1#ifndef __gl2_h_
2#define __gl2_h_
3
4/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
5
6#include <GLES2/gl2platform.h>
7
8/*
9 * This document is licensed under the SGI Free Software B License Version
10 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
11 */
12
13/*-------------------------------------------------------------------------
14 * Data type definitions
15 *-----------------------------------------------------------------------*/
16
17typedef void             GLvoid;
18typedef char             GLchar;
19typedef unsigned int     GLenum;
20typedef unsigned char    GLboolean;
21typedef unsigned int     GLbitfield;
22typedef khronos_int8_t   GLbyte;
23typedef short            GLshort;
24typedef int              GLint;
25typedef int              GLsizei;
26typedef khronos_uint8_t  GLubyte;
27typedef unsigned short   GLushort;
28typedef unsigned int     GLuint;
29typedef khronos_float_t  GLfloat;
30typedef khronos_float_t  GLclampf;
31typedef khronos_int32_t  GLfixed;
32
33/* GL types for handling large vertex buffer objects */
34typedef khronos_intptr_t GLintptr;
35typedef khronos_ssize_t  GLsizeiptr;
36
37/* OpenGL ES core versions */
38#define GL_ES_VERSION_2_0                 1
39
40/* ClearBufferMask */
41#define GL_DEPTH_BUFFER_BIT               0x00000100
42#define GL_STENCIL_BUFFER_BIT             0x00000400
43#define GL_COLOR_BUFFER_BIT               0x00004000
44
45/* Boolean */
46#define GL_FALSE                          0
47#define GL_TRUE                           1
48
49/* BeginMode */
50#define GL_POINTS                         0x0000
51#define GL_LINES                          0x0001
52#define GL_LINE_LOOP                      0x0002
53#define GL_LINE_STRIP                     0x0003
54#define GL_TRIANGLES                      0x0004
55#define GL_TRIANGLE_STRIP                 0x0005
56#define GL_TRIANGLE_FAN                   0x0006
57
58/* AlphaFunction (not supported in ES20) */
59/*      GL_NEVER */
60/*      GL_LESS */
61/*      GL_EQUAL */
62/*      GL_LEQUAL */
63/*      GL_GREATER */
64/*      GL_NOTEQUAL */
65/*      GL_GEQUAL */
66/*      GL_ALWAYS */
67
68/* BlendingFactorDest */
69#define GL_ZERO                           0
70#define GL_ONE                            1
71#define GL_SRC_COLOR                      0x0300
72#define GL_ONE_MINUS_SRC_COLOR            0x0301
73#define GL_SRC_ALPHA                      0x0302
74#define GL_ONE_MINUS_SRC_ALPHA            0x0303
75#define GL_DST_ALPHA                      0x0304
76#define GL_ONE_MINUS_DST_ALPHA            0x0305
77
78/* BlendingFactorSrc */
79/*      GL_ZERO */
80/*      GL_ONE */
81#define GL_DST_COLOR                      0x0306
82#define GL_ONE_MINUS_DST_COLOR            0x0307
83#define GL_SRC_ALPHA_SATURATE             0x0308
84/*      GL_SRC_ALPHA */
85/*      GL_ONE_MINUS_SRC_ALPHA */
86/*      GL_DST_ALPHA */
87/*      GL_ONE_MINUS_DST_ALPHA */
88
89/* BlendEquationSeparate */
90#define GL_FUNC_ADD                       0x8006
91#define GL_BLEND_EQUATION                 0x8009
92#define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
93#define GL_BLEND_EQUATION_ALPHA           0x883D
94
95/* BlendSubtract */
96#define GL_FUNC_SUBTRACT                  0x800A
97#define GL_FUNC_REVERSE_SUBTRACT          0x800B
98
99/* Separate Blend Functions */
100#define GL_BLEND_DST_RGB                  0x80C8
101#define GL_BLEND_SRC_RGB                  0x80C9
102#define GL_BLEND_DST_ALPHA                0x80CA
103#define GL_BLEND_SRC_ALPHA                0x80CB
104#define GL_CONSTANT_COLOR                 0x8001
105#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
106#define GL_CONSTANT_ALPHA                 0x8003
107#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
108#define GL_BLEND_COLOR                    0x8005
109
110/* Buffer Objects */
111#define GL_ARRAY_BUFFER                   0x8892
112#define GL_ELEMENT_ARRAY_BUFFER           0x8893
113#define GL_ARRAY_BUFFER_BINDING           0x8894
114#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
115
116#define GL_STREAM_DRAW                    0x88E0
117#define GL_STATIC_DRAW                    0x88E4
118#define GL_DYNAMIC_DRAW                   0x88E8
119
120#define GL_BUFFER_SIZE                    0x8764
121#define GL_BUFFER_USAGE                   0x8765
122
123#define GL_CURRENT_VERTEX_ATTRIB          0x8626
124
125/* CullFaceMode */
126#define GL_FRONT                          0x0404
127#define GL_BACK                           0x0405
128#define GL_FRONT_AND_BACK                 0x0408
129
130/* DepthFunction */
131/*      GL_NEVER */
132/*      GL_LESS */
133/*      GL_EQUAL */
134/*      GL_LEQUAL */
135/*      GL_GREATER */
136/*      GL_NOTEQUAL */
137/*      GL_GEQUAL */
138/*      GL_ALWAYS */
139
140/* EnableCap */
141#define GL_TEXTURE_2D                     0x0DE1
142#define GL_CULL_FACE                      0x0B44
143#define GL_BLEND                          0x0BE2
144#define GL_DITHER                         0x0BD0
145#define GL_STENCIL_TEST                   0x0B90
146#define GL_DEPTH_TEST                     0x0B71
147#define GL_SCISSOR_TEST                   0x0C11
148#define GL_POLYGON_OFFSET_FILL            0x8037
149#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
150#define GL_SAMPLE_COVERAGE                0x80A0
