href="#communication-tasks-in-the-hello-world-example" id="id5">Communication tasks in the &#8220;Hello, World&#8221; example</a></p>
14<ul class="small-gap">
15<li><a class="reference internal" href="#javascript-code" id="id6">JavaScript code</a></li>
16<li><a class="reference internal" href="#native-client-module" id="id7">Native Client module</a></li>
17</ul>
18</li>
19<li><p class="first"><a class="reference internal" href="#messaging-in-javascript-code-more-details" id="id8">Messaging in JavaScript code: More details.</a></p>
20<ul class="small-gap">
21<li><a class="reference internal" href="#setting-up-an-event-listener-and-handler" id="id9">Setting up an event listener and handler</a></li>
22</ul>
23</li>
24<li><p class="first"><a class="reference internal" href="#messaging-in-the-native-client-module-more-details" id="id10">Messaging in the Native Client module: More details.</a></p>
25<ul class="small-gap">
26<li><a class="reference internal" href="#implementing-handlemessage" id="id11">Implementing HandleMessage()</a></li>
27<li><a class="reference internal" href="#implementing-application-specific-functions" id="id12">Implementing application-specific functions</a></li>
28<li><a class="reference internal" href="#sending-messages-back-to-the-javascript-code" id="id13">Sending messages back to the JavaScript code</a></li>
29<li><a class="reference internal" href="#sending-and-receiving-other-pp-var-types" id="id14">Sending and receiving other <code>pp::Var</code> types</a></li>
30</ul>
31</li>
32</ul>
33
34</div><p>This chapter describes the messaging system used to communicate between the
35JavaScript code and the Native Client module&#8217;s C or C++ code in a
36Native Client application. It introduces the concept of asynchronous
37programming and the basic steps required to set up a Native Client module
38that sends messages to and receive messages from JavaScript. This chapter
39assumes you are familiar with the material presented in the
40<a class="reference internal" href="/native-client/devguide/coding/application-structure.html"><em>Application Structure</em></a> chapter.</p>
41<aside class="note">
42The &#8220;Hello, World&#8221; example for getting started with NaCl is used here to
43illustrate basic programming techniques. You can find this code in
44the <code>/getting_started/part2</code> directory in the Native Client SDK download.
45</aside>
46<h2 id="reference-information">Reference information</h2>
47<p>For reference information related to the Pepper messaging API, see the
48following documentation:</p>
49<ul class="small-gap">
50<li><a class="reference external" href="/native-client/pepper_stable/cpp/classpp_1_1_instance">pp::Instance class</a>
51HandleMessage(), PostMessage())</li>
52<li><a class="reference external" href="/native-client/pepper_stable/cpp/classpp_1_1_module">pp::Module class</a></li>
53<li><a class="reference external" href="/native-client/pepper_stable/cpp/classpp_1_1_var">pp::Var class</a></li>
54</ul>
55<h2 id="introduction-to-the-messaging-system">Introduction to the messaging system</h2>
56<p>Native Client modules and JavaScript communicate by sending messages to each
57other. The most basic form of a message is a string.  Messages support many
58JavaScript types, including ints, arrays, array buffers, and dictionaries (see
59<a class="reference external" href="/native-client/pepper_stable/cpp/classpp_1_1_var">pp::Var</a>,
60<a class="reference external" href="/native-client/pepper_stable/cpp/classpp_1_1_var_array_buffer">pp:VarArrayBuffer</a>, and the
61general <a class="reference external" href="/native-client/pepper_stable/c/struct_p_p_b___messaging__1__0">messaging system documentation</a>).  It&#8217;s up to
62you to decide on the type of message and define how to process the messages on
63both the JavaScript and Native Client side. For the &#8220;Hello, World&#8221; example, we
64will work with string-typed messages only.</p>
65<p>When JavaScript posts a message to the Native Client module, the
66Pepper <code>HandleMessage()</code> function is invoked on the module
67side. Similarly, the Native Client module can post a message to
68JavaScript, and this message triggers a JavaScript event listener for
69<code>message</code> events in the DOM. (See the W3C specification on
70<a class="reference external" href="http://www.w3.org/TR/DOM-Level-2-Events/events.html">Document Object Model Events</a> for more
