1/*
2 * Copyright (C) 1997 Martin Jones (mjones@kde.org)
3 *           (C) 1997 Torben Weis (weis@kde.org)
4 *           (C) 1998 Waldo Bastian (bastian@kde.org)
5 *           (C) 1999 Lars Knoll (knoll@kde.org)
6 *           (C) 1999 Antti Koivisto (koivisto@kde.org)
7 * Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009, 2010, 2013 Apple Inc. All rights reserved.
8 * Copyright (C) 2006 Alexey Proskuryakov (ap@nypop.com)
9 *
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Library General Public
12 * License as published by the Free Software Foundation; either
13 * version 2 of the License, or (at your option) any later version.
14 *
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
18 * Library General Public License for more details.
19 *
20 * You should have received a copy of the GNU Library General Public License
21 * along with this library; see the file COPYING.LIB.  If not, write to
22 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
23 * Boston, MA 02110-1301, USA.
24 */
25
26#include "config.h"
27#include "core/rendering/RenderTableSection.h"
28
29#include "core/paint/TableSectionPainter.h"
30#include <limits>
31#include "core/rendering/GraphicsContextAnnotator.h"
32#include "core/rendering/HitTestResult.h"
33#include "core/rendering/PaintInfo.h"
34#include "core/rendering/RenderTableCell.h"
35#include "core/rendering/RenderTableCol.h"
36#include "core/rendering/RenderTableRow.h"
37#include "core/rendering/RenderView.h"
38#include "core/rendering/SubtreeLayoutScope.h"
39#include "wtf/HashSet.h"
40
41namespace blink {
42
43using namespace HTMLNames;
44
45// This variable is used to balance the memory consumption vs the paint invalidation time on big tables.
46static unsigned gMinTableSizeToUseFastPaintPathWithOverflowingCell = 75 * 75;
47
48static inline void setRowLogicalHeightToRowStyleLogicalHeight(RenderTableSection::RowStruct& row)
49{
50    ASSERT(row.rowRenderer);
51    row.logicalHeight = row.rowRenderer->style()->logicalHeight();
52}
53
54static inline void updateLogicalHeightForCell(RenderTableSection::RowStruct& row, const RenderTableCell* cell)
55{
56    // We ignore height settings on rowspan cells.
57    if (cell->rowSpan() != 1)
58        return;
59
60    Length logicalHeight = cell->style()->logicalHeight();
61    if (logicalHeight.isPositive()) {
62        Length cRowLogicalHeight = row.logicalHeight;
63        switch (logicalHeight.type()) {
64        case Percent:
65            if (!(cRowLogicalHeight.isPercent())
66                || (cRowLogicalHeight.isPercent() && cRowLogicalHeight.percent() < logicalHeight.percent()))
67                row.logicalHeight = logicalHeight;
68            break;
69        case Fixed:
70            if (cRowLogicalHeight.type() < Percent
71                || (cRowLogicalHeight.isFixed() && cRowLogicalHeight.value() < logicalHeight.value()))
72                row.logicalHeight = logicalHeight;
73            break;
74        default:
75            break;
76        }
77    }
78}
79
80void RenderTableSection::CellStruct::trace(Visitor* visitor)
81{
82#if ENABLE(OILPAN)
83    visitor->trace(cells);
84#endif
85}
86
87void RenderTableSection::RowStruct::trace(Visitor* visitor)
88{
89    visitor->trace(row);
90    visitor->trace(rowRenderer);
91}
92
93RenderTableSection::RenderTableSection(Element* element)
94    : RenderBox(element)
95    , m_cCol(0)
96    , m_cRow(0)
97    , m_outerBorderStart(0)
98    , m_outerBorderEnd(0)
99    , m_outerBorderBefore(0)
100    , m_outerBorderAfter(0)
101    , m_needsCellRecalc(false)
102    , m_hasMultipleCellLevels(false)
103{
104    // init RenderObject attributes
105    setInline(false); // our object is not Inline
106}
107
108RenderTableSection::~RenderTableSection()
109{
110}
111
112void RenderTableSection::trace(Visitor* visitor)
113{
114#if ENABLE(OILPAN)
115    visitor->trace(m_children);
116    visitor->trace(m_grid);
117    visitor->trace(m_overflowingCells);
118    visitor->trace(m_cellsCollapsedBorders);
119#endif
120    RenderBox::trace(visitor);
121}
122
123void RenderTableSection::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
124{
125    RenderBox::styleDidChange(diff, oldStyle);
126    propagateStyleToAnonymousChildren();
127
128    // If border was changed, notify table.
129    RenderTable* table = this->table();
130    if (table && !table->selfNeedsLayout() && !table->normalChildNeedsLayout() && oldStyle && oldStyle->border() != style()->border())
131        table->invalidateCollapsedBorders();
132}
133
134void RenderTableSection::willBeRemovedFromTree()
135{
136    RenderBox::willBeRemovedFromTree();
137
138    // Preventively invalidate our cells as we may be re-inserted into
139    // a new table which would require us to rebuild our structure.
140    setNeedsCellRecalc();
141}
142
143void RenderTableSection::addChild(RenderObject* child, RenderObject* beforeChild)
144{
145    if (!child->isTableRow()) {
146        RenderObject* last = beforeChild;
147        if (!last)
148            last = lastRow();
149        if (last && last->isAnonymous() && !last->isBeforeOrAfterContent()) {
150            if (beforeChild == last)
151                beforeChild = last->slowFirstChild();
152            last->addChild(child, beforeChild);
153            return;
154        }
155
156        if (beforeChild && !beforeChild->isAnonymous() && beforeChild->parent() == this) {
157            RenderObject* row = beforeChild->previousSibling();
158            if (row && row->isTableRow() && row->isAnonymous()) {
159                row->addChild(child);
160                return;
161            }
162        }
163
164        // If beforeChild is inside an anonymous cell/row, insert into the cell or into
165        // the anonymous row containing it, if there is one.
166        RenderObject* lastBox = last;
167        while (lastBox && lastBox->parent()->isAnonymous() && !lastBox->isTableRow())
168            lastBox = lastBox->parent();
169        if (lastBox && lastBox->isAnonymous() && !lastBox->isBeforeOrAfterContent()) {
170            lastBox->addChild(child, beforeChild);
171            return;
172        }
173
174        RenderObject* row = RenderTableRow::createAnonymousWithParentRenderer(this);
175        addChild(row, beforeChild);
176        row->addChild(child);
177        return;
178    }
179
180    if (beforeChild)
181        setNeedsCellRecalc();
182
183    unsigned insertionRow = m_cRow;
184    ++m_cRow;
185    m_cCol = 0;
186
187    ensureRows(m_cRow);
188
189    RenderTableRow* row = toRenderTableRow(child);
190    m_grid[insertionRow].rowRenderer = row;
191    row->setRowIndex(insertionRow);
192
193    if (!beforeChild)
194        setRowLogicalHeightToRowStyleLogicalHeight(m_grid[insertionRow]);
195
196    if (beforeChild && beforeChild->parent() != this)
197        beforeChild = splitAnonymousBoxesAroundChild(beforeChild);
198
199    ASSERT(!beforeChild || beforeChild->isTableRow());
200    RenderBox::addChild(child, beforeChild);
201}
202
203void RenderTableSection::ensureRows(unsigned numRows)
204{
205    if (numRows <= m_grid.size())
206        return;
207
208    unsigned oldSize = m_grid.size();
209    m_grid.grow(numRows);
210
211    unsigned effectiveColumnCount = std::max(1u, table()->numEffCols());
212    for (unsigned row = oldSize; row < m_grid.size(); ++row)
213        m_grid[row].row.grow(effectiveColumnCount);
214}
215
216void RenderTableSection::addCell(RenderTableCell* cell, RenderTableRow* row)
217{
218    // We don't insert the cell if we need cell recalc as our internal columns' representation
219    // will have drifted from the table's representation. Also recalcCells will call addCell
220    // at a later time after sync'ing our columns' with the table's.
221    if (needsCellRecalc())
222        return;
223
224    unsigned rSpan = cell->rowSpan();
225    unsigned cSpan = cell->colSpan();
226    const Vector<RenderTable::ColumnStruct>& columns = table()->columns();
227    unsigned nCols = columns.size();
228    unsigned insertionRow = row->rowIndex();
229
230    // ### mozilla still seems to do the old HTML way, even for strict DTD
231    // (see the annotation on table cell layouting in the CSS specs and the testcase below:
232    // <TABLE border>
233    // <TR><TD>1 <TD rowspan="2">2 <TD>3 <TD>4
234    // <TR><TD colspan="2">5
235    // </TABLE>
236    while (m_cCol < nCols && (cellAt(insertionRow, m_cCol).hasCells() || cellAt(insertionRow, m_cCol).inColSpan))
237        m_cCol++;
238
239    updateLogicalHeightForCell(m_grid[insertionRow], cell);
240
241    ensureRows(insertionRow + rSpan);
242
243    m_grid[insertionRow].rowRenderer = row;
244
245    unsigned col = m_cCol;
246    // tell the cell where it is
247    bool inColSpan = false;
248    while (cSpan) {
249        unsigned currentSpan;
250        if (m_cCol >= nCols) {
251            table()->appendColumn(cSpan);
252            currentSpan = cSpan;
253        } else {
254            if (cSpan < columns[m_cCol].span)
255                table()->splitColumn(m_cCol, cSpan);
256            currentSpan = columns[m_cCol].span;
257        }
258        for (unsigned r = 0; r < rSpan; r++) {
259            CellStruct& c = cellAt(insertionRow + r, m_cCol);
260            ASSERT(cell);
261            c.cells.append(cell);
262            // If cells overlap then we take the slow path for painting.
