1/*
2 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12 * Library General Public License for more details.
13 *
14 * You should have received a copy of the GNU Library General Public License
15 * along with this library; see the file COPYING.LIB.  If not, write to
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301, USA.
18 */
19
20#ifndef RenderSVGResourceSolidColor_h
21#define RenderSVGResourceSolidColor_h
22
23#include "core/rendering/svg/RenderSVGResource.h"
24#include "platform/geometry/FloatRect.h"
25#include "platform/graphics/Color.h"
26
27namespace blink {
28
29class RenderSVGResourceSolidColor FINAL : public RenderSVGResource {
30public:
31    RenderSVGResourceSolidColor();
32    virtual ~RenderSVGResourceSolidColor();
33
34    virtual void removeAllClientsFromCache(bool = true) OVERRIDE { }
35    virtual void removeClientFromCache(RenderObject*, bool = true) OVERRIDE { }
36
37    virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) OVERRIDE;
38
39    virtual RenderSVGResourceType resourceType() const OVERRIDE { return s_resourceType; }
40    static const RenderSVGResourceType s_resourceType;
41
42    const Color& color() const { return m_color; }
43    void setColor(const Color& color) { m_color = color; }
44
45private:
46    Color m_color;
47};
48
49}
50
51#endif
52