71information.) In the &#8220;Hello, World&#8221; example, the JavaScript functions for
72posting and handling messages are named <code>postMessage()</code> and
73<code>handleMessage()</code> (but any names could be used). On the Native Client
74C++ side, the Pepper Library functions for posting and handling
75messages are:</p>
76<ul class="small-gap">
77<li><code>void pp::Instance::PostMessage(const Var &amp;message)</code></li>
78<li><code>virtual void pp::Instance::HandleMessage(const Var &amp;message)</code></li>
79</ul>
80<p>If you want to receive messages from JavaScript, you need to implement the
81<code>pp::Instance::HandleMessage()</code> function in your Native Client module.</p>
82<h3 id="design-of-the-messaging-system">Design of the messaging system</h3>
83<p>The Native Client messaging system is analogous to the system used by
84the browser to allow web workers to communicate (see the <a class="reference external" href="http://www.w3.org/TR/workers">W3 web
85worker specification</a>).  The Native
86Client messaging system is designed to keep the web page responsive while the
87Native Client module is performing potentially heavy processing in the
88background. When JavaScript sends a message to the Native Client
89module, the <code>postMessage()</code> call returns as soon as it sends its message
90to the Native Client module. The JavaScript does not wait for a reply
91from Native Client, thus avoiding bogging down the main JavaScript
92thread. On the JavaScript side, you set up an event listener to
93respond to the message sent by the Native Client module when it has
94finished the requested processing and returns a message.</p>
95<p>This asynchronous processing model keeps the main thread free while
96avoiding the following problems:</p>
97<ul class="small-gap">
98<li>The JavaScript engine hangs while waiting for a synchronous call to return.</li>
99<li>The browser pops up a dialog when a JavaScript entry point takes longer
100than a few moments.</li>
101<li>The application hangs while waiting for an unresponsive Native Client module.</li>
102</ul>
103<h2 id="communication-tasks-in-the-hello-world-example">Communication tasks in the &#8220;Hello, World&#8221; example</h2>
104<p>The following sections describe how the &#8220;Hello, World&#8221; example posts
105and handles messages on both the JavaScript side and the Native Client
106side of the application.</p>
107<h3 id="javascript-code">JavaScript code</h3>
108<p>The JavaScript code and HTML in the &#8220;Hello, World&#8221; example can be
109found in the <code>example.js</code>, <code>common.js</code>, and <code>index.html</code> files.
110The important steps are:</p>
111<ol class="arabic simple">
112<li>Sets up an event listener to listen for <code>message</code> events from the
113Native Client module.</li>
114<li>Implements an event handler that the event listener invokes to handle
115incoming <code>message</code> events.</li>
116<li>Calls <code>postMessage()</code> to communicate with the NaCl module,
117after the page loads.</li>
118</ol>
119<h4 id="step-1-from-common-js">Step 1: From common.js</h4>
120<pre class="prettyprint">
121function attachDefaultListeners() {
122  // The NaCl module embed is created within the listenerDiv
123  var listenerDiv = document.getElementById('listener');
124  // ...
125
126  // register the handleMessage function as the message event handler.
127  listenerDiv.addEventListener('message', handleMessage, true);
128  // ...
129}
130</pre>
131<h4 id="step-2-from-example-js">Step 2: From example.js</h4>
132<pre class="prettyprint">
133// This function is called by common.js when a message is received from the
134// NaCl module.
135function handleMessage(message) {
136  // In the example, we simply log the data that's received in the message.
137  var logEl = document.getElementById('log');
138  logEl.textContent += message.data;
139}
140
141// In the index.html we have set up the appropriate divs:
142&lt;body {attrs}&gt;
143  &lt;!-- ... --&gt;
144  &lt;div id=&quot;listener&quot;&gt;&lt;/div&gt;
145  &lt;div id=&quot;log&quot;&gt;&lt;/div&gt;
146&lt;/body&gt;
147</pre>
148<h4 id="step-3-from-example-js">Step 3: From example.js</h4>
149<pre class="prettyprint">
150// From example.js, Step 3:
151function moduleDidLoad() {
152  // After the NaCl module has loaded, common.naclModule is a reference to the
153  // NaCl module's &lt;embed&gt; element.
154  //
155  // postMessage sends a message to it.
