1<?xml version="1.0" standalone="no"?> 2<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> 3 4<!-- 5 Copyright (C) 2010 University of Szeged 6 Copyright (C) 2010 Zoltan Herczeg 7 Copyright (C) 2010 Gabor Loki 8 All rights reserved. 9 10 Redistribution and use in source and binary forms, with or without 11 modification, are permitted provided that the following conditions 12 are met: 13 1. Redistributions of source code must retain the above copyright 14 notice, this list of conditions and the following disclaimer. 15 2. Redistributions in binary form must reproduce the above copyright 16 notice, this list of conditions and the following disclaimer in the 17 documentation and/or other materials provided with the distribution. 18 19 THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY 20 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 21 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 22 PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR 23 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 24 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 25 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 26 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 27 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 28 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 29 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 30--> 31 32<svg width="100%" height="100%" version="1.1" xmlns="http://www.w3.org/2000/svg"> 33<rect x="0%" y="0%" width="100%" height="100%" fill="black" /> 34 35<defs> 36<filter id="filt" filterUnits="objectBoundingBox" x="0" y="0" width="100%" height="100%"> 37 <feTurbulence baseFrequency="0.03" numOctaves="4" seed="67" result="turb"/> 38 <feGaussianBlur in="SourceGraphic" primitiveUnits="objectBoundingBox" stdDeviation="1" result="blur"/> 39 <feComposite in="turb" in2="blur" operator="arithmetic" k2="0.3" k3="1" result="comp"/> 40 <feDiffuseLighting in="comp" primitiveUnits="objectBoundingBox" diffuseConstant="1" lighting-color="white" surfaceScale="10" result="light" > 41 <feSpotLight id="light" x="0" y="300" z="200" pointsAtX="-200" pointsAtY="100" pointsAtZ="0" limitingConeAngle="90" specularExponent="20" /> 42 </feDiffuseLighting> 43 <feSpecularLighting in="comp" primitiveUnits="objectBoundingBox" diffuseConstant="1" lighting-color="#A66102" surfaceScale="10" result="ambient" > 44 <feDistantLight azimuth="0" elevation="90" /> 45 </feSpecularLighting> 46 <feComposite in="light" in2="ambient" operator="arithmetic" k2="1.2" k3=".8"/> 47</filter> 48</defs> 49 50<g filter="url(#filt)" fill="white" stroke="black" onclick="start()"> 51 <rect x="0" y="0" width="400" height="5" /> 52 <rect x="0" y="0" width="5" height="200" /> 53 <rect x="0" y="195" width="400" height="5" /> 54 <rect x="395" y="0" width="5" height="200" /> 55 <text font-size="150" font-weight="bold" x="40" y="150">SVG</text> 56</g> 57 58<text id="fps" x="150" y="240" font-size="20" fill="white" stroke="white">afps:</text> 59<text x="30" y="265" font-size="20" font-weight="bold" fill="white" stroke="white">click on the image to start the animation</text> 60 61<script> 62<![CDATA[ 63var light_x = document.getElementById('light').x; 64var light_y = document.getElementById('light').y; 65var light_pointsAtX = document.getElementById('light').pointsAtX; 66var light_pointsAtY = document.getElementById('light').pointsAtY; 67var fps = document.getElementById('fps'); 68 69var round = Math.round 70 71var startDate = 0; 72var frameCounter = 0; 73var phase = 0; 74function anim() { 75 switch(phase) { 76 case 0: 77 light_pointsAtX.baseVal += 10; 78 if (light_pointsAtX.baseVal >= 380) 79 ++phase; 80 break; 81 case 1: 82 light_x.baseVal += 10; 83 light_pointsAtX.baseVal -= 10; 84 if (light_x.baseVal >= 450) { 85 ++phase; 86 waitCounter = 0; 87 } 88 break; 89 case 2: 90 light_y.baseVal -= 5; 91 if (light_y.baseVal <= -100) 92 ++phase; 93 break; 94 case 3: 95 light_pointsAtX.baseVal += 10; 96 if (light_pointsAtX.baseVal >= 450) { 97 light_x.baseVal = 0; 98 light_pointsAtX.baseVal = -200; 99 light_y.baseVal = 300; 100 light_pointsAtY.baseVal = 100; 101 phase = 0; 102 } 103 break; 104 } 105 106 frameCounter++; 107 fps.textContent = "afps: " +(round(frameCounter * 100000 / (new Date() - startDate)) / 100); 108} 109 110function start() { 111 if (!startDate) { 112 startDate = new Date(); 113 setInterval(anim,1); 114 } 115} 116 117//]]> 118</script> 119 120</svg> 121