263            if (c.cells.size() > 1)
264                m_hasMultipleCellLevels = true;
265            if (inColSpan)
266                c.inColSpan = true;
267        }
268        m_cCol++;
269        cSpan -= currentSpan;
270        inColSpan = true;
271    }
272    cell->setCol(table()->effColToCol(col));
273}
274
275bool RenderTableSection::rowHasOnlySpanningCells(unsigned row)
276{
277    unsigned totalCols = m_grid[row].row.size();
278
279    if (!totalCols)
280        return false;
281
282    for (unsigned col = 0; col < totalCols; col++) {
283        const CellStruct& rowSpanCell = cellAt(row, col);
284
285        // Empty cell is not a valid cell so it is not a rowspan cell.
286        if (rowSpanCell.cells.isEmpty())
287            return false;
288
289        if (rowSpanCell.cells[0]->rowSpan() == 1)
290            return false;
291    }
292
293    return true;
294}
295
296void RenderTableSection::populateSpanningRowsHeightFromCell(RenderTableCell* cell, struct SpanningRowsHeight& spanningRowsHeight)
297{
298    const unsigned rowSpan = cell->rowSpan();
299    const unsigned rowIndex = cell->rowIndex();
300
301    spanningRowsHeight.spanningCellHeightIgnoringBorderSpacing = cell->logicalHeightForRowSizing();
302
303    spanningRowsHeight.rowHeight.resize(rowSpan);
304    spanningRowsHeight.totalRowsHeight = 0;
305    for (unsigned row = 0; row < rowSpan; row++) {
306        unsigned actualRow = row + rowIndex;
307
308        spanningRowsHeight.rowHeight[row] = m_rowPos[actualRow + 1] - m_rowPos[actualRow] - borderSpacingForRow(actualRow);
309        if (!spanningRowsHeight.rowHeight[row])
310            spanningRowsHeight.isAnyRowWithOnlySpanningCells |= rowHasOnlySpanningCells(actualRow);
311
312        spanningRowsHeight.totalRowsHeight += spanningRowsHeight.rowHeight[row];
313        spanningRowsHeight.spanningCellHeightIgnoringBorderSpacing -= borderSpacingForRow(actualRow);
314    }
315    // We don't span the following row so its border-spacing (if any) should be included.
316    spanningRowsHeight.spanningCellHeightIgnoringBorderSpacing += borderSpacingForRow(rowIndex + rowSpan - 1);
317}
318
319void RenderTableSection::distributeExtraRowSpanHeightToPercentRows(RenderTableCell* cell, int totalPercent, int& extraRowSpanningHeight, Vector<int>& rowsHeight)
320{
321    if (!extraRowSpanningHeight || !totalPercent)
322        return;
323
324    const unsigned rowSpan = cell->rowSpan();
325    const unsigned rowIndex = cell->rowIndex();
326    int percent = std::min(totalPercent, 100);
327    const int tableHeight = m_rowPos[m_grid.size()] + extraRowSpanningHeight;
328
329    // Our algorithm matches Firefox. Extra spanning height would be distributed Only in first percent height rows
330    // those total percent is 100. Other percent rows would be uneffected even extra spanning height is remain.
331    int accumulatedPositionIncrease = 0;
332    for (unsigned row = rowIndex; row < (rowIndex + rowSpan); row++) {
333        if (percent > 0 && extraRowSpanningHeight > 0) {
334            if (m_grid[row].logicalHeight.isPercent()) {
335                int toAdd = (tableHeight * m_grid[row].logicalHeight.percent() / 100) - rowsHeight[row - rowIndex];
336                // FIXME: Note that this is wrong if we have a percentage above 100% and may make us grow
337                // above the available space.
338
339                toAdd = std::min(toAdd, extraRowSpanningHeight);
340                accumulatedPositionIncrease += toAdd;
341                extraRowSpanningHeight -= toAdd;
342                percent -= m_grid[row].logicalHeight.percent();
343            }
344        }
345        m_rowPos[row + 1] += accumulatedPositionIncrease;
346    }
347}
348
349// Sometimes the multiplication of the 2 values below will overflow an integer.
350// So we convert the parameters to 'long long' instead of 'int' to avoid the
351// problem in this function.
352static void updatePositionIncreasedWithRowHeight(long long extraHeight, long long rowHeight, long long totalHeight, int& accumulatedPositionIncrease, int& remainder)
353{
354    COMPILE_ASSERT(sizeof(long long int) > sizeof(int), int_should_be_less_than_longlong);
355
356    accumulatedPositionIncrease += (extraHeight * rowHeight) / totalHeight;
357    remainder += (extraHeight * rowHeight) % totalHeight;
358}
359
360// This is mainly used to distribute whole extra rowspanning height in percent rows when all spanning rows are
361// percent rows.
362// Distributing whole extra rowspanning height in percent rows based on the ratios of percent because this method works
363// same as percent distribution when only percent rows are present and percent is 100. Also works perfectly fine when
364// percent is not equal to 100.
365void RenderTableSection::distributeWholeExtraRowSpanHeightToPercentRows(RenderTableCell* cell, int totalPercent, int& extraRowSpanningHeight, Vector<int>& rowsHeight)
366{
367    if (!extraRowSpanningHeight || !totalPercent)
368        return;
369
370    const unsigned rowSpan = cell->rowSpan();
371    const unsigned rowIndex = cell->rowIndex();
372    int remainder = 0;
373
374    int accumulatedPositionIncrease = 0;
375    for (unsigned row = rowIndex; row < (rowIndex + rowSpan); row++) {
376        if (m_grid[row].logicalHeight.isPercent()) {
377            updatePositionIncreasedWithRowHeight(extraRowSpanningHeight, m_grid[row].logicalHeight.percent(), totalPercent, accumulatedPositionIncrease, remainder);
378
379            // While whole extra spanning height is distributing in percent spanning rows, rational parts remains
380            // in every integer division. So accumulating all remainder part in integer division and when total remainder
381            // is equvalent to divisor then 1 unit increased in row position.
382            // Note that this algorithm is biased towards adding more space towards the lower rows.
383            if (remainder >= totalPercent) {
384                remainder -= totalPercent;
385                accumulatedPositionIncrease++;
386            }
387        }
388        m_rowPos[row + 1] += accumulatedPositionIncrease;
389    }
390
391    ASSERT(!remainder);
392
393    extraRowSpanningHeight -= accumulatedPositionIncrease;
394}
395
396void RenderTableSection::distributeExtraRowSpanHeightToAutoRows(RenderTableCell* cell, int totalAutoRowsHeight, int& extraRowSpanningHeight, Vector<int>& rowsHeight)
397{
398    if (!extraRowSpanningHeight || !totalAutoRowsHeight)
399        return;
400
401    const unsigned rowSpan = cell->rowSpan();
402    const unsigned rowIndex = cell->rowIndex();
403    int accumulatedPositionIncrease = 0;
404    int remainder = 0;
405
406    // Aspect ratios of auto rows should not change otherwise table may look different than user expected.
407    // So extra height distributed in auto spanning rows based on their weight in spanning cell.
408    for (unsigned row = rowIndex; row < (rowIndex + rowSpan); row++) {
409        if (m_grid[row].logicalHeight.isAuto()) {
410            updatePositionIncreasedWithRowHeight(extraRowSpanningHeight, rowsHeight[row - rowIndex], totalAutoRowsHeight, accumulatedPositionIncrease, remainder);
411
412            // While whole extra spanning height is distributing in auto spanning rows, rational parts remains
413            // in every integer division. So accumulating all remainder part in integer division and when total remainder
414            // is equvalent to divisor then 1 unit increased in row position.
415            // Note that this algorithm is biased towards adding more space towards the lower rows.
416            if (remainder >= totalAutoRowsHeight) {
417                remainder -= totalAutoRowsHeight;
418                accumulatedPositionIncrease++;
419            }
420        }
421        m_rowPos[row + 1] += accumulatedPositionIncrease;
422    }
423
424    ASSERT(!remainder);
425
426    extraRowSpanningHeight -= accumulatedPositionIncrease;
427}
428
429void RenderTableSection::distributeExtraRowSpanHeightToRemainingRows(RenderTableCell* cell, int totalRemainingRowsHeight, int& extraRowSpanningHeight, Vector<int>& rowsHeight)
430{
431    if (!extraRowSpanningHeight || !totalRemainingRowsHeight)
432        return;
433
434    const unsigned rowSpan = cell->rowSpan();
435    const unsigned rowIndex = cell->rowIndex();
436    int accumulatedPositionIncrease = 0;
437    int remainder = 0;
438
439    // Aspect ratios of the rows should not change otherwise table may look different than user expected.
440    // So extra height distribution in remaining spanning rows based on their weight in spanning cell.
