1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef NET_UDP_UDP_SOCKET_WIN_H_
6#define NET_UDP_UDP_SOCKET_WIN_H_
7
8#include <qos2.h>
9#include <winsock2.h>
10
11#include "base/memory/ref_counted.h"
12#include "base/memory/scoped_ptr.h"
13#include "base/threading/non_thread_safe.h"
14#include "base/win/object_watcher.h"
15#include "net/base/completion_callback.h"
16#include "net/base/net_export.h"
17#include "net/base/rand_callback.h"
18#include "net/base/ip_endpoint.h"
19#include "net/base/io_buffer.h"
20#include "net/base/net_log.h"
21#include "net/udp/datagram_socket.h"
22
23namespace net {
24
25class NET_EXPORT UDPSocketWin : NON_EXPORTED_BASE(public base::NonThreadSafe) {
26 public:
27  UDPSocketWin(DatagramSocket::BindType bind_type,
28               const RandIntCallback& rand_int_cb,
29               net::NetLog* net_log,
30               const net::NetLog::Source& source);
31  virtual ~UDPSocketWin();
32
33  // Connect the socket to connect with a certain |address|.
34  // Returns a net error code.
35  int Connect(const IPEndPoint& address);
36
37  // Bind the address/port for this socket to |address|.  This is generally
38  // only used on a server.
39  // Returns a net error code.
40  int Bind(const IPEndPoint& address);
41
42  // Close the socket.
43  void Close();
44
45  // Copy the remote udp address into |address| and return a network error code.
46  int GetPeerAddress(IPEndPoint* address) const;
47
48  // Copy the local udp address into |address| and return a network error code.
49  // (similar to getsockname)
50  int GetLocalAddress(IPEndPoint* address) const;
51
52  // IO:
53  // Multiple outstanding read requests are not supported.
54  // Full duplex mode (reading and writing at the same time) is supported
55
56  // Read from the socket.
57  // Only usable from the client-side of a UDP socket, after the socket
58  // has been connected.
59  int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
60
61  // Write to the socket.
62  // Only usable from the client-side of a UDP socket, after the socket
63  // has been connected.
64  int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
65
66  // Read from a socket and receive sender address information.
67  // |buf| is the buffer to read data into.
68  // |buf_len| is the maximum amount of data to read.
69  // |address| is a buffer provided by the caller for receiving the sender
70  //   address information about the received data.  This buffer must be kept
71  //   alive by the caller until the callback is placed.
72  // |address_length| is a ptr to the length of the |address| buffer.  This
73  //   is an input parameter containing the maximum size |address| can hold
74  //   and also an output parameter for the size of |address| upon completion.
75  // |callback| is the callback on completion of the RecvFrom.
76  // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
77  // If ERR_IO_PENDING is returned, the caller must keep |buf|, |address|,
78  // and |address_length| alive until the callback is called.
79  int RecvFrom(IOBuffer* buf,
80               int buf_len,
81               IPEndPoint* address,
82               const CompletionCallback& callback);
83
84  // Send to a socket with a particular destination.
85  // |buf| is the buffer to send
86  // |buf_len| is the number of bytes to send
87  // |address| is the recipient address.
88  // |address_length| is the size of the recipient address
89  // |callback| is the user callback function to call on complete.
90  // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
91  // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address|
92  // alive until the callback is called.
93  int SendTo(IOBuffer* buf,
94             int buf_len,
95             const IPEndPoint& address,
96             const CompletionCallback& callback);
97
98  // Set the receive buffer size (in bytes) for the socket.
99  // Returns a net error code.
100  int SetReceiveBufferSize(int32 size);
101
102  // Set the send buffer size (in bytes) for the socket.
103  // Returns a net error code.
104  int SetSendBufferSize(int32 size);
105
106  // Returns true if the socket is already connected or bound.
107  bool is_connected() const { return socket_ != INVALID_SOCKET; }
108
109  const BoundNetLog& NetLog() const { return net_log_; }
110
111  // Sets corresponding flags in |socket_options_| to allow the socket
112  // to share the local address to which the socket will be bound with
113  // other processes. Should be called before Bind().
114  void AllowAddressReuse();
115
116  // Sets corresponding flags in |socket_options_| to allow sending
117  // and receiving packets to and from broadcast addresses. Should be
118  // called before Bind().
119  void AllowBroadcast();
120
121  // Join the multicast group.
