input_event.h revision c2e0dbddbe15c98d52c4786dac06cb8952a8ae6d
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef PPAPI_CPP_INPUT_EVENT_H_
6#define PPAPI_CPP_INPUT_EVENT_H_
7
8#include <string>
9
10#include "ppapi/c/ppb_input_event.h"
11#include "ppapi/cpp/resource.h"
12#include "ppapi/cpp/touch_point.h"
13
14/// @file
15/// This file defines the API used to handle mouse and keyboard input events.
16
17namespace pp {
18
19class FloatPoint;
20class InstanceHandle;
21class Point;
22class Var;
23
24/// This class represents an input event resource. Normally you will get passed
25/// this object through the HandleInputEvent() function on the
26/// <code>Instance</code> object.
27///
28/// Typically you would check the type of the event and then create the
29/// appropriate event-specific object to query the properties.
30///
31/// <strong>Example:</strong>
32/// @code
33///
34/// bool MyInstance::HandleInputEvent(const pp::InputEvent& event) {
35///   switch (event.GetType()) {
36///     case PP_INPUTEVENT_TYPE_MOUSE_DOWN {
37///       pp::MouseInputEvent mouse_event(event);
38///       return HandleMouseDown(mouse_event.GetMousePosition());
39///     }
40///     default:
41///       return false;
42/// }
43///
44/// @endcode
45class InputEvent : public Resource {
46 public:
47  /// Default constructor that creates an is_null() InputEvent object.
48  InputEvent();
49
50  /// This constructor constructs an input event from the provided input event
51  /// resource ID. The InputEvent object will be is_null() if the given
52  /// resource is not a valid input event.
53  ///
54  /// @param[in] input_event_resource A input event resource ID.
55  explicit InputEvent(PP_Resource input_event_resource);
56
57  ~InputEvent();
58
59  /// GetType() returns the type of input event for this input event
60  /// object.
61  ///
62  /// @return A <code>PP_InputEvent_Type</code> if successful,
63  /// PP_INPUTEVENT_TYPE_UNDEFINED if the resource is invalid.
64  PP_InputEvent_Type GetType() const;
65
66  /// GetTimeStamp() returns the time that the event was generated. The time
67  /// will be before the current time since processing and dispatching the
68  /// event has some overhead. Use this value to compare the times the user
69  /// generated two events without being sensitive to variable processing time.
70  ///
71  /// The return value is in time ticks, which is a monotonically increasing
72  /// clock not related to the wall clock time. It will not change if the user
73  /// changes their clock or daylight savings time starts, so can be reliably
74  /// used to compare events. This means, however, that you can't correlate
75  /// event times to a particular time of day on the system clock.
76  ///
77  /// @return A <code>PP_TimeTicks</code> containing the time the event was
78  /// generated.
79  PP_TimeTicks GetTimeStamp() const;
80
81  /// GetModifiers() returns a bitfield indicating which modifiers were down
82  /// at the time of the event. This is a combination of the flags in the
83  /// <code>PP_InputEvent_Modifier</code> enum.
84  ///
85  /// @return The modifiers associated with the event, or 0 if the given
86  /// resource is not a valid event resource.
87  uint32_t GetModifiers() const;
88};
89
90/// This class handles mouse events.
91class MouseInputEvent : public InputEvent {
92 public:
93  /// Constructs an is_null() mouse input event object.
94  MouseInputEvent();
95
96  /// This constructor constructs a mouse input event object from the provided
97  /// generic input event. If the given event is itself is_null() or is not
98  /// a mouse input event, the mouse object will be is_null().
99  ///
100  /// @param event An <code>InputEvent</code>.
101  explicit MouseInputEvent(const InputEvent& event);
102
103  /// This constructor manually constructs a mouse event from the provided
104  /// parameters.
105  ///
106  /// @param[in] instance The instance for which this event occurred.
107  ///
108  /// @param[in] type A <code>PP_InputEvent_Type</code> identifying the type of
109  /// input event.
110  ///
111  /// @param[in] time_stamp A <code>PP_TimeTicks</code> indicating the time
112  /// when the event occurred.
113  ///
114  /// @param[in] modifiers A bit field combination of the
115  /// <code>PP_InputEvent_Modifier</code> flags.
116  ///
117  /// @param[in] mouse_button The button that changed for mouse down or up
118  /// events. This value will be <code>PP_EVENT_MOUSEBUTTON_NONE</code> for
119  /// mouse move, enter, and leave events.
120  ///
121  /// @param[in] mouse_position A <code>Point</code> containing the x and y
122  /// position of the mouse when the event occurred.
123  ///
124  /// @param[in] click_count
125  // TODO(brettw) figure out exactly what this means.
