1/*
2 * Copyright (C) 2012 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1.  Redistributions of source code must retain the above copyright
8 *     notice, this list of conditions and the following disclaimer.
9 * 2.  Redistributions in binary form must reproduce the above copyright
10 *     notice, this list of conditions and the following disclaimer in the
11 *     documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 */
24
25#include "config.h"
26#include "bindings/core/v8/V8ObjectConstructor.h"
27
28#include "bindings/core/v8/V8Binding.h"
29#include "bindings/core/v8/V8ScriptRunner.h"
30#include "core/dom/Document.h"
31#include "core/frame/LocalFrame.h"
32#include "platform/TraceEvent.h"
33
34namespace blink {
35
36v8::Local<v8::Object> V8ObjectConstructor::newInstance(v8::Isolate* isolate, v8::Handle<v8::Function> function)
37{
38    if (function.IsEmpty())
39        return v8::Local<v8::Object>();
40    ConstructorMode constructorMode(isolate);
41    return V8ScriptRunner::instantiateObject(isolate, function);
42}
43
44v8::Local<v8::Object> V8ObjectConstructor::newInstance(v8::Isolate* isolate, v8::Handle<v8::Function> function, int argc, v8::Handle<v8::Value> argv[])
45{
46    if (function.IsEmpty())
47        return v8::Local<v8::Object>();
48    ConstructorMode constructorMode(isolate);
49    return V8ScriptRunner::instantiateObject(isolate, function, argc, argv);
50}
51
52v8::Local<v8::Object> V8ObjectConstructor::newInstanceInDocument(v8::Isolate* isolate, v8::Handle<v8::Function> function, int argc, v8::Handle<v8::Value> argv[], Document* document)
53{
54    if (function.IsEmpty())
55        return v8::Local<v8::Object>();
56    return V8ScriptRunner::instantiateObjectInDocument(isolate, function, document, argc, argv);
57}
58
59void V8ObjectConstructor::isValidConstructorMode(const v8::FunctionCallbackInfo<v8::Value>& info)
60{
61    if (ConstructorMode::current(info.GetIsolate()) == ConstructorMode::CreateNewObject) {
62        V8ThrowException::throwTypeError("Illegal constructor", info.GetIsolate());
63        return;
64    }
65    v8SetReturnValue(info, info.This());
66}
67
68} // namespace blink
69