1e99af270a60891e68d465c4cd97dbe29cd1a05e4Petr Machata// Copyright (c) 2010 The Chromium Authors. All rights reserved.
2e99af270a60891e68d465c4cd97dbe29cd1a05e4Petr Machata// Use of this source code is governed by a BSD-style license that can be
3e99af270a60891e68d465c4cd97dbe29cd1a05e4Petr Machata// found in the LICENSE file.
4e99af270a60891e68d465c4cd97dbe29cd1a05e4Petr Machata
5e99af270a60891e68d465c4cd97dbe29cd1a05e4Petr Machata#include "pdf/paint_aggregator.h"
6e99af270a60891e68d465c4cd97dbe29cd1a05e4Petr Machata
7e99af270a60891e68d465c4cd97dbe29cd1a05e4Petr Machata#include <algorithm>
8e99af270a60891e68d465c4cd97dbe29cd1a05e4Petr Machata
9e99af270a60891e68d465c4cd97dbe29cd1a05e4Petr Machata#include "base/logging.h"
10e99af270a60891e68d465c4cd97dbe29cd1a05e4Petr Machata
11e99af270a60891e68d465c4cd97dbe29cd1a05e4Petr Machata// ----------------------------------------------------------------------------
12e99af270a60891e68d465c4cd97dbe29cd1a05e4Petr Machata// ALGORITHM NOTES
13e99af270a60891e68d465c4cd97dbe29cd1a05e4Petr Machata//
14e99af270a60891e68d465c4cd97dbe29cd1a05e4Petr Machata// We attempt to maintain a scroll rect in the presence of invalidations that
15e99af270a60891e68d465c4cd97dbe29cd1a05e4Petr Machata// are contained within the scroll rect.  If an invalidation crosses a scroll
16e99af270a60891e68d465c4cd97dbe29cd1a05e4Petr Machata// rect, then we just treat the scroll rect as an invalidation rect.
17e99af270a60891e68d465c4cd97dbe29cd1a05e4Petr Machata//
18e99af270a60891e68d465c4cd97dbe29cd1a05e4Petr Machata// For invalidations performed prior to scrolling and contained within the
19e99af270a60891e68d465c4cd97dbe29cd1a05e4Petr Machata// scroll rect, we offset the invalidation rects to account for the fact that
20e99af270a60891e68d465c4cd97dbe29cd1a05e4Petr Machata// the consumer will perform scrolling before painting.
21b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias//
22b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias// We only support scrolling along one axis at a time.  A diagonal scroll will
23b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias// therefore be treated as an invalidation.
24b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias// ----------------------------------------------------------------------------
25b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias
26b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. IglesiasPaintAggregator::PaintUpdate::PaintUpdate() {
27b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias}
28b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias
29366c2f46d844f040458df9b7e35fc3b8527ed2d3Petr MachataPaintAggregator::PaintUpdate::~PaintUpdate() {
30b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias}
31b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias
32b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. IglesiasPaintAggregator::InternalPaintUpdate::InternalPaintUpdate() :
33b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias    synthesized_scroll_damage_rect_(false) {
34b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias}
35b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias
36b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. IglesiasPaintAggregator::InternalPaintUpdate::~InternalPaintUpdate() {
37b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias}
38b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias
39b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesiaspp::Rect PaintAggregator::InternalPaintUpdate::GetScrollDamage() const {
40929bd57ca202fd2f2e8485ebf65d683e664f67b5Petr Machata  // Should only be scrolling in one direction at a time.
41b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias  DCHECK(!(scroll_delta.x() && scroll_delta.y()));
42b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias
43b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias  pp::Rect damaged_rect;
44b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias
45929bd57ca202fd2f2e8485ebf65d683e664f67b5Petr Machata  // Compute the region we will expose by scrolling, and paint that into a
46b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias  // shared memory section.
