1/*
2 * Copyright (C) 2012 Apple Inc.  All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 *    notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 *    notice, this list of conditions and the following disclaimer in the
11 *    documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS IN..0TERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#include "config.h"
27#include "core/rendering/RenderMultiColumnFlowThread.h"
28
29#include "core/rendering/RenderMultiColumnSet.h"
30
31namespace blink {
32
33RenderMultiColumnFlowThread::RenderMultiColumnFlowThread()
34    : m_columnCount(1)
35    , m_columnHeightAvailable(0)
36    , m_inBalancingPass(false)
37    , m_needsColumnHeightsRecalculation(false)
38    , m_progressionIsInline(true)
39{
40    setFlowThreadState(InsideInFlowThread);
41}
42
43RenderMultiColumnFlowThread::~RenderMultiColumnFlowThread()
44{
45}
46
47RenderMultiColumnFlowThread* RenderMultiColumnFlowThread::createAnonymous(Document& document, RenderStyle* parentStyle)
48{
49    RenderMultiColumnFlowThread* renderer = new RenderMultiColumnFlowThread();
50    renderer->setDocumentForAnonymous(&document);
51    renderer->setStyle(RenderStyle::createAnonymousStyleWithDisplay(parentStyle, BLOCK));
52    return renderer;
53}
54
55RenderMultiColumnSet* RenderMultiColumnFlowThread::firstMultiColumnSet() const
56{
57    for (RenderObject* sibling = nextSibling(); sibling; sibling = sibling->nextSibling()) {
58        if (sibling->isRenderMultiColumnSet())
59            return toRenderMultiColumnSet(sibling);
60    }
61    return 0;
62}
63
64RenderMultiColumnSet* RenderMultiColumnFlowThread::lastMultiColumnSet() const
65{
66    for (RenderObject* sibling = multiColumnBlockFlow()->lastChild(); sibling; sibling = sibling->previousSibling()) {
67        if (sibling->isRenderMultiColumnSet())
68            return toRenderMultiColumnSet(sibling);
69    }
70    return 0;
71}
72
73void RenderMultiColumnFlowThread::addChild(RenderObject* newChild, RenderObject* beforeChild)
74{
75    RenderBlockFlow::addChild(newChild, beforeChild);
76    if (firstMultiColumnSet())
77        return;
78
79    // For now we only create one column set. It's created as soon as the multicol container gets
80    // any content at all.
81    RenderMultiColumnSet* newSet = RenderMultiColumnSet::createAnonymous(this, multiColumnBlockFlow()->style());
82
83    // Need to skip RenderBlockFlow's implementation of addChild(), or we'd get redirected right
84    // back here.
85    multiColumnBlockFlow()->RenderBlock::addChild(newSet);
86
87    invalidateRegions();
88}
89
90void RenderMultiColumnFlowThread::populate()
91{
92    RenderBlockFlow* multicolContainer = multiColumnBlockFlow();
93    ASSERT(!nextSibling());
94    // Reparent children preceding the flow thread into the flow thread. It's multicol content
95    // now. At this point there's obviously nothing after the flow thread, but renderers (column
96    // sets and spanners) will be inserted there as we insert elements into the flow thread.
97    multicolContainer->moveChildrenTo(this, multicolContainer->firstChild(), this, true);
98}
99
100void RenderMultiColumnFlowThread::evacuateAndDestroy()
101{
102    RenderBlockFlow* multicolContainer = multiColumnBlockFlow();
103
104    // Remove all sets.
105    while (RenderMultiColumnSet* columnSet = firstMultiColumnSet())
106        columnSet->destroy();
107
108    ASSERT(!previousSibling());
109    ASSERT(!nextSibling());
110
111    // Finally we can promote all flow thread's children. Before we move them to the flow thread's
112    // container, we need to unregister the flow thread, so that they aren't just re-added again to
113    // the flow thread that we're trying to empty.
114    multicolContainer->resetMultiColumnFlowThread();
115    moveAllChildrenTo(multicolContainer, true);
116
117    // FIXME: it's scary that neither destroy() nor the move*Children* methods take care of this,
118    // and instead leave you with dangling root line box pointers. But since this is how it is done
119    // in other parts of the code that deal with reparenting renderers, let's do the cleanup on our
120    // own here as well.