441    for (unsigned row = rowIndex; row < (rowIndex + rowSpan); row++) {
442        if (!m_grid[row].logicalHeight.isPercent()) {
443            updatePositionIncreasedWithRowHeight(extraRowSpanningHeight, rowsHeight[row - rowIndex], totalRemainingRowsHeight, accumulatedPositionIncrease, remainder);
444
445            // While whole extra spanning height is distributing in remaining spanning rows, rational parts remains
446            // in every integer division. So accumulating all remainder part in integer division and when total remainder
447            // is equvalent to divisor then 1 unit increased in row position.
448            // Note that this algorithm is biased towards adding more space towards the lower rows.
449            if (remainder >= totalRemainingRowsHeight) {
450                remainder -= totalRemainingRowsHeight;
451                accumulatedPositionIncrease++;
452            }
453        }
454        m_rowPos[row + 1] += accumulatedPositionIncrease;
455    }
456
457    ASSERT(!remainder);
458
459    extraRowSpanningHeight -= accumulatedPositionIncrease;
460}
461
462static bool cellIsFullyIncludedInOtherCell(const RenderTableCell* cell1, const RenderTableCell* cell2)
463{
464    return (cell1->rowIndex() >= cell2->rowIndex() && (cell1->rowIndex() + cell1->rowSpan()) <= (cell2->rowIndex() + cell2->rowSpan()));
465}
466
467// To avoid unneeded extra height distributions, we apply the following sorting algorithm:
468static bool compareRowSpanCellsInHeightDistributionOrder(const RenderTableCell* cell1, const RenderTableCell* cell2)
469{
470    // Sorting bigger height cell first if cells are at same index with same span because we will skip smaller
471    // height cell to distribute it's extra height.
472    if (cell1->rowIndex() == cell2->rowIndex() && cell1->rowSpan() == cell2->rowSpan())
473        return (cell1->logicalHeightForRowSizing() > cell2->logicalHeightForRowSizing());
474    // Sorting inner most cell first because if inner spanning cell'e extra height is distributed then outer
475    // spanning cell's extra height will adjust accordingly. In reverse order, there is more chances that outer
476    // spanning cell's height will exceed than defined by user.
477    if (cellIsFullyIncludedInOtherCell(cell1, cell2))
478        return true;
479    // Sorting lower row index first because first we need to apply the extra height of spanning cell which
480    // comes first in the table so lower rows's position would increment in sequence.
481    if (!cellIsFullyIncludedInOtherCell(cell2, cell1))
482        return (cell1->rowIndex() < cell2->rowIndex());
483
484    return false;
485}
486
487bool RenderTableSection::isHeightNeededForRowHavingOnlySpanningCells(unsigned row)
488{
489    unsigned totalCols = m_grid[row].row.size();
490
491    if (!totalCols)
492        return false;
493
494    for (unsigned col = 0; col < totalCols; col++) {
495        const CellStruct& rowSpanCell = cellAt(row, col);
496
497        if (rowSpanCell.cells.size()) {
498            RenderTableCell* cell = rowSpanCell.cells[0];
499            const unsigned rowIndex = cell->rowIndex();
500            const unsigned rowSpan = cell->rowSpan();
501            int totalRowSpanCellHeight = 0;
502
503            for (unsigned row = 0; row < rowSpan; row++) {
504                unsigned actualRow = row + rowIndex;
505                totalRowSpanCellHeight += m_rowPos[actualRow + 1] - m_rowPos[actualRow];
506            }
507            totalRowSpanCellHeight -= borderSpacingForRow(rowIndex + rowSpan - 1);
508
509            if (totalRowSpanCellHeight < cell->logicalHeightForRowSizing())
510                return true;
511        }
512    }
513
514    return false;
515}
516
517unsigned RenderTableSection::calcRowHeightHavingOnlySpanningCells(unsigned row)
518{
519    ASSERT(rowHasOnlySpanningCells(row));
520
521    unsigned totalCols = m_grid[row].row.size();
522
523    if (!totalCols)
524        return 0;
525
526    unsigned rowHeight = 0;
527
528    for (unsigned col = 0; col < totalCols; col++) {
529        const CellStruct& rowSpanCell = cellAt(row, col);
530        if (rowSpanCell.cells.size() && rowSpanCell.cells[0]->rowSpan() > 1)
531            rowHeight = std::max(rowHeight, rowSpanCell.cells[0]->logicalHeightForRowSizing() / rowSpanCell.cells[0]->rowSpan());
532    }
533
534    return rowHeight;
535}
536
537void RenderTableSection::updateRowsHeightHavingOnlySpanningCells(RenderTableCell* cell, struct SpanningRowsHeight& spanningRowsHeight)
538{
539    ASSERT(spanningRowsHeight.rowHeight.size());
540
541    int accumulatedPositionIncrease = 0;
542    const unsigned rowSpan = cell->rowSpan();
543    const unsigned rowIndex = cell->rowIndex();
544
545    ASSERT_UNUSED(rowSpan, rowSpan == spanningRowsHeight.rowHeight.size());
546
547    for (unsigned row = 0; row < spanningRowsHeight.rowHeight.size(); row++) {
548        unsigned actualRow = row + rowIndex;
549        if (!spanningRowsHeight.rowHeight[row] && rowHasOnlySpanningCells(actualRow) && isHeightNeededForRowHavingOnlySpanningCells(actualRow)) {
550            spanningRowsHeight.rowHeight[row] = calcRowHeightHavingOnlySpanningCells(actualRow);
551            accumulatedPositionIncrease += spanningRowsHeight.rowHeight[row];
552        }
553        m_rowPos[actualRow + 1] += accumulatedPositionIncrease;
554    }
555
556    spanningRowsHeight.totalRowsHeight += accumulatedPositionIncrease;
557}
558
559// Distribute rowSpan cell height in rows those comes in rowSpan cell based on the ratio of row's height if
560// 1. RowSpan cell height is greater then the total height of rows in rowSpan cell
561void RenderTableSection::distributeRowSpanHeightToRows(SpanningRenderTableCells& rowSpanCells)
562{
563    ASSERT(rowSpanCells.size());
564
565    // 'rowSpanCells' list is already sorted based on the cells rowIndex in ascending order
566    // Arrange row spanning cell in the order in which we need to process first.
567    std::sort(rowSpanCells.begin(), rowSpanCells.end(), compareRowSpanCellsInHeightDistributionOrder);
568
569    unsigned extraHeightToPropagate = 0;
570    unsigned lastRowIndex = 0;
571    unsigned lastRowSpan = 0;
572
573    for (unsigned i = 0; i < rowSpanCells.size(); i++) {
574        RenderTableCell* cell = rowSpanCells[i];
575
576        unsigned rowIndex = cell->rowIndex();
577
578        unsigned rowSpan = cell->rowSpan();
579
580        unsigned spanningCellEndIndex = rowIndex + rowSpan;
581        unsigned lastSpanningCellEndIndex = lastRowIndex + lastRowSpan;
582
583        // Only heightest spanning cell will distribute it's extra height in row if more then one spanning cells
584        // present at same level.
585        if (rowIndex == lastRowIndex && rowSpan == lastRowSpan)
586            continue;
587
588        int originalBeforePosition = m_rowPos[spanningCellEndIndex];
589
590        // When 2 spanning cells are ending at same row index then while extra height distribution of first spanning
591        // cell updates position of the last row so getting the original position of the last row in second spanning
592        // cell need to reduce the height changed by first spanning cell.
593        if (spanningCellEndIndex == lastSpanningCellEndIndex)
594            originalBeforePosition -= extraHeightToPropagate;
595
596        if (extraHeightToPropagate) {
597            for (unsigned row = lastSpanningCellEndIndex + 1; row <= spanningCellEndIndex; row++)
598                m_rowPos[row] += extraHeightToPropagate;
599        }
600
601        lastRowIndex = rowIndex;
602        lastRowSpan = rowSpan;
603
604        struct SpanningRowsHeight spanningRowsHeight;
605
606        populateSpanningRowsHeightFromCell(cell, spanningRowsHeight);
607
608        // Here we are handling only row(s) who have only rowspanning cells and do not have any empty cell.
609        if (spanningRowsHeight.isAnyRowWithOnlySpanningCells)
610            updateRowsHeightHavingOnlySpanningCells(cell, spanningRowsHeight);
611
612        // This code handle row(s) that have rowspanning cell(s) and at least one empty cell.
613        // Such rows are not handled below and end up having a height of 0. That would mean
614        // content overlapping if one of their cells has any content. To avoid the problem, we
615        // add all the remaining spanning cells' height to the last spanned row.
616        // This means that we could grow a row past its 'height' or break percentage spreading
617        // however this is better than overlapping content.
618        // FIXME: Is there a better algorithm?
619        if (!spanningRowsHeight.totalRowsHeight) {
620            if (spanningRowsHeight.spanningCellHeightIgnoringBorderSpacing)
621                m_rowPos[spanningCellEndIndex] += spanningRowsHeight.spanningCellHeightIgnoringBorderSpacing + borderSpacingForRow(spanningCellEndIndex - 1);
622
623            extraHeightToPropagate = m_rowPos[spanningCellEndIndex] - originalBeforePosition;
624            continue;
625        }
626
627        if (spanningRowsHeight.spanningCellHeightIgnoringBorderSpacing <= spanningRowsHeight.totalRowsHeight) {
628            extraHeightToPropagate = m_rowPos[rowIndex + rowSpan] - originalBeforePosition;
629            continue;
630        }
631
632        // Below we are handling only row(s) who have at least one visible cell without rowspan value.
