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3<section id="c-tutorial-getting-started-part-2">
4<span id="tutorial2"></span><h1 id="c-tutorial-getting-started-part-2"><span id="tutorial2"></span>C++ Tutorial: Getting Started (Part 2)</h1>
5<div class="contents local" id="contents" style="display: none">
6<ul class="small-gap">
7<li><a class="reference internal" href="#overview" id="id1">Overview</a></li>
8<li><p class="first"><a class="reference internal" href="#using-the-native-client-sdk-build-system" id="id2">Using the Native Client SDK build system</a></p>
9<ul class="small-gap">
10<li><a class="reference internal" href="#simplifying-the-makefile" id="id3">Simplifying the Makefile</a></li>
11<li><a class="reference internal" href="#choosing-valid-toolchains-and-including-common-mk" id="id4">Choosing valid toolchains, and including common.mk</a></li>
12<li><a class="reference internal" href="#configuring-your-project" id="id5">Configuring your project</a></li>
13<li><a class="reference internal" href="#build-macros" id="id6">Build macros</a></li>
14</ul>
15</li>
16<li><p class="first"><a class="reference internal" href="#making-index-html-work-for-chrome-apps" id="id7">Making index.html work for Chrome Apps</a></p>
17<ul class="small-gap">
18<li><a class="reference internal" href="#csp-rules" id="id8">CSP rules</a></li>
19<li><a class="reference internal" href="#making-index-html-csp-compliant" id="id9">Making index.html CSP-compliant</a></li>
20<li><a class="reference internal" href="#making-index-html-support-different-toolchains-and-configurations" id="id10">Making index.html support different toolchains and configurations</a></li>
21</ul>
22</li>
23<li><p class="first"><a class="reference internal" href="#sharing-common-code-with-common-js" id="id11">Sharing common code with common.js</a></p>
24<ul class="small-gap">
25<li><a class="reference internal" href="#loading-the-page-and-creating-the-module" id="id12">Loading the page and creating the module</a></li>
26</ul>
27</li>
28<li><a class="reference internal" href="#example-specific-behavior-with-example-js" id="id13">Example-specific behavior with example.js</a></li>
29</ul>
30
31</div><section id="overview">
32<h2 id="overview">Overview</h2>
33<p>This tutorial shows how to convert the finished PNaCl web application from
34<a class="reference internal" href="/native-client/devguide/tutorial/tutorial-part1.html"><em>Part 1</em></a> to use the Native Client SDK build system and
35common JavaScript files. It also demonstrates some techniques to make your
36web application <cite>Content Security Policy (CSP)-compliant
37&lt;http://developer.chrome.com/apps/contentSecurityPolicy.html>;</cite>, which is
38necessary for <a class="reference external" href="https://developer.chrome.com/apps/about_apps.html">Chrome Apps</a>.</p>
39<p>Using the Native Client SDK build system makes it easy to build with all of the
40SDK toolchains, and switch between the Debug and Release configurations. It
41also simplifies the makefiles for your project, as we&#8217;ll see in the next
42section. Finally, it adds some useful commands for <a class="reference internal" href="/native-client/sdk/examples.html#id1"><em>running</em></a> and <a class="reference internal" href="/native-client/sdk/examples.html#debugging-the-sdk-examples"><em>debugging</em></a>
43your application.</p>
44<p>The finished code for this example can be found in the
45<code>pepper_$(VERSION)/getting_started/part2</code> directory in the Native Client SDK
46download.</p>
47</section><section id="using-the-native-client-sdk-build-system">
48<h2 id="using-the-native-client-sdk-build-system">Using the Native Client SDK build system</h2>
49<p>This section describes how to use the SDK build system. To do so, we&#8217;ll make
50changes in the makefile. Because the makefile in part1 and part2 are so
51different, it is easier to start from scratch. Here is the contents of the new
52makefile. The following sections will describe it in more detail.</p>
53<section id="simplifying-the-makefile">
54<h3 id="simplifying-the-makefile">Simplifying the Makefile</h3>
55<p>The makefile from part1 only supports one toolchain (PNaCl) and one
56configuration (Release). It also only supports one source file. It&#8217;s relatively
57simple, but if we want to add support for multiple toolchains, configurations,
58source files, or build steps, it would grow increasingly complex. The SDK build
59system uses a set of variables and macros to make this possible, without
60significantly increasing the complexity of the makefile.</p>
61<p>Here is the new makefile, supporting three toolchains (PNaCl, Newlib NaCl,
62Glibc NaCl) and two configurations (Debug, Release).</p>
63<pre class="prettyprint">
64VALID_TOOLCHAINS := pnacl newlib glibc
65
66NACL_SDK_ROOT ?= $(abspath $(CURDIR)/../..)
