1/* 2 * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved. 3 * 2006 Rob Buis <buis@kde.org> 4 * Copyright (C) 2007-2008 Torch Mobile, Inc. 5 * Copyright (C) 2013 Google Inc. All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 1. Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer. 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 20 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 21 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 24 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 */ 28 29#ifndef Path_h 30#define Path_h 31 32#include "platform/PlatformExport.h" 33#include "platform/geometry/RoundedRect.h" 34#include "platform/graphics/GraphicsTypes.h" 35#include "third_party/skia/include/core/SkPath.h" 36#include "third_party/skia/include/core/SkPathMeasure.h" 37#include "wtf/FastAllocBase.h" 38#include "wtf/Forward.h" 39 40class SkPath; 41 42namespace blink { 43 44class AffineTransform; 45class FloatPoint; 46class FloatRect; 47class FloatSize; 48class StrokeData; 49 50enum PathElementType { 51 PathElementMoveToPoint, // The points member will contain 1 value. 52 PathElementAddLineToPoint, // The points member will contain 1 value. 53 PathElementAddQuadCurveToPoint, // The points member will contain 2 values. 54 PathElementAddCurveToPoint, // The points member will contain 3 values. 55 PathElementCloseSubpath // The points member will contain no values. 56}; 57 58// The points in the structure are the same as those that would be used with the 59// add... method. For example, a line returns the endpoint, while a cubic returns 60// two tangent points and the endpoint. 61struct PathElement { 62 PathElementType type; 63 FloatPoint* points; 64}; 65 66typedef void (*PathApplierFunction)(void* info, const PathElement*); 67 68class PLATFORM_EXPORT Path { 69 WTF_MAKE_FAST_ALLOCATED; 70public: 71 Path(); 72 ~Path(); 73 74 Path(const Path&); 75 Path& operator=(const Path&); 76 bool operator==(const Path&) const; 77 78 bool contains(const FloatPoint&, WindRule = RULE_NONZERO) const; 79 bool strokeContains(const FloatPoint&, const StrokeData&) const; 80 FloatRect boundingRect() const; 81 FloatRect strokeBoundingRect(const StrokeData&) const; 82 83 float length() const; 84 FloatPoint pointAtLength(float length, bool& ok) const; 85 float normalAngleAtLength(float length, bool& ok) const; 86 bool pointAndNormalAtLength(float length, FloatPoint&, float&) const; 87 88 // Helper for computing a sequence of positions and normals (normal angles) on a path. 89 // The best possible access pattern will be one where the |length| value is 90 // strictly increasing. 91 // For other access patterns, performance will vary depending on curvature 92 // and number of segments, but should never be worse than that of the 93 // state-less method on Path. 94 class PLATFORM_EXPORT PositionCalculator { 95 WTF_MAKE_NONCOPYABLE(PositionCalculator); 96 public: 97 explicit PositionCalculator(const Path&); 98 99 bool pointAndNormalAtLength(float length, FloatPoint&, float&); 100 101 private: 102 SkPath m_path; 103 SkPathMeasure m_pathMeasure; 104 SkScalar m_accumulatedLength; 105 }; 106 107 void clear(); 108 bool isEmpty() const; 109 // Gets the current point of the current path, which is conceptually the final point reached by the path so far. 110 // Note the Path can be empty (isEmpty() == true) and still have a current point. 111 bool hasCurrentPoint() const; 112 FloatPoint currentPoint() const; 113 114 WindRule windRule() const; 115 void setWindRule(const WindRule); 116 117 void moveTo(const FloatPoint&); 118 void addLineTo(const FloatPoint&); 119 void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoint); 120 void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint); 121 void addArcTo(const FloatPoint&, const FloatPoint&, float radius); 122 void closeSubpath(); 123 124 void addArc(const FloatPoint&, float radius, float startAngle, float endAngle, bool anticlockwise); 125 void addRect(const FloatRect&); 126 void addEllipse(const FloatPoint&, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise); 127 void addEllipse(const FloatRect&); 128 129 void addRoundedRect(const FloatRect&, const FloatSize& roundingRadii); 130 void addRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius); 131 void addRoundedRect(const RoundedRect&); 132 133 void addPath(const Path&, const AffineTransform&); 134 135 void translate(const FloatSize&); 136 137 const SkPath& skPath() const { return m_path; } 138 139 void apply(void* info, PathApplierFunction) const; 140 void transform(const AffineTransform&); 141 142 void addPathForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius); 143 void addBeziersForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius); 144 145 bool subtractPath(const Path&); 146 bool intersectPath(const Path&); 147 148 // Updates the path to the union (inclusive-or) of itself with the given argument. 149 bool unionPath(const Path& other); 150 151private: 152 void addEllipse(const FloatPoint&, float radiusX, float radiusY, float startAngle, float endAngle, bool anticlockwise); 153 154 SkPath m_path; 155}; 156 157#if ENABLE(ASSERT) 158PLATFORM_EXPORT bool ellipseIsRenderable(float startAngle, float endAngle); 159#endif 160 161} // namespace blink 162 163#endif 164