1######################################
2Dynamic Linking and Loading with glibc
3######################################
4
5.. contents::
6  :local:
7  :backlinks: none
8  :depth: 2
9
10.. Note::
11  :class: caution
12
13  Portable Native Client currently only supports static linking, and the
14  only C library available for it is newlib. This page is only valid for
15  Native Client, though PNaCl will eventually support some form of
16  dynamic linking.
17
18This document describes how to create and deploy dynamically linked and loaded
19applications with the glibc library in the Native Client SDK. Before reading
20this document, we recommend reading :doc:`Building Native Client Modules
21<building>`
22
23.. _c_libraries:
24
25C standard libraries: glibc and newlib
26--------------------------------------
27
28The Native Client SDK comes with two C standard libraries --- glibc and
29newlib. These libraries are described in the table below.
30
31+-----------------------------------------------------+----------+-------------+
32| Library                                             | Linking  | License     |
33+=====================================================+==========+=============+
34|glibc                                                | dynamic  | GNU Lesser  |
35|  The GNU implementation of the POSIX_ standard      | or static| General     |
36|  runtime library for the C programming language.    |          | Public      |
37|  Designed for portability and performance, glibc is |          | License     |
38|  one of the most popular implementations of the C   |          | (LGPL)      |
39|  library. It is comprised of a set of interdependent|          |             |
40|  libraries including libc, libpthreads, libdl, and  |          |             |
41|  others. For documentation, FAQs, and additional    |          |             |
42|  information about glibc, see GLIBC_.               |          |             |
43+-----------------------------------------------------+----------+-------------+
44|newlib                                               | static   | Berkeley    |
45|  newlib is a C library intended for use in embedded |          | Software    |
46|  systems. Like glibc, newlib is a conglomeration of |          | Distribution|
47|  several libraries. It is available for use under   |          | (BSD) type  |
48|  BSD-type free software licenses, which generally   |          | free        |
49|  makes it more suitable to link statically in       |          | software    |
50|  commercial, closed-source applications. For        |          | licenses    |
51|  documentation, FAQs, and additional information    |          |             |
52|  about newlib, see newlib_.                         |          |             |
53+-----------------------------------------------------+----------+-------------+
54
55
56For proprietary (closed-source) applications, your options are to either
57statically link to newlib, or dynamically link to glibc. We recommend
58dynamically linking to glibc, for a couple of reasons:
59
60* The glibc library is widely distributed (it's included in Linux
61  distributions), and as such it's mature, hardened, and feature-rich. Your
62  code is more likely to compile out-of-the-box with glibc.
63
64* Dynamic loading can provide a big performance benefit for your application if
65  you can structure the application to defer loading of code that's not needed
66  for initial interaction with the user. It takes some work to put such code in
67  shared libraries and to load the libraries at runtime, but the payoff is
68  usually worth it. In future releases, Chrome may also support caching of
69  common dynamically linked libraries such as libc.so between applications.
70  This could significantly reduce download size and provide a further potential
71  performance benefit (for example, the hello_world example would only require
72  downloading a .nexe file that's on the order of 30KB, rather than a .nexe
73  file and several libraries, which are on the order of 1.5MB).
74
75Native Client support for dynamic linking and loading is based on glibc. Thus,
76**if your Native Client application must dynamically link and load code (e.g.,
77due to licensing considerations), we recommend that you use the glibc
78library.**
79
80.. Note::
81  :class: note
82
83  **Disclaimer:**
84
85  * **None of the above constitutes legal advice, or a description of the legal
86    obligations you need to fulfill in order to be compliant with the LGPL or
87    newlib licenses. The above description is only a technical explanation of
88    the differences between newlib and glibc, and the choice you must make
89    between the two libraries.**
90
91
92
93.. Note::
94  :class: note
95
96  **Notes:**
97
98  * Static linking with glibc is rarely used. Use this feature with caution.
99
100  * The standard C++ runtime in Native Client is provided by libstdc++; this
101    library is independent from and layered on top of glibc. Because of
102    licensing restrictions, libstdc++ must be statically linked for commercial
103    uses, even if the rest of an application is dynamically linked.
104
105SDK toolchains
106--------------
107
108The Native Client SDK contains multiple toolchains, which are differentiated by
109:ref:`target architecture <target_architectures>` and C library:
110
111=================== ========= ===============================
112Target architecture C library Toolchain directory
113=================== ========= ===============================
114x86                 newlib    toolchain/<platform>_x86_newlib
115x86                 glibc     toolchain/<platform>_x86_glibc
116ARM                 newlib    toolchain/<platform>_arm_newlib
117PNaCl               newlib    toolchain/<platform>_pnacl
118=================== ========= ===============================
119
120In the directories listed above, <platform> is the platform of your development
121machine (i.e., win, mac, or linux). For example, in the Windows SDK, the x86
122toolchain that uses glibc is in ``toolchain/win_x86_glibc``.
