1/* 2 * Copyright (C) 2013 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31#ifndef AnimationStack_h 32#define AnimationStack_h 33 34#include "core/animation/Animation.h" 35#include "core/animation/AnimationEffect.h" 36#include "core/animation/AnimationPlayer.h" 37#include "core/animation/SampledEffect.h" 38#include "platform/geometry/FloatBox.h" 39#include "wtf/HashSet.h" 40#include "wtf/Vector.h" 41 42namespace blink { 43 44class InertAnimation; 45 46class AnimationStack { 47 DISALLOW_ALLOCATION(); 48 WTF_MAKE_NONCOPYABLE(AnimationStack); 49public: 50 AnimationStack(); 51 52 void add(PassOwnPtrWillBeRawPtr<SampledEffect> effect) { m_effects.append(effect); } 53 bool isEmpty() const { return m_effects.isEmpty(); } 54 bool affects(CSSPropertyID) const; 55 bool hasActiveAnimationsOnCompositor(CSSPropertyID) const; 56 static WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > activeInterpolations(AnimationStack*, const WillBeHeapVector<RawPtrWillBeMember<InertAnimation> >* newAnimations, const WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer> >* cancelledAnimationPlayers, Animation::Priority, double timelineCurrentTime); 57 58 bool getAnimatedBoundingBox(FloatBox&, CSSPropertyID) const; 59 void trace(Visitor*); 60 61private: 62 void simplifyEffects(); 63 // Effects sorted by priority. Lower priority at the start of the list. 64 WillBeHeapVector<OwnPtrWillBeMember<SampledEffect> > m_effects; 65 66 friend class AnimationAnimationStackTest; 67}; 68 69} // namespace blink 70 71#endif 72