151
152/* ErrorCode */
153#define GL_NO_ERROR                       0
154#define GL_INVALID_ENUM                   0x0500
155#define GL_INVALID_VALUE                  0x0501
156#define GL_INVALID_OPERATION              0x0502
157#define GL_OUT_OF_MEMORY                  0x0505
158#define GL_CONTEXT_LOST                   0x300E  // TODO(gman): What value?
159
160/* FrontFaceDirection */
161#define GL_CW                             0x0900
162#define GL_CCW                            0x0901
163
164/* GetPName */
165#define GL_LINE_WIDTH                     0x0B21
166#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
167#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
168#define GL_CULL_FACE_MODE                 0x0B45
169#define GL_FRONT_FACE                     0x0B46
170#define GL_DEPTH_RANGE                    0x0B70
171#define GL_DEPTH_WRITEMASK                0x0B72
172#define GL_DEPTH_CLEAR_VALUE              0x0B73
173#define GL_DEPTH_FUNC                     0x0B74
174#define GL_STENCIL_CLEAR_VALUE            0x0B91
175#define GL_STENCIL_FUNC                   0x0B92
176#define GL_STENCIL_FAIL                   0x0B94
177#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
178#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
179#define GL_STENCIL_REF                    0x0B97
180#define GL_STENCIL_VALUE_MASK             0x0B93
181#define GL_STENCIL_WRITEMASK              0x0B98
182#define GL_STENCIL_BACK_FUNC              0x8800
183#define GL_STENCIL_BACK_FAIL              0x8801
184#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
185#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
186#define GL_STENCIL_BACK_REF               0x8CA3
187#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
188#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
189#define GL_VIEWPORT                       0x0BA2
190#define GL_SCISSOR_BOX                    0x0C10
191/*      GL_SCISSOR_TEST */
192#define GL_COLOR_CLEAR_VALUE              0x0C22
193#define GL_COLOR_WRITEMASK                0x0C23
194#define GL_UNPACK_ALIGNMENT               0x0CF5
195#define GL_PACK_ALIGNMENT                 0x0D05
196#define GL_MAX_TEXTURE_SIZE               0x0D33
197#define GL_MAX_VIEWPORT_DIMS              0x0D3A
198#define GL_SUBPIXEL_BITS                  0x0D50
199#define GL_RED_BITS                       0x0D52
200#define GL_GREEN_BITS                     0x0D53
201#define GL_BLUE_BITS                      0x0D54
202#define GL_ALPHA_BITS                     0x0D55
203#define GL_DEPTH_BITS                     0x0D56
204#define GL_STENCIL_BITS                   0x0D57
205#define GL_POLYGON_OFFSET_UNITS           0x2A00
206/*      GL_POLYGON_OFFSET_FILL */
207#define GL_POLYGON_OFFSET_FACTOR          0x8038
208#define GL_TEXTURE_BINDING_2D             0x8069
209#define GL_SAMPLE_BUFFERS                 0x80A8
210#define GL_SAMPLES                        0x80A9
211#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
212#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
213
214/* GetTextureParameter */
215/*      GL_TEXTURE_MAG_FILTER */
216/*      GL_TEXTURE_MIN_FILTER */
217/*      GL_TEXTURE_WRAP_S */
218/*      GL_TEXTURE_WRAP_T */
219
220#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
221#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
222
223/* HintMode */
224#define GL_DONT_CARE                      0x1100
225#define GL_FASTEST                        0x1101
226#define GL_NICEST                         0x1102
227
228/* HintTarget */
229#define GL_GENERATE_MIPMAP_HINT            0x8192
230
231/* DataType */
232#define GL_BYTE                           0x1400
233#define GL_UNSIGNED_BYTE                  0x1401
234#define GL_SHORT                          0x1402
235#define GL_UNSIGNED_SHORT                 0x1403
236#define GL_INT                            0x1404
237#define GL_UNSIGNED_INT                   0x1405
238#define GL_FLOAT                          0x1406
239#define GL_FIXED                          0x140C
240
241/* PixelFormat */
242#define GL_DEPTH_COMPONENT                0x1902
243#define GL_ALPHA                          0x1906
244#define GL_RGB                            0x1907
245#define GL_RGBA                           0x1908
246#define GL_LUMINANCE                      0x1909
247#define GL_LUMINANCE_ALPHA                0x190A
248
249/* PixelType */
250/*      GL_UNSIGNED_BYTE */
251#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
252#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
253#define GL_UNSIGNED_SHORT_5_6_5           0x8363
254
255/* Shaders */
256#define GL_FRAGMENT_SHADER                  0x8B30
257#define GL_VERTEX_SHADER                    0x8B31
258#define GL_MAX_VERTEX_ATTRIBS               0x8869
259#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
260#define GL_MAX_VARYING_VECTORS              0x8DFC
261#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
262#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
263#define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
264#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
265#define GL_SHADER_TYPE                      0x8B4F
266#define GL_DELETE_STATUS                    0x8B80
267#define GL_LINK_STATUS                      0x8B82
268#define GL_VALIDATE_STATUS                  0x8B83