156  common.naclModule.postMessage('hello');
157}
158</pre>
159<h3 id="native-client-module">Native Client module</h3>
160<p>The C++ code in the Native Client module of the &#8220;Hello, World&#8221; example:</p>
161<ol class="arabic simple">
162<li>Implements <code>pp::Instance::HandleMessage()</code> to handle messages sent
163by the JavaScript.</li>
164<li>Processes incoming messages. This example simply checks that JavaScript
165has sent a &#8220;hello&#8221; message and not some other message.</li>
166<li>Calls <code>PostMessage()</code> to send an acknowledgement back to the JavaScript
167code.  The acknowledgement is a string in the form of a <code>Var</code> that the
168JavaScript code can process.  In general, a <code>pp::Var</code> can be several
169JavaScript types, see the <a class="reference external" href="/native-client/pepper_stable/c/struct_p_p_b___messaging__1__0">messaging system documentation</a>.</li>
170</ol>
171<pre class="prettyprint">
172class HelloTutorialInstance : public pp::Instance {
173 public:
174  // ...
175
176  // === Step 1: Implement the HandleMessage function. ===
177  virtual void HandleMessage(const pp::Var&amp; var_message) {
178
179    // === Step 2: Process the incoming message. ===
180    // Ignore the message if it is not a string.
181    if (!var_message.is_string())
182      return;
183
184    // Get the string message and compare it to &quot;hello&quot;.
185    std::string message = var_message.AsString();
186    if (message == kHelloString) {
187      // === Step 3: Send the reply. ===
188      // If it matches, send our response back to JavaScript.
189      pp::Var var_reply(kReplyString);
190      PostMessage(var_reply);
191    }
192  }
193};
194</pre>
195<h2 id="messaging-in-javascript-code-more-details">Messaging in JavaScript code: More details.</h2>
196<p>This section describes in more detail the messaging system code in the
197JavaScript portion of the &#8220;Hello, World&#8221; example.</p>
198<h3 id="setting-up-an-event-listener-and-handler">Setting up an event listener and handler</h3>
199<p>The following JavaScript code sets up an event listener for messages
200posted by the Native Client module. It then defines a message handler
201that simply logs the content of messages received from the module.</p>
202<h4 id="setting-up-the-message-handler-on-load">Setting up the &#8216;message&#8217; handler on load</h4>
203<pre class="prettyprint">
204// From common.js
205
206// Listen for the DOM content to be loaded. This event is fired when
207// parsing of the page's document has finished.
208document.addEventListener('DOMContentLoaded', function() {
209  var body = document.body;
210  // ...
211  var loadFunction = common.domContentLoaded;
212  // ... set up parameters ...
213  loadFunction(...);
214}
215
216// This function is exported as common.domContentLoaded.
217function domContentLoaded(...) {
218  // ...
219  if (common.naclModule == null) {
220    // ...
221    attachDefaultListeners();
222    // initialize common.naclModule ...
223  } else {
224    // ...
225  }
226}
227
228function attachDefaultListeners() {
229  var listenerDiv = document.getElementById('listener');
230  // ...
231  listenerDiv.addEventListener('message', handleMessage, true);
232  // ...
233}
234</pre>
235<h4 id="implementing-the-handler">Implementing the handler</h4>
236<pre class="prettyprint">
237// From example.js
238function handleMessage(message) {
239  var logEl = document.getElementById('log');
240  logEl.textContent += message.data;
241}
242</pre>
243<p>Note that the <code>handleMessage()</code> function is handed a message_event
244containing <code>data</code> that you can display or manipulate in JavaScript. The
245&#8220;Hello, World&#8221; application simply logs this data to the <code>log</code> div.</p>
246<h2 id="messaging-in-the-native-client-module-more-details">Messaging in the Native Client module: More details.</h2>
247<p>This section describes in more detail the messaging system code in
248the Native Client module portion of the &#8220;Hello, World&#8221; example.</p>
249<h3 id="implementing-handlemessage">Implementing HandleMessage()</h3>
250<p>If you want the Native Client module to receive and handle messages
251from JavaScript, you need to implement a <code>HandleMessage()</code> function
252for your module&#8217;s <code>pp::Instance</code> class. The
253<code>HelloWorldInstance::HandleMessage()</code> function examines the message
254posted from JavaScript. First it examines that the type of the
255<code>pp::Var</code> is indeed a string (not a double, etc.). It then
256interprets the data as a string with <code>var_message.AsString()</code>, and
257checks that the string matches <code>kHelloString</code>. After examining the
258message received from JavaScript, the code calls <code>PostMessage()</code> to
259send a reply message back to the JavaScript side.</p>
260<pre class="prettyprint">
261namespace {
262
263// The expected string sent by the JavaScript.
