1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef NET_WEBSOCKETS_WEBSOCKET_STREAM_H_
6#define NET_WEBSOCKETS_WEBSOCKET_STREAM_H_
7
8#include <string>
9#include <vector>
10
11#include "base/basictypes.h"
12#include "base/callback_forward.h"
13#include "base/memory/ref_counted.h"
14#include "base/memory/scoped_ptr.h"
15#include "base/memory/scoped_vector.h"
16#include "base/time/time.h"
17#include "net/base/completion_callback.h"
18#include "net/base/net_export.h"
19#include "net/websockets/websocket_event_interface.h"
20#include "net/websockets/websocket_handshake_request_info.h"
21#include "net/websockets/websocket_handshake_response_info.h"
22
23class GURL;
24
25namespace url {
26class Origin;
27}  // namespace url
28
29namespace net {
30
31class BoundNetLog;
32class URLRequestContext;
33struct WebSocketFrame;
34
35// WebSocketStreamRequest is the caller's handle to the process of creation of a
36// WebSocketStream. Deleting the object before the OnSuccess or OnFailure
37// callbacks are called will cancel the request (and neither callback will be
38// called). After OnSuccess or OnFailure have been called, this object may be
39// safely deleted without side-effects.
40class NET_EXPORT_PRIVATE WebSocketStreamRequest {
41 public:
42  virtual ~WebSocketStreamRequest();
43};
44
45// WebSocketStream is a transport-agnostic interface for reading and writing
46// WebSocket frames. This class provides an abstraction for WebSocket streams
47// based on various transport layers, such as normal WebSocket connections
48// (WebSocket protocol upgraded from HTTP handshake), SPDY transports, or
49// WebSocket connections with multiplexing extension. Subtypes of
50// WebSocketStream are responsible for managing the underlying transport
51// appropriately.
52//
53// All functions except Close() can be asynchronous. If an operation cannot
54// be finished synchronously, the function returns ERR_IO_PENDING, and
55// |callback| will be called when the operation is finished. Non-null |callback|
56// must be provided to these functions.
57
58class NET_EXPORT_PRIVATE WebSocketStream {
59 public:
60  // A concrete object derived from ConnectDelegate is supplied by the caller to
61  // CreateAndConnectStream() to receive the result of the connection.
62  class NET_EXPORT_PRIVATE ConnectDelegate {
63   public:
64    virtual ~ConnectDelegate();
65    // Called on successful connection. The parameter is an object derived from
66    // WebSocketStream.
67    virtual void OnSuccess(scoped_ptr<WebSocketStream> stream) = 0;
68
69    // Called on failure to connect.
70    // |message| contains defails of the failure.
71    virtual void OnFailure(const std::string& message) = 0;
72
73    // Called when the WebSocket Opening Handshake starts.
74    virtual void OnStartOpeningHandshake(
75        scoped_ptr<WebSocketHandshakeRequestInfo> request) = 0;
76
77    // Called when the WebSocket Opening Handshake ends.
78    virtual void OnFinishOpeningHandshake(
79        scoped_ptr<WebSocketHandshakeResponseInfo> response) = 0;
80
81    // Called when there is an SSL certificate error. Should call
82    // ssl_error_callbacks->ContinueSSLRequest() or
83    // ssl_error_callbacks->CancelSSLRequest().
84    virtual void OnSSLCertificateError(
85        scoped_ptr<WebSocketEventInterface::SSLErrorCallbacks>
86            ssl_error_callbacks,
87        const SSLInfo& ssl_info,
88        bool fatal) = 0;
89  };
90
91  // Create and connect a WebSocketStream of an appropriate type. The actual
92  // concrete type returned depends on whether multiplexing or SPDY are being
93  // used to communicate with the remote server. If the handshake completed
94  // successfully, then connect_delegate->OnSuccess() is called with a
95  // WebSocketStream instance. If it failed, then connect_delegate->OnFailure()
96  // is called with a WebSocket result code corresponding to the error. Deleting
97  // the returned WebSocketStreamRequest object will cancel the connection, in
98  // which case the |connect_delegate| object that the caller passed will be
99  // deleted without any of its methods being called. Unless cancellation is
100  // required, the caller should keep the WebSocketStreamRequest object alive
101  // until connect_delegate->OnSuccess() or OnFailure() have been called, then
102  // it is safe to delete.
103  static scoped_ptr<WebSocketStreamRequest> CreateAndConnectStream(
104      const GURL& socket_url,
105      const std::vector<std::string>& requested_subprotocols,
106      const url::Origin& origin,
107      URLRequestContext* url_request_context,
108      const BoundNetLog& net_log,
109      scoped_ptr<ConnectDelegate> connect_delegate);
110
111  // Derived classes must make sure Close() is called when the stream is not
112  // closed on destruction.
