1/* 2 * Copyright (C) 2009 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26#ifndef WebGLShader_h 27#define WebGLShader_h 28 29#include "bindings/core/v8/ScriptWrappable.h" 30#include "core/html/canvas/WebGLSharedObject.h" 31#include "wtf/PassRefPtr.h" 32#include "wtf/text/WTFString.h" 33 34namespace blink { 35 36class WebGLShader FINAL : public WebGLSharedObject, public ScriptWrappable { 37 DEFINE_WRAPPERTYPEINFO(); 38public: 39 virtual ~WebGLShader(); 40 41 static PassRefPtrWillBeRawPtr<WebGLShader> create(WebGLRenderingContextBase*, GLenum); 42 43 GLenum type() const { return m_type; } 44 const String& source() const { return m_source; } 45 46 void setSource(const String& source) { m_source = source; } 47 48private: 49 WebGLShader(WebGLRenderingContextBase*, GLenum); 50 51 virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject) OVERRIDE; 52 53 virtual bool isShader() const OVERRIDE { return true; } 54 55 GLenum m_type; 56 String m_source; 57}; 58 59} // namespace blink 60 61#endif // WebGLShader_h 62