1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef REMOTING_PROTOCOL_CLIENT_EVENT_DISPATCHER_H_
6#define REMOTING_PROTOCOL_CLIENT_EVENT_DISPATCHER_H_
7
8#include "base/memory/ref_counted.h"
9#include "remoting/protocol/buffered_socket_writer.h"
10#include "remoting/protocol/channel_dispatcher_base.h"
11#include "remoting/protocol/input_stub.h"
12
13namespace remoting {
14namespace protocol {
15
16// ClientEventDispatcher manages the event channel on the client
17// side. It implements InputStub for outgoing input messages.
18class ClientEventDispatcher : public ChannelDispatcherBase, public InputStub {
19 public:
20  ClientEventDispatcher();
21  virtual ~ClientEventDispatcher();
22
23  // InputStub implementation.
24  virtual void InjectKeyEvent(const KeyEvent& event) OVERRIDE;
25  virtual void InjectTextEvent(const TextEvent& event) OVERRIDE;
26  virtual void InjectMouseEvent(const MouseEvent& event) OVERRIDE;
27
28 protected:
29  // ChannelDispatcherBase overrides.
30  virtual void OnInitialized() OVERRIDE;
31
32 private:
33  BufferedSocketWriter writer_;
34
35  DISALLOW_COPY_AND_ASSIGN(ClientEventDispatcher);
36};
37
38}  // namespace protocol
39}  // namespace remoting
40
41#endif  // REMOTING_PROTOCOL_CLIENT_EVENT_DISPATCHER_H_
42