633        int totalPercent = 0;
634        int totalAutoRowsHeight = 0;
635        int totalRemainingRowsHeight = spanningRowsHeight.totalRowsHeight;
636
637        // FIXME: Inner spanning cell height should not change if it have fixed height when it's parent spanning cell
638        // is distributing it's extra height in rows.
639
640        // Calculate total percentage, total auto rows height and total rows height except percent rows.
641        for (unsigned row = rowIndex; row < spanningCellEndIndex; row++) {
642            if (m_grid[row].logicalHeight.isPercent()) {
643                totalPercent += m_grid[row].logicalHeight.percent();
644                totalRemainingRowsHeight -= spanningRowsHeight.rowHeight[row - rowIndex];
645            } else if (m_grid[row].logicalHeight.isAuto()) {
646                totalAutoRowsHeight += spanningRowsHeight.rowHeight[row - rowIndex];
647            }
648        }
649
650        int extraRowSpanningHeight = spanningRowsHeight.spanningCellHeightIgnoringBorderSpacing - spanningRowsHeight.totalRowsHeight;
651
652        if (totalPercent < 100 && !totalAutoRowsHeight && !totalRemainingRowsHeight) {
653            // Distributing whole extra rowspanning height in percent row when only non-percent rows height is 0.
654            distributeWholeExtraRowSpanHeightToPercentRows(cell, totalPercent, extraRowSpanningHeight, spanningRowsHeight.rowHeight);
655        } else {
656            distributeExtraRowSpanHeightToPercentRows(cell, totalPercent, extraRowSpanningHeight, spanningRowsHeight.rowHeight);
657            distributeExtraRowSpanHeightToAutoRows(cell, totalAutoRowsHeight, extraRowSpanningHeight, spanningRowsHeight.rowHeight);
658            distributeExtraRowSpanHeightToRemainingRows(cell, totalRemainingRowsHeight, extraRowSpanningHeight, spanningRowsHeight.rowHeight);
659        }
660
661        ASSERT(!extraRowSpanningHeight);
662
663        // Getting total changed height in the table
664        extraHeightToPropagate = m_rowPos[spanningCellEndIndex] - originalBeforePosition;
665    }
666
667    if (extraHeightToPropagate) {
668        // Apply changed height by rowSpan cells to rows present at the end of the table
669        for (unsigned row = lastRowIndex + lastRowSpan + 1; row <= m_grid.size(); row++)
670            m_rowPos[row] += extraHeightToPropagate;
671    }
672}
673
674// Find out the baseline of the cell
675// If the cell's baseline is more then the row's baseline then the cell's baseline become the row's baseline
676// and if the row's baseline goes out of the row's boundries then adjust row height accordingly.
677void RenderTableSection::updateBaselineForCell(RenderTableCell* cell, unsigned row, LayoutUnit& baselineDescent)
678{
679    if (!cell->isBaselineAligned())
680        return;
681
682    // Ignoring the intrinsic padding as it depends on knowing the row's baseline, which won't be accurate
683    // until the end of this function.
684    LayoutUnit baselinePosition = cell->cellBaselinePosition() - cell->intrinsicPaddingBefore();
685    if (baselinePosition > cell->borderBefore() + (cell->paddingBefore() - cell->intrinsicPaddingBefore())) {
686        m_grid[row].baseline = std::max(m_grid[row].baseline, baselinePosition);
687
688        int cellStartRowBaselineDescent = 0;
689        if (cell->rowSpan() == 1) {
690            baselineDescent = std::max(baselineDescent, cell->logicalHeightForRowSizing() - baselinePosition);
691            cellStartRowBaselineDescent = baselineDescent;
692        }
693        m_rowPos[row + 1] = std::max<int>(m_rowPos[row + 1], m_rowPos[row] + m_grid[row].baseline + cellStartRowBaselineDescent);
694    }
695}
696
697int RenderTableSection::calcRowLogicalHeight()
698{
699#if ENABLE(ASSERT)
700    SetLayoutNeededForbiddenScope layoutForbiddenScope(*this);
701#endif
702
703    ASSERT(!needsLayout());
704
705    RenderTableCell* cell;
706
707    // FIXME: This shouldn't use the same constructor as RenderView.
708    LayoutState state(*this);
709
710    m_rowPos.resize(m_grid.size() + 1);
711
712    // We ignore the border-spacing on any non-top section as it is already included in the previous section's last row position.
713    if (this == table()->topSection())
714        m_rowPos[0] = table()->vBorderSpacing();
715    else
716        m_rowPos[0] = 0;
717
718    SpanningRenderTableCells rowSpanCells;
719#if ENABLE(ASSERT)
720    HashSet<const RenderTableCell*> uniqueCells;
721#endif
722
723    for (unsigned r = 0; r < m_grid.size(); r++) {
724        m_grid[r].baseline = 0;
725        LayoutUnit baselineDescent = 0;
726
727        // Our base size is the biggest logical height from our cells' styles (excluding row spanning cells).
728        m_rowPos[r + 1] = std::max(m_rowPos[r] + minimumValueForLength(m_grid[r].logicalHeight, 0).round(), 0);
729
730        Row& row = m_grid[r].row;
731        unsigned totalCols = row.size();
732        RenderTableCell* lastRowSpanCell = 0;
733
734        for (unsigned c = 0; c < totalCols; c++) {
735            CellStruct& current = cellAt(r, c);
736            for (unsigned i = 0; i < current.cells.size(); i++) {
737                cell = current.cells[i];
738                if (current.inColSpan && cell->rowSpan() == 1)
739                    continue;
740
741                if (cell->rowSpan() > 1) {
742                    // For row spanning cells, we only handle them for the first row they span. This ensures we take their baseline into account.
743                    if (lastRowSpanCell != cell && cell->rowIndex() == r) {
744#if ENABLE(ASSERT)
745                        ASSERT(!uniqueCells.contains(cell));
746                        uniqueCells.add(cell);
747#endif
748
749                        rowSpanCells.append(cell);
750                        lastRowSpanCell = cell;
751
752                        // Find out the baseline. The baseline is set on the first row in a rowSpan.
753                        updateBaselineForCell(cell, r, baselineDescent);
754                    }
755                    continue;
756                }
757
758                ASSERT(cell->rowSpan() == 1);
759
760                if (cell->hasOverrideHeight()) {
761                    cell->clearIntrinsicPadding();
762                    cell->clearOverrideSize();
763                    cell->forceChildLayout();
764                }
765
766                m_rowPos[r + 1] = std::max(m_rowPos[r + 1], m_rowPos[r] + cell->logicalHeightForRowSizing());
767
768                // Find out the baseline.
769                updateBaselineForCell(cell, r, baselineDescent);
770            }
771        }
772
773        // Add the border-spacing to our final position.
774        m_rowPos[r + 1] += borderSpacingForRow(r);
775        m_rowPos[r + 1] = std::max(m_rowPos[r + 1], m_rowPos[r]);
776    }
777
778    if (!rowSpanCells.isEmpty())
779        distributeRowSpanHeightToRows(rowSpanCells);
780
781    ASSERT(!needsLayout());
782
783    return m_rowPos[m_grid.size()];
784}
785
786void RenderTableSection::layout()
787{
788    ASSERT(needsLayout());
789    ASSERT(!needsCellRecalc());
790    ASSERT(!table()->needsSectionRecalc());
791
792    // addChild may over-grow m_grid but we don't want to throw away the memory too early as addChild
793    // can be called in a loop (e.g during parsing). Doing it now ensures we have a stable-enough structure.
794    m_grid.shrinkToFit();
795
796    LayoutState state(*this, locationOffset());
797
798    const Vector<int>& columnPos = table()->columnPositions();
799
800    SubtreeLayoutScope layouter(*this);
801    for (unsigned r = 0; r < m_grid.size(); ++r) {
802        Row& row = m_grid[r].row;
803        unsigned cols = row.size();
804        // First, propagate our table layout's information to the cells. This will mark the row as needing layout
805        // if there was a column logical width change.