122  // |group_address| is the group address to join, could be either
123  // an IPv4 or IPv6 address.
124  // Return a network error code.
125  int JoinGroup(const IPAddressNumber& group_address) const;
126
127  // Leave the multicast group.
128  // |group_address| is the group address to leave, could be either
129  // an IPv4 or IPv6 address. If the socket hasn't joined the group,
130  // it will be ignored.
131  // It's optional to leave the multicast group before destroying
132  // the socket. It will be done by the OS.
133  // Return a network error code.
134  int LeaveGroup(const IPAddressNumber& group_address) const;
135
136  // Set interface to use for multicast. If |interface_index| set to 0, default
137  // interface is used.
138  // Should be called before Bind().
139  // Returns a network error code.
140  int SetMulticastInterface(uint32 interface_index);
141
142  // Set the time-to-live option for UDP packets sent to the multicast
143  // group address. The default value of this option is 1.
144  // Cannot be negative or more than 255.
145  // Should be called before Bind().
146  int SetMulticastTimeToLive(int time_to_live);
147
148  // Set the loopback flag for UDP socket. If this flag is true, the host
149  // will receive packets sent to the joined group from itself.
150  // The default value of this option is true.
151  // Should be called before Bind().
152  //
153  // Note: the behavior of |SetMulticastLoopbackMode| is slightly
154  // different between Windows and Unix-like systems. The inconsistency only
155  // happens when there are more than one applications on the same host
156  // joined to the same multicast group while having different settings on
157  // multicast loopback mode. On Windows, the applications with loopback off
158  // will not RECEIVE the loopback packets; while on Unix-like systems, the
159  // applications with loopback off will not SEND the loopback packets to
160  // other applications on the same host. See MSDN: http://goo.gl/6vqbj
161  int SetMulticastLoopbackMode(bool loopback);
162
163  // Set the differentiated services flags on outgoing packets. May not
164  // do anything on some platforms.
165  int SetDiffServCodePoint(DiffServCodePoint dscp);
166
167  // Resets the thread to be used for thread-safety checks.
168  void DetachFromThread();
169
170 private:
171  enum SocketOptions {
172    SOCKET_OPTION_REUSE_ADDRESS  = 1 << 0,
173    SOCKET_OPTION_BROADCAST      = 1 << 1,
174    SOCKET_OPTION_MULTICAST_LOOP = 1 << 2
175  };
176
177  class Core;
178
179  void DoReadCallback(int rv);
180  void DoWriteCallback(int rv);
181  void DidCompleteRead();
182  void DidCompleteWrite();
183
184  // Handles stats and logging. |result| is the number of bytes transferred, on
185  // success, or the net error code on failure. LogRead retrieves the address
186  // from |recv_addr_storage_|, while LogWrite takes it as an optional argument.
187  void LogRead(int result, const char* bytes) const;
188  void LogWrite(int result, const char* bytes, const IPEndPoint* address) const;
189
190  // Returns the OS error code (or 0 on success).
191  int CreateSocket(int addr_family);
192
193  // Same as SendTo(), except that address is passed by pointer
194  // instead of by reference. It is called from Write() with |address|
195  // set to NULL.
196  int SendToOrWrite(IOBuffer* buf,
197                    int buf_len,
198                    const IPEndPoint* address,
199                    const CompletionCallback& callback);
200
201  int InternalConnect(const IPEndPoint& address);
202  int InternalRecvFrom(IOBuffer* buf, int buf_len, IPEndPoint* address);
203  int InternalSendTo(IOBuffer* buf, int buf_len, const IPEndPoint* address);
204
205  // Applies |socket_options_| to |socket_|. Should be called before
206  // Bind().
207  int SetSocketOptions();
208  int DoBind(const IPEndPoint& address);
209  // Binds to a random port on |address|.
210  int RandomBind(const IPAddressNumber& address);
211
212  // Attempts to convert the data in |recv_addr_storage_| and |recv_addr_len_|
213  // to an IPEndPoint and writes it to |address|. Returns true on success.
214  bool ReceiveAddressToIPEndpoint(IPEndPoint* address) const;
215
216  SOCKET socket_;
217  int addr_family_;
218
219  // Bitwise-or'd combination of SocketOptions. Specifies the set of
220  // options that should be applied to |socket_| before Bind().
221  int socket_options_;
222
223  // Multicast interface.
224  uint32 multicast_interface_;
225
226  // Multicast socket options cached for SetSocketOption.