126  ///
127  /// @param[in] mouse_movement The change in position of the mouse.
128  MouseInputEvent(const InstanceHandle& instance,
129                  PP_InputEvent_Type type,
130                  PP_TimeTicks time_stamp,
131                  uint32_t modifiers,
132                  PP_InputEvent_MouseButton mouse_button,
133                  const Point& mouse_position,
134                  int32_t click_count,
135                  const Point& mouse_movement);
136
137  /// GetButton() returns the mouse position for a mouse input event.
138  ///
139  /// @return The mouse button associated with mouse down and up events. This
140  /// value will be PP_EVENT_MOUSEBUTTON_NONE for mouse move, enter, and leave
141  /// events, and for all non-mouse events.
142  PP_InputEvent_MouseButton GetButton() const;
143
144  /// GetPosition() returns the pixel location of a mouse input event. When
145  /// the mouse is locked, it returns the last known mouse position just as
146  /// mouse lock was entered.
147  ///
148  /// @return The point associated with the mouse event, relative to the upper-
149  /// left of the instance receiving the event. These values can be negative for
150  /// mouse drags. The return value will be (0, 0) for non-mouse events.
151  Point GetPosition() const;
152
153  // TODO(brettw) figure out exactly what this means.
154  int32_t GetClickCount() const;
155
156  /// Returns the change in position of the mouse. When the mouse is locked,
157  /// although the mouse position doesn't actually change, this function
158  /// still provides movement information, which indicates what the change in
159  /// position would be had the mouse not been locked.
160  ///
161  /// @return The change in position of the mouse, relative to the previous
162  /// position.
163  Point GetMovement() const;
164};
165
166class WheelInputEvent : public InputEvent {
167 public:
168  /// Constructs an is_null() wheel input event object.
169  WheelInputEvent();
170
171  /// This constructor constructs a wheel input event object from the
172  /// provided generic input event. If the given event is itself
173  /// is_null() or is not a wheel input event, the wheel object will be
174  /// is_null().
175  ///
176  /// @param[in] event A generic input event.
177  explicit WheelInputEvent(const InputEvent& event);
178
179  /// Constructs a wheel input even from the given parameters.
180  ///
181  /// @param[in] instance The instance for which this event occurred.
182  ///
183  /// @param[in] time_stamp A <code>PP_TimeTicks</code> indicating the time
184  /// when the event occurred.
185  ///
186  /// @param[in] modifiers A bit field combination of the
187  /// <code>PP_InputEvent_Modifier</code> flags.
188  ///
189  /// @param[in] wheel_delta The scroll wheel's horizontal and vertical scroll
190  /// amounts.
191  ///
192  /// @param[in] wheel_ticks The number of "clicks" of the scroll wheel that
193  /// have produced the event.
194  ///
195  /// @param[in] scroll_by_page When true, the user is requesting to scroll
196  /// by pages. When false, the user is requesting to scroll by lines.
197  WheelInputEvent(const InstanceHandle& instance,
198                  PP_TimeTicks time_stamp,
199                  uint32_t modifiers,
200                  const FloatPoint& wheel_delta,
201                  const FloatPoint& wheel_ticks,
202                  bool scroll_by_page);
203
204  /// GetDelta() returns the amount vertically and horizontally the user has
205  /// requested to scroll by with their mouse wheel. A scroll down or to the
206  /// right (where the content moves up or left) is represented as positive
207  /// values, and a scroll up or to the left (where the content moves down or
208  /// right) is represented as negative values.
209  ///
210  /// This amount is system dependent and will take into account the user's
211  /// preferred scroll sensitivity and potentially also nonlinear acceleration
212  /// based on the speed of the scrolling.
213  ///
214  /// Devices will be of varying resolution. Some mice with large detents will
215  /// only generate integer scroll amounts. But fractional values are also
216  /// possible, for example, on some trackpads and newer mice that don't have
217  /// "clicks".
218  ///
219  /// @return The vertical and horizontal scroll values. The units are either in
220  /// pixels (when scroll_by_page is false) or pages (when scroll_by_page is
221  /// true). For example, y = -3 means scroll up 3 pixels when scroll_by_page
222  /// is false, and scroll up 3 pages when scroll_by_page is true.
223  FloatPoint GetDelta() const;
224
225  /// GetTicks() returns the number of "clicks" of the scroll wheel
226  /// that have produced the event. The value may have system-specific
227  /// acceleration applied to it, depending on the device. The positive and
228  /// negative meanings are the same as for GetDelta().
229  ///
230  /// If you are scrolling, you probably want to use the delta values.  These
231  /// tick events can be useful if you aren't doing actual scrolling and don't
232  /// want or pixel values. An example may be cycling between different items in
233  /// a game.
