1/*
2 * Copyright (C) Research In Motion Limited 2011. All rights reserved.
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12 * Library General Public License for more details.
13 *
14 * You should have received a copy of the GNU Library General Public License
15 * along with this library; see the file COPYING.LIB.  If not, write to
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301, USA.
18 */
19
20#ifndef SVGFEDropShadowElement_h
21#define SVGFEDropShadowElement_h
22
23#include "core/svg/SVGAnimatedNumber.h"
24#include "core/svg/SVGAnimatedNumberOptionalNumber.h"
25#include "core/svg/SVGFilterPrimitiveStandardAttributes.h"
26#include "platform/graphics/filters/FEDropShadow.h"
27
28namespace blink {
29
30class SVGFEDropShadowElement FINAL : public SVGFilterPrimitiveStandardAttributes {
31    DEFINE_WRAPPERTYPEINFO();
32public:
33    DECLARE_NODE_FACTORY(SVGFEDropShadowElement);
34
35    void setStdDeviation(float stdDeviationX, float stdDeviationY);
36
37    SVGAnimatedNumber* dx() { return m_dx.get(); }
38    SVGAnimatedNumber* dy() { return m_dy.get(); }
39    SVGAnimatedNumber* stdDeviationX() { return m_stdDeviation->firstNumber(); }
40    SVGAnimatedNumber* stdDeviationY() { return m_stdDeviation->secondNumber(); }
41    SVGAnimatedString* in1() { return m_in1.get(); }
42
43private:
44    explicit SVGFEDropShadowElement(Document&);
45
46    bool isSupportedAttribute(const QualifiedName&);
47    virtual void parseAttribute(const QualifiedName&, const AtomicString&) OVERRIDE;
48    virtual void svgAttributeChanged(const QualifiedName&) OVERRIDE;
49    virtual PassRefPtr<FilterEffect> build(SVGFilterBuilder*, Filter*) OVERRIDE;
50
51    static const AtomicString& stdDeviationXIdentifier();
52    static const AtomicString& stdDeviationYIdentifier();
53
54    RefPtr<SVGAnimatedNumber> m_dx;
55    RefPtr<SVGAnimatedNumber> m_dy;
56    RefPtr<SVGAnimatedNumberOptionalNumber> m_stdDeviation;
57    RefPtr<SVGAnimatedString> m_in1;
58};
59
60} // namespace blink
61
62#endif // SVGFEDropShadowElement_h
63