1/*
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1. Redistributions of source code must retain the above
9 *    copyright notice, this list of conditions and the following
10 *    disclaimer.
11 * 2. Redistributions in binary form must reproduce the above
12 *    copyright notice, this list of conditions and the following
13 *    disclaimer in the documentation and/or other materials
14 *    provided with the distribution.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
19 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
20 * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
21 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
27 * OF THE POSSIBILITY OF SUCH DAMAGE.
28 */
29
30#ifndef RectangleShape_h
31#define RectangleShape_h
32
33#include "core/rendering/shapes/Shape.h"
34#include "platform/geometry/FloatPoint.h"
35#include "platform/geometry/FloatRect.h"
36#include "platform/geometry/FloatSize.h"
37#include "wtf/Assertions.h"
38
39namespace blink {
40
41class RectangleShape FINAL : public Shape {
42public:
43    RectangleShape(const FloatRect& bounds, const FloatSize& radii)
44        : Shape()
45        , m_bounds(bounds)
46        , m_radii(radii)
47    {
48    }
49
50    virtual LayoutRect shapeMarginLogicalBoundingBox() const OVERRIDE { return static_cast<LayoutRect>(shapeMarginBounds()); }
51    virtual bool isEmpty() const OVERRIDE { return m_bounds.isEmpty(); }
52    virtual LineSegment getExcludedInterval(LayoutUnit logicalTop, LayoutUnit logicalHeight) const OVERRIDE;
53    virtual void buildDisplayPaths(DisplayPaths&) const OVERRIDE;
54
55private:
56    FloatRect shapeMarginBounds() const;
57
58    float rx() const { return m_radii.width(); }
59    float ry() const { return m_radii.height(); }
60    float x() const { return m_bounds.x(); }
61    float y() const { return m_bounds.y(); }
62    float width() const { return m_bounds.width(); }
63    float height() const { return m_bounds.height(); }
64
65    FloatRect m_bounds;
66    FloatSize m_radii;
67};
68
69} // namespace blink
70
71#endif // RectangleShape_h
72