1// Copyright 2013 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#ifndef NET_SOCKET_TCP_SOCKET_WIN_H_ 6#define NET_SOCKET_TCP_SOCKET_WIN_H_ 7 8#include <winsock2.h> 9 10#include "base/basictypes.h" 11#include "base/compiler_specific.h" 12#include "base/memory/ref_counted.h" 13#include "base/memory/scoped_ptr.h" 14#include "base/threading/non_thread_safe.h" 15#include "base/win/object_watcher.h" 16#include "net/base/address_family.h" 17#include "net/base/completion_callback.h" 18#include "net/base/net_export.h" 19#include "net/base/net_log.h" 20 21namespace net { 22 23class AddressList; 24class IOBuffer; 25class IPEndPoint; 26 27class NET_EXPORT TCPSocketWin : NON_EXPORTED_BASE(public base::NonThreadSafe), 28 public base::win::ObjectWatcher::Delegate { 29 public: 30 TCPSocketWin(NetLog* net_log, const NetLog::Source& source); 31 virtual ~TCPSocketWin(); 32 33 int Open(AddressFamily family); 34 35 // Both AdoptConnectedSocket and AdoptListenSocket take ownership of an 36 // existing socket. AdoptConnectedSocket takes an already connected 37 // socket. AdoptListenSocket takes a socket that is intended to accept 38 // connection. In some sense, AdoptListenSocket is more similar to Open. 39 int AdoptConnectedSocket(SOCKET socket, const IPEndPoint& peer_address); 40 int AdoptListenSocket(SOCKET socket); 41 42 int Bind(const IPEndPoint& address); 43 44 int Listen(int backlog); 45 int Accept(scoped_ptr<TCPSocketWin>* socket, 46 IPEndPoint* address, 47 const CompletionCallback& callback); 48 49 int Connect(const IPEndPoint& address, const CompletionCallback& callback); 50 bool IsConnected() const; 51 bool IsConnectedAndIdle() const; 52 53 // Multiple outstanding requests are not supported. 54 // Full duplex mode (reading and writing at the same time) is supported. 55 int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback); 56 int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback); 57 58 int GetLocalAddress(IPEndPoint* address) const; 59 int GetPeerAddress(IPEndPoint* address) const; 60 61 // Sets various socket options. 62 // The commonly used options for server listening sockets: 63 // - SetExclusiveAddrUse(). 64 int SetDefaultOptionsForServer(); 65 // The commonly used options for client sockets and accepted sockets: 66 // - Increase the socket buffer sizes for WinXP; 67 // - SetNoDelay(true); 68 // - SetKeepAlive(true, 45). 69 void SetDefaultOptionsForClient(); 70 int SetExclusiveAddrUse(); 71 int SetReceiveBufferSize(int32 size); 72 int SetSendBufferSize(int32 size); 73 bool SetKeepAlive(bool enable, int delay); 74 bool SetNoDelay(bool no_delay); 75 76 void Close(); 77 78 // Setter/Getter methods for TCP FastOpen socket option. 79 // NOOPs since TCP FastOpen is not implemented in Windows. 80 bool UsingTCPFastOpen() const { return false; } 81 void EnableTCPFastOpenIfSupported() {} 82 83 bool IsValid() const { return socket_ != INVALID_SOCKET; } 84 85 // Marks the start/end of a series of connect attempts for logging purpose. 86 // 87 // TCPClientSocket may attempt to connect to multiple addresses until it 88 // succeeds in establishing a connection. The corresponding log will have 89 // multiple NetLog::TYPE_TCP_CONNECT_ATTEMPT entries nested within a 90 // NetLog::TYPE_TCP_CONNECT. These methods set the start/end of 91 // NetLog::TYPE_TCP_CONNECT. 92 // 93 // TODO(yzshen): Change logging format and let TCPClientSocket log the 94 // start/end of a series of connect attempts itself. 95 void StartLoggingMultipleConnectAttempts(const AddressList& addresses); 96 void EndLoggingMultipleConnectAttempts(int net_error); 97 98 const BoundNetLog& net_log() const { return net_log_; } 99 100 private: 101 class Core; 102 103 // base::ObjectWatcher::Delegate implementation. 104 virtual void OnObjectSignaled(HANDLE object) OVERRIDE; 105 106 int AcceptInternal(scoped_ptr<TCPSocketWin>* socket, 107 IPEndPoint* address); 108 109 int DoConnect(); 110 void DoConnectComplete(int result); 111 112 void LogConnectBegin(const AddressList& addresses); 113 void LogConnectEnd(int net_error); 114 115 int DoRead(IOBuffer* buf, int buf_len, const CompletionCallback& callback); 116 void DidCompleteConnect(); 117 void DidCompleteWrite(); 118 void DidSignalRead(); 119 120 SOCKET socket_; 121 122 HANDLE accept_event_; 123 base::win::ObjectWatcher accept_watcher_; 124 125 scoped_ptr<TCPSocketWin>* accept_socket_; 126 IPEndPoint* accept_address_; 127 CompletionCallback accept_callback_; 128 129 // The various states that the socket could be in. 130 bool waiting_connect_; 131 bool waiting_read_; 132 bool waiting_write_; 133 134 // The core of the socket that can live longer than the socket itself. We pass 135 // resources to the Windows async IO functions and we have to make sure that 136 // they are not destroyed while the OS still references them. 137 scoped_refptr<Core> core_; 138 139 // External callback; called when connect or read is complete. 140 CompletionCallback read_callback_; 141 142 // External callback; called when write is complete. 143 CompletionCallback write_callback_; 144 145 scoped_ptr<IPEndPoint> peer_address_; 146 // The OS error that a connect attempt last completed with. 147 int connect_os_error_; 148 149 bool logging_multiple_connect_attempts_; 150 151 BoundNetLog net_log_; 152 153 DISALLOW_COPY_AND_ASSIGN(TCPSocketWin); 154}; 155 156} // namespace net 157 158#endif // NET_SOCKET_TCP_SOCKET_WIN_H_ 159