1/* 2 * Copyright (C) 2013 Google Inc. All rights reserved. 3 * Copyright (C) 2013 Samsung Electronics. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * * Redistributions in binary form must reproduce the above 12 * copyright notice, this list of conditions and the following disclaimer 13 * in the documentation and/or other materials provided with the 14 * distribution. 15 * * Neither the name of Google Inc. nor the names of its 16 * contributors may be used to endorse or promote products derived from 17 * this software without specific prior written permission. 18 * 19 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 20 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 21 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 22 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 23 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 24 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 25 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 26 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 27 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 28 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 29 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 30 */ 31 32#include "config.h" 33#include "core/rendering/GraphicsContextAnnotator.h" 34 35#include "core/inspector/InspectorNodeIds.h" 36#include "core/rendering/PaintInfo.h" 37#include "core/rendering/RenderObject.h" 38#include "platform/graphics/GraphicsContextAnnotation.h" 39#include "wtf/text/StringBuilder.h" 40 41namespace { 42 43const char AnnotationKeyRendererName[] = "RENDERER"; 44const char AnnotationKeyPaintPhase[] = "PHASE"; 45const char AnnotationKeyElementId[] = "ID"; 46const char AnnotationKeyElementClass[] = "CLASS"; 47const char AnnotationKeyElementTag[] = "TAG"; 48const char AnnotationKeyInspectorNodeId[] = "INSPECTOR_ID"; 49 50static const char* paintPhaseName(blink::PaintPhase phase) 51{ 52 switch (phase) { 53 case blink::PaintPhaseBlockBackground: 54 return "BlockBackground"; 55 case blink::PaintPhaseChildBlockBackground: 56 return "ChildBlockBackground"; 57 case blink::PaintPhaseChildBlockBackgrounds: 58 return "ChildBlockBackgrounds"; 59 case blink::PaintPhaseFloat: 60 return "Float"; 61 case blink::PaintPhaseForeground: 62 return "Foreground"; 63 case blink::PaintPhaseOutline: 64 return "Outline"; 65 case blink::PaintPhaseChildOutlines: 66 return "ChildOutlines"; 67 case blink::PaintPhaseSelfOutline: 68 return "SelfOutline"; 69 case blink::PaintPhaseSelection: 70 return "Selection"; 71 case blink::PaintPhaseCollapsedTableBorders: 72 return "CollapsedTableBorders"; 73 case blink::PaintPhaseTextClip: 74 return "TextClip"; 75 case blink::PaintPhaseMask: 76 return "Mask"; 77 case blink::PaintPhaseClippingMask: 78 return "ClippingMask"; 79 default: 80 ASSERT_NOT_REACHED(); 81 return "<unknown>"; 82 } 83} 84 85} 86 87namespace blink { 88 89void GraphicsContextAnnotator::annotate(const PaintInfo& paintInfo, const RenderObject* object) 90{ 91 ASSERT(!m_context); 92 93 ASSERT(paintInfo.context); 94 ASSERT(object); 95 96 AnnotationList annotations; 97 AnnotationModeFlags mode = paintInfo.context->annotationMode(); 98 Element* element = object->node() && object->node()->isElementNode() ? toElement(object->node()) : 0; 99 100 if (mode & AnnotateRendererName) 101 annotations.append(std::make_pair(AnnotationKeyRendererName, object->renderName())); 102 103 if (mode & AnnotatePaintPhase) 104 annotations.append(std::make_pair(AnnotationKeyPaintPhase, paintPhaseName(paintInfo.phase))); 105 106 if ((mode & AnnotateElementId) && element && element->hasID()) 107 annotations.append(std::make_pair(AnnotationKeyElementId, element->getIdAttribute().string())); 108 109 if ((mode & AnnotateElementClass) && element && element->hasClass()) { 110 SpaceSplitString classes = element->classNames(); 111 if (!classes.isNull() && classes.size() > 0) { 112 StringBuilder classBuilder; 113 for (size_t i = 0; i < classes.size(); ++i) { 114 if (i > 0) 115 classBuilder.append(' '); 116 classBuilder.append(classes[i]); 117 } 118 119 annotations.append(std::make_pair(AnnotationKeyElementClass, classBuilder.toString())); 120 } 121 } 122 123 if ((mode & AnnotateElementTag) && element) 124 annotations.append(std::make_pair(AnnotationKeyElementTag, element->tagName())); 125 126 if (mode & AnnotateInspectorId) { 127 if (Node* ownerNode = object->generatingNode()) { 128 annotations.append(std::make_pair(AnnotationKeyInspectorNodeId, 129 String::number(InspectorNodeIds::idForNode(ownerNode)))); 130 } 131 } 132 133 m_context = paintInfo.context; 134 m_context->beginAnnotation(annotations); 135} 136 137void GraphicsContextAnnotator::finishAnnotation() 138{ 139 ASSERT(m_context); 140 m_context->endAnnotation(); 141} 142 143} // namespace blink 144