227  // Cannot be used after Bind().
228  int multicast_time_to_live_;
229
230  // How to do source port binding, used only when UDPSocket is part of
231  // UDPClientSocket, since UDPServerSocket provides Bind.
232  DatagramSocket::BindType bind_type_;
233
234  // PRNG function for generating port numbers.
235  RandIntCallback rand_int_cb_;
236
237  // These are mutable since they're just cached copies to make
238  // GetPeerAddress/GetLocalAddress smarter.
239  mutable scoped_ptr<IPEndPoint> local_address_;
240  mutable scoped_ptr<IPEndPoint> remote_address_;
241
242  // The core of the socket that can live longer than the socket itself. We pass
243  // resources to the Windows async IO functions and we have to make sure that
244  // they are not destroyed while the OS still references them.
245  scoped_refptr<Core> core_;
246
247  IPEndPoint* recv_from_address_;
248
249  // Cached copy of the current address we're sending to, if any.  Used for
250  // logging.
251  scoped_ptr<IPEndPoint> send_to_address_;
252
253  // External callback; called when read is complete.
254  CompletionCallback read_callback_;
255
256  // External callback; called when write is complete.
257  CompletionCallback write_callback_;
258
259  BoundNetLog net_log_;
260
261  // QWAVE data. Used to set DSCP bits on outgoing packets.
262  HANDLE qos_handle_;
263  QOS_FLOWID qos_flow_id_;
264
265  DISALLOW_COPY_AND_ASSIGN(UDPSocketWin);
266};
267
268//-----------------------------------------------------------------------------
269
270// QWAVE (Quality Windows Audio/Video Experience) is the latest windows
271// library for setting packet priorities (and other things). Unfortunately,
272// Microsoft has decided that setting the DSCP bits with setsockopt() no
273// longer works, so we have to use this API instead.
274// This class is meant to be used as a singleton. It exposes a few dynamically
275// loaded functions and a bool called "qwave_supported".
276class NET_EXPORT QwaveAPI {
277  typedef BOOL (WINAPI *CreateHandleFn)(PQOS_VERSION, PHANDLE);
278  typedef BOOL (WINAPI *CloseHandleFn)(HANDLE);
279  typedef BOOL (WINAPI *AddSocketToFlowFn)(
280      HANDLE, SOCKET, PSOCKADDR, QOS_TRAFFIC_TYPE, DWORD, PQOS_FLOWID);
281  typedef BOOL (WINAPI *RemoveSocketFromFlowFn)(
282      HANDLE, SOCKET, QOS_FLOWID, DWORD);
283  typedef BOOL (WINAPI *SetFlowFn)(
284      HANDLE, QOS_FLOWID, QOS_SET_FLOW, ULONG, PVOID, DWORD, LPOVERLAPPED);
285
286 public:
287  QwaveAPI();
288
289  static QwaveAPI& Get();
290
291  bool qwave_supported() const;
292  BOOL CreateHandle(PQOS_VERSION version, PHANDLE handle);
293  BOOL CloseHandle(HANDLE handle);
294  BOOL AddSocketToFlow(HANDLE handle,
295                       SOCKET socket,
296                       PSOCKADDR addr,
297                       QOS_TRAFFIC_TYPE traffic_type,
298                       DWORD flags,
299                       PQOS_FLOWID flow_id);
300  BOOL RemoveSocketFromFlow(HANDLE handle,
301                            SOCKET socket,
302                            QOS_FLOWID flow_id,
303                            DWORD reserved);
304  BOOL SetFlow(HANDLE handle,
305               QOS_FLOWID flow_id,
306               QOS_SET_FLOW op,
307               ULONG size,
308               PVOID data,
309               DWORD reserved,
310               LPOVERLAPPED overlapped);
311
312 private:
313  bool qwave_supported_;
314  CreateHandleFn create_handle_func_;
315  CloseHandleFn close_handle_func_;
316  AddSocketToFlowFn add_socket_to_flow_func_;
317  RemoveSocketFromFlowFn remove_socket_from_flow_func_;
318  SetFlowFn set_flow_func_;
319
320  FRIEND_TEST_ALL_PREFIXES(UDPSocketTest, SetDSCPFake);
321  DISALLOW_COPY_AND_ASSIGN(QwaveAPI);
322};
323
324
325}  // namespace net
326
327#endif  // NET_UDP_UDP_SOCKET_WIN_H_
328