47b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias  if (scroll_delta.x()) {
48b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias    int32_t dx = scroll_delta.x();
49b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias    damaged_rect.set_y(scroll_rect.y());
50929bd57ca202fd2f2e8485ebf65d683e664f67b5Petr Machata    damaged_rect.set_height(scroll_rect.height());
51b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias    if (dx > 0) {
52b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias      damaged_rect.set_x(scroll_rect.x());
53b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias      damaged_rect.set_width(dx);
54b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias    } else {
55929bd57ca202fd2f2e8485ebf65d683e664f67b5Petr Machata      damaged_rect.set_x(scroll_rect.right() + dx);
56b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias      damaged_rect.set_width(-dx);
57b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias    }
58b1dda4bc2c78429823a5ca7699f3207a7aea2371Edgar E. Iglesias  } else {
59    int32_t dy = scroll_delta.y();
60    damaged_rect.set_x(scroll_rect.x());
61    damaged_rect.set_width(scroll_rect.width());
62    if (dy > 0) {
63      damaged_rect.set_y(scroll_rect.y());
64      damaged_rect.set_height(dy);
65    } else {
66      damaged_rect.set_y(scroll_rect.bottom() + dy);
67      damaged_rect.set_height(-dy);
68    }
69  }
70
71  // In case the scroll offset exceeds the width/height of the scroll rect
72  return scroll_rect.Intersect(damaged_rect);
73}
74
75PaintAggregator::PaintAggregator() {
76}
77
78bool PaintAggregator::HasPendingUpdate() const {
79  return !update_.scroll_rect.IsEmpty() || !update_.paint_rects.empty();
80}
81
82void PaintAggregator::ClearPendingUpdate() {
83  update_ = InternalPaintUpdate();
84}
85
86PaintAggregator::PaintUpdate PaintAggregator::GetPendingUpdate() {
87  // Convert the internal paint update to the external one, which includes a
88  // bit more precomputed info for the caller.
89  PaintUpdate ret;
90  ret.scroll_delta = update_.scroll_delta;
91  ret.scroll_rect = update_.scroll_rect;
92  ret.has_scroll = ret.scroll_delta.x() != 0 || ret.scroll_delta.y() != 0;
93
94  // Include the scroll damage (if any) in the paint rects.
95  // Code invalidates damaged rect here, it pick it up from the list of paint
96  // rects in the next block.
97  if (ret.has_scroll  && !update_.synthesized_scroll_damage_rect_) {
98    update_.synthesized_scroll_damage_rect_ = true;
99    pp::Rect scroll_damage = update_.GetScrollDamage();
100    InvalidateRectInternal(scroll_damage, false);
101  }
102
103  ret.paint_rects.reserve(update_.paint_rects.size() + 1);
104  for (size_t i = 0; i < update_.paint_rects.size(); i++)
105    ret.paint_rects.push_back(update_.paint_rects[i]);
106
107  return ret;
108}
109
110void PaintAggregator::SetIntermediateResults(
111    const std::vector<ReadyRect>& ready,
112    const std::vector<pp::Rect>& pending) {
113  update_.ready_rects.insert(
114      update_.ready_rects.end(), ready.begin(), ready.end());
115  update_.paint_rects = pending;
116}
117
118std::vector<PaintAggregator::ReadyRect> PaintAggregator::GetReadyRects() const {
119  return update_.ready_rects;
120}
121
122void PaintAggregator::InvalidateRect(const pp::Rect& rect) {
123  InvalidateRectInternal(rect, true);
124}
125
126void PaintAggregator::ScrollRect(const pp::Rect& clip_rect,
127                                 const pp::Point& amount) {
128  // We only support scrolling along one axis at a time.
129  if (amount.x() != 0 && amount.y() != 0) {
130    InvalidateRect(clip_rect);
131    return;
132  }
133
134  // We can only scroll one rect at a time.
135  if (!update_.scroll_rect.IsEmpty() && update_.scroll_rect != clip_rect) {
136    InvalidateRect(clip_rect);
137    return;
138  }
139
140  // Again, we only support scrolling along one axis at a time.  Make sure this
141  // update doesn't scroll on a different axis than any existing one.
142  if ((amount.x() && update_.scroll_delta.y()) ||
143      (amount.y() && update_.scroll_delta.x())) {
144    InvalidateRect(clip_rect);
145    return;
146  }
147
148  // The scroll rect is new or isn't changing (though the scroll amount may
149  // be changing).
150  update_.scroll_rect = clip_rect;
151  update_.scroll_delta += amount;
152
153  // We might have just wiped out a pre-existing scroll.
154  if (update_.scroll_delta == pp::Point()) {
155    update_.scroll_rect = pp::Rect();
156    return;
157  }
158
159  // Adjust any paint rects that intersect the scroll. For the portion of the
160  // paint that is inside the scroll area, move it by the scroll amount and
161  // replace the existing paint with it. For the portion (if any) that is
162  // outside the scroll, just invalidate it.