269#define GL_ATTACHED_SHADERS                 0x8B85
270#define GL_ACTIVE_UNIFORMS                  0x8B86
271#define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
272#define GL_ACTIVE_ATTRIBUTES                0x8B89
273#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
274#define GL_SHADING_LANGUAGE_VERSION         0x8B8C
275#define GL_CURRENT_PROGRAM                  0x8B8D
276
277/* StencilFunction */
278#define GL_NEVER                          0x0200
279#define GL_LESS                           0x0201
280#define GL_EQUAL                          0x0202
281#define GL_LEQUAL                         0x0203
282#define GL_GREATER                        0x0204
283#define GL_NOTEQUAL                       0x0205
284#define GL_GEQUAL                         0x0206
285#define GL_ALWAYS                         0x0207
286
287/* StencilOp */
288/*      GL_ZERO */
289#define GL_KEEP                           0x1E00
290#define GL_REPLACE                        0x1E01
291#define GL_INCR                           0x1E02
292#define GL_DECR                           0x1E03
293#define GL_INVERT                         0x150A
294#define GL_INCR_WRAP                      0x8507
295#define GL_DECR_WRAP                      0x8508
296
297/* StringName */
298#define GL_VENDOR                         0x1F00
299#define GL_RENDERER                       0x1F01
300#define GL_VERSION                        0x1F02
301#define GL_EXTENSIONS                     0x1F03
302
303/* TextureMagFilter */
304#define GL_NEAREST                        0x2600
305#define GL_LINEAR                         0x2601
306
307/* TextureMinFilter */
308/*      GL_NEAREST */
309/*      GL_LINEAR */
310#define GL_NEAREST_MIPMAP_NEAREST         0x2700
311#define GL_LINEAR_MIPMAP_NEAREST          0x2701
312#define GL_NEAREST_MIPMAP_LINEAR          0x2702
313#define GL_LINEAR_MIPMAP_LINEAR           0x2703
314
315/* TextureParameterName */
316#define GL_TEXTURE_MAG_FILTER             0x2800
317#define GL_TEXTURE_MIN_FILTER             0x2801
318#define GL_TEXTURE_WRAP_S                 0x2802
319#define GL_TEXTURE_WRAP_T                 0x2803
320
321/* TextureTarget */
322/*      GL_TEXTURE_2D */
323#define GL_TEXTURE                        0x1702
324
325#define GL_TEXTURE_CUBE_MAP               0x8513
326#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
327#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
328#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
329#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
330#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
331#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
332#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
333#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
334
335/* TextureUnit */
336#define GL_TEXTURE0                       0x84C0
337#define GL_TEXTURE1                       0x84C1
338#define GL_TEXTURE2                       0x84C2
339#define GL_TEXTURE3                       0x84C3
340#define GL_TEXTURE4                       0x84C4
341#define GL_TEXTURE5                       0x84C5
342#define GL_TEXTURE6                       0x84C6
343#define GL_TEXTURE7                       0x84C7
344#define GL_TEXTURE8                       0x84C8
345#define GL_TEXTURE9                       0x84C9
346#define GL_TEXTURE10                      0x84CA
347#define GL_TEXTURE11                      0x84CB
348#define GL_TEXTURE12                      0x84CC
349#define GL_TEXTURE13                      0x84CD
350#define GL_TEXTURE14                      0x84CE
351#define GL_TEXTURE15                      0x84CF
352#define GL_TEXTURE16                      0x84D0
353#define GL_TEXTURE17                      0x84D1
354#define GL_TEXTURE18                      0x84D2
355#define GL_TEXTURE19                      0x84D3
356#define GL_TEXTURE20                      0x84D4
357#define GL_TEXTURE21                      0x84D5
358#define GL_TEXTURE22                      0x84D6
359#define GL_TEXTURE23                      0x84D7
360#define GL_TEXTURE24                      0x84D8
361#define GL_TEXTURE25                      0x84D9
362#define GL_TEXTURE26                      0x84DA
363#define GL_TEXTURE27                      0x84DB
364#define GL_TEXTURE28                      0x84DC
365#define GL_TEXTURE29                      0x84DD
366#define GL_TEXTURE30                      0x84DE
367#define GL_TEXTURE31                      0x84DF
368#define GL_ACTIVE_TEXTURE                 0x84E0
369
370/* TextureWrapMode */
371#define GL_REPEAT                         0x2901
372#define GL_CLAMP_TO_EDGE                  0x812F
373#define GL_MIRRORED_REPEAT                0x8370
374
375/* Uniform Types */
376#define GL_FLOAT_VEC2                     0x8B50
377#define GL_FLOAT_VEC3                     0x8B51
378#define GL_FLOAT_VEC4                     0x8B52
379#define GL_INT_VEC2                       0x8B53
380#define GL_INT_VEC3                       0x8B54
381#define GL_INT_VEC4                       0x8B55
382#define GL_BOOL                           0x8B56
383#define GL_BOOL_VEC2                      0x8B57
384#define GL_BOOL_VEC3                      0x8B58
385#define GL_BOOL_VEC4                      0x8B59
386#define GL_FLOAT_MAT2                     0x8B5A
