1/*
2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 *     * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 *     * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 *     * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31#ifndef ElementAnimation_h
32#define ElementAnimation_h
33
34#include "core/animation/ActiveAnimations.h"
35#include "core/animation/Animation.h"
36#include "core/animation/AnimationTimeline.h"
37#include "core/animation/EffectInput.h"
38#include "core/animation/TimingInput.h"
39#include "core/dom/Document.h"
40#include "core/dom/Element.h"
41#include "platform/RuntimeEnabledFeatures.h"
42
43
44namespace blink {
45
46class Dictionary;
47
48class ElementAnimation {
49public:
50    static AnimationPlayer* animate(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, const Dictionary& timingInputDictionary)
51    {
52        return animateInternal(element, effect, TimingInput::convert(timingInputDictionary));
53    }
54
55    static AnimationPlayer* animate(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, double duration)
56    {
57        return animateInternal(element, effect, TimingInput::convert(duration));
58    }
59
60    static AnimationPlayer* animate(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect)
61    {
62        return animateInternal(element, effect, Timing());
63    }
64
65    static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, const Dictionary& timingInputDictionary, ExceptionState& exceptionState)
66    {
67        RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&element, keyframeDictionaryVector, exceptionState);
68        if (exceptionState.hadException())
69            return 0;
70        ASSERT(effect);
71        return animateInternal(element, effect.release(), TimingInput::convert(timingInputDictionary));
72    }
73
74    static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, double duration, ExceptionState& exceptionState)
75    {
76        RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&element, keyframeDictionaryVector, exceptionState);
77        if (exceptionState.hadException())
78            return 0;
79        ASSERT(effect);
80        return animateInternal(element, effect.release(), TimingInput::convert(duration));
81    }
82
83    static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, ExceptionState& exceptionState)
84    {
85        RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&element, keyframeDictionaryVector, exceptionState);
86        if (exceptionState.hadException())
87            return 0;
88        ASSERT(effect);
89        return animateInternal(element, effect.release(), Timing());
90    }
91
92    static WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > getAnimationPlayers(Element& element)
93    {
94        WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > animationPlayers;
95
96        if (!element.hasActiveAnimations())
97            return animationPlayers;
98
99        const AnimationPlayerCountedSet& players = element.activeAnimations()->players();
100
101        for (AnimationPlayerCountedSet::const_iterator it = players.begin(); it != players.end(); ++it) {
102            ASSERT(it->key->source());
103            if (it->key->source()->isCurrent())
104                animationPlayers.append(it->key);
105        }
106        return animationPlayers;
107    }
108
109private:
110    static AnimationPlayer* animateInternal(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, const Timing& timing)
111    {
112        RefPtrWillBeRawPtr<Animation> animation = Animation::create(&element, effect, timing);
113        return element.document().timeline().play(animation.get());
114    }
115};
116
117} // namespace blink
118
119#endif // ElementAnimation_h
120