121    deleteLineBoxTree();
122
123    destroy();
124}
125
126LayoutSize RenderMultiColumnFlowThread::columnOffset(const LayoutPoint& point) const
127{
128    if (!hasValidRegionInfo())
129        return LayoutSize(0, 0);
130
131    LayoutPoint flowThreadPoint(point);
132    flipForWritingMode(flowThreadPoint);
133    LayoutUnit blockOffset = isHorizontalWritingMode() ? flowThreadPoint.y() : flowThreadPoint.x();
134    RenderMultiColumnSet* columnSet = columnSetAtBlockOffset(blockOffset);
135    if (!columnSet)
136        return LayoutSize(0, 0);
137    return columnSet->flowThreadTranslationAtOffset(blockOffset);
138}
139
140bool RenderMultiColumnFlowThread::needsNewWidth() const
141{
142    LayoutUnit newWidth;
143    unsigned dummyColumnCount; // We only care if used column-width changes.
144    calculateColumnCountAndWidth(newWidth, dummyColumnCount);
145    return newWidth != logicalWidth();
146}
147
148void RenderMultiColumnFlowThread::layoutColumns(bool relayoutChildren, SubtreeLayoutScope& layoutScope)
149{
150    if (relayoutChildren)
151        layoutScope.setChildNeedsLayout(this);
152
153    if (!needsLayout()) {
154        // Just before the multicol container (our parent RenderBlockFlow) finishes laying out, it
155        // will call recalculateColumnHeights() on us unconditionally, but we only want that method
156        // to do any work if we actually laid out the flow thread. Otherwise, the balancing
157        // machinery would kick in needlessly, and trigger additional layout passes. Furthermore, we
158        // actually depend on a proper flowthread layout pass in order to do balancing, since it's
159        // flowthread layout that sets up content runs.
160        m_needsColumnHeightsRecalculation = false;
161        return;
162    }
163
164    for (RenderMultiColumnSet* columnSet = firstMultiColumnSet(); columnSet; columnSet = columnSet->nextSiblingMultiColumnSet()) {
165        if (!m_inBalancingPass) {
166            // This is the initial layout pass. We need to reset the column height, because contents
167            // typically have changed.
168            columnSet->resetColumnHeight();
169        }
170    }
171
172    invalidateRegions();
173    m_needsColumnHeightsRecalculation = heightIsAuto();
174    layout();
175}
176
177bool RenderMultiColumnFlowThread::recalculateColumnHeights()
178{
179    // All column sets that needed layout have now been laid out, so we can finally validate them.
180    validateRegions();
181
182    if (!m_needsColumnHeightsRecalculation)
183        return false;
184
185    // Column heights may change here because of balancing. We may have to do multiple layout
186    // passes, depending on how the contents is fitted to the changed column heights. In most
187    // cases, laying out again twice or even just once will suffice. Sometimes we need more
188    // passes than that, though, but the number of retries should not exceed the number of
189    // columns, unless we have a bug.
190    bool needsRelayout = false;
191    for (RenderMultiColumnSet* multicolSet = firstMultiColumnSet(); multicolSet; multicolSet = multicolSet->nextSiblingMultiColumnSet()) {
192        needsRelayout |= multicolSet->recalculateColumnHeight(m_inBalancingPass ? RenderMultiColumnSet::StretchBySpaceShortage : RenderMultiColumnSet::GuessFromFlowThreadPortion);
193        if (needsRelayout) {
194            // Once a column set gets a new column height, that column set and all successive column
195            // sets need to be laid out over again, since their logical top will be affected by
196            // this, and therefore their column heights may change as well, at least if the multicol
197            // height is constrained.
198            multicolSet->setChildNeedsLayout(MarkOnlyThis);
199        }
200    }
201
202    if (needsRelayout)
203        setChildNeedsLayout(MarkOnlyThis);
204
205    m_inBalancingPass = needsRelayout;
206    return needsRelayout;
207}
208
209void RenderMultiColumnFlowThread::calculateColumnCountAndWidth(LayoutUnit& width, unsigned& count) const
210{
211    RenderBlock* columnBlock = multiColumnBlockFlow();
212    const RenderStyle* columnStyle = columnBlock->style();
213    LayoutUnit availableWidth = columnBlock->contentLogicalWidth();
214    LayoutUnit columnGap = columnBlock->columnGap();
215    LayoutUnit computedColumnWidth = max<LayoutUnit>(1, LayoutUnit(columnStyle->columnWidth()));
216    unsigned computedColumnCount = max<int>(1, columnStyle->columnCount());
217
218    ASSERT(!columnStyle->hasAutoColumnCount() || !columnStyle->hasAutoColumnWidth());