387#define GL_FLOAT_MAT3                     0x8B5B
388#define GL_FLOAT_MAT4                     0x8B5C
389#define GL_SAMPLER_2D                     0x8B5E
390#define GL_SAMPLER_CUBE                   0x8B60
391
392/* Vertex Arrays */
393#define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
394#define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
395#define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
396#define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
397#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
398#define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
399#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
400
401/* Read Format */
402#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
403#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
404
405/* Shader Source */
406#define GL_COMPILE_STATUS                 0x8B81
407#define GL_INFO_LOG_LENGTH                0x8B84
408#define GL_SHADER_SOURCE_LENGTH           0x8B88
409#define GL_SHADER_COMPILER                0x8DFA
410
411/* Shader Binary */
412#define GL_SHADER_BINARY_FORMATS          0x8DF8
413#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
414
415/* Shader Precision-Specified Types */
416#define GL_LOW_FLOAT                      0x8DF0
417#define GL_MEDIUM_FLOAT                   0x8DF1
418#define GL_HIGH_FLOAT                     0x8DF2
419#define GL_LOW_INT                        0x8DF3
420#define GL_MEDIUM_INT                     0x8DF4
421#define GL_HIGH_INT                       0x8DF5
422
423/* Framebuffer Object. */
424#define GL_FRAMEBUFFER                    0x8D40
425#define GL_RENDERBUFFER                   0x8D41
426
427#define GL_RGBA4                          0x8056
428#define GL_RGB5_A1                        0x8057
429#define GL_RGB565                         0x8D62
430#define GL_DEPTH_COMPONENT16              0x81A5
431#define GL_STENCIL_INDEX                  0x1901
432#define GL_STENCIL_INDEX8                 0x8D48
433
434#define GL_RENDERBUFFER_WIDTH             0x8D42
435#define GL_RENDERBUFFER_HEIGHT            0x8D43
436#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
437#define GL_RENDERBUFFER_RED_SIZE          0x8D50
438#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
439#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
440#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
441#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
442#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
443
444#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
445#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
446#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
447#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
448
449#define GL_COLOR_ATTACHMENT0              0x8CE0
450#define GL_DEPTH_ATTACHMENT               0x8D00
451#define GL_STENCIL_ATTACHMENT             0x8D20
452
453#define GL_NONE                           0
454
455#define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
456#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
457#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
458#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
459#define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
460
461#define GL_FRAMEBUFFER_BINDING            0x8CA6
462#define GL_RENDERBUFFER_BINDING           0x8CA7
463#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
464
465#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
466
467// Note: If your program is written in C++ you can define
468// GLES2_INLINE_OPTIMIZATION to get an inline version of the OpenGL ES 2.0
469// code for your program. The advantage is a program compiled with high
470// optimization settings can generate very efficient code for issuing OpenGL ES
471// commands. The disadvantage is there is a small possibility of conflicts with
472// your code as we need to include lots of class definitions and a few
473// macros.
474
475#if defined(__cplusplus) && defined(GLES2_INLINE_OPTIMIZATION)
476#include "../command_buffer/client/gles2_lib.h"
477#define GLES2_USE_CPP_BINDINGS
478#endif
479
480#if defined(GLES2_USE_CPP_BINDINGS)
481#define GLES2_GET_FUN(name) gles2::GetGLContext()->name
482#else
483#define GLES2_GET_FUN(name) GLES2 ## name
484#endif
485
486/*-------------------------------------------------------------------------
487 * GL core functions.
488 *-----------------------------------------------------------------------*/
489
490#define glActiveTexture GLES2_GET_FUN(ActiveTexture)
491#define glAttachShader GLES2_GET_FUN(AttachShader)
492#define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation)
493#define glBindBuffer GLES2_GET_FUN(BindBuffer)
494#define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer)
495#define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer)
496#define glBindTexture GLES2_GET_FUN(BindTexture)
497#define glBlendColor GLES2_GET_FUN(BlendColor)
498#define glBlendEquation GLES2_GET_FUN(BlendEquation)
499#define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate)
500#define glBlendFunc GLES2_GET_FUN(BlendFunc)
501#define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate)
502#define glBufferData GLES2_GET_FUN(BufferData)
503#define glBufferSubData GLES2_GET_FUN(BufferSubData)
504#define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus)