67include $(NACL_SDK_ROOT)/tools/common.mk
68
69TARGET = part2
70LIBS = ppapi_cpp ppapi
71
72CFLAGS = -Wall
73SOURCES = hello_tutorial.cc
74
75# Build rules generated by macros from common.mk:
76
77$(foreach src,$(SOURCES),$(eval $(call COMPILE_RULE,$(src),$(CFLAGS))))
78
79# The PNaCl workflow uses both an unstripped and finalized/stripped binary.
80# On NaCl, only produce a stripped binary for Release configs (not Debug).
81ifneq (,$(or $(findstring pnacl,$(TOOLCHAIN)),$(findstring Release,$(CONFIG))))
82$(eval $(call LINK_RULE,$(TARGET)_unstripped,$(SOURCES),$(LIBS),$(DEPS)))
83$(eval $(call STRIP_RULE,$(TARGET),$(TARGET)_unstripped))
84else
85$(eval $(call LINK_RULE,$(TARGET),$(SOURCES),$(LIBS),$(DEPS)))
86endif
87
88$(eval $(call NMF_RULE,$(TARGET),))
89</pre>
90</section><section id="choosing-valid-toolchains-and-including-common-mk">
91<h3 id="choosing-valid-toolchains-and-including-common-mk">Choosing valid toolchains, and including common.mk</h3>
92<p>The makefile begins by specifying the toolchains that are valid for this
93project. The Native Client SDK build system supports multi-toolchain projects
94for its examples and libraries, but generally you will choose one toolchain
95when you begin your project and never change it. Please see the
96<a class="reference internal" href="/native-client/overview.html#toolchains"><em>Toolchains section of the Native Client overview</em></a> for more
97information.</p>
98<p>For this example, we support the <code>pnacl</code>, <code>newlib</code> and <code>glibc</code> toolchains.</p>
99<pre class="prettyprint">
100VALID_TOOLCHAINS := pnacl newlib glibc
101</pre>
102<p>Next, as a convenience, we specify where to find <code>NACL_SDK_ROOT</code>. Because
103this example is located in <code>pepper_$(VERSION)/getting_started/part2</code>, the
104root of the SDK is two directories up.</p>
105<pre class="prettyprint">
106NACL_SDK_ROOT ?= $(abspath $(CURDIR)/../..)
