1/*
2 * Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org>
3 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
4 * Copyright (C) 2006 Samuel Weinig <sam.weinig@gmail.com>
5 * Copyright (C) 2006 Apple Inc. All rights reserved.
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Library General Public
9 * License as published by the Free Software Foundation; either
10 * version 2 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15 * Library General Public License for more details.
16 *
17 * You should have received a copy of the GNU Library General Public License
18 * along with this library; see the file COPYING.LIB.  If not, write to
19 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
20 * Boston, MA 02110-1301, USA.
21 */
22
23[
24    TypeChecking=Interface,
25    ImplementedAs=SVGMatrixTearOff,
26    SetWrapperReferenceTo(SVGTransform contextTransform)
27] interface SVGMatrix {
28    // FIXME: these attributes should all be floats but since we implement
29    // AffineTransform with doubles setting these as doubles makes more sense.
30    [RaisesException=Setter] attribute double a;
31    [RaisesException=Setter] attribute double b;
32    [RaisesException=Setter] attribute double c;
33    [RaisesException=Setter] attribute double d;
34    [RaisesException=Setter] attribute double e;
35    [RaisesException=Setter] attribute double f;
36
37    SVGMatrix multiply(SVGMatrix secondMatrix);
38    [RaisesException] SVGMatrix inverse();
39    SVGMatrix translate(float x, float y);
40    SVGMatrix scale(float scaleFactor);
41    SVGMatrix scaleNonUniform(float scaleFactorX, float scaleFactorY);
42    SVGMatrix rotate(float angle);
43    [RaisesException] SVGMatrix rotateFromVector(float x, float y);
44    SVGMatrix flipX();
45    SVGMatrix flipY();
46    SVGMatrix skewX(float angle);
47    SVGMatrix skewY(float angle);
48};
49
50