806        for (unsigned startColumn = 0; startColumn < cols; ++startColumn) {
807            CellStruct& current = row[startColumn];
808            RenderTableCell* cell = current.primaryCell();
809            if (!cell || current.inColSpan)
810                continue;
811
812            unsigned endCol = startColumn;
813            unsigned cspan = cell->colSpan();
814            while (cspan && endCol < cols) {
815                ASSERT(endCol < table()->columns().size());
816                cspan -= table()->columns()[endCol].span;
817                endCol++;
818            }
819            int tableLayoutLogicalWidth = columnPos[endCol] - columnPos[startColumn] - table()->hBorderSpacing();
820            cell->setCellLogicalWidth(tableLayoutLogicalWidth, layouter);
821        }
822
823        if (RenderTableRow* rowRenderer = m_grid[r].rowRenderer) {
824            if (!rowRenderer->needsLayout())
825                rowRenderer->markForPaginationRelayoutIfNeeded(layouter);
826            rowRenderer->layoutIfNeeded();
827        }
828    }
829
830    clearNeedsLayout();
831}
832
833void RenderTableSection::distributeExtraLogicalHeightToPercentRows(int& extraLogicalHeight, int totalPercent)
834{
835    if (!totalPercent)
836        return;
837
838    unsigned totalRows = m_grid.size();
839    int totalHeight = m_rowPos[totalRows] + extraLogicalHeight;
840    int totalLogicalHeightAdded = 0;
841    totalPercent = std::min(totalPercent, 100);
842    int rowHeight = m_rowPos[1] - m_rowPos[0];
843    for (unsigned r = 0; r < totalRows; ++r) {
844        if (totalPercent > 0 && m_grid[r].logicalHeight.isPercent()) {
845            int toAdd = std::min<int>(extraLogicalHeight, (totalHeight * m_grid[r].logicalHeight.percent() / 100) - rowHeight);
846            // If toAdd is negative, then we don't want to shrink the row (this bug
847            // affected Outlook Web Access).
848            toAdd = std::max(0, toAdd);
849            totalLogicalHeightAdded += toAdd;
850            extraLogicalHeight -= toAdd;
851            totalPercent -= m_grid[r].logicalHeight.percent();
852        }
853        ASSERT(totalRows >= 1);
854        if (r < totalRows - 1)
855            rowHeight = m_rowPos[r + 2] - m_rowPos[r + 1];
856        m_rowPos[r + 1] += totalLogicalHeightAdded;
857    }
858}
859
860void RenderTableSection::distributeExtraLogicalHeightToAutoRows(int& extraLogicalHeight, unsigned autoRowsCount)
861{
862    if (!autoRowsCount)
863        return;
864
865    int totalLogicalHeightAdded = 0;
866    for (unsigned r = 0; r < m_grid.size(); ++r) {
867        if (autoRowsCount > 0 && m_grid[r].logicalHeight.isAuto()) {
868            // Recomputing |extraLogicalHeightForRow| guarantees that we properly ditribute round |extraLogicalHeight|.
869            int extraLogicalHeightForRow = extraLogicalHeight / autoRowsCount;
870            totalLogicalHeightAdded += extraLogicalHeightForRow;
871            extraLogicalHeight -= extraLogicalHeightForRow;
872            --autoRowsCount;
873        }
874        m_rowPos[r + 1] += totalLogicalHeightAdded;
875    }
876}
877
878void RenderTableSection::distributeRemainingExtraLogicalHeight(int& extraLogicalHeight)
879{
880    unsigned totalRows = m_grid.size();
881
882    if (extraLogicalHeight <= 0 || !m_rowPos[totalRows])
883        return;
884
885    // FIXME: m_rowPos[totalRows] - m_rowPos[0] is the total rows' size.
886    int totalRowSize = m_rowPos[totalRows];
887    int totalLogicalHeightAdded = 0;
888    int previousRowPosition = m_rowPos[0];
889    for (unsigned r = 0; r < totalRows; r++) {
890        // weight with the original height
891        totalLogicalHeightAdded += extraLogicalHeight * (m_rowPos[r + 1] - previousRowPosition) / totalRowSize;
892        previousRowPosition = m_rowPos[r + 1];
893        m_rowPos[r + 1] += totalLogicalHeightAdded;
894    }
895
896    extraLogicalHeight -= totalLogicalHeightAdded;
897}
898
899int RenderTableSection::distributeExtraLogicalHeightToRows(int extraLogicalHeight)
900{
901    if (!extraLogicalHeight)
902        return extraLogicalHeight;
903
904    unsigned totalRows = m_grid.size();
905    if (!totalRows)
906        return extraLogicalHeight;
907
908    if (!m_rowPos[totalRows] && nextSibling())
909        return extraLogicalHeight;
910
911    unsigned autoRowsCount = 0;
912    int totalPercent = 0;
913    for (unsigned r = 0; r < totalRows; r++) {
914        if (m_grid[r].logicalHeight.isAuto())
915            ++autoRowsCount;
916        else if (m_grid[r].logicalHeight.isPercent())
917            totalPercent += m_grid[r].logicalHeight.percent();
918    }
919
920    int remainingExtraLogicalHeight = extraLogicalHeight;
921    distributeExtraLogicalHeightToPercentRows(remainingExtraLogicalHeight, totalPercent);
922    distributeExtraLogicalHeightToAutoRows(remainingExtraLogicalHeight, autoRowsCount);
923    distributeRemainingExtraLogicalHeight(remainingExtraLogicalHeight);
924    return extraLogicalHeight - remainingExtraLogicalHeight;
925}
926
927static bool shouldFlexCellChild(RenderObject* cellDescendant)
928{
929    return cellDescendant->isReplaced() || (cellDescendant->isBox() && toRenderBox(cellDescendant)->scrollsOverflow());
930}
931
932void RenderTableSection::layoutRows()
933{
934#if ENABLE(ASSERT)
935    SetLayoutNeededForbiddenScope layoutForbiddenScope(*this);
936#endif
937
938    ASSERT(!needsLayout());
939
940    // FIXME: Changing the height without a layout can change the overflow so it seems wrong.
941
942    unsigned totalRows = m_grid.size();
943
944    // Set the width of our section now.  The rows will also be this width.
945    setLogicalWidth(table()->contentLogicalWidth());
946    m_overflow.clear();
947    m_overflowingCells.clear();
948    m_forceSlowPaintPathWithOverflowingCell = false;
949
950    int vspacing = table()->vBorderSpacing();
951    unsigned nEffCols = table()->numEffCols();
952
953    LayoutState state(*this, locationOffset());
954
955    for (unsigned r = 0; r < totalRows; r++) {
956        // Set the row's x/y position and width/height.
957        if (RenderTableRow* rowRenderer = m_grid[r].rowRenderer) {
958            rowRenderer->setLocation(LayoutPoint(0, m_rowPos[r]));
959            rowRenderer->setLogicalWidth(logicalWidth());
960            rowRenderer->setLogicalHeight(m_rowPos[r + 1] - m_rowPos[r] - vspacing);
961            rowRenderer->updateLayerTransformAfterLayout();
962            rowRenderer->clearAllOverflows();
963            rowRenderer->addVisualEffectOverflow();
964        }
965
966        int rowHeightIncreaseForPagination = 0;
967
968        for (unsigned c = 0; c < nEffCols; c++) {
969            CellStruct& cs = cellAt(r, c);
970            RenderTableCell* cell = cs.primaryCell();
971
972            if (!cell || cs.inColSpan)
973                continue;
974
975            int rowIndex = cell->rowIndex();
976            int rHeight = m_rowPos[rowIndex + cell->rowSpan()] - m_rowPos[rowIndex] - vspacing;
977
978            // Force percent height children to lay themselves out again.
979            // This will cause these children to grow to fill the cell.
980            // FIXME: There is still more work to do here to fully match WinIE (should
981            // it become necessary to do so).  In quirks mode, WinIE behaves like we
982            // do, but it will clip the cells that spill out of the table section.  In
983            // strict mode, Mozilla and WinIE both regrow the table to accommodate the
984            // new height of the cell (thus letting the percentages cause growth one
985            // time only).  We may also not be handling row-spanning cells correctly.
986            //
987            // Note also the oddity where replaced elements always flex, and yet blocks/tables do
988            // not necessarily flex.  WinIE is crazy and inconsistent, and we can't hope to
989            // match the behavior perfectly, but we'll continue to refine it as we discover new
990            // bugs. :)
991            bool cellChildrenFlex = false;
992            bool flexAllChildren = cell->style()->logicalHeight().isFixed()
993                || (!table()->style()->logicalHeight().isAuto() && rHeight != cell->logicalHeight());
994
995            for (RenderObject* child = cell->firstChild(); child; child = child->nextSibling()) {
996                if (!child->isText() && child->style()->logicalHeight().isPercent()
997                    && (flexAllChildren || shouldFlexCellChild(child))
998                    && (!child->isTable() || toRenderTable(child)->hasSections())) {
999                    cellChildrenFlex = true;
1000                    break;
1001                }
1002            }
1003
1004            if (!cellChildrenFlex) {
1005                if (TrackedRendererListHashSet* percentHeightDescendants = cell->percentHeightDescendants()) {
1006                    TrackedRendererListHashSet::iterator end = percentHeightDescendants->end();
1007                    for (TrackedRendererListHashSet::iterator it = percentHeightDescendants->begin(); it != end; ++it) {
1008                        if (flexAllChildren || shouldFlexCellChild(*it)) {
1009                            cellChildrenFlex = true;
1010                            break;
1011                        }
1012                    }
1013                }
1014            }
1015
1016            if (cellChildrenFlex) {
1017                // Alignment within a cell is based off the calculated
1018                // height, which becomes irrelevant once the cell has
1019                // been resized based off its percentage.
1020                cell->setOverrideLogicalContentHeightFromRowHeight(rHeight);
1021                cell->forceChildLayout();
1022
1023                // If the baseline moved, we may have to update the data for our row. Find out the new baseline.
