1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5// Stream-based listen socket implementation that handles reading and writing 6// to the socket, but does not handle creating the socket nor connecting 7// sockets, which are handled by subclasses on creation and in Accept, 8// respectively. 9 10// StreamListenSocket handles IO asynchronously in the specified MessageLoop. 11// This class is NOT thread safe. It uses WSAEVENT handles to monitor activity 12// in a given MessageLoop. This means that callbacks will happen in that loop's 13// thread always and that all other methods (including constructor and 14// destructor) should also be called from the same thread. 15 16#ifndef NET_SOCKET_STREAM_LISTEN_SOCKET_H_ 17#define NET_SOCKET_STREAM_LISTEN_SOCKET_H_ 18 19#include "build/build_config.h" 20 21#if defined(OS_WIN) 22#include <winsock2.h> 23#endif 24#include <string> 25#if defined(OS_WIN) 26#include "base/win/object_watcher.h" 27#elif defined(OS_POSIX) 28#include "base/message_loop/message_loop.h" 29#endif 30 31#include "base/basictypes.h" 32#include "base/compiler_specific.h" 33#include "base/memory/scoped_ptr.h" 34#include "net/base/net_export.h" 35#include "net/socket/socket_descriptor.h" 36 37namespace net { 38 39class IPEndPoint; 40 41class NET_EXPORT StreamListenSocket 42 : 43#if defined(OS_WIN) 44 public base::win::ObjectWatcher::Delegate { 45#elif defined(OS_POSIX) 46 public base::MessageLoopForIO::Watcher { 47#endif 48 49 public: 50 virtual ~StreamListenSocket(); 51 52 // TODO(erikkay): this delegate should really be split into two parts 53 // to split up the listener from the connected socket. Perhaps this class 54 // should be split up similarly. 55 class Delegate { 56 public: 57 // |server| is the original listening Socket, connection is the new 58 // Socket that was created. 59 virtual void DidAccept(StreamListenSocket* server, 60 scoped_ptr<StreamListenSocket> connection) = 0; 61 virtual void DidRead(StreamListenSocket* connection, 62 const char* data, 63 int len) = 0; 64 virtual void DidClose(StreamListenSocket* sock) = 0; 65 66 protected: 67 virtual ~Delegate() {} 68 }; 69 70 // Send data to the socket. 71 void Send(const char* bytes, int len, bool append_linefeed = false); 72 void Send(const std::string& str, bool append_linefeed = false); 73 74 // Copies the local address to |address|. Returns a network error code. 75 // This method is virtual to support unit testing. 76 virtual int GetLocalAddress(IPEndPoint* address); 77 // Copies the peer address to |address|. Returns a network error code. 78 // This method is virtual to support unit testing. 79 virtual int GetPeerAddress(IPEndPoint* address); 80 81 static const int kSocketError; 82 83 protected: 84 enum WaitState { 85 NOT_WAITING = 0, 86 WAITING_ACCEPT = 1, 87 WAITING_READ = 2 88 }; 89 90 StreamListenSocket(SocketDescriptor s, Delegate* del); 91 92 SocketDescriptor AcceptSocket(); 93 virtual void Accept() = 0; 94 95 void Listen(); 96 void Read(); 97 void Close(); 98 void CloseSocket(); 99 100 // Pass any value in case of Windows, because in Windows 101 // we are not using state. 102 void WatchSocket(WaitState state); 103 void UnwatchSocket(); 104 105 Delegate* const socket_delegate_; 106 107 private: 108 friend class TransportClientSocketTest; 109 110 void SendInternal(const char* bytes, int len); 111 112#if defined(OS_WIN) 113 // ObjectWatcher delegate. 114 virtual void OnObjectSignaled(HANDLE object); 115 base::win::ObjectWatcher watcher_; 116 HANDLE socket_event_; 117#elif defined(OS_POSIX) 118 // Called by MessagePumpLibevent when the socket is ready to do I/O. 119 virtual void OnFileCanReadWithoutBlocking(int fd) OVERRIDE; 120 virtual void OnFileCanWriteWithoutBlocking(int fd) OVERRIDE; 121 WaitState wait_state_; 122 // The socket's libevent wrapper. 123 base::MessageLoopForIO::FileDescriptorWatcher watcher_; 124#endif 125 126 // NOTE: This is for unit test use only! 127 // Pause/Resume calling Read(). Note that ResumeReads() will also call 128 // Read() if there is anything to read. 129 void PauseReads(); 130 void ResumeReads(); 131 132 const SocketDescriptor socket_; 133 bool reads_paused_; 134 bool has_pending_reads_; 135 136 DISALLOW_COPY_AND_ASSIGN(StreamListenSocket); 137}; 138 139// Abstract factory that must be subclassed for each subclass of 140// StreamListenSocket. 141class NET_EXPORT StreamListenSocketFactory { 142 public: 143 virtual ~StreamListenSocketFactory() {} 144 145 // Returns a new instance of StreamListenSocket or NULL if an error occurred. 146 virtual scoped_ptr<StreamListenSocket> CreateAndListen( 147 StreamListenSocket::Delegate* delegate) const = 0; 148}; 149 150} // namespace net 151 152#endif // NET_SOCKET_STREAM_LISTEN_SOCKET_H_ 153