1/* 2 * Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org> 3 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> 4 * Copyright (C) 2006 Samuel Weinig <sam.weinig@gmail.com> 5 * Copyright (C) 2006 Apple Inc. All rights reserved. 6 * 7 * This library is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU Library General Public 9 * License as published by the Free Software Foundation; either 10 * version 2 of the License, or (at your option) any later version. 11 * 12 * This library is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 15 * Library General Public License for more details. 16 * 17 * You should have received a copy of the GNU Library General Public License 18 * along with this library; see the file COPYING.LIB. If not, write to 19 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 20 * Boston, MA 02110-1301, USA. 21 */ 22 23[ 24 TypeChecking=Interface, 25 ImplementedAs=SVGMatrixTearOff, 26 SetWrapperReferenceTo(SVGTransform contextTransform) 27] interface SVGMatrix { 28 // FIXME: these attributes should all be floats but since we implement 29 // AffineTransform with doubles setting these as doubles makes more sense. 30 [RaisesException=Setter] attribute double a; 31 [RaisesException=Setter] attribute double b; 32 [RaisesException=Setter] attribute double c; 33 [RaisesException=Setter] attribute double d; 34 [RaisesException=Setter] attribute double e; 35 [RaisesException=Setter] attribute double f; 36 37 SVGMatrix multiply(SVGMatrix secondMatrix); 38 [RaisesException] SVGMatrix inverse(); 39 SVGMatrix translate(float x, float y); 40 SVGMatrix scale(float scaleFactor); 41 SVGMatrix scaleNonUniform(float scaleFactorX, float scaleFactorY); 42 SVGMatrix rotate(float angle); 43 [RaisesException] SVGMatrix rotateFromVector(float x, float y); 44 SVGMatrix flipX(); 45 SVGMatrix flipY(); 46 SVGMatrix skewX(float angle); 47 SVGMatrix skewY(float angle); 48}; 49 50