1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#ifndef REMOTING_PROTOCOL_CLIENT_EVENT_DISPATCHER_H_ 6#define REMOTING_PROTOCOL_CLIENT_EVENT_DISPATCHER_H_ 7 8#include "base/memory/ref_counted.h" 9#include "remoting/protocol/buffered_socket_writer.h" 10#include "remoting/protocol/channel_dispatcher_base.h" 11#include "remoting/protocol/input_stub.h" 12 13namespace remoting { 14namespace protocol { 15 16// ClientEventDispatcher manages the event channel on the client 17// side. It implements InputStub for outgoing input messages. 18class ClientEventDispatcher : public ChannelDispatcherBase, public InputStub { 19 public: 20 ClientEventDispatcher(); 21 virtual ~ClientEventDispatcher(); 22 23 // InputStub implementation. 24 virtual void InjectKeyEvent(const KeyEvent& event) OVERRIDE; 25 virtual void InjectTextEvent(const TextEvent& event) OVERRIDE; 26 virtual void InjectMouseEvent(const MouseEvent& event) OVERRIDE; 27 28 protected: 29 // ChannelDispatcherBase overrides. 30 virtual void OnInitialized() OVERRIDE; 31 32 private: 33 BufferedSocketWriter writer_; 34 35 DISALLOW_COPY_AND_ASSIGN(ClientEventDispatcher); 36}; 37 38} // namespace protocol 39} // namespace remoting 40 41#endif // REMOTING_PROTOCOL_CLIENT_EVENT_DISPATCHER_H_ 42