1/*
2 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12 * Library General Public License for more details.
13 *
14 * You should have received a copy of the GNU Library General Public License
15 * along with this library; see the file COPYING.LIB.  If not, write to
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301, USA.
18 */
19
20#include "config.h"
21
22#include "core/rendering/svg/RenderSVGResourceSolidColor.h"
23
24#include "core/frame/FrameView.h"
25#include "core/frame/LocalFrame.h"
26#include "core/rendering/style/RenderStyle.h"
27#include "core/rendering/svg/RenderSVGShape.h"
28#include "core/rendering/svg/SVGRenderSupport.h"
29#include "platform/graphics/GraphicsContext.h"
30
31namespace blink {
32
33const RenderSVGResourceType RenderSVGResourceSolidColor::s_resourceType = SolidColorResourceType;
34
35RenderSVGResourceSolidColor::RenderSVGResourceSolidColor()
36{
37}
38
39RenderSVGResourceSolidColor::~RenderSVGResourceSolidColor()
40{
41}
42
43bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
44{
45    ASSERT(object);
46    ASSERT(style);
47    ASSERT(context);
48    ASSERT(resourceMode != ApplyToDefaultMode);
49
50    bool isRenderingMask = false;
51    if (object->frame() && object->frame()->view())
52        isRenderingMask = object->frame()->view()->paintBehavior() & PaintBehaviorRenderingSVGMask;
53
54    const SVGRenderStyle& svgStyle = style->svgStyle();
55
56    if (resourceMode & ApplyToFillMode) {
57        if (!isRenderingMask)
58            context->setAlphaAsFloat(svgStyle.fillOpacity());
59        else
60            context->setAlphaAsFloat(1);
61        context->setFillColor(m_color);
62        if (!isRenderingMask)
63            context->setFillRule(svgStyle.fillRule());
64
65        if (resourceMode & ApplyToTextMode)
66            context->setTextDrawingMode(TextModeFill);
67    } else if (resourceMode & ApplyToStrokeMode) {
68        // When rendering the mask for a RenderSVGResourceClipper, the stroke code path is never hit.
69        ASSERT(!isRenderingMask);
70        context->setAlphaAsFloat(svgStyle.strokeOpacity());
71        context->setStrokeColor(m_color);
72
73        SVGRenderSupport::applyStrokeStyleToContext(context, style, object);
74
75        if (resourceMode & ApplyToTextMode)
76            context->setTextDrawingMode(TextModeStroke);
77    }
78
79    return true;
80}
81
82}
83