505#define glClear GLES2_GET_FUN(Clear)
506#define glClearColor GLES2_GET_FUN(ClearColor)
507#define glClearDepthf GLES2_GET_FUN(ClearDepthf)
508#define glClearStencil GLES2_GET_FUN(ClearStencil)
509#define glColorMask GLES2_GET_FUN(ColorMask)
510#define glCompileShader GLES2_GET_FUN(CompileShader)
511#define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D)
512#define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D)
513#define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D)
514#define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D)
515#define glCreateProgram GLES2_GET_FUN(CreateProgram)
516#define glCreateShader GLES2_GET_FUN(CreateShader)
517#define glCullFace GLES2_GET_FUN(CullFace)
518#define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers)
519#define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers)
520#define glDeleteProgram GLES2_GET_FUN(DeleteProgram)
521#define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers)
522#define glDeleteShader GLES2_GET_FUN(DeleteShader)
523#define glDeleteTextures GLES2_GET_FUN(DeleteTextures)
524#define glDepthFunc GLES2_GET_FUN(DepthFunc)
525#define glDepthMask GLES2_GET_FUN(DepthMask)
526#define glDepthRangef GLES2_GET_FUN(DepthRangef)
527#define glDetachShader GLES2_GET_FUN(DetachShader)
528#define glDisable GLES2_GET_FUN(Disable)
529#define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray)
530#define glDrawArrays GLES2_GET_FUN(DrawArrays)
531#define glDrawElements GLES2_GET_FUN(DrawElements)
532#define glEnable GLES2_GET_FUN(Enable)
533#define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray)
534#define glFinish GLES2_GET_FUN(Finish)
535#define glFlush GLES2_GET_FUN(Flush)
536#define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer)
537#define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D)
538#define glFrontFace GLES2_GET_FUN(FrontFace)
539#define glGenBuffers GLES2_GET_FUN(GenBuffers)
540#define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap)
541#define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers)
542#define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers)
543#define glGenTextures GLES2_GET_FUN(GenTextures)
544#define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib)
545#define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform)
546#define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders)
547#define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation)
548#define glGetBooleanv GLES2_GET_FUN(GetBooleanv)
549#define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv)
550#define glGetError GLES2_GET_FUN(GetError)
551#define glGetFloatv GLES2_GET_FUN(GetFloatv)
552#define glGetFramebufferAttachmentParameteriv GLES2_GET_FUN(GetFramebufferAttachmentParameteriv)
553#define glGetIntegerv GLES2_GET_FUN(GetIntegerv)
554#define glGetProgramiv GLES2_GET_FUN(GetProgramiv)
555#define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog)
556#define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv)
557#define glGetShaderiv GLES2_GET_FUN(GetShaderiv)
558#define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog)
559#define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat)
560#define glGetShaderSource GLES2_GET_FUN(GetShaderSource)
561#define glGetString GLES2_GET_FUN(GetString)
562#define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv)
563#define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv)
564#define glGetUniformfv GLES2_GET_FUN(GetUniformfv)
565#define glGetUniformiv GLES2_GET_FUN(GetUniformiv)
566#define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation)
567#define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv)
568#define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv)
569#define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv)
570#define glHint GLES2_GET_FUN(Hint)
571#define glIsBuffer GLES2_GET_FUN(IsBuffer)
572#define glIsEnabled GLES2_GET_FUN(IsEnabled)
573#define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer)
574#define glIsProgram GLES2_GET_FUN(IsProgram)
575#define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer)
576#define glIsShader GLES2_GET_FUN(IsShader)
577#define glIsTexture GLES2_GET_FUN(IsTexture)
578#define glLineWidth GLES2_GET_FUN(LineWidth)
579#define glLinkProgram GLES2_GET_FUN(LinkProgram)
580#define glPixelStorei GLES2_GET_FUN(PixelStorei)
581#define glPolygonOffset GLES2_GET_FUN(PolygonOffset)
582#define glReadPixels GLES2_GET_FUN(ReadPixels)
583#define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler)
584#define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage)
585#define glSampleCoverage GLES2_GET_FUN(SampleCoverage)
586#define glScissor GLES2_GET_FUN(Scissor)
587#define glShaderBinary GLES2_GET_FUN(ShaderBinary)
588#define glShaderSource GLES2_GET_FUN(ShaderSource)
589#define glStencilFunc GLES2_GET_FUN(StencilFunc)
590#define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate)
591#define glStencilMask GLES2_GET_FUN(StencilMask)
592#define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate)
593#define glStencilOp GLES2_GET_FUN(StencilOp)
594#define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate)
595#define glTexImage2D GLES2_GET_FUN(TexImage2D)
596#define glTexParameterf GLES2_GET_FUN(TexParameterf)
