1/* 2 * Copyright (C) 2013 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31#include "config.h" 32#include "core/animation/AnimationStack.h" 33 34#include "core/animation/CompositorAnimations.h" 35#include "core/animation/StyleInterpolation.h" 36#include "core/animation/css/CSSAnimations.h" 37#include "wtf/BitArray.h" 38#include "wtf/NonCopyingSort.h" 39#include <algorithm> 40 41namespace blink { 42 43namespace { 44 45void copyToActiveInterpolationMap(const WillBeHeapVector<RefPtrWillBeMember<blink::Interpolation> >& source, WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<blink::Interpolation> >& target) 46{ 47 for (size_t i = 0; i < source.size(); ++i) { 48 Interpolation* interpolation = source[i].get(); 49 target.set(toStyleInterpolation(interpolation)->id(), interpolation); 50 } 51} 52 53bool compareEffects(const OwnPtrWillBeMember<SampledEffect>& effect1, const OwnPtrWillBeMember<SampledEffect>& effect2) 54{ 55 ASSERT(effect1 && effect2); 56 return effect1->sequenceNumber() < effect2->sequenceNumber(); 57} 58 59void copyNewAnimationsToActiveInterpolationMap(const WillBeHeapVector<RawPtrWillBeMember<InertAnimation> >& newAnimations, WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >& result) 60{ 61 for (size_t i = 0; i < newAnimations.size(); ++i) { 62 OwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation> > > sample = newAnimations[i]->sample(0); 63 if (sample) { 64 copyToActiveInterpolationMap(*sample, result); 65 } 66 } 67} 68 69} // namespace 70 71AnimationStack::AnimationStack() 72{ 73} 74 75bool AnimationStack::affects(CSSPropertyID property) const 76{ 77 for (size_t i = 0; i < m_effects.size(); ++i) { 78 if (m_effects[i]->animation() && m_effects[i]->animation()->affects(property)) 79 return true; 80 } 81 return false; 82} 83 84bool AnimationStack::hasActiveAnimationsOnCompositor(CSSPropertyID property) const 85{ 86 for (size_t i = 0; i < m_effects.size(); ++i) { 87 if (m_effects[i]->animation() && m_effects[i]->animation()->hasActiveAnimationsOnCompositor(property)) 88 return true; 89 } 90 return false; 91} 92 93WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > AnimationStack::activeInterpolations(AnimationStack* animationStack, const WillBeHeapVector<RawPtrWillBeMember<InertAnimation> >* newAnimations, const WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer> >* cancelledAnimationPlayers, Animation::Priority priority, double timelineCurrentTime) 94{ 95 // We don't exactly know when new animations will start, but timelineCurrentTime is a good estimate. 96 97 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > result; 98 99 if (animationStack) { 100 WillBeHeapVector<OwnPtrWillBeMember<SampledEffect> >& effects = animationStack->m_effects; 101 // std::sort doesn't work with OwnPtrs 102 nonCopyingSort(effects.begin(), effects.end(), compareEffects); 103 animationStack->simplifyEffects(); 104 for (size_t i = 0; i < effects.size(); ++i) { 105 const SampledEffect& effect = *effects[i]; 106 if (effect.priority() != priority || (cancelledAnimationPlayers && effect.animation() && cancelledAnimationPlayers->contains(effect.animation()->player()))) 107 continue; 108 copyToActiveInterpolationMap(effect.interpolations(), result); 109 } 110 } 111 112 if (newAnimations) 113 copyNewAnimationsToActiveInterpolationMap(*newAnimations, result); 114 115 return result; 116} 117 118void AnimationStack::simplifyEffects() 119{ 120 // FIXME: This will need to be updated when we have 'add' keyframes. 121 122 BitArray<numCSSProperties> replacedProperties; 123 for (size_t i = m_effects.size(); i--; ) { 124 SampledEffect& effect = *m_effects[i]; 125 effect.removeReplacedInterpolationsIfNeeded(replacedProperties); 126 if (!effect.canChange()) { 127 for (size_t i = 0; i < effect.interpolations().size(); ++i) 128 replacedProperties.set(toStyleInterpolation(effect.interpolations()[i].get())->id()); 129 } 130 } 131 132 size_t dest = 0; 133 for (size_t i = 0; i < m_effects.size(); ++i) { 134 if (!m_effects[i]->interpolations().isEmpty()) { 135 m_effects[dest++].swap(m_effects[i]); 136 continue; 137 } 138 if (m_effects[i]->animation()) 139 m_effects[i]->animation()->notifySampledEffectRemovedFromAnimationStack(); 140 } 141 m_effects.shrink(dest); 142} 143 144void AnimationStack::trace(Visitor* visitor) 145{ 146 visitor->trace(m_effects); 147} 148 149bool AnimationStack::getAnimatedBoundingBox(FloatBox& box, CSSPropertyID property) const 150{ 151 FloatBox originalBox(box); 152 for (size_t i = 0; i < m_effects.size(); ++i) { 153 if (m_effects[i]->animation() && m_effects[i]->animation()->affects(property)) { 154 Animation* anim = m_effects[i]->animation(); 155 if (!anim) 156 continue; 157 const Timing& timing = anim->specifiedTiming(); 158 double startRange = 0; 159 double endRange = 1; 160 timing.timingFunction->range(&startRange, &endRange); 161 FloatBox expandingBox(originalBox); 162 if (!CompositorAnimations::instance()->getAnimatedBoundingBox(expandingBox, *anim->effect(), startRange, endRange)) 163 return false; 164 box.expandTo(expandingBox); 165 } 166 } 167 return true; 168} 169 170} // namespace blink 171