264const char* const kHelloString = &quot;hello&quot;;
265// The string sent back to the JavaScript code upon receipt of a message
266// containing &quot;hello&quot;.
267const char* const kReplyString = &quot;hello from NaCl&quot;;
268
269}  // namespace
270
271class HelloTutorialInstance : public pp::Instance {
272 public:
273  // ...
274  virtual void HandleMessage(const pp::Var&amp; var_message) {
275    // Ignore the message if it is not a string.
276    if (!var_message.is_string())
277      return;
278
279    // Get the string message and compare it to &quot;hello&quot;.
280    std::string message = var_message.AsString();
281    if (message == kHelloString) {
282      // If it matches, send our response back to JavaScript.
283      pp::Var var_reply(kReplyString);
284      PostMessage(var_reply);
285    }
286  }
287};
288</pre>
289<h3 id="implementing-application-specific-functions">Implementing application-specific functions</h3>
290<p>While the &#8220;Hello, World&#8221; example is very simple, your Native Client
291module will likely include application-specific functions to perform
292custom tasks in response to messages. For example the application
293could be a compression and decompression service (two functions
294exported).  The application could set up an application-specific
295convention that messages coming from JavaScript are colon-separated
296pairs of the form <code>&lt;command&gt;:&lt;data&gt;</code>.  The Native Client module
297message handler can then split the incoming string along the <code>:</code>
298character to determine which command to execute.  If the command is
299&#8220;compress&#8221;, then data to process is an uncompressed string.  If the
300command is &#8220;uncompress&#8221;, then data to process is an already-compressed
301string. After processing the data asynchronously, the application then
302returns the result to JavaScript.</p>
303<h3 id="sending-messages-back-to-the-javascript-code">Sending messages back to the JavaScript code</h3>
304<p>The Native Client module sends messages back to the JavaScript code
305using <code>PostMessage()</code>. The Native Client module always returns
306its values in the form of a <code>pp::Var</code> that can be processed by the
307browser&#8217;s JavaScript. In this example, the message is posted at the
308end of the Native Client module&#8217;s <code>HandleMessage()</code> function:</p>
309<pre class="prettyprint">
310PostMessage(var_reply);
311</pre>
312<h3 id="sending-and-receiving-other-pp-var-types">Sending and receiving other <code>pp::Var</code> types</h3>
313<p>Besides strings, <code>pp::Var</code> can represent other types of JavaScript
314objects. For example, messages can be JavaScript objects. These
315richer types can make it easier to implement an application&#8217;s
316messaging protocol.</p>
317<p>To send a dictionary from the NaCl module to JavaScript simply create
318a <code>pp::VarDictionary</code> and then call <code>PostMessage</code> with the
319dictionary.</p>
320<pre class="prettyprint">
321pp::VarDictionary dictionary;
322dictionary.Set(pp::Var(&quot;command&quot;), pp::Var(next_command));
323dictionary.Set(pp::Var(&quot;param_int&quot;), pp::Var(123));
324pp::VarArray an_array;
325an_array.Set(0, pp::Var(&quot;string0&quot;));
326an_array.Set(1, pp::Var(&quot;string1&quot;))
327dictionary.Set(pp::Var(&quot;param_array&quot;), an_array);
328PostMessage(dictionary);
329</pre>
330<p>Here is how to create a similar object in JavaScript and send it to
331the NaCl module:</p>
332<pre class="prettyprint">
333var dictionary = {
334  command: next_command,
335  param_int: 123,
336  param_array: ['string0', 'string1']
337}
338nacl_module.postMessage(dictionary);
339</pre>
340<p>To receive a dictionary-typed message in the NaCl module, test that
341the message is truly a dictionary type, then convert the message
342with the <code>pp::VarDictionary</code> class.</p>
343<pre class="prettyprint">
344virtual void HandleMessage(const pp::Var&amp; var) {
345  if (var.is_dictionary()) {
346    pp::VarDictionary dictionary(var);
347    // Use the dictionary
348    pp::VarArray keys = dictionary.GetKeys();
349    // ...
350  } else {
351    // ...
352  }
353}
354</pre>
355</section>
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