1/*
2 * Copyright (C) 2011 Leo Yang <leoyang@webkit.org>
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12 * Library General Public License for more details.
13 *
14 * You should have received a copy of the GNU Library General Public License
15 * along with this library; see the file COPYING.LIB.  If not, write to
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301, USA.
18 */
19
20#ifndef SVGGlyphRefElement_h
21#define SVGGlyphRefElement_h
22
23#if ENABLE(SVG_FONTS)
24#include "core/SVGNames.h"
25#include "core/svg/SVGElement.h"
26#include "core/svg/SVGURIReference.h"
27
28namespace blink {
29
30class SVGGlyphRefElement FINAL : public SVGElement,
31                                 public SVGURIReference {
32    DEFINE_WRAPPERTYPEINFO();
33public:
34    DECLARE_NODE_FACTORY(SVGGlyphRefElement);
35
36    bool hasValidGlyphElement(AtomicString& glyphName) const;
37    virtual void parseAttribute(const QualifiedName&, const AtomicString&) OVERRIDE;
38
39    // DOM interface
40    const AtomicString& glyphRef() const;
41    void setGlyphRef(const AtomicString&);
42    float x() const { return m_x; }
43    void setX(float);
44    float y() const { return m_y; }
45    void setY(float);
46    float dx() const { return m_dx; }
47    void setDx(float);
48    float dy() const { return m_dy; }
49    void setDy(float);
50
51private:
52    explicit SVGGlyphRefElement(Document&);
53
54    template<typename CharType>
55    void parseAttributeInternal(const QualifiedName&, const AtomicString&);
56
57    virtual bool rendererIsNeeded(const RenderStyle&) OVERRIDE { return false; }
58
59
60    float m_x;
61    float m_y;
62    float m_dx;
63    float m_dy;
64};
65
66} // namespace blink
67
68#endif // ENABLE(SVG_FONTS)
69#endif // SVGGlyphRefElement_h
70