1/* 2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 3 * 4 * This library is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU Library General Public 6 * License as published by the Free Software Foundation; either 7 * version 2 of the License, or (at your option) any later version. 8 * 9 * This library is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 * Library General Public License for more details. 13 * 14 * You should have received a copy of the GNU Library General Public License 15 * along with this library; see the file COPYING.LIB. If not, write to 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 17 * Boston, MA 02110-1301, USA. 18 */ 19 20#include "config.h" 21 22#include "core/rendering/svg/RenderSVGResourceSolidColor.h" 23 24#include "core/frame/FrameView.h" 25#include "core/frame/LocalFrame.h" 26#include "core/rendering/style/RenderStyle.h" 27#include "core/rendering/svg/RenderSVGShape.h" 28#include "core/rendering/svg/SVGRenderSupport.h" 29#include "platform/graphics/GraphicsContext.h" 30 31namespace blink { 32 33const RenderSVGResourceType RenderSVGResourceSolidColor::s_resourceType = SolidColorResourceType; 34 35RenderSVGResourceSolidColor::RenderSVGResourceSolidColor() 36{ 37} 38 39RenderSVGResourceSolidColor::~RenderSVGResourceSolidColor() 40{ 41} 42 43bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode) 44{ 45 ASSERT(object); 46 ASSERT(style); 47 ASSERT(context); 48 ASSERT(resourceMode != ApplyToDefaultMode); 49 50 bool isRenderingMask = false; 51 if (object->frame() && object->frame()->view()) 52 isRenderingMask = object->frame()->view()->paintBehavior() & PaintBehaviorRenderingSVGMask; 53 54 const SVGRenderStyle& svgStyle = style->svgStyle(); 55 56 if (resourceMode & ApplyToFillMode) { 57 if (!isRenderingMask) 58 context->setAlphaAsFloat(svgStyle.fillOpacity()); 59 else 60 context->setAlphaAsFloat(1); 61 context->setFillColor(m_color); 62 if (!isRenderingMask) 63 context->setFillRule(svgStyle.fillRule()); 64 65 if (resourceMode & ApplyToTextMode) 66 context->setTextDrawingMode(TextModeFill); 67 } else if (resourceMode & ApplyToStrokeMode) { 68 // When rendering the mask for a RenderSVGResourceClipper, the stroke code path is never hit. 69 ASSERT(!isRenderingMask); 70 context->setAlphaAsFloat(svgStyle.strokeOpacity()); 71 context->setStrokeColor(m_color); 72 73 SVGRenderSupport::applyStrokeStyleToContext(context, style, object); 74 75 if (resourceMode & ApplyToTextMode) 76 context->setTextDrawingMode(TextModeStroke); 77 } 78 79 return true; 80} 81 82} 83