219    if (columnStyle->hasAutoColumnWidth() && !columnStyle->hasAutoColumnCount()) {
220        count = computedColumnCount;
221        width = std::max<LayoutUnit>(0, (availableWidth - ((count - 1) * columnGap)) / count);
222    } else if (!columnStyle->hasAutoColumnWidth() && columnStyle->hasAutoColumnCount()) {
223        count = std::max<LayoutUnit>(1, (availableWidth + columnGap) / (computedColumnWidth + columnGap));
224        width = ((availableWidth + columnGap) / count) - columnGap;
225    } else {
226        count = std::max<LayoutUnit>(std::min<LayoutUnit>(computedColumnCount, (availableWidth + columnGap) / (computedColumnWidth + columnGap)), 1);
227        width = ((availableWidth + columnGap) / count) - columnGap;
228    }
229}
230
231const char* RenderMultiColumnFlowThread::renderName() const
232{
233    return "RenderMultiColumnFlowThread";
234}
235
236void RenderMultiColumnFlowThread::addRegionToThread(RenderMultiColumnSet* columnSet)
237{
238    if (RenderMultiColumnSet* nextSet = columnSet->nextSiblingMultiColumnSet()) {
239        RenderMultiColumnSetList::iterator it = m_multiColumnSetList.find(nextSet);
240        ASSERT(it != m_multiColumnSetList.end());
241        m_multiColumnSetList.insertBefore(it, columnSet);
242    } else {
243        m_multiColumnSetList.add(columnSet);
244    }
245    columnSet->setIsValid(true);
246}
247
248void RenderMultiColumnFlowThread::willBeRemovedFromTree()
249{
250    // Detach all column sets from the flow thread. Cannot destroy them at this point, since they
251    // are siblings of this object, and there may be pointers to this object's sibling somewhere
252    // further up on the call stack.
253    for (RenderMultiColumnSet* columnSet = firstMultiColumnSet(); columnSet; columnSet = columnSet->nextSiblingMultiColumnSet())
254        columnSet->detachRegion();
255    multiColumnBlockFlow()->resetMultiColumnFlowThread();
256    RenderFlowThread::willBeRemovedFromTree();
257}
258
259void RenderMultiColumnFlowThread::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const
260{
261    // We simply remain at our intrinsic height.
262    computedValues.m_extent = logicalHeight;
263    computedValues.m_position = logicalTop;
264}
265
266void RenderMultiColumnFlowThread::updateLogicalWidth()
267{
268    LayoutUnit columnWidth;
269    calculateColumnCountAndWidth(columnWidth, m_columnCount);
270    setLogicalWidth(columnWidth);
271}
272
273void RenderMultiColumnFlowThread::layout()
274{
275    RenderFlowThread::layout();
276    if (RenderMultiColumnSet* lastSet = lastMultiColumnSet())
277        lastSet->expandToEncompassFlowThreadContentsIfNeeded();
278}
279
280void RenderMultiColumnFlowThread::setPageBreak(LayoutUnit offset, LayoutUnit spaceShortage)
281{
282    // Only positive values are interesting (and allowed) here. Zero space shortage may be reported
283    // when we're at the top of a column and the element has zero height. Ignore this, and also
284    // ignore any negative values, which may occur when we set an early break in order to honor
285    // widows in the next column.
286    if (spaceShortage <= 0)
287        return;
288
289    if (RenderMultiColumnSet* multicolSet = columnSetAtBlockOffset(offset))
290        multicolSet->recordSpaceShortage(spaceShortage);
291}
292
293void RenderMultiColumnFlowThread::updateMinimumPageHeight(LayoutUnit offset, LayoutUnit minHeight)
294{
295    if (RenderMultiColumnSet* multicolSet = columnSetAtBlockOffset(offset))
296        multicolSet->updateMinimumColumnHeight(minHeight);
297}
298
299RenderMultiColumnSet* RenderMultiColumnFlowThread::columnSetAtBlockOffset(LayoutUnit /*offset*/) const
300{
301    // For now there's only one column set, so this is easy:
302    return firstMultiColumnSet();
303}
304
305bool RenderMultiColumnFlowThread::addForcedRegionBreak(LayoutUnit offset, RenderObject* /*breakChild*/, bool /*isBefore*/, LayoutUnit* offsetBreakAdjustment)
306{
307    if (RenderMultiColumnSet* multicolSet = columnSetAtBlockOffset(offset)) {
308        multicolSet->addContentRun(offset);
309        if (offsetBreakAdjustment)
310            *offsetBreakAdjustment = pageLogicalHeightForOffset(offset) ? pageRemainingLogicalHeightForOffset(offset, IncludePageBoundary) : LayoutUnit();
311        return true;
312    }
313    return false;
314}
315
316bool RenderMultiColumnFlowThread::isPageLogicalHeightKnown() const
317{
318    if (RenderMultiColumnSet* columnSet = lastMultiColumnSet())
319        return columnSet->pageLogicalHeight();
320    return false;
321}
322
323}
324