234  ///
235  /// @return The number of "clicks" of the scroll wheel. You may receive
236  /// fractional values for the wheel ticks if the mouse wheel is high
237  /// resolution or doesn't have "clicks". If your program wants discrete
238  /// events (as in the "picking items" example) you should accumulate
239  /// fractional click values from multiple messages until the total value
240  /// reaches positive or negative one. This should represent a similar amount
241  /// of scrolling as for a mouse that has a discrete mouse wheel.
242  FloatPoint GetTicks() const;
243
244  /// GetScrollByPage() indicates if the scroll delta x/y indicates pages or
245  /// lines to scroll by.
246  ///
247  /// @return true if the event is a wheel event and the user is scrolling
248  /// by pages, false if not or if the resource is not a wheel event.
249  bool GetScrollByPage() const;
250};
251
252class KeyboardInputEvent : public InputEvent {
253 public:
254  /// Constructs an is_null() keyboard input event object.
255  KeyboardInputEvent();
256
257  /// Constructs a keyboard input event object from the provided generic input
258  /// event. If the given event is itself is_null() or is not a keyboard input
259  /// event, the keybaord object will be is_null().
260  ///
261  /// @param[in] event A generic input event.
262  explicit KeyboardInputEvent(const InputEvent& event);
263
264  /// Constructs a keyboard input even from the given parameters.
265  ///
266  /// @param[in] instance The instance for which this event occurred.
267  ///
268  /// @param[in] type A <code>PP_InputEvent_Type</code> identifying the type of
269  /// input event.
270  ///
271  /// @param[in] time_stamp A <code>PP_TimeTicks</code> indicating the time
272  /// when the event occurred.
273  ///
274  /// @param[in]  modifiers A bit field combination of the
275  /// <code>PP_InputEvent_Modifier</code> flags.
276  ///
277  /// @param[in] key_code This value reflects the DOM KeyboardEvent
278  /// <code>keyCode</code> field. Chrome populates this with the Windows-style
279  /// Virtual Key code of the key.
280  ///
281  /// @param[in] character_text This value represents the typed character as a
282  /// UTF-8 string.
283  KeyboardInputEvent(const InstanceHandle& instance,
284                     PP_InputEvent_Type type,
285                     PP_TimeTicks time_stamp,
286                     uint32_t modifiers,
287                     uint32_t key_code,
288                     const Var& character_text);
289
290  /// Returns the DOM keyCode field for the keyboard event.
291  /// Chrome populates this with the Windows-style Virtual Key code of the key.
292  uint32_t GetKeyCode() const;
293
294  /// Returns the typed character for the given character event.
295  ///
296  /// @return A string var representing a single typed character for character
297  /// input events. For non-character input events the return value will be an
298  /// undefined var.
299  Var GetCharacterText() const;
300};
301
302class TouchInputEvent : public InputEvent {
303 public:
304  /// Constructs an is_null() touch input event object.
305  TouchInputEvent();
306
307  /// Constructs a touch input event object from the given generic input event.
308  /// If the given event is itself is_null() or is not a touch input event, the
309  /// touch object will be is_null().
310  explicit TouchInputEvent(const InputEvent& event);
311
312  /// Constructs a touch input even from the given parameters.
313  ///
314  /// @param[in] instance The instance for which this event occurred.
315  ///
316  /// @param[in] type A <code>PP_InputEvent_Type</code> identifying the type of
317  /// input event.
318  ///
319  /// @param[in] time_stamp A <code>PP_TimeTicks</code> indicating the time
320  /// when the event occurred.
321  ///
322  /// @param[in]  modifiers A bit field combination of the
323  /// <code>PP_InputEvent_Modifier</code> flags.
324  TouchInputEvent(const InstanceHandle& instance,
325                  PP_InputEvent_Type type,
326                  PP_TimeTicks time_stamp,
327                  uint32_t modifiers);
328
329  /// Adds the touch-point to the specified TouchList.
330  void AddTouchPoint(PP_TouchListType list, PP_TouchPoint point);
331
332  /// @return The number of TouchPoints in this TouchList.
333  uint32_t GetTouchCount(PP_TouchListType list) const;
334
335  /// @return The TouchPoint at the given index of the given list, or an empty
336  /// TouchPoint if the index is out of range.
337  TouchPoint GetTouchByIndex(PP_TouchListType list, uint32_t index) const;
338
339  /// @return The TouchPoint in the given list with the given identifier, or an
340  /// empty TouchPoint if the list does not contain a TouchPoint with that
341  /// identifier.
342  TouchPoint GetTouchById(PP_TouchListType list, uint32_t id) const;
343};
344
345
346}  // namespace pp
347
348#endif  // PPAPI_CPP_INPUT_EVENT_H_
349