1024                if (cell->isBaselineAligned()) {
1025                    LayoutUnit baseline = cell->cellBaselinePosition();
1026                    if (baseline > cell->borderBefore() + cell->paddingBefore())
1027                        m_grid[r].baseline = std::max(m_grid[r].baseline, baseline);
1028                }
1029            }
1030
1031            SubtreeLayoutScope layouter(*cell);
1032            cell->computeIntrinsicPadding(rHeight, layouter);
1033
1034            LayoutRect oldCellRect = cell->frameRect();
1035
1036            setLogicalPositionForCell(cell, c);
1037
1038            if (!cell->needsLayout())
1039                cell->markForPaginationRelayoutIfNeeded(layouter);
1040
1041            cell->layoutIfNeeded();
1042
1043            // FIXME: Make pagination work with vertical tables.
1044            if (view()->layoutState()->pageLogicalHeight() && cell->logicalHeight() != rHeight) {
1045                // FIXME: Pagination might have made us change size. For now just shrink or grow the cell to fit without doing a relayout.
1046                // We'll also do a basic increase of the row height to accommodate the cell if it's bigger, but this isn't quite right
1047                // either. It's at least stable though and won't result in an infinite # of relayouts that may never stabilize.
1048                LayoutUnit oldLogicalHeight = cell->logicalHeight();
1049                if (oldLogicalHeight > rHeight)
1050                    rowHeightIncreaseForPagination = std::max<int>(rowHeightIncreaseForPagination, oldLogicalHeight - rHeight);
1051                cell->setLogicalHeight(rHeight);
1052                cell->computeOverflow(oldLogicalHeight, false);
1053            }
1054
1055            LayoutSize childOffset(cell->location() - oldCellRect.location());
1056            if (childOffset.width() || childOffset.height()) {
1057                // If the child moved, we have to issue paint invalidations to it as well as any floating/positioned
1058                // descendants. An exception is if we need a layout. In this case, we know we're going to
1059                // issue paint invalidations ourselves (and the child) anyway.
1060                if (!table()->selfNeedsLayout() && cell->checkForPaintInvalidation())
1061                    cell->setMayNeedPaintInvalidation(true);
1062            }
1063        }
1064        if (rowHeightIncreaseForPagination) {
1065            for (unsigned rowIndex = r + 1; rowIndex <= totalRows; rowIndex++)
1066                m_rowPos[rowIndex] += rowHeightIncreaseForPagination;
1067            for (unsigned c = 0; c < nEffCols; ++c) {
1068                WillBeHeapVector<RawPtrWillBeMember<RenderTableCell>, 1>& cells = cellAt(r, c).cells;
1069                for (size_t i = 0; i < cells.size(); ++i) {
1070                    LayoutUnit oldLogicalHeight = cells[i]->logicalHeight();
1071                    cells[i]->setLogicalHeight(oldLogicalHeight + rowHeightIncreaseForPagination);
1072                    cells[i]->computeOverflow(oldLogicalHeight, false);
1073                }
1074            }
1075        }
1076    }
1077
1078    ASSERT(!needsLayout());
1079
1080    setLogicalHeight(m_rowPos[totalRows]);
1081
1082    computeOverflowFromCells(totalRows, nEffCols);
1083}
1084
1085void RenderTableSection::computeOverflowFromCells()
1086{
1087    unsigned totalRows = m_grid.size();
1088    unsigned nEffCols = table()->numEffCols();
1089    computeOverflowFromCells(totalRows, nEffCols);
1090}
1091
1092void RenderTableSection::computeOverflowFromCells(unsigned totalRows, unsigned nEffCols)
1093{
1094    unsigned totalCellsCount = nEffCols * totalRows;
1095    unsigned maxAllowedOverflowingCellsCount = totalCellsCount < gMinTableSizeToUseFastPaintPathWithOverflowingCell ? 0 : gMaxAllowedOverflowingCellRatioForFastPaintPath * totalCellsCount;
1096
1097#if ENABLE(ASSERT)
1098    bool hasOverflowingCell = false;
1099#endif
1100    // Now that our height has been determined, add in overflow from cells.
1101    for (unsigned r = 0; r < totalRows; r++) {
1102        for (unsigned c = 0; c < nEffCols; c++) {
1103            CellStruct& cs = cellAt(r, c);
1104            RenderTableCell* cell = cs.primaryCell();
1105            if (!cell || cs.inColSpan)
1106                continue;
1107            if (r < totalRows - 1 && cell == primaryCellAt(r + 1, c))
1108                continue;
1109            addOverflowFromChild(cell);
1110#if ENABLE(ASSERT)
1111            hasOverflowingCell |= cell->hasVisualOverflow();
1112#endif
1113            if (cell->hasVisualOverflow() && !m_forceSlowPaintPathWithOverflowingCell) {
1114                m_overflowingCells.add(cell);
1115                if (m_overflowingCells.size() > maxAllowedOverflowingCellsCount) {
1116                    // We need to set m_forcesSlowPaintPath only if there is a least one overflowing cells as the hit testing code rely on this information.
1117                    m_forceSlowPaintPathWithOverflowingCell = true;
1118                    // The slow path does not make any use of the overflowing cells info, don't hold on to the memory.
1119                    m_overflowingCells.clear();
1120                }
1121            }
1122        }
1123    }
1124
1125    ASSERT(hasOverflowingCell == this->hasOverflowingCell());
1126}
1127
1128int RenderTableSection::calcBlockDirectionOuterBorder(BlockBorderSide side) const
1129{
1130    unsigned totalCols = table()->numEffCols();
1131    if (!m_grid.size() || !totalCols)
1132        return 0;
1133
1134    unsigned borderWidth = 0;
1135
1136    const BorderValue& sb = side == BorderBefore ? style()->borderBefore() : style()->borderAfter();
1137    if (sb.style() == BHIDDEN)
1138        return -1;
1139    if (sb.style() > BHIDDEN)
1140        borderWidth = sb.width();
1141
1142    const BorderValue& rb = side == BorderBefore ? firstRow()->style()->borderBefore() : lastRow()->style()->borderAfter();
1143    if (rb.style() == BHIDDEN)
1144        return -1;
1145    if (rb.style() > BHIDDEN && rb.width() > borderWidth)
1146        borderWidth = rb.width();
1147
1148    bool allHidden = true;
1149    for (unsigned c = 0; c < totalCols; c++) {
1150        const CellStruct& current = cellAt(side == BorderBefore ? 0 : m_grid.size() - 1, c);
1151        if (current.inColSpan || !current.hasCells())
1152            continue;
1153        const RenderStyle* primaryCellStyle = current.primaryCell()->style();
1154        const BorderValue& cb = side == BorderBefore ? primaryCellStyle->borderBefore() : primaryCellStyle->borderAfter(); // FIXME: Make this work with perpendicular and flipped cells.
1155        // FIXME: Don't repeat for the same col group
1156        RenderTableCol* colGroup = table()->colElement(c);
1157        if (colGroup) {
1158            const BorderValue& gb = side == BorderBefore ? colGroup->style()->borderBefore() : colGroup->style()->borderAfter();
1159            if (gb.style() == BHIDDEN || cb.style() == BHIDDEN)
1160                continue;
1161            allHidden = false;
1162            if (gb.style() > BHIDDEN && gb.width() > borderWidth)
1163                borderWidth = gb.width();
1164            if (cb.style() > BHIDDEN && cb.width() > borderWidth)
1165                borderWidth = cb.width();
1166        } else {
1167            if (cb.style() == BHIDDEN)
1168                continue;
1169            allHidden = false;
1170            if (cb.style() > BHIDDEN && cb.width() > borderWidth)
1171                borderWidth = cb.width();
1172        }
1173    }
1174    if (allHidden)
1175        return -1;
1176
1177    if (side == BorderAfter)
1178        borderWidth++; // Distribute rounding error
1179    return borderWidth / 2;
1180}
1181
1182int RenderTableSection::calcInlineDirectionOuterBorder(InlineBorderSide side) const
1183{
1184    unsigned totalCols = table()->numEffCols();
1185    if (!m_grid.size() || !totalCols)
1186        return 0;
1187    unsigned colIndex = side == BorderStart ? 0 : totalCols - 1;
1188
1189    unsigned borderWidth = 0;
1190
1191    const BorderValue& sb = side == BorderStart ? style()->borderStart() : style()->borderEnd();
1192    if (sb.style() == BHIDDEN)
1193        return -1;
1194    if (sb.style() > BHIDDEN)
1195        borderWidth = sb.width();
1196
1197    if (RenderTableCol* colGroup = table()->colElement(colIndex)) {
1198        const BorderValue& gb = side == BorderStart ? colGroup->style()->borderStart() : colGroup->style()->borderEnd();
1199        if (gb.style() == BHIDDEN)
1200            return -1;
1201        if (gb.style() > BHIDDEN && gb.width() > borderWidth)
1202            borderWidth = gb.width();
1203    }
1204
1205    bool allHidden = true;
1206    for (unsigned r = 0; r < m_grid.size(); r++) {
1207        const CellStruct& current = cellAt(r, colIndex);
1208        if (!current.hasCells())
1209            continue;
1210        // FIXME: Don't repeat for the same cell
1211        const RenderStyle* primaryCellStyle = current.primaryCell()->style();
1212        const RenderStyle* primaryCellParentStyle = current.primaryCell()->parent()->style();
1213        const BorderValue& cb = side == BorderStart ? primaryCellStyle->borderStart() : primaryCellStyle->borderEnd(); // FIXME: Make this work with perpendicular and flipped cells.
