winsock_util.h revision eb525c5499e34cc9c4b825d6d9e75bb07cc06ace
1// Copyright (c) 2011 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#ifndef NET_BASE_WINSOCK_UTIL_H_ 6#define NET_BASE_WINSOCK_UTIL_H_ 7 8#include <winsock2.h> 9 10#include "net/base/net_export.h" 11 12namespace net { 13 14// Assert that the (manual-reset) event object is not signaled. 15void AssertEventNotSignaled(WSAEVENT hEvent); 16 17// If the (manual-reset) event object is signaled, resets it and returns true. 18// Otherwise, does nothing and returns false. Called after a Winsock function 19// succeeds synchronously 20// 21// Our testing shows that except in rare cases (when running inside QEMU), 22// the event object is already signaled at this point, so we call this method 23// to avoid a context switch in common cases. This is just a performance 24// optimization. The code still works if this function simply returns false. 25bool ResetEventIfSignaled(WSAEVENT hEvent); 26 27// Interface to create Windows Socket. 28// Usually such factories are used for testing purposes, which is not true in 29// this case. This interface is used to substitute WSASocket to make possible 30// execution of some network code in sandbox. 31class NET_EXPORT PlatformSocketFactory { 32 public: 33 PlatformSocketFactory() {} 34 virtual ~PlatformSocketFactory() {} 35 36 // Creates Windows socket. See WSASocket documentation of parameters. 37 virtual SOCKET CreateSocket(int family, int type, int protocol) = 0; 38 39 // Replace WSASocket with given factory. The factory will be used by 40 // CreatePlatformSocket. 41 static void SetInstance(PlatformSocketFactory* factory); 42}; 43 44// Creates Windows Socket. See WSASocket documentation of parameters. 45SOCKET CreatePlatformSocket(int family, int type, int protocol); 46 47} // namespace net 48 49#endif // NET_BASE_WINSOCK_UTIL_H_ 50