1/* 2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 3 * 4 * This library is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU Library General Public 6 * License as published by the Free Software Foundation; either 7 * version 2 of the License, or (at your option) any later version. 8 * 9 * This library is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 * Library General Public License for more details. 13 * 14 * You should have received a copy of the GNU Library General Public License 15 * along with this library; see the file COPYING.LIB. If not, write to 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 17 * Boston, MA 02110-1301, USA. 18 */ 19 20#ifndef RenderSVGResourceSolidColor_h 21#define RenderSVGResourceSolidColor_h 22 23#include "core/rendering/svg/RenderSVGResource.h" 24#include "platform/geometry/FloatRect.h" 25#include "platform/graphics/Color.h" 26 27namespace blink { 28 29class RenderSVGResourceSolidColor FINAL : public RenderSVGResource { 30public: 31 RenderSVGResourceSolidColor(); 32 virtual ~RenderSVGResourceSolidColor(); 33 34 virtual void removeAllClientsFromCache(bool = true) OVERRIDE { } 35 virtual void removeClientFromCache(RenderObject*, bool = true) OVERRIDE { } 36 37 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) OVERRIDE; 38 39 virtual RenderSVGResourceType resourceType() const OVERRIDE { return s_resourceType; } 40 static const RenderSVGResourceType s_resourceType; 41 42 const Color& color() const { return m_color; } 43 void setColor(const Color& color) { m_color = color; } 44 45private: 46 Color m_color; 47}; 48 49} 50 51#endif 52