1/* 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. 3 * 4 * This library is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU Library General Public 6 * License as published by the Free Software Foundation; either 7 * version 2 of the License, or (at your option) any later version. 8 * 9 * This library is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 * Library General Public License for more details. 13 * 14 * You should have received a copy of the GNU Library General Public License 15 * along with this library; see the file COPYING.LIB. If not, write to 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 17 * Boston, MA 02110-1301, USA. 18 */ 19 20#ifndef SVGFEDropShadowElement_h 21#define SVGFEDropShadowElement_h 22 23#include "core/svg/SVGAnimatedNumber.h" 24#include "core/svg/SVGAnimatedNumberOptionalNumber.h" 25#include "core/svg/SVGFilterPrimitiveStandardAttributes.h" 26#include "platform/graphics/filters/FEDropShadow.h" 27 28namespace blink { 29 30class SVGFEDropShadowElement FINAL : public SVGFilterPrimitiveStandardAttributes { 31 DEFINE_WRAPPERTYPEINFO(); 32public: 33 DECLARE_NODE_FACTORY(SVGFEDropShadowElement); 34 35 void setStdDeviation(float stdDeviationX, float stdDeviationY); 36 37 SVGAnimatedNumber* dx() { return m_dx.get(); } 38 SVGAnimatedNumber* dy() { return m_dy.get(); } 39 SVGAnimatedNumber* stdDeviationX() { return m_stdDeviation->firstNumber(); } 40 SVGAnimatedNumber* stdDeviationY() { return m_stdDeviation->secondNumber(); } 41 SVGAnimatedString* in1() { return m_in1.get(); } 42 43private: 44 explicit SVGFEDropShadowElement(Document&); 45 46 bool isSupportedAttribute(const QualifiedName&); 47 virtual void parseAttribute(const QualifiedName&, const AtomicString&) OVERRIDE; 48 virtual void svgAttributeChanged(const QualifiedName&) OVERRIDE; 49 virtual PassRefPtr<FilterEffect> build(SVGFilterBuilder*, Filter*) OVERRIDE; 50 51 static const AtomicString& stdDeviationXIdentifier(); 52 static const AtomicString& stdDeviationYIdentifier(); 53 54 RefPtr<SVGAnimatedNumber> m_dx; 55 RefPtr<SVGAnimatedNumber> m_dy; 56 RefPtr<SVGAnimatedNumberOptionalNumber> m_stdDeviation; 57 RefPtr<SVGAnimatedString> m_in1; 58}; 59 60} // namespace blink 61 62#endif // SVGFEDropShadowElement_h 63