1// Copyright 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef SYNC_ENGINE_NET_SERVER_CONNECTION_MANAGER_H_
6#define SYNC_ENGINE_NET_SERVER_CONNECTION_MANAGER_H_
7
8#include <iosfwd>
9#include <string>
10
11#include "base/atomicops.h"
12#include "base/memory/scoped_ptr.h"
13#include "base/observer_list.h"
14#include "base/strings/string_util.h"
15#include "base/synchronization/lock.h"
16#include "base/threading/non_thread_safe.h"
17#include "base/threading/thread_checker.h"
18#include "sync/base/sync_export.h"
19#include "sync/internal_api/public/base/cancelation_observer.h"
20#include "sync/syncable/syncable_id.h"
21
22namespace sync_pb {
23class ClientToServerMessage;
24}
25
26namespace syncer {
27
28class CancelationSignal;
29
30namespace syncable {
31class Directory;
32}
33
34static const int32 kUnsetResponseCode = -1;
35static const int32 kUnsetContentLength = -1;
36static const int32 kUnsetPayloadLength = -1;
37
38// HttpResponse gathers the relevant output properties of an HTTP request.
39// Depending on the value of the server_status code, response_code, and
40// content_length may not be valid.
41struct SYNC_EXPORT_PRIVATE HttpResponse {
42  enum ServerConnectionCode {
43    // For uninitialized state.
44    NONE,
45
46    // CONNECTION_UNAVAILABLE is returned when InternetConnect() fails.
47    CONNECTION_UNAVAILABLE,
48
49    // IO_ERROR is returned when reading/writing to a buffer has failed.
50    IO_ERROR,
51
52    // SYNC_SERVER_ERROR is returned when the HTTP status code indicates that
53    // a non-auth error has occured.
54    SYNC_SERVER_ERROR,
55
56    // SYNC_AUTH_ERROR is returned when the HTTP status code indicates that an
57    // auth error has occured (i.e. a 401 or sync-specific AUTH_INVALID
58    // response)
59    // TODO(tim): Caring about AUTH_INVALID is a layering violation. But
60    // this app-specific logic is being added as a stable branch hotfix so
61    // minimal changes prevail for the moment.  Fix this! Bug 35060.
62    SYNC_AUTH_ERROR,
63
64    // SERVER_CONNECTION_OK is returned when request was handled correctly.
65    SERVER_CONNECTION_OK,
66
67    // RETRY is returned when a Commit request fails with a RETRY response from
68    // the server.
69    //
70    // TODO(idana): the server no longer returns RETRY so we should remove this
71    // value.
72    RETRY,
73  };
74
75  // The HTTP Status code.
76  int64 response_code;
77
78  // The value of the Content-length header.
79  int64 content_length;
80
81  // The size of a download request's payload.
82  int64 payload_length;
83
84  // Identifies the type of failure, if any.
85  ServerConnectionCode server_status;
86
87  HttpResponse();
88
89  static const char* GetServerConnectionCodeString(
90      ServerConnectionCode code);
91
92  static ServerConnectionCode ServerConnectionCodeFromNetError(
93      int error_code);
94};
95
96struct ServerConnectionEvent {
97  HttpResponse::ServerConnectionCode connection_code;
98  explicit ServerConnectionEvent(HttpResponse::ServerConnectionCode code) :
99      connection_code(code) {}
100};
101
102class SYNC_EXPORT_PRIVATE ServerConnectionEventListener {
103 public:
104  virtual void OnServerConnectionEvent(const ServerConnectionEvent& event) = 0;
105 protected:
106  virtual ~ServerConnectionEventListener() {}
107};
108
109class ServerConnectionManager;
110// A helper class that automatically notifies when the status changes.
111// TODO(tim): This class shouldn't be exposed outside of the implementation,
112// bug 35060.