107</pre>
108<aside class="note">
109<blockquote>
110<div>In your own projects, you can use the absolute path to your installed SDK
111here. You can also override this default by setting the <code>NACL_SDK_ROOT</code>
112environment variable. See <a class="reference internal" href="/native-client/devguide/tutorial/tutorial-part1.html#tutorial-step-5"><em>Step 5 of Part 1 of this tutorial</em></a> for more details.</div></blockquote>
113
114</aside>
115<p>Next, we include the file <code>tools/common.mk</code>. This file provides the
116functionality for the Native Client SDK build system, including new build rules
117to compile and link a project, which we&#8217;ll use below.</p>
118<pre class="prettyprint">
119include $(NACL_SDK_ROOT)/tools/common.mk
120</pre>
121</section><section id="configuring-your-project">
122<h3 id="configuring-your-project">Configuring your project</h3>
123<p>After including <code>tools/common.mk</code>, we configure the project by specifying its
124name, the sources and libraries it uses:</p>
125<pre class="prettyprint">
126TARGET = part2
127LIBS = ppapi_cpp ppapi
128
129CFLAGS = -Wall
130SOURCES = hello_tutorial.cc
131</pre>
132<p>These variable names are not required and not used by the SDK build system;
133they are only used in the rules described below. By convention, all SDK
134makefiles use the following variables:</p>
135<dl class="docutils">
136<dt>TARGET</dt>
137<dd>The name of the project to build. This variable determines the name of the
138library or executable that will be generated. In the above example, we call
139the target <code>part2</code>, which will generate an executable called
140<code>part2.pexe</code> for PNaCl. For NaCl toolchains, the executable&#8217;s file name
141will be given a suffix for its architecture. For example, the ARM executable
142is called <code>part2_arm.nexe</code>.</dd>
143<dt>LIBS</dt>
144<dd>A list of libraries that this executable needs to link against. The library
145search path is already set up to only look in the directory for the current
146toolchain and architecture. In this example, we link against <code>ppapi_cpp</code>
147and <code>ppapi</code>. <code>ppapi_cpp</code> is needed to use the <a class="reference external" href="https://developers.google.com/native-client/peppercpp/">Pepper C++ interface</a>. <code>ppapi</code> is
148needed for communicating with the browser.</dd>
149<dt>CFLAGS</dt>
150<dd>A list of extra flags to pass to the compiler. In this example, we pass
151<code>-Wall</code>, which turns on all warnings.</dd>
152<dt>LDFLAGS</dt>
153<dd>A list of additional flags to pass to the linker. This example does not need
154any special linker flags, so this variable is omitted.</dd>
155<dt>SOURCES</dt>
156<dd>A list of C or C++ sources to compile, separated by spaces. If you have a
157long list of sources, it may be easier to read if you put each file on its
158own line, and use <code>\</code> as a line-continuation character. Here&#8217;s an example:</dd>
159</dl>
160<pre class="prettyprint">
161SOURCES = foo.cc \
162          bar.cc \
163          baz.cc \
164          quux.cc
165</pre>
166</section><section id="build-macros">
167<h3 id="build-macros">Build macros</h3>
168<p>For many projects, the following build macros do not need to be changed; they
169will use the variables we&#8217;ve defined above.</p>
170<pre class="prettyprint">
171$(foreach src,$(SOURCES),$(eval $(call COMPILE_RULE,$(src),$(CFLAGS))))
172
173ifneq (,$(or $(findstring pnacl,$(TOOLCHAIN)),$(findstring Release,$(CONFIG))))
174$(eval $(call LINK_RULE,$(TARGET)_unstripped,$(SOURCES),$(LIBS),$(DEPS)))
175$(eval $(call STRIP_RULE,$(TARGET),$(TARGET)_unstripped))
176else
177$(eval $(call LINK_RULE,$(TARGET),$(SOURCES),$(LIBS),$(DEPS)))
178endif
179
180$(eval $(call NMF_RULE,$(TARGET),))
181</pre>
182<p>The first line defines rules to compile each source in <code>SOURCES</code>, using the
183flags in <code>CFLAGS</code>:</p>
184<pre class="prettyprint">
185$(foreach src,$(SOURCES),$(eval $(call COMPILE_RULE,$(src),$(CFLAGS))))
186</pre>
187<p>The next six lines define rules to link the object files into one or more
188executables. When <code>TOOLCHAIN</code> is <code>pnacl</code>, there is only one executable
189generated: in the example above, <code>part2.pexe</code>. When using a NaCl toolchain,
190there will be three executables generated, one for each architecture: in the