123
124.. Note::
125  :class: note
126
127  **Note:** The ARM and PNaCl toolchains are currently restricted to newlib.
128
129To use the glibc library and dynamic linking in your application, you **must**
130use a glibc toolchain. (Currently the only glibc toolchain is
131``<platform>_x86_glibc``.) Note that you must build all code in your application
132with one toolchain. Code from multiple toolchains cannot be mixed.
133
134Specifying and delivering shared libraries
135------------------------------------------
136
137One significant difference between newlib and glibc applications is that glibc
138applications must explicitly list and deploy the shared libraries that they
139use.
140
141In a desktop environment, when the user launches a dynamically linked
142application, the operating system's program loader determines the set of
143libraries the application requires by reading explicit inter-module
144dependencies from executable file headers, and loads the required libraries
145into the address space of the application process. Typically the required
146libraries will have been installed on the system as a part of the application's
147installation process. Often the desktop application developer doesn't know or
148think about the libraries that are required by an application, as those details
149are taken care of by the user's operating system.
150
151In the Native Client sandbox, dynamic linking can't rely in the same way on the
152operating system or the local file system. Instead, the application developer
153must identify the set of libraries that are required by an application, list
154those libraries in a Native Client :ref:`manifest file <manifest_file>`, and
155deploy the libraries along with the application. Instructions for how to build
156a dynamically linked Native Client application, generate a Native Client
157manifest (.nmf) file, and deploy an application are provided below.
158
159Building a dynamically linked application
160=========================================
161
162Applications built with the glibc toolchain will by dynamically linked by
163default. Application that load shared libraries at runtime using ``dlopen()``
164must link with the libdl library (``-ldl``).
165
166Like other gcc-based toolchains building a dynamic library for NaCl is normally
167done by linking with the ``-shared`` flag and compiling with the ``-fPIC`` flag.
168The SDK build system will do this automatically when the ``SO_RULE`` Makefile
169rule is used.
170
171The Native Client SDK includes an example that demonstrates how to build a
172shared library, and how to use the ``dlopen()`` interface to load that library
173at runtime (after the application is already running). Many applications load
174and link shared libraries at launch rather than at runtime, and hence do not
175use the ``dlopen()`` interface. The SDK example is nevertheless instructive, as
176it demonstrates how to build Native Client modules (.nexe files) and shared
177libraries (.so files) with the x86 glibc toolchain, and how to generate a
178Native Client manifest file for glibc applications.
179
180The SDK example, located in ``examples/tutorial/dlopen``, includes three C++
181files:
182
183eightball.cc
184  This file implements the function ``Magic8Ball()``, which is used to provide
185  whimsical answers to user questions. This file is compiled into a shared
186  library called ``libeightball.so``. This library gets included in the
187  .nmf file and is therefore directly loadable with ``dlopen()``.
188
189reverse.cc
190  This file implements the function ``Reverse()``, which returns reversed
191  copies of strings that are passed to it. This file is compiled into a shared
192  library called ``libreverse.so``. This library is **not** included in the
193  .nmf file and is loaded via an http mount using the :ref:`nacl_io library
194  <nacl_io>`.
195
196dlopen.cc
197  This file implements the Native Client module, which loads the two shared
198  libraries and handles communcation with with JavaScript. The file is compiled
199  into a Native Client executable (.nexe).
200
201Run ``make`` in the dlopen directory to see the commands the Makefile executes
202to build x86 32-bit and 64-bit .nexe and .so files, and to generate a .nmf
203file. These commands are described below.
204
205.. Note::
206  :class: note
207
208  **Note:** The Makefiles for most of the examples in the SDK build the
209  examples using multiple toolchains (x86 newlib, x86 glibc, ARM, and PNaCl).
210  With a few exceptions (listed in the :ref:`Release Notes
211  <sdk-release-notes>`), running "make" in each example's directory builds
212  multiple versions of the example using the SDK toolchains. The dlopen example
213  is one of those exceptionsit is only built with the x86 glibc toolchain,
214  as that is currently the only toolchain that supports glibc and thus dynamic
215  linking and loading. Take a look at the example Makefiles and the generated
216  .nmf files for details on how to build dynamically linked applications.
217
218.. _dynamic_loading_manifest:
219
220Generating a Native Client manifest file for a dynamically linked application
221=============================================================================
222
223The Native Client manifest file specifies the name of the executable to run
224and must also specify any shared libraries that the application directly
225depends on. For indirect dependencies (such as libraries opened via
226``dlopen()``) it is also convenient to list libraries in the manifest file.