163  std::vector<pp::Rect> leftover_rects;
164  for (size_t i = 0; i < update_.paint_rects.size(); ++i) {
165    if (!update_.scroll_rect.Intersects(update_.paint_rects[i]))
166      continue;
167
168    pp::Rect intersection =
169        update_.paint_rects[i].Intersect(update_.scroll_rect);
170    pp::Rect rect = update_.paint_rects[i];
171    while (!rect.IsEmpty()) {
172      pp::Rect leftover = rect.Subtract(intersection);
173      if (leftover.IsEmpty())
174        break;
175      // Don't want to call InvalidateRectInternal now since it'll modify
176      // update_.paint_rects, so keep track of this and do it below.
177      leftover_rects.push_back(leftover);
178      rect = rect.Subtract(leftover);
179    }
180
181    update_.paint_rects[i] = ScrollPaintRect(intersection, amount);
182
183    // The rect may have been scrolled out of view.
184    if (update_.paint_rects[i].IsEmpty()) {
185      update_.paint_rects.erase(update_.paint_rects.begin() + i);
186      i--;
187    }
188  }
189
190  for (size_t i = 0; i < leftover_rects.size(); ++i)
191    InvalidateRectInternal(leftover_rects[i], false);
192
193  for (size_t i = 0; i < update_.ready_rects.size(); ++i) {
194    if (update_.scroll_rect.Contains(update_.ready_rects[i].rect)) {
195      update_.ready_rects[i].rect =
196          ScrollPaintRect(update_.ready_rects[i].rect, amount);
197    }
198  }
199
200  if (update_.synthesized_scroll_damage_rect_) {
201    pp::Rect damage = update_.GetScrollDamage();
202    InvalidateRect(damage);
203  }
204}
205
206pp::Rect PaintAggregator::ScrollPaintRect(const pp::Rect& paint_rect,
207                                          const pp::Point& amount) const {
208  pp::Rect result = paint_rect;
209  result.Offset(amount);
210  result = update_.scroll_rect.Intersect(result);
211  return result;
212}
213
214void PaintAggregator::InvalidateScrollRect() {
215  pp::Rect scroll_rect = update_.scroll_rect;
216  update_.scroll_rect = pp::Rect();
217  update_.scroll_delta = pp::Point();
218  InvalidateRect(scroll_rect);
219}
220
221void PaintAggregator::InvalidateRectInternal(const pp::Rect& rect_old,
222                                             bool check_scroll) {
223  pp::Rect rect = rect_old;
224  // Check if any rects that are ready to be painted overlap.
225  for (size_t i = 0; i < update_.ready_rects.size(); ++i) {
226    const pp::Rect& existing_rect = update_.ready_rects[i].rect;
227    if (rect.Intersects(existing_rect)) {
228      // Re-invalidate in case the union intersects other paint rects.
229      rect = existing_rect.Union(rect);
230      update_.ready_rects.erase(update_.ready_rects.begin() + i);
231      break;
232    }
233  }
234
235  bool add_paint = true;
236
237  // Combine overlapping paints using smallest bounding box.
238  for (size_t i = 0; i < update_.paint_rects.size(); ++i) {
239    const pp::Rect& existing_rect = update_.paint_rects[i];
240    if (existing_rect.Contains(rect))  // Optimize out redundancy.
241      add_paint = false;
242    if (rect.Intersects(existing_rect) || rect.SharesEdgeWith(existing_rect)) {
243      // Re-invalidate in case the union intersects other paint rects.
244      pp::Rect combined_rect = existing_rect.Union(rect);
245      update_.paint_rects.erase(update_.paint_rects.begin() + i);
246      InvalidateRectInternal(combined_rect, check_scroll);
247      add_paint = false;
248    }
249  }
250
251  if (add_paint) {
252    // Add a non-overlapping paint.
253    update_.paint_rects.push_back(rect);
254  }
255
256  // If the new paint overlaps with a scroll, then also invalidate the rect in
257  // its new position.
258  if (check_scroll &&
259      !update_.scroll_rect.IsEmpty() &&
260      update_.scroll_rect.Intersects(rect)) {
261    InvalidateRectInternal(ScrollPaintRect(rect, update_.scroll_delta), false);
262  }
263}
264