191example above, <code>part2_arm.nexe</code>, <code>part2_x86_32.nexe</code> and
192<code>part2_x86_64.nexe</code>.</p>
193<p>When <code>CONFIG</code> is <code>Release</code>, each executable is also stripped to remove
194debug information and reduce the file size. Otherwise, when the <code>TOOLCHAIN</code>
195is <code>pnacl</code>, the workflow involves creating an unstripped binary for debugging
196and then finalizing it and stripping it for publishing.</p>
197<pre class="prettyprint">
198ifneq (,$(or $(findstring pnacl,$(TOOLCHAIN)),$(findstring Release,$(CONFIG))))
199$(eval $(call LINK_RULE,$(TARGET)_unstripped,$(SOURCES),$(LIBS),$(DEPS)))
200$(eval $(call STRIP_RULE,$(TARGET),$(TARGET)_unstripped))
201else
202$(eval $(call LINK_RULE,$(TARGET),$(SOURCES),$(LIBS),$(DEPS)))
203endif
204</pre>
205<p>Finally, the NMF rule generates a NaCl manifest file (<code>.nmf</code>) that references
206each executable generated in the previous step:</p>
207<pre class="prettyprint">
208$(eval $(call NMF_RULE,$(TARGET),))
209</pre>
210</section></section><section id="making-index-html-work-for-chrome-apps">
211<h2 id="making-index-html-work-for-chrome-apps">Making index.html work for Chrome Apps</h2>
212<p>This section describes the changes necessary to make the HTML and JavaScript
213in part1 CSP-compliant. This is required if you want to build a <a class="reference external" href="https://developer.chrome.com/apps/about_apps.html">Chrome App</a>, but is not necessary
214if you want to use PNaCl on the open web.</p>
215<section id="csp-rules">
216<h3 id="csp-rules">CSP rules</h3>
217<p><a class="reference external" href="http://developer.chrome.com/apps/contentSecurityPolicy.html#what">Chrome Apps CSP</a>
218restricts you from doing the following:</p>
219<ul class="small-gap">
220<li>You can’t use inline scripting in your Chrome App pages. The restriction
221bans both <code>&lt;script&gt;</code> blocks and event handlers (<code>&lt;button onclick=&quot;...&quot;&gt;</code>).</li>
222<li>You can’t reference any external resources in any of your app files (except
223for video and audio resources). You can’t embed external resources in an
224iframe.</li>
225<li>You can’t use string-to-JavaScript methods like <code>eval()</code> and <code>new
226Function()</code>.</li>
227</ul>
228</section><section id="making-index-html-csp-compliant">
229<h3 id="making-index-html-csp-compliant">Making index.html CSP-compliant</h3>
230<p>To make our application CSP-compliant, we have to remove inline scripting. As
231described above, we can&#8217;t use inline <code>&lt;script&gt;</code> blocks or event handlers. This
232is easy to do&#8212;we&#8217;ll just reference some new files from our script tag, and
233remove all of our inlined scripts:</p>
234<pre class="prettyprint">
235&lt;head&gt;
236  ...
237  &lt;script type=&quot;text/javascript&quot; src=&quot;common.js&quot;&gt;&lt;/script&gt;
238  &lt;script type=&quot;text/javascript&quot; src=&quot;example.js&quot;&gt;&lt;/script&gt;
239&lt;/head&gt;
240</pre>
241<p><code>common.js</code> has shared code used by all SDK examples, and is described
242later in this document. <code>example.js</code> is a script that has code specific to
243this example.</p>
244<p>We also need to remove the inline event handler on the body tag:</p>
245<pre class="prettyprint">
246&lt;body onload=&quot;pageDidLoad()&quot;&gt;
247...
248</pre>
249<p>This logic is now handled by <code>common.js</code>.</p>
250</section><section id="making-index-html-support-different-toolchains-and-configurations">
251<h3 id="making-index-html-support-different-toolchains-and-configurations">Making index.html support different toolchains and configurations</h3>
252<p>Finally, there are a few changes to <code>index.html</code> that are not necessary for
253CSP-compliance, but help make the SDK examples more generic.</p>
254<p>First, we add some <a class="reference external" href="https://developer.mozilla.org/en-US/docs/Web/Guide/HTML/Using_data_attributes">data attributes</a>
255to the body element to specify the name, supported toolchains, supported
256configurations, and path to the <code>.nmf</code> file:</p>
257<pre class="prettyprint">
258&lt;body data-name=&quot;part2&quot;
259    data-tools=&quot;newlib glibc pnacl&quot;
260    data-configs=&quot;Debug Release&quot;
261    data-path=&quot;{tc}/{config}&quot;&gt;
262...