1214        const BorderValue& rb = side == BorderStart ? primaryCellParentStyle->borderStart() : primaryCellParentStyle->borderEnd();
1215        if (cb.style() == BHIDDEN || rb.style() == BHIDDEN)
1216            continue;
1217        allHidden = false;
1218        if (cb.style() > BHIDDEN && cb.width() > borderWidth)
1219            borderWidth = cb.width();
1220        if (rb.style() > BHIDDEN && rb.width() > borderWidth)
1221            borderWidth = rb.width();
1222    }
1223    if (allHidden)
1224        return -1;
1225
1226    if ((side == BorderStart) != table()->style()->isLeftToRightDirection())
1227        borderWidth++; // Distribute rounding error
1228    return borderWidth / 2;
1229}
1230
1231void RenderTableSection::recalcOuterBorder()
1232{
1233    m_outerBorderBefore = calcBlockDirectionOuterBorder(BorderBefore);
1234    m_outerBorderAfter = calcBlockDirectionOuterBorder(BorderAfter);
1235    m_outerBorderStart = calcInlineDirectionOuterBorder(BorderStart);
1236    m_outerBorderEnd = calcInlineDirectionOuterBorder(BorderEnd);
1237}
1238
1239int RenderTableSection::firstLineBoxBaseline() const
1240{
1241    if (!m_grid.size())
1242        return -1;
1243
1244    int firstLineBaseline = m_grid[0].baseline;
1245    if (firstLineBaseline)
1246        return firstLineBaseline + m_rowPos[0];
1247
1248    firstLineBaseline = -1;
1249    const Row& firstRow = m_grid[0].row;
1250    for (size_t i = 0; i < firstRow.size(); ++i) {
1251        const CellStruct& cs = firstRow.at(i);
1252        const RenderTableCell* cell = cs.primaryCell();
1253        // Only cells with content have a baseline
1254        if (cell && cell->contentLogicalHeight())
1255            firstLineBaseline = std::max<int>(firstLineBaseline, cell->logicalTop() + cell->paddingBefore() + cell->borderBefore() + cell->contentLogicalHeight());
1256    }
1257
1258    return firstLineBaseline;
1259}
1260
1261void RenderTableSection::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
1262{
1263    TableSectionPainter(*this).paint(paintInfo, paintOffset);
1264}
1265
1266LayoutRect RenderTableSection::logicalRectForWritingModeAndDirection(const LayoutRect& rect) const
1267{
1268    LayoutRect tableAlignedRect(rect);
1269
1270    flipForWritingMode(tableAlignedRect);
1271
1272    if (!style()->isHorizontalWritingMode())
1273        tableAlignedRect = tableAlignedRect.transposedRect();
1274
1275    const Vector<int>& columnPos = table()->columnPositions();
1276    // FIXME: The table's direction should determine our row's direction, not the section's (see bug 96691).
1277    if (!style()->isLeftToRightDirection())
1278        tableAlignedRect.setX(columnPos[columnPos.size() - 1] - tableAlignedRect.maxX());
1279
1280    return tableAlignedRect;
1281}
1282
1283CellSpan RenderTableSection::dirtiedRows(const LayoutRect& damageRect) const
1284{
1285    if (m_forceSlowPaintPathWithOverflowingCell)
1286        return fullTableRowSpan();
1287
1288    CellSpan coveredRows = spannedRows(damageRect);
1289
1290    // To issue paint invalidations for the border we might need to paint invalidate the first or last row even if they are not spanned themselves.
1291    if (coveredRows.start() >= m_rowPos.size() - 1 && m_rowPos[m_rowPos.size() - 1] + table()->outerBorderAfter() >= damageRect.y())
1292        --coveredRows.start();
1293
1294    if (!coveredRows.end() && m_rowPos[0] - table()->outerBorderBefore() <= damageRect.maxY())
1295        ++coveredRows.end();
1296
1297    return coveredRows;
1298}
1299
1300CellSpan RenderTableSection::dirtiedColumns(const LayoutRect& damageRect) const
1301{
1302    if (m_forceSlowPaintPathWithOverflowingCell)
1303        return fullTableColumnSpan();
1304
1305    CellSpan coveredColumns = spannedColumns(damageRect);
1306
1307    const Vector<int>& columnPos = table()->columnPositions();
1308    // To issue paint invalidations for the border we might need to paint invalidate the first or last column even if they are not spanned themselves.
1309    if (coveredColumns.start() >= columnPos.size() - 1 && columnPos[columnPos.size() - 1] + table()->outerBorderEnd() >= damageRect.x())
1310        --coveredColumns.start();
1311
1312    if (!coveredColumns.end() && columnPos[0] - table()->outerBorderStart() <= damageRect.maxX())
1313        ++coveredColumns.end();
1314
1315    return coveredColumns;
1316}
1317
1318CellSpan RenderTableSection::spannedRows(const LayoutRect& flippedRect) const
1319{
1320    // Find the first row that starts after rect top.
1321    unsigned nextRow = std::upper_bound(m_rowPos.begin(), m_rowPos.end(), flippedRect.y()) - m_rowPos.begin();
1322
1323    if (nextRow == m_rowPos.size())
1324        return CellSpan(m_rowPos.size() - 1, m_rowPos.size() - 1); // After all rows.
1325
1326    unsigned startRow = nextRow > 0 ? nextRow - 1 : 0;
1327
1328    // Find the first row that starts after rect bottom.
1329    unsigned endRow;
1330    if (m_rowPos[nextRow] >= flippedRect.maxY())
1331        endRow = nextRow;
1332    else {
1333        endRow = std::upper_bound(m_rowPos.begin() + nextRow, m_rowPos.end(), flippedRect.maxY()) - m_rowPos.begin();
1334        if (endRow == m_rowPos.size())
1335            endRow = m_rowPos.size() - 1;
1336    }
1337
1338    return CellSpan(startRow, endRow);
1339}
1340
1341CellSpan RenderTableSection::spannedColumns(const LayoutRect& flippedRect) const
1342{
1343    const Vector<int>& columnPos = table()->columnPositions();
1344
1345    // Find the first column that starts after rect left.
1346    // lower_bound doesn't handle the edge between two cells properly as it would wrongly return the
1347    // cell on the logical top/left.
1348    // upper_bound on the other hand properly returns the cell on the logical bottom/right, which also
1349    // matches the behavior of other browsers.
1350    unsigned nextColumn = std::upper_bound(columnPos.begin(), columnPos.end(), flippedRect.x()) - columnPos.begin();
1351
1352    if (nextColumn == columnPos.size())
1353        return CellSpan(columnPos.size() - 1, columnPos.size() - 1); // After all columns.
1354
1355    unsigned startColumn = nextColumn > 0 ? nextColumn - 1 : 0;
1356
1357    // Find the first column that starts after rect right.
1358    unsigned endColumn;
1359    if (columnPos[nextColumn] >= flippedRect.maxX())
1360        endColumn = nextColumn;
1361    else {
1362        endColumn = std::upper_bound(columnPos.begin() + nextColumn, columnPos.end(), flippedRect.maxX()) - columnPos.begin();
1363        if (endColumn == columnPos.size())
1364            endColumn = columnPos.size() - 1;
1365    }
1366
1367    return CellSpan(startColumn, endColumn);
1368}
1369
1370
1371void RenderTableSection::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
1372{
1373    TableSectionPainter(*this).paintObject(paintInfo, paintOffset);
1374}
1375
1376void RenderTableSection::imageChanged(WrappedImagePtr, const IntRect*)
1377{
1378    // FIXME: Examine cells and issue paint invalidations of only the rect the image paints in.
1379    setShouldDoFullPaintInvalidation(true);
1380}
1381
1382void RenderTableSection::recalcCells()
1383{
1384    ASSERT(m_needsCellRecalc);
1385    // We reset the flag here to ensure that |addCell| works. This is safe to do as
1386    // fillRowsWithDefaultStartingAtPosition makes sure we match the table's columns
1387    // representation.
1388    m_needsCellRecalc = false;
1389
1390    m_cCol = 0;
1391    m_cRow = 0;
1392    m_grid.clear();
1393
1394    for (RenderTableRow* row = firstRow(); row; row = row->nextRow()) {
1395        unsigned insertionRow = m_cRow;
1396        ++m_cRow;
1397        m_cCol = 0;
1398        ensureRows(m_cRow);
1399
1400        m_grid[insertionRow].rowRenderer = row;
1401        row->setRowIndex(insertionRow);
1402        setRowLogicalHeightToRowStyleLogicalHeight(m_grid[insertionRow]);
1403
1404        for (RenderTableCell* cell = row->firstCell(); cell; cell = cell->nextCell())
1405            addCell(cell, row);
1406    }
1407
1408    m_grid.shrinkToFit();
1409    setNeedsLayoutAndFullPaintInvalidation();
1410}
1411
1412// FIXME: This function could be made O(1) in certain cases (like for the non-most-constrainive cells' case).
