1/* 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above 9 * copyright notice, this list of conditions and the following 10 * disclaimer. 11 * 2. Redistributions in binary form must reproduce the above 12 * copyright notice, this list of conditions and the following 13 * disclaimer in the documentation and/or other materials 14 * provided with the distribution. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 19 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 20 * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 21 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 27 * OF THE POSSIBILITY OF SUCH DAMAGE. 28 */ 29 30#ifndef RectangleShape_h 31#define RectangleShape_h 32 33#include "core/rendering/shapes/Shape.h" 34#include "platform/geometry/FloatPoint.h" 35#include "platform/geometry/FloatRect.h" 36#include "platform/geometry/FloatSize.h" 37#include "wtf/Assertions.h" 38 39namespace blink { 40 41class RectangleShape FINAL : public Shape { 42public: 43 RectangleShape(const FloatRect& bounds, const FloatSize& radii) 44 : Shape() 45 , m_bounds(bounds) 46 , m_radii(radii) 47 { 48 } 49 50 virtual LayoutRect shapeMarginLogicalBoundingBox() const OVERRIDE { return static_cast<LayoutRect>(shapeMarginBounds()); } 51 virtual bool isEmpty() const OVERRIDE { return m_bounds.isEmpty(); } 52 virtual LineSegment getExcludedInterval(LayoutUnit logicalTop, LayoutUnit logicalHeight) const OVERRIDE; 53 virtual void buildDisplayPaths(DisplayPaths&) const OVERRIDE; 54 55private: 56 FloatRect shapeMarginBounds() const; 57 58 float rx() const { return m_radii.width(); } 59 float ry() const { return m_radii.height(); } 60 float x() const { return m_bounds.x(); } 61 float y() const { return m_bounds.y(); } 62 float width() const { return m_bounds.width(); } 63 float height() const { return m_bounds.height(); } 64 65 FloatRect m_bounds; 66 FloatSize m_radii; 67}; 68 69} // namespace blink 70 71#endif // RectangleShape_h 72