263</pre>
264<p><code>common.js</code> will read these data attributes to allow you to load the same
265example with different toolchains by changing the URL&#8217;s <a class="reference external" href="http://en.wikipedia.org/wiki/Query_string">query string</a>. For example, you can load the
266glibc Debug version of this example by navigating to
267<code>index.html?tc=glibc&amp;config=Debug</code>.</p>
268<p>Next, we remove the <code>embed</code> element that is described in HTML. This will be
269automatically added for us by <code>common.js</code>, based on the current
270toolchain/configuration combination:</p>
271<pre class="prettyprint">
272&lt;!--
273Just as in part1, the &lt;embed&gt; element will be wrapped inside the &lt;div&gt;
274element with the id &quot;listener&quot;. In part1, the embed was specified in HTML,
275here the common.js module creates a new &lt;embed&gt; element and adds it to the
276&lt;div&gt; for us.
277--&gt;
278&lt;div id=&quot;listener&quot;&gt;&lt;/div&gt;
279</pre>
280</section></section><section id="sharing-common-code-with-common-js">
281<h2 id="sharing-common-code-with-common-js">Sharing common code with common.js</h2>
282<p><code>common.js</code> contains JavaScript code that each example uses to create a
283NaCl module, handle messages from that module and other common tasks like
284displaying the module load status and logging messages. Explaining all of
285<code>common.js</code> is outside the scope of this document, but please look at the
286documentation in that file for more information.</p>
287<section id="loading-the-page-and-creating-the-module">
288<h3 id="loading-the-page-and-creating-the-module">Loading the page and creating the module</h3>
289<p>Since we&#8217;ve added <code>&lt;script&gt;</code> tags for <code>common.js</code> and <code>example.js</code> to the
290<code>head</code> element, they will be loaded and executed before the rest of the
291document has been parsed. As a result, we have to wait for the page to finish
292loading before we try to create the embed element and add it to the page.</p>
293<p>We can do that by calling <code>addEventListener</code> and listening for the
294<code>DOMContentLoaded</code> event:</p>
295<pre class="prettyprint">
296// Listen for the DOM content to be loaded. This event is fired when parsing of
297// the page's document has finished.
298document.addEventListener('DOMContentLoaded', function() {
299  ...
300});
301</pre>
302<p>Inside this function, we parse the URL query string, and compare that to the
303data attributes:</p>
304<pre class="prettyprint">
305// From https://developer.mozilla.org/en-US/docs/DOM/window.location
306var searchVars = {};
307if (window.location.search.length &gt; 1) {
308  var pairs = window.location.search.substr(1).split('&amp;');
309  for (var key_ix = 0; key_ix &lt; pairs.length; key_ix++) {
310    var keyValue = pairs[key_ix].split('=');
311    searchVars[unescape(keyValue[0])] =
312        keyValue.length &gt; 1 ? unescape(keyValue[1]) : '';
313  }
314}
315
316...
317
318var toolchains = body.dataset.tools.split(' ');
319var configs = body.dataset.configs.split(' ');
320
321...
322
323var tc = toolchains.indexOf(searchVars.tc) !== -1 ?
324    searchVars.tc : toolchains[0];
325
326// If the config value is included in the search vars, use that.
327// Otherwise default to Release if it is valid, or the first value if
328// Release is not valid.
329if (configs.indexOf(searchVars.config) !== -1)
330  var config = searchVars.config;
331else if (configs.indexOf('Release') !== -1)
332  var config = 'Release';
333else
334  var config = configs[0];
335</pre>
336<p>Then <code>domContentLoaded</code> is called, which performs some checks to see if the
337browser supports Native Client, then creates the NaCl module.</p>
338<pre class="prettyprint">
339function domContentLoaded(name, tool, path, width, height, attrs) {
340  updateStatus('Page loaded.');
341  if (!browserSupportsNaCl(tool)) {
342    updateStatus(
343        'Browser does not support NaCl (' + tool + '), or NaCl is disabled');
344  } else if (common.naclModule == null) {
345    updateStatus('Creating embed: ' + tool);
346
347    // We use a non-zero sized embed to give Chrome space to place the bad
348    // plug-in graphic, if there is a problem.