1413void RenderTableSection::rowLogicalHeightChanged(RenderTableRow* row)
1414{
1415    if (needsCellRecalc())
1416        return;
1417
1418    unsigned rowIndex = row->rowIndex();
1419    setRowLogicalHeightToRowStyleLogicalHeight(m_grid[rowIndex]);
1420
1421    for (RenderTableCell* cell = m_grid[rowIndex].rowRenderer->firstCell(); cell; cell = cell->nextCell())
1422        updateLogicalHeightForCell(m_grid[rowIndex], cell);
1423}
1424
1425void RenderTableSection::setNeedsCellRecalc()
1426{
1427    m_needsCellRecalc = true;
1428    if (RenderTable* t = table())
1429        t->setNeedsSectionRecalc();
1430}
1431
1432unsigned RenderTableSection::numColumns() const
1433{
1434    unsigned result = 0;
1435
1436    for (unsigned r = 0; r < m_grid.size(); ++r) {
1437        for (unsigned c = result; c < table()->numEffCols(); ++c) {
1438            const CellStruct& cell = cellAt(r, c);
1439            if (cell.hasCells() || cell.inColSpan)
1440                result = c;
1441        }
1442    }
1443
1444    return result + 1;
1445}
1446
1447const BorderValue& RenderTableSection::borderAdjoiningStartCell(const RenderTableCell* cell) const
1448{
1449    ASSERT(cell->isFirstOrLastCellInRow());
1450    return hasSameDirectionAs(cell) ? style()->borderStart() : style()->borderEnd();
1451}
1452
1453const BorderValue& RenderTableSection::borderAdjoiningEndCell(const RenderTableCell* cell) const
1454{
1455    ASSERT(cell->isFirstOrLastCellInRow());
1456    return hasSameDirectionAs(cell) ? style()->borderEnd() : style()->borderStart();
1457}
1458
1459const RenderTableCell* RenderTableSection::firstRowCellAdjoiningTableStart() const
1460{
1461    unsigned adjoiningStartCellColumnIndex = hasSameDirectionAs(table()) ? 0 : table()->lastColumnIndex();
1462    return cellAt(0, adjoiningStartCellColumnIndex).primaryCell();
1463}
1464
1465const RenderTableCell* RenderTableSection::firstRowCellAdjoiningTableEnd() const
1466{
1467    unsigned adjoiningEndCellColumnIndex = hasSameDirectionAs(table()) ? table()->lastColumnIndex() : 0;
1468    return cellAt(0, adjoiningEndCellColumnIndex).primaryCell();
1469}
1470
1471void RenderTableSection::appendColumn(unsigned pos)
1472{
1473    ASSERT(!m_needsCellRecalc);
1474
1475    for (unsigned row = 0; row < m_grid.size(); ++row)
1476        m_grid[row].row.resize(pos + 1);
1477}
1478
1479void RenderTableSection::splitColumn(unsigned pos, unsigned first)
1480{
1481    ASSERT(!m_needsCellRecalc);
1482
1483    if (m_cCol > pos)
1484        m_cCol++;
1485    for (unsigned row = 0; row < m_grid.size(); ++row) {
1486        Row& r = m_grid[row].row;
1487        r.insert(pos + 1, CellStruct());
1488        if (r[pos].hasCells()) {
1489            r[pos + 1].cells.appendVector(r[pos].cells);
1490            RenderTableCell* cell = r[pos].primaryCell();
1491            ASSERT(cell);
1492            ASSERT(cell->colSpan() >= (r[pos].inColSpan ? 1u : 0));
1493            unsigned colleft = cell->colSpan() - r[pos].inColSpan;
1494            if (first > colleft)
1495              r[pos + 1].inColSpan = 0;
1496            else
1497              r[pos + 1].inColSpan = first + r[pos].inColSpan;
1498        } else {
1499            r[pos + 1].inColSpan = 0;
1500        }
1501    }
1502}
1503
1504// Hit Testing
1505bool RenderTableSection::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction action)
1506{
1507    // If we have no children then we have nothing to do.
1508    if (!firstRow())
1509        return false;
1510
1511    // Table sections cannot ever be hit tested.  Effectively they do not exist.
1512    // Just forward to our children always.
1513    LayoutPoint adjustedLocation = accumulatedOffset + location();
1514
1515    if (hasOverflowClip() && !locationInContainer.intersects(overflowClipRect(adjustedLocation)))
1516        return false;
1517
1518    if (hasOverflowingCell()) {
1519        for (RenderTableRow* row = lastRow(); row; row = row->previousRow()) {
1520            // FIXME: We have to skip over inline flows, since they can show up inside table rows
1521            // at the moment (a demoted inline <form> for example). If we ever implement a
1522            // table-specific hit-test method (which we should do for performance reasons anyway),
1523            // then we can remove this check.
1524            if (!row->hasSelfPaintingLayer()) {
1525                LayoutPoint childPoint = flipForWritingModeForChild(row, adjustedLocation);
1526                if (row->nodeAtPoint(request, result, locationInContainer, childPoint, action)) {
1527                    updateHitTestResult(result, toLayoutPoint(locationInContainer.point() - childPoint));
1528                    return true;
1529                }
1530            }
1531        }
1532        return false;
1533    }
1534
1535    recalcCellsIfNeeded();
1536
1537    LayoutRect hitTestRect = locationInContainer.boundingBox();
1538    hitTestRect.moveBy(-adjustedLocation);
1539
1540    LayoutRect tableAlignedRect = logicalRectForWritingModeAndDirection(hitTestRect);
1541    CellSpan rowSpan = spannedRows(tableAlignedRect);
1542    CellSpan columnSpan = spannedColumns(tableAlignedRect);
1543
1544    // Now iterate over the spanned rows and columns.
1545    for (unsigned hitRow = rowSpan.start(); hitRow < rowSpan.end(); ++hitRow) {
1546        for (unsigned hitColumn = columnSpan.start(); hitColumn < columnSpan.end(); ++hitColumn) {
1547            CellStruct& current = cellAt(hitRow, hitColumn);
1548
1549            // If the cell is empty, there's nothing to do
1550            if (!current.hasCells())
1551                continue;
1552
1553            for (unsigned i = current.cells.size() ; i; ) {
1554                --i;
1555                RenderTableCell* cell = current.cells[i];
1556                LayoutPoint cellPoint = flipForWritingModeForChild(cell, adjustedLocation);
1557                if (static_cast<RenderObject*>(cell)->nodeAtPoint(request, result, locationInContainer, cellPoint, action)) {
1558                    updateHitTestResult(result, locationInContainer.point() - toLayoutSize(cellPoint));
1559                    return true;
1560                }
1561            }
1562            if (!result.isRectBasedTest())
1563                break;
1564        }
1565        if (!result.isRectBasedTest())
1566            break;
1567    }
1568
1569    return false;
1570}
1571
1572void RenderTableSection::removeCachedCollapsedBorders(const RenderTableCell* cell)
1573{
1574    if (!table()->collapseBorders())
1575        return;
1576
1577    for (int side = CBSBefore; side <= CBSEnd; ++side)
1578        m_cellsCollapsedBorders.remove(std::make_pair(cell, side));
1579}
1580
1581void RenderTableSection::setCachedCollapsedBorder(const RenderTableCell* cell, CollapsedBorderSide side, CollapsedBorderValue border)
1582{
1583    ASSERT(table()->collapseBorders());
1584    m_cellsCollapsedBorders.set(std::make_pair(cell, side), border);
1585}
1586
1587CollapsedBorderValue& RenderTableSection::cachedCollapsedBorder(const RenderTableCell* cell, CollapsedBorderSide side)
1588{
1589    ASSERT(table()->collapseBorders());
1590    WillBeHeapHashMap<pair<RawPtrWillBeMember<const RenderTableCell>, int>, CollapsedBorderValue>::iterator it = m_cellsCollapsedBorders.find(std::make_pair(cell, side));
1591    ASSERT_WITH_SECURITY_IMPLICATION(it != m_cellsCollapsedBorders.end());
1592    return it->value;
1593}
1594
1595RenderTableSection* RenderTableSection::createAnonymousWithParentRenderer(const RenderObject* parent)
1596{
1597    RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(parent->style(), TABLE_ROW_GROUP);
1598    RenderTableSection* newSection = new RenderTableSection(0);
1599    newSection->setDocumentForAnonymous(&parent->document());
1600    newSection->setStyle(newStyle.release());
1601    return newSection;
1602}
1603
1604void RenderTableSection::setLogicalPositionForCell(RenderTableCell* cell, unsigned effectiveColumn) const
1605{
1606    LayoutPoint cellLocation(0, m_rowPos[cell->rowIndex()]);
1607    int horizontalBorderSpacing = table()->hBorderSpacing();
1608
1609    // FIXME: The table's direction should determine our row's direction, not the section's (see bug 96691).
1610    if (!style()->isLeftToRightDirection())
1611        cellLocation.setX(table()->columnPositions()[table()->numEffCols()] - table()->columnPositions()[table()->colToEffCol(cell->col() + cell->colSpan())] + horizontalBorderSpacing);
1612    else
1613        cellLocation.setX(table()->columnPositions()[effectiveColumn] + horizontalBorderSpacing);
1614
1615    cell->setLogicalLocation(cellLocation);
1616}
1617
1618} // namespace blink
1619