597#define glTexParameterfv GLES2_GET_FUN(TexParameterfv)
598#define glTexParameteri GLES2_GET_FUN(TexParameteri)
599#define glTexParameteriv GLES2_GET_FUN(TexParameteriv)
600#define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D)
601#define glUniform1f GLES2_GET_FUN(Uniform1f)
602#define glUniform1fv GLES2_GET_FUN(Uniform1fv)
603#define glUniform1i GLES2_GET_FUN(Uniform1i)
604#define glUniform1iv GLES2_GET_FUN(Uniform1iv)
605#define glUniform2f GLES2_GET_FUN(Uniform2f)
606#define glUniform2fv GLES2_GET_FUN(Uniform2fv)
607#define glUniform2i GLES2_GET_FUN(Uniform2i)
608#define glUniform2iv GLES2_GET_FUN(Uniform2iv)
609#define glUniform3f GLES2_GET_FUN(Uniform3f)
610#define glUniform3fv GLES2_GET_FUN(Uniform3fv)
611#define glUniform3i GLES2_GET_FUN(Uniform3i)
612#define glUniform3iv GLES2_GET_FUN(Uniform3iv)
613#define glUniform4f GLES2_GET_FUN(Uniform4f)
614#define glUniform4fv GLES2_GET_FUN(Uniform4fv)
615#define glUniform4i GLES2_GET_FUN(Uniform4i)
616#define glUniform4iv GLES2_GET_FUN(Uniform4iv)
617#define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv)
618#define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv)
619#define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv)
620#define glUseProgram GLES2_GET_FUN(UseProgram)
621#define glValidateProgram GLES2_GET_FUN(ValidateProgram)
622#define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f)
623#define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv)
624#define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f)
625#define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv)
626#define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f)
627#define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv)
628#define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f)
629#define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv)
630#define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer)
631#define glViewport GLES2_GET_FUN(Viewport)
632
633#if !defined(GLES2_USE_CPP_BINDINGS)
634
635#if defined(__cplusplus)
636extern "C" {
637#endif
638
639GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
640GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
641GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
642GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
643GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
644GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
645GL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
646GL_APICALL void         GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
647GL_APICALL void         GL_APIENTRY glBlendEquation ( GLenum mode );
648GL_APICALL void         GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
649GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
650GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
651GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
652GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
653GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
654GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
655GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
656GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);
657GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
658GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
659GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
660GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
661GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
662GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
663GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
664GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
665GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);
666GL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);
667GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
668GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
669GL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);
670GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
671GL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);
672GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
673GL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);
674GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
675GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
676GL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
677GL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
678GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
679GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
680GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
681GL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
682GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
683GL_APICALL void         GL_APIENTRY glFinish (void);
684GL_APICALL void         GL_APIENTRY glFlush (void);
685GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
686GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
687GL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);
688GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
689GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);
690GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
691GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
692GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
693GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
694GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
695GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
696GL_APICALL int          GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
697GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
698GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
699GL_APICALL GLenum       GL_APIENTRY glGetError (void);
700GL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
701GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
702GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
703GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
704GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
705GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
706GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
707GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
708GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
709GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
710GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
711GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
712GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
713GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
714GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
715GL_APICALL int          GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
716GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
717GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
718GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
719GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
720GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
721GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
722GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
723GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);
724GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
725GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);
726GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);
727GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width);
728GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
729GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
730GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
731GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
732GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
733GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
734GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
735GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
736GL_APICALL void         GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
737GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
738GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
739GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
740GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
741GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
742GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
743GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
744GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
745GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
746GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
747GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
748GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
749GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
750GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x);
751GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
752GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
753GL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
754GL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
755GL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
756GL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
757GL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
758GL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
759GL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
760GL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
761GL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
762GL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
763GL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
764GL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
765GL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
766GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
767GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
768GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
769GL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);
770GL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);
771GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
772GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
773GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
774GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
775GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
776GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
777GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
778GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
779GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
780GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
781
782#if defined(__cplusplus)
783}
784#endif
785
786#endif  // !GLES2_USE_CPP_BINDINGS
787
788#endif /* __gl2_h_ */
789
790