349    width = typeof width !== 'undefined' ? width : 200;
350    height = typeof height !== 'undefined' ? height : 200;
351    attachDefaultListeners();
352    createNaClModule(name, tool, path, width, height, attrs);
353  } else {
354    // It's possible that the Native Client module onload event fired
355    // before the page's onload event.  In this case, the status message
356    // will reflect 'SUCCESS', but won't be displayed.  This call will
357    // display the current message.
358    updateStatus('Waiting.');
359  }
360}
361</pre>
362<p><code>attachDefaultListeners</code> is added before the creation of the module, to make
363sure that no messages are lost. Note that <code>window.attachListeners</code> is also
364called; this is the way that <code>common.js</code> allows each example to configure
365itself differently. If an example defines the <code>attachListeners</code> function, it
366will be called by <code>common.js</code>.</p>
367<pre class="prettyprint">
368function attachDefaultListeners() {
369  var listenerDiv = document.getElementById('listener');
370  listenerDiv.addEventListener('load', moduleDidLoad, true);
371  listenerDiv.addEventListener('message', handleMessage, true);
372  listenerDiv.addEventListener('crash', handleCrash, true);
373  if (typeof window.attachListeners !== 'undefined') {
374    window.attachListeners();
375  }
376}
377</pre>
378<p>Finally, <code>createNaClModule</code> actually creates the <code>embed</code>, and appends it as
379a child of the element with id <code>listener</code>:</p>
380<pre class="prettyprint">
381function createNaClModule(name, tool, path, width, height, attrs) {
382  var moduleEl = document.createElement('embed');
383  moduleEl.setAttribute('name', 'nacl_module');
384  moduleEl.setAttribute('id', 'nacl_module');
385  moduleEl.setAttribute('width', width);
386  moduleEl.setAttribute('height', height);
387  moduleEl.setAttribute('path', path);
388  moduleEl.setAttribute('src', path + '/' + name + '.nmf');
389
390  ...
391
392  var mimetype = mimeTypeForTool(tool);
393  moduleEl.setAttribute('type', mimetype);
394
395  var listenerDiv = document.getElementById('listener');
396  listenerDiv.appendChild(moduleEl);
397  ...
398}
399</pre>
400<p>When the module finishes loading, it will dispatch a <code>load</code> event, and the
401event listener function that was registered above (<code>moduleDidLoad</code>) will be
402called. Note that <code>common.js</code> allows each example to define a
403<code>window.moduleDidLoad</code> function, that will be called here as well.</p>
404<pre class="prettyprint">
405function moduleDidLoad() {
406  common.naclModule = document.getElementById('nacl_module');
407  updateStatus('RUNNING');
408
409  if (typeof window.moduleDidLoad !== 'undefined') {
410    window.moduleDidLoad();
411  }
412}
413</pre>
414</section></section><section id="example-specific-behavior-with-example-js">
415<h2 id="example-specific-behavior-with-example-js">Example-specific behavior with example.js</h2>
416<p>As described in the previous section, <code>common.js</code> will call certain functions
417during the module loading process. This example only needs to respond to two:
418<code>moduleDidLoad</code> and <code>handleMessage</code>.</p>
419<pre class="prettyprint">
420// This function is called by common.js when the NaCl module is
421// loaded.
422function moduleDidLoad() {
423  // Once we load, hide the plugin. In this example, we don't display anything
424  // in the plugin, so it is fine to hide it.
425  common.hideModule();
426
427  // After the NaCl module has loaded, common.naclModule is a reference to the
428  // NaCl module's &lt;embed&gt; element.
429  //
430  // postMessage sends a message to it.
431  common.naclModule.postMessage('hello');
432}
433
434// This function is called by common.js when a message is received from the
435// NaCl module.
436function handleMessage(message) {
437  var logEl = document.getElementById('log');
438  logEl.textContent += message.data;
439}
440</pre>
441</section></section>
442
443{{/partials.standard_nacl_article}}
444