227However it is possile to load arbitrary shared libraries at runtime that
228are not mentioned in the manifest by using the `nacl_io library <nacl_io>`_
229to mount a filesystem that contains the shared libraries which will then
230allow ``dlopen()`` to access them.
231
232In this example we demonstrate both loading directly from via the manifest
233file (``libeightball.so``) and loading indirectly via a http mount
234(``libreverse.so``).
235
236Take a look at the manifest file in the dlopen example to see how
237a glibc-style manifest file is structured. (Run ``make`` in the dlopen directory to
238generate the manifest file if you haven't done so already.) Here is an excerpt
239from ``dlopen.nmf``::
240
241  {
242    "files": {
243      "libeightball.so": {
244        "x86-64": {
245          "url": "lib64/libeightball.so"
246        },
247        "x86-32": {
248          "url": "lib32/libeightball.so"
249        }
250      },
251      "libstdc++.so.6": {
252        "x86-64": {
253          "url": "lib64/libstdc++.so.6"
254        },
255        "x86-32": {
256          "url": "lib32/libstdc++.so.6"
257        }
258      },
259      "libppapi_cpp.so": {
260        "x86-64": {
261          "url": "lib64/libppapi_cpp.so"
262        },
263        "x86-32": {
264          "url": "lib32/libppapi_cpp.so"
265        }
266      },
267  ... etc.
268
269In most cases, you can use the ``create_nmf.py`` script in the SDK to generate
270a manifest file for your application. The script is located in the tools
271directory (e.g. ``pepper_28/tools``).
272
273The Makefile in the dlopen example generates the manifest automatically using
274the ``NMF_RULE`` provided by the SDK build system. Running ``make V=1`` will
275show the full command line which is used to generate the nmf::
276
277  create_nmf.py -o dlopen.nmf glibc/Release/dlopen_x86_32.nexe \
278     glibc/Release/dlopen_x86_64.nexe glibc/Release/libeightball_x86_32.so \
279     glibc/Release/libeightball_x86_64.so  -s ./glibc/Release \
280     -n libeightball_x86_32.so,libeightball.so \
281     -n libeightball_x86_64.so,libeightball.so
282
283Run python ``create_nmf.py --help`` to see a full description of the command-line
284flags. A few of the important flags are described below.
285
286``-s`` *directory*
287  use *directory* to stage libraries (libraries are added to ``lib32`` and
288  ``lib64`` subfolders)
289
290``-L`` *directory*
291  add *directory* to the library search path. The default search path
292  already includes the toolchain and SDK libraries directories.
293
294.. Note::
295  :class: note
296
297  **Note:** The ``create_nmf`` script can only automatically detect explicit
298  shared library dependencies (for example, dependencies specified with the -l
299  flag for the compiler/linker). If you want to include libraries that you
300  intend to dlopen() at runtime you must explcitly list them in your call to
301  ``create_nmf``.
302
303As an alternative to using ``create_nmf``, it is possible to manually calculate
304the list of shared library dependencies using tools such as ``objdump_``.
305
306Deploying a dynamically linked application
307==========================================
308
309As described above, an application's manifest file must explicitly list all the
310executable code modules that the application directly depends on, including
311modules from the application itself (.nexe and .so files), modules from the
312Native Client SDK (e.g., libppapi_cpp.so), and perhaps also modules from
313`naclports <http://code.google.com/p/naclports/>`_ or from
314`middleware systems <../../community/middleware>`_ that
315the application uses. You must provide all of those modules as part of the
316application deployment process.
317
318As explained in :doc:`Distributing Your Application
319<../distributing>`, there are two basic ways to deploy an application:
320
321* **hosted application:** all modules are hosted together on a web server of
322  your choice
323
324* **packaged application:** all modules are packaged into one file, hosted in
325  the Chrome Web Store, and downloaded to the user's machine
326
327You must deploy all the modules listed in your application's manifest file for
328either the hosted application or the packaged application case. For hosted
329applications, you must upload the modules to your web server. For packaged
330applications, you must include the modules in the application's Chrome Web
331Store .crx file. Modules should use URLs/names that are consistent with those
332in the Native Client manifest file, and be named relative to the location of
333the manifest file. Remember that some of the libraries named in the manifest
334file may be located in directories you specified with the -L option to
335``create_nmf.py``. You are free to rename/rearrange files and directories
336referenced by the Native Client manifest file, so long as the modules are
337available in the locations indicated by the manifest file. If you move or
338rename modules, it may be easier to re-run ``create_nmf.py`` to generate a new
339manifest file rather than edit the original manifest file. For hosted
340applications, you can check for name mismatches during testing by watching the
341request log of the web server hosting your test deployment.
342
343Opening a shared library at runtime
344===================================
345
346Native Client supports a version of the POSIX standard ``dlopen()`` interface
347for opening libraries explicitly, after an application is already running.
348Calling ``dlopen()`` may cause a library download to occur, and automatically
349loads all libraries that are required by the named library.
350
351.. Note::
352  :class: note
353
354  **Caution:** Since ``dlopen()`` can potentially block, you must initially
355  call ``dlopen()`` off your application's main thread. Initial calls to
356  ``dlopen()`` from the main thread will always fail in the current
357  implementation of Native Client.
358
359The best practice for opening libraries with ``dlopen()`` is to use a worker
360thread to pre-load libraries asynchronously during initialization of your
361application, so that the libraries are available when they're needed. You can
362call ``dlopen()`` a second time when you need to use a library -- per the
363specification, subsequent calls to ``dlopen()`` return a handle to the
364previously loaded library. Note that you should only call ``dlclose()`` to
365close a library when you no longer need the library; otherwise, subsequent
366calls to ``dlopen()`` could cause the library to be fetched again.
367
368The dlopen example in the SDK demonstrates how to open a shared libraries
369at runtime. To reiterate, the example includes three C++ files:
370
371* ``eightball.cc``: this is the shared library that implements the function
372  ``Magic8Ball()`` (this file is compiled into libeightball.so)
373* ``reverse.cc``: this is the shared library that implements the function
374  ``Reverse()`` (this file is compiled into libreverse.so)
375* ``dlopen.cc``: this is the Native Client module that loads the shared libraries
376  and makes calls to ``Magic8Ball()`` and ``Reverse()`` in response to requests
377  from JavaScript.
378
379When the Native Client module starts, it kicks off a worker thread that calls
380``dlopen()`` to load the two shared libraries. Once the module has a handle to
381the library, it fetches the addresses of the ``Magic8Ball()`` and ``Reverse()``
382functions using ``dlsym()``. When a user types in a query and clicks the 'ASK!'
383button, the module calls ``Magic8Ball()`` to generate an answer, and returns
384the result to the user. Likewise when the user clicks the 'Reverse' button
385it calls the ``Reverse()`` function to reverse the string.
386
387Troubleshooting
388===============
389
390If your .nexe isn't loading, the best place to look for information that can
391help you troubleshoot the JavaScript console and standard output from Chrome.
392See :ref:`Debugging <devcycle-debugging>` for more information.
393
394Here are a few common error messages and explanations of what they mean:
395
396**/main.nexe: error while loading shared libraries: /main.nexe: failed to allocate code and data space for executable**
397  The .nexe may not have been compiled correctly (e.g., the .nexe may be
398  statically linked). Try cleaning and recompiling with the glibc toolchain.
399
400**/main.nexe: error while loading shared libraries: libpthread.so.xxxx: cannot open shared object file: Permission denied**
401  (xxxx is a version number, for example, 5055067a.) This error can result from
402  having the wrong path in the .nmf file. Double-check that the path in the
403  .nmf file is correct.
404
405**/main.nexe: error while loading shared libraries: /main.nexe: cannot open shared object file: No such file or directory**
406  If there are no obvious problems with your main.nexe entry in the .nmf file,
407  check where main.nexe is being requested from. Use Chrome's Developer Tools:
408  Click the menu icon |menu-icon|, select Tools > Developer Tools, click the
409  Network tab, and look at the path in the Name column.
410
411**NaCl module load failed: ELF executable text/rodata segment has wrong starting address**
412  This error happens when using a newlib-style .nmf file instead of a
413  glibc-style .nmf file. Make sure you build your application with the glic
414  toolchain, and use the create_nmf.py script to generate your .nmf file.
415
416**NativeClient: NaCl module load failed: Nexe crashed during startup**
417  This error message indicates that a module crashed while being loaded. You
418  can determine which module crashed by looking at the Network tab in Chrome's
419  Developer Tools (see above). The module that crashed will be the last one
420  that was loaded.
421
422**/lib/main.nexe: error while loading shared libraries: /lib/main.nexe: only ET_DYN and ET_EXEC can be loaded**
423  This error message indicates that there is an error with the .so files listed
424  in the .nmf file -- either the files are the wrong type or kind, or an
425  expected library is missing.
426
427**undefined reference to 'dlopen' collect2: ld returned 1 exit status**
428  This is a linker ordering problem that usually results from improper ordering
429  of command line flags when linking. Reconfigure your command line string to
430  list libraries after the -o flag.
431
432.. |menu-icon| image:: /images/menu-icon.png
433.. _objdump: http://en.wikipedia.org/wiki/Objdump
434.. _GLIBC: http://www.gnu.org/software/libc/index.html
435.. _POSIX: http://en.wikipedia.org/wiki/POSIX
436.. _newlib: http://sourceware.org/newlib/
437