1/* 2 * Copyright (C) 2013 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31#ifndef ElementAnimation_h 32#define ElementAnimation_h 33 34#include "core/animation/ActiveAnimations.h" 35#include "core/animation/Animation.h" 36#include "core/animation/AnimationTimeline.h" 37#include "core/animation/EffectInput.h" 38#include "core/animation/TimingInput.h" 39#include "core/dom/Document.h" 40#include "core/dom/Element.h" 41#include "platform/RuntimeEnabledFeatures.h" 42 43 44namespace blink { 45 46class Dictionary; 47 48class ElementAnimation { 49public: 50 static AnimationPlayer* animate(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, const Dictionary& timingInputDictionary) 51 { 52 return animateInternal(element, effect, TimingInput::convert(timingInputDictionary)); 53 } 54 55 static AnimationPlayer* animate(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, double duration) 56 { 57 return animateInternal(element, effect, TimingInput::convert(duration)); 58 } 59 60 static AnimationPlayer* animate(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect) 61 { 62 return animateInternal(element, effect, Timing()); 63 } 64 65 static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, const Dictionary& timingInputDictionary, ExceptionState& exceptionState) 66 { 67 RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&element, keyframeDictionaryVector, exceptionState); 68 if (exceptionState.hadException()) 69 return 0; 70 ASSERT(effect); 71 return animateInternal(element, effect.release(), TimingInput::convert(timingInputDictionary)); 72 } 73 74 static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, double duration, ExceptionState& exceptionState) 75 { 76 RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&element, keyframeDictionaryVector, exceptionState); 77 if (exceptionState.hadException()) 78 return 0; 79 ASSERT(effect); 80 return animateInternal(element, effect.release(), TimingInput::convert(duration)); 81 } 82 83 static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, ExceptionState& exceptionState) 84 { 85 RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&element, keyframeDictionaryVector, exceptionState); 86 if (exceptionState.hadException()) 87 return 0; 88 ASSERT(effect); 89 return animateInternal(element, effect.release(), Timing()); 90 } 91 92 static WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > getAnimationPlayers(Element& element) 93 { 94 WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > animationPlayers; 95 96 if (!element.hasActiveAnimations()) 97 return animationPlayers; 98 99 const AnimationPlayerCountedSet& players = element.activeAnimations()->players(); 100 101 for (AnimationPlayerCountedSet::const_iterator it = players.begin(); it != players.end(); ++it) { 102 ASSERT(it->key->source()); 103 if (it->key->source()->isCurrent()) 104 animationPlayers.append(it->key); 105 } 106 return animationPlayers; 107 } 108 109private: 110 static AnimationPlayer* animateInternal(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, const Timing& timing) 111 { 112 RefPtrWillBeRawPtr<Animation> animation = Animation::create(&element, effect, timing); 113 return element.document().timeline().play(animation.get()); 114 } 115}; 116 117} // namespace blink 118 119#endif // ElementAnimation_h 120