113  virtual ~WebSocketStream();
114
115  // Reads WebSocket frame data. This operation finishes when new frame data
116  // becomes available.
117  //
118  // |frames| remains owned by the caller and must be valid until the
119  // operation completes or Close() is called. |frames| must be empty on
120  // calling.
121  //
122  // This function should not be called while the previous call of ReadFrames()
123  // is still pending.
124  //
125  // Returns net::OK or one of the net::ERR_* codes.
126  //
127  // frames->size() >= 1 if the result is OK.
128  //
129  // Only frames with complete header information are inserted into |frames|. If
130  // the currently available bytes of a new frame do not form a complete frame
131  // header, then the implementation will buffer them until all the fields in
132  // the WebSocketFrameHeader object can be filled. If ReadFrames() is freshly
133  // called in this situation, it will return ERR_IO_PENDING exactly as if no
134  // data was available.
135  //
136  // Original frame boundaries are not preserved. In particular, if only part of
137  // a frame is available, then the frame will be split, and the available data
138  // will be returned immediately.
139  //
140  // When the socket is closed on the remote side, this method will return
141  // ERR_CONNECTION_CLOSED. It will not return OK with an empty vector.
142  //
143  // If the connection is closed in the middle of receiving an incomplete frame,
144  // ReadFrames may discard the incomplete frame. Since the renderer will
145  // discard any incomplete messages when the connection is closed, this makes
146  // no difference to the overall semantics.
147  //
148  // Implementations of ReadFrames() must be able to handle being deleted during
149  // the execution of callback.Run(). In practice this means that the method
150  // calling callback.Run() (and any calling methods in the same object) must
151  // return immediately without any further method calls or access to member
152  // variables. Implementors should write test(s) for this case.
153  //
154  // Extensions which use reserved header bits should clear them when they are
155  // set correctly. If the reserved header bits are set incorrectly, it is okay
156  // to leave it to the caller to report the error.
157  virtual int ReadFrames(ScopedVector<WebSocketFrame>* frames,
158                         const CompletionCallback& callback) = 0;
159
160  // Writes WebSocket frame data.
161  //
162  // |frames| must be valid until the operation completes or Close() is called.
163  //
164  // This function must not be called while a previous call of WriteFrames() is
165  // still pending.
166  //
167  // This method will only return OK if all frames were written completely.
168  // Otherwise it will return an appropriate net error code.
169  //
170  // The callback implementation is permitted to delete this
171  // object. Implementations of WriteFrames() should be robust against
172  // this. This generally means returning to the event loop immediately after
173  // calling the callback.
174  virtual int WriteFrames(ScopedVector<WebSocketFrame>* frames,
175                          const CompletionCallback& callback) = 0;
176
177  // Closes the stream. All pending I/O operations (if any) are cancelled
178  // at this point, so |frames| can be freed.
179  virtual void Close() = 0;
180
181  // The subprotocol that was negotiated for the stream. If no protocol was
182  // negotiated, then the empty string is returned.
183  virtual std::string GetSubProtocol() const = 0;
184
185  // The extensions that were negotiated for the stream. Since WebSocketStreams
186  // can be layered, this may be different from what this particular
187  // WebSocketStream implements. The primary purpose of this accessor is to make
188  // the data available to Javascript. The format of the string is identical to
189  // the contents of the Sec-WebSocket-Extensions header supplied by the server,
190  // with some canonicalisations applied (leading and trailing whitespace
191  // removed, multiple headers concatenated into one comma-separated list). See
192  // RFC6455 section 9.1 for the exact format specification. If no
193  // extensions were negotiated, the empty string is returned.
194  virtual std::string GetExtensions() const = 0;
195
196 protected:
197  WebSocketStream();
198
199 private:
200  DISALLOW_COPY_AND_ASSIGN(WebSocketStream);
201};
202
203// A helper function used in the implementation of CreateAndConnectStream() and
204// WebSocketBasicHandshakeStream. It creates a WebSocketHandshakeResponseInfo
205// object and dispatches it to the OnFinishOpeningHandshake() method of the
206// supplied |connect_delegate|.
207void WebSocketDispatchOnFinishOpeningHandshake(
208    WebSocketStream::ConnectDelegate* connect_delegate,
209    const GURL& gurl,
210    const scoped_refptr<HttpResponseHeaders>& headers,
211    base::Time response_time);
212
213}  // namespace net
214
215#endif  // NET_WEBSOCKETS_WEBSOCKET_STREAM_H_
216