113class SYNC_EXPORT_PRIVATE ScopedServerStatusWatcher
114    : public base::NonThreadSafe {
115 public:
116  ScopedServerStatusWatcher(ServerConnectionManager* conn_mgr,
117                            HttpResponse* response);
118  virtual ~ScopedServerStatusWatcher();
119 private:
120  ServerConnectionManager* const conn_mgr_;
121  HttpResponse* const response_;
122  DISALLOW_COPY_AND_ASSIGN(ScopedServerStatusWatcher);
123};
124
125// Use this class to interact with the sync server.
126// The ServerConnectionManager currently supports POSTing protocol buffers.
127//
128class SYNC_EXPORT_PRIVATE ServerConnectionManager : public CancelationObserver {
129 public:
130  // buffer_in - will be POSTed
131  // buffer_out - string will be overwritten with response
132  struct PostBufferParams {
133    std::string buffer_in;
134    std::string buffer_out;
135    HttpResponse response;
136  };
137
138  // Abstract class providing network-layer functionality to the
139  // ServerConnectionManager. Subclasses implement this using an HTTP stack of
140  // their choice.
141  class Connection {
142   public:
143    explicit Connection(ServerConnectionManager* scm);
144    virtual ~Connection();
145
146    // Called to initialize and perform an HTTP POST.
147    virtual bool Init(const char* path,
148                      const std::string& auth_token,
149                      const std::string& payload,
150                      HttpResponse* response) = 0;
151
152    // Immediately abandons a pending HTTP POST request and unblocks caller
153    // in Init.
154    virtual void Abort() = 0;
155
156    bool ReadBufferResponse(std::string* buffer_out, HttpResponse* response,
157                            bool require_response);
158    bool ReadDownloadResponse(HttpResponse* response, std::string* buffer_out);
159
160   protected:
161    std::string MakeConnectionURL(const std::string& sync_server,
162                                  const std::string& path,
163                                  bool use_ssl) const;
164
165    void GetServerParams(std::string* server,
166                         int* server_port,
167                         bool* use_ssl) const {
168      server->assign(scm_->sync_server_);
169      *server_port = scm_->sync_server_port_;
170      *use_ssl = scm_->use_ssl_;
171    }
172
173    std::string buffer_;
174    ServerConnectionManager* scm_;
175
176   private:
177    int ReadResponse(void* buffer, int length);
178    int ReadResponse(std::string* buffer, int length);
179  };
180
181  ServerConnectionManager(const std::string& server,
182                          int port,
183                          bool use_ssl,
184                          CancelationSignal* cancelation_signal);
185
186  virtual ~ServerConnectionManager();
187
188  // POSTS buffer_in and reads a response into buffer_out. Uses our currently
189  // set auth token in our headers.
190  //
191  // Returns true if executed successfully.
192  virtual bool PostBufferWithCachedAuth(PostBufferParams* params,
193                                        ScopedServerStatusWatcher* watcher);
194
195  void AddListener(ServerConnectionEventListener* listener);
196  void RemoveListener(ServerConnectionEventListener* listener);
197
198  inline HttpResponse::ServerConnectionCode server_status() const {
199    DCHECK(thread_checker_.CalledOnValidThread());
200    return server_status_;
201  }
202
203  const std::string client_id() const { return client_id_; }
204
205  // Returns the current server parameters in server_url, port and use_ssl.
206  void GetServerParameters(std::string* server_url,
207                           int* port,
208                           bool* use_ssl) const;
209
210  std::string GetServerHost() const;
211
212  // Factory method to create an Connection object we can use for
213  // communication with the server.
214  virtual Connection* MakeConnection();
215
216  // Closes any active network connections to the sync server.
217  // We expect this to get called on a different thread than the valid
218  // ThreadChecker thread, as we want to kill any pending http traffic without
219  // having to wait for the request to complete.
220  virtual void OnSignalReceived() OVERRIDE FINAL;
221
222  void set_client_id(const std::string& client_id) {
223    DCHECK(thread_checker_.CalledOnValidThread());
224    DCHECK(client_id_.empty());
225    client_id_.assign(client_id);
226  }
227
228  // Sets a new auth token and time.
229  bool SetAuthToken(const std::string& auth_token);
230
231  bool HasInvalidAuthToken() {
232    return auth_token_.empty();
233  }
234
235  const std::string auth_token() const {
236    DCHECK(thread_checker_.CalledOnValidThread());
237    return auth_token_;
238  }
239
240 protected:
241  inline std::string proto_sync_path() const {
242    return proto_sync_path_;
243  }
244
245  // Updates server_status_ and notifies listeners if server_status_ changed
246  void SetServerStatus(HttpResponse::ServerConnectionCode server_status);
247
248  // NOTE: Tests rely on this protected function being virtual.
249  //
250  // Internal PostBuffer base function.
251  virtual bool PostBufferToPath(PostBufferParams*,
252                                const std::string& path,
253                                const std::string& auth_token,
254                                ScopedServerStatusWatcher* watcher);
255
256  // An internal helper to clear our auth_token_ and cache the old version
257  // in |previously_invalidated_token_| to shelter us from retrying with a
258  // known bad token.
259  void InvalidateAndClearAuthToken();
260
261  // Helper to check terminated flags and build a Connection object, installing
262  // it as the |active_connection_|.  If this ServerConnectionManager has been
263  // terminated, this will return NULL.
264  Connection* MakeActiveConnection();
265
266  // Called by Connection objects as they are destroyed to allow the
267  // ServerConnectionManager to cleanup active connections.
268  void OnConnectionDestroyed(Connection* connection);
269
270  // The sync_server_ is the server that requests will be made to.
271  std::string sync_server_;
272
273  // The sync_server_port_ is the port that HTTP requests will be made on.
274  int sync_server_port_;
275
276  // The unique id of the user's client.
277  std::string client_id_;
278
279  // Indicates whether or not requests should be made using HTTPS.
280  bool use_ssl_;
281
282  // The paths we post to.
283  std::string proto_sync_path_;
284
285  // The auth token to use in authenticated requests.
286  std::string auth_token_;
287
288  // The previous auth token that is invalid now.
289  std::string previously_invalidated_token;
290
291  ObserverList<ServerConnectionEventListener> listeners_;
292
293  HttpResponse::ServerConnectionCode server_status_;
294
295  base::ThreadChecker thread_checker_;
296
297  // Protects all variables below to allow bailing out of active connections.
298  base::Lock terminate_connection_lock_;
299
300  // If true, we've been told to terminate IO and expect to be destroyed
301  // shortly.  No future network requests will be made.
302  bool terminated_;
303
304  // A non-owning pointer to any active http connection, so that we can abort
305  // it if necessary.
306  Connection* active_connection_;
307
308 private:
309  friend class Connection;
310  friend class ScopedServerStatusWatcher;
311
312  // A class to help deal with cleaning up active Connection objects when (for
313  // ex) multiple early-exits are present in some scope. ScopedConnectionHelper
314  // informs the ServerConnectionManager before the Connection object it takes
315  // ownership of is destroyed.
316  class ScopedConnectionHelper {
317   public:
318    // |manager| must outlive this. Takes ownership of |connection|.
319    ScopedConnectionHelper(ServerConnectionManager* manager,
320                           Connection* connection);
321    ~ScopedConnectionHelper();
322    Connection* get();
323   private:
324    ServerConnectionManager* manager_;
325    scoped_ptr<Connection> connection_;
326    DISALLOW_COPY_AND_ASSIGN(ScopedConnectionHelper);
327  };
328
329  void NotifyStatusChanged();
330
331  CancelationSignal* const cancelation_signal_;
332  bool signal_handler_registered_;
333
334  DISALLOW_COPY_AND_ASSIGN(ServerConnectionManager);
335};
336
337std::ostream& operator<<(std::ostream& s, const struct HttpResponse& hr);
338
339}  // namespace syncer
340
341#endif  // SYNC_ENGINE_NET_SERVER_CONNECTION_MANAGER_H_
342