winsock_util.h revision eb525c5499e34cc9c4b825d6d9e75bb07cc06ace
1// Copyright (c) 2011 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef NET_BASE_WINSOCK_UTIL_H_
6#define NET_BASE_WINSOCK_UTIL_H_
7
8#include <winsock2.h>
9
10#include "net/base/net_export.h"
11
12namespace net {
13
14// Assert that the (manual-reset) event object is not signaled.
15void AssertEventNotSignaled(WSAEVENT hEvent);
16
17// If the (manual-reset) event object is signaled, resets it and returns true.
18// Otherwise, does nothing and returns false.  Called after a Winsock function
19// succeeds synchronously
20//
21// Our testing shows that except in rare cases (when running inside QEMU),
22// the event object is already signaled at this point, so we call this method
23// to avoid a context switch in common cases.  This is just a performance
24// optimization.  The code still works if this function simply returns false.
25bool ResetEventIfSignaled(WSAEVENT hEvent);
26
27// Interface to create Windows Socket.
28// Usually such factories are used for testing purposes, which is not true in
29// this case. This interface is used to substitute WSASocket to make possible
30// execution of some network code in sandbox.
31class NET_EXPORT PlatformSocketFactory {
32 public:
33  PlatformSocketFactory() {}
34  virtual ~PlatformSocketFactory() {}
35
36  // Creates Windows socket. See WSASocket documentation of parameters.
37  virtual SOCKET CreateSocket(int family, int type, int protocol) = 0;
38
39  // Replace WSASocket with given factory. The factory will be used by
40  // CreatePlatformSocket.
41  static void SetInstance(PlatformSocketFactory* factory);
42};
43
44// Creates Windows Socket. See WSASocket documentation of parameters.
45SOCKET CreatePlatformSocket(int family, int type, int protocol);
46
47}  // namespace net
48
49#endif  // NET_